Health regeneration - a step too far?

Post » Tue Jun 12, 2012 12:25 am

I hate the regenerating Health. Looking for a mod to fix it.

I can understand regenerating magicaka (even though i`m not a Mage type) as I see it working the same way as Stamina... You rest a bit you`re energy returns. But I can`t stand regenerating health. This is the same crap now used in many 1st person wargames. It feels so unrealistic in a shooter fight- You get hit by a bullet, you dodge behind a building, you`re health goes back to normal? No.

You should struggle on until you find bandages in the shape of a health pack. Now a health pack is not as realistic as real life, but it`s a lot more realistic than you`re health magically going 100% from, let me see... NOTHING after hiding behind a rock.

p.s. that said Master difficulty does regenerate health a lot slower.

Skyrim is much more different than an FPS game, especially ones with player versus player aspects. Regenerating Health in player v player games is bad. In Skyrim, you can do a wait or use a basic healing spell until you are out of mana or consume pots. In TES you could ALWAYS do this it was just tedious. Not challenging, just tedious.
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Marcia Renton
 
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Post » Mon Jun 11, 2012 8:41 pm

Right, this argument in favor of more tedium doesn't click for me. Constant out of combat bandaging (waiting,chugging,healing) of minor boo-boos is the definition of tedium. Maybe the regen rate is a little high for some people (Myself included- it could be slower), but I think most are happy it is there in some form or another. Tedium =/= fun for me.

Major wounds? of course take the time to heal or chug or wait. Did that rat scratch your armor for 1 hp? - thank you for regen.
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Saul C
 
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Post » Mon Jun 11, 2012 8:36 pm

What exactly is the point of a silly time sink that adds no difficulty or challenge to the game? What is the difference between me doing a wait between encounters and physically waiting for my health to regenerate. If anything, it takes LONGER now than before. I would do a wait for 8 hours which took about 10 seconds or so, and I would be at full health. If it was an issue of IN COMBAT HEALTH REGENERATION trivializing content, that is a different story. The same can be said for games like Everquest which had a DEPLORABLE mana system and medding took like 15 solid minutes to get your mana back or health until they came out with buffs and reworked the system 20 billion times as they realized that just was not fun.

I don't want any Health Regen at all in the game outside of magic, potions or sleeping. Just waiting should not regen any health. I only suggest a slower regen rate as we are stuck with it and it brings back a challenge. As it stands now, there is no challenge to a series of battles beyond finding some place to hang out while the Healthometer climbs back up. I also have no use for Alchemy or Restoration in this game because of the regenerating health.
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SWagg KId
 
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Post » Mon Jun 11, 2012 10:28 am

I don't want any Health Regen at all in the game outside of magic, potions or sleeping. Just waiting should not regen any health. I only suggest a slower regen rate as we are stuck with it and it brings back a challenge. As it stands now, there is no challenge to a series of battles beyond finding some place to hang out while the Healthometer climbs back up. I also have no use for Alchemy or Restoration in this game because of the regenerating health.

I don't have a use for alchemy or restoration because every cave has about 10 ultimate health/magic/stamina pots in chests and urns. So there is that too. Sitting and hanging out - how different is that from sitting and actively healing off of an infinitely regenerating magica pool. Main difference to me is restoration goes slower because of it.

Dovakin has trollblood yo.
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Jade Barnes-Mackey
 
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Post » Mon Jun 11, 2012 9:53 pm

I don't want any Health Regen at all in the game outside of magic, potions or sleeping. Just waiting should not regen any health. I only suggest a slower regen rate as we are stuck with it and it brings back a challenge. As it stands now, there is no challenge to a series of battles beyond finding some place to hang out while the Healthometer climbs back up. I also have no use for Alchemy or Restoration in this game because of the regenerating health.

That doesn't make any sense. How is STANDING STILL LEFT CLICKING A HEALING SPELL UNTIL YOU HAVE FULL HEALTH ANY CHALLENGE? How is standing still and spamming health potions any challenge? How is doing a wait until I have healed to full any challenge? It is boggling that you think any of these alternatives provided any sort of challenge what-so-ever and have always been a part of the TES series. It has NEVER been difficult or provided much down-time. Down-time. That's what it is. It isn't challenging.
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Sabrina Schwarz
 
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Post » Mon Jun 11, 2012 1:17 pm

Oblivion had heal on wait and a limit to how many potions you could svck down at a time.

Maybe health should not regen during battle? good compromise?
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Lucie H
 
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Post » Mon Jun 11, 2012 4:35 pm

Skyrim is much more different than an FPS game, especially ones with player versus player aspects. Regenerating Health in player v player games is bad. In Skyrim, you can do a wait or use a basic healing spell until you are out of mana or consume pots. In TES you could ALWAYS do this it was just tedious. Not challenging, just tedious.

Rubbish.

FPS has nothing to do with this. And it didn`t always happen in Tes games either. It`s not tedious at all, you`ve just never played a game with it before it all changed.
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lucile
 
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Post » Mon Jun 11, 2012 11:10 pm

how different is that from sitting and actively healing off of an infinitely regenerating magica pool.

What if my character does not use Magic? That magica pool is of no use to me, regening or not. And, I would have to plan my excursions and take more care. Now, I can take my character down to almost no health in a battle and it does not matter to my inventory or plans.

I don't mind some regen, as some say, it removes the tediousness of healing minor wounds. I would still prefer a game that has no regen.

But, to go from a health level of 1 to full health just because I find a safe place to stand for a few minutes? That makes no sense to me from a game standpoint. If I get down to low health because I was in a battle I should not have been, then I need to limp back home and lick my wounds. Or find some way to heal myself.
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Melly Angelic
 
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Post » Mon Jun 11, 2012 7:38 pm

There could have been peace for all if the difficulty setting affected regen rates, with the highest difficulty removing regen entirely.

To be honest, I didn't notice the health regen until for laughs I went back to Morrowind and said, "Uhhhh, when is my health going to get better... OH!" So many games have this autoregen feature that I got used to it. After thinking about it while reading this thread, I do believe it's one of the many things that I liked about DF and Morrowind, was the moment you had to turn back or die. Very gripping.

But the pace of those games was slower. Leveling was slower. Everything was harder. Skyrim is a different game for a different time. I get a decent 2 hours a night if I'm lucky. Back in the day, I'd have all day. Or, I at least had 'a day' to suit up for 8 straight hours.

The fact that I can wait to regen is a welcome feature for me. I mean seriously, what was I going to do anyways? Run back to town, heal and come right back. I wasn't going to have a grand Running To Town To Heal Adventure the likes of which would be written in song. This just cuts out a rather boring step in the process. The price we pay is less realism and a little of that gripping fear of cutting it too close out in the wild.

I can totally see why some dislike the regen, but I know why they put it in. For people like me who don't want to spend the few hours we get to play running back to town.
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Julie Serebrekoff
 
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Post » Mon Jun 11, 2012 5:42 pm

Rubbish.

FPS has nothing to do with this. And it didn`t always happen in Tes games either. It`s not tedious at all, you`ve just never played a game with it before it all changed.

Lol I have played since Daggerfall. If I got injured I would wait in a dungeon or heal myself. Yeah REAL challenging there buddy....
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Jonny
 
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Post » Mon Jun 11, 2012 8:47 am

its not too bad its slow enough to where it ist to big of an advantage but i would have rather them keep it out.
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Nice one
 
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Post » Tue Jun 12, 2012 12:34 am

Well, you are a dragonborn, and the body does heal itself in real life--yeah, not like wolverine. But I know what you mean, I prefer realism in games too... but that's what mods are for. On the plus side, skyrim health regen has never really kept me from getting killed. Ever.
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Claire Mclaughlin
 
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Post » Mon Jun 11, 2012 11:07 pm

That doesn't make any sense. How is STANDING STILL LEFT CLICKING A HEALING SPELL UNTIL YOU HAVE FULL HEALTH ANY CHALLENGE? How is standing still and spamming health potions any challenge? How is doing a wait until I have healed to full any challenge? It is boggling that you think any of these alternatives provided any sort of challenge what-so-ever and have always been a part of the TES series. It has NEVER been difficult or provided much down-time. Down-time. That's what it is. It isn't challenging.

Challenge is inventory management, magic management and planning excursions. Now, I don't have to worry if I have any way to heal my character, all I need is a few minutes. Where is the challenge in that? Oh, that's right, there is no challenge in that as the game constantly heals you, whether you have the ability to heal or not.
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marina
 
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Post » Mon Jun 11, 2012 8:26 am

What if my character does not use Magic? That magica pool is of no use to me, regening or not. And, I would have to plan my excursions and take more care. Now, I can take my character down to almost no health in a battle and it does not matter to my inventory or plans.

I don't mind some regen, as some say, it removes the tediousness of healing minor wounds. I would still prefer a game that has no regen.

But, to go from a health level of 1 to full health just because I find a safe place to stand for a few minutes? That makes no sense to me from a game standpoint. If I get down to low health because I was in a battle I should not have been, then I need to limp back home and lick my wounds. Or find some way to heal myself.

Then mod your fricking game if you want to roleplay where your Magicka bar does not exist and potions do not exist. You know that all players can do a wait and your health will be full right?
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A Boy called Marilyn
 
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Post » Mon Jun 11, 2012 10:25 am

Challenge is inventory management, magic management and planning excursions. Now, I don't have to worry if I have any way to heal my character, all I need is a few minutes. Where is the challenge in that? Oh, that's right, there is no challenge in that as the game constantly heals you, whether you have the ability to heal or not.

YOU CAN AND HAVE ALWAYS HAD THE ABILITY TO WAIT TO FULL HP/STAM/MAGICKA! This is nothing new to the TES. The only change in Skyrim is they streamlined a mechanic. EVERYONE - has and has always had the ability to heal completely after a battle.
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Blaine
 
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Post » Mon Jun 11, 2012 7:23 pm

I think it's fine.
It would be nice if it was consistent instead of being faster out of the battle and slower during battle (same with magicka and stamina regeneration).
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suniti
 
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Post » Mon Jun 11, 2012 11:54 am

Then mod your fricking game if you want to roleplay where your Magicka bar does not exist and potions do not exist. You know that all players can do a wait and your health will be full right?

I do mod my game to play this way. What's your point? I thought we were having a discussion about Health Regen as it exists in the game and what we think is wrong with it and why.
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Adam Baumgartner
 
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Post » Mon Jun 11, 2012 11:27 am

Carrotfeets, I think you need to calm down a little. It's just a game. ;)
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Lucie H
 
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Post » Mon Jun 11, 2012 6:22 pm

I'm actually more ticked that you can be in the middle of melee combat, freeze time, eat 30 beef roast, restart time, and continue fighting without vomiting all over your opponent. I mean who came up with that being in any way realistic?


Now, on about Health regen. Remember Oblivion? Adventure, fight, find a enemy free spot, repair, rest one hour, adventure, fight, ... repeat. That kinda got old. Course it was even worse in Morrowind when you had the 'Rest Til Healed' option. Then instead of one hour it could be 20 hours. Now I will admit, this may make more sense than having health regeneration on, and I do prefer making the game more realistic, but you know the resting all the time did get old. To be honest in the older games I had to do a lot more character and inventory management to play the game. The management was more realistic, but to be honest I have more fun adventuring. Don't you?
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biiibi
 
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Post » Mon Jun 11, 2012 2:10 pm

I do mod my game to play this way. What's your point? I thought we were having a discussion about Health Regen as it exists in the game and what we think is wrong with it and why.

Nothing is wrong with it as it is simply a seamless method to restore health after a battle, which is redundant to existing methods that are a little more tedious.
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Rachael
 
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Post » Mon Jun 11, 2012 9:08 am

YOU CAN AND HAVE ALWAYS HAD THE ABILITY TO WAIT TO FULL HP/STAM/MAGICKA! This is nothing new to the TES. The only change in Skyrim is they streamlined a mechanic. EVERYONE - has and has always had the ability to heal completely after a battle.

Are you sure you played a TES game before Oblivion? In Morrowind and Daggerfall, you had to Sleep to regen Health. You could not just wait it out. In Daggerfall, you could choose a power that Regen's health, but that was a character development choice.
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Danger Mouse
 
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Post » Mon Jun 11, 2012 11:44 am

I never liked the idea of sitting down to rest in the middle of a dungeon, in a mod for NWN that we made we implemented dungeon designs where if you rested, the system would spring a surprise on you. While you were resting your enemies went out and got some friends, or the evil villain simply took his loot and left, leaving you with nothing.

Just like CCNA said, being forced to finish a dungeon in one go, without resting or regeneration adds an element of inventory and magicka management, that is a completely different challenge.
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Vicki Blondie
 
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Post » Mon Jun 11, 2012 8:41 pm

I prefer the "three split system" on the bar stats instead of the "two split system". Affects health, stamina, and magicka. It's based on the idea of "permanent" damages to these stats depending on the situation, that doesn't heal automatically. For health, that would be critical wounds, limb damages etc - it makes no sense to "wait these out" without proper care and actual resting. On the other end, you have temporary damages, that restores automatically like today. For health, that could be considered pain. Whenever these two are used up and drains the red bar completely, you die. For stamina/fatigue, you collapse, and like in Daggerfall enough of these and it could kill you. This "three split system" also work fairly well with a 5 bar stat system: health, stamina, magicka, speed, and "charisma" (driven by fame, standing, and appearance).

For me in TES, Daggerfall had the most true system to traditional role playing, as you didn't have regen. I guess that was too hardcoe for the "common gamer" to handle. Hail removal of anything "annoying", can't have that in an RPG? :(
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Zoe Ratcliffe
 
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Post » Mon Jun 11, 2012 2:53 pm

For me in TES, Daggerfall had the most true system to traditional role playing, as you didn't have regen. I guess that was too hardcoe for the "common gamer" to handle. Hail removal of anything "annoying", can't have that in an RPG? :(

Daggerfall, like others have said, was really pretty much the same thing, find a safe place, hit the rest button...done...that's not hardcoe. Having to return to the nearest dwelling and spend several days tending to your wounds, or pushing through another rough journey and challenge with limited health, would be hardcoe.
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gary lee
 
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Post » Mon Jun 11, 2012 8:46 am

I actually find it pretty annoying as well, and thoroughly unrealistic.

As for the impact on gameplay, it makes food completely redundant. Food is excellent for healing minor injuries out of battle situations when you don't want to sacrifice a potion, but with auto heal you don't even need food anymore. Another alternative to healing small injuries could be bandages, instead of food, but they don't exist. I for one will welcome a mod that turns off auto heal.
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Sammykins
 
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