Health regeneration - a step too far?

Post » Mon Jun 11, 2012 1:17 pm

No you didn't.

Way to argue- but the fact is what his post described was a common complaint. If you -didn't- want to repeat heal yourself, and therefore level your restoration skill, which could screw up attribute levels in oblivions system, you wound up either chugging and buying potions all day, or spamming wait 1 hour after every scratch or boo-boo. It may not apply to you, but it was a problem for many casual gamers.

I think the best way to handle this issue would have been to make the regen a toggle in the options menu- that way the hardcoe among us could have it their way, and the casuals would not be penalized, but hindsight is 20/20..
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Kelly Osbourne Kelly
 
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Post » Mon Jun 11, 2012 11:35 am

What is that console command BTW? I can't seem to find it on UESP.
player.modav healrate -0.7

Way to argue- but the fact is what his post described was a common complaint. If you -didn't- want to repeat heal yourself, and therefore level your restoration skill, which could screw up attribute levels in oblivions system, you wound up either chugging and buying potions all day, or spamming wait 1 hour after every scratch or boo-boo. It may not apply to you, but it was a problem for many casual gamers.

I think the best way to handle this issue would have been to make the regen a toggle in the options menu- that way the hardcoe among us could have it their way, and the casuals would not be penalized, but hindsight is 20/20..
How was an argument even needed? He didn't know there were potions in ES, or that you can wait/sleep?

How else should one heal?
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Dan Scott
 
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Post » Mon Jun 11, 2012 12:45 pm

player.modav healrate -0.7

How was an argument even needed? He didn't know there were potions in ES, or that you can wait/sleep?

Right- I think the whole casual gamer thing would apply there then :) what would a player like that do without regen? Get lost/confused and frustrated.

Too bad it wasn't a toggle.
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Jade MacSpade
 
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Post » Mon Jun 11, 2012 12:07 pm

Yes, on a side note, isn't raising your hand into the air and having it emit a magic glowing light that heals you even though you've just been bashed in the head with a warhammer, way more unrealisitc than your body 's self-healing abilities sped up? I would like health regen, only somewhat slower. Gonna have to use the console code.
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Franko AlVarado
 
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Post » Mon Jun 11, 2012 10:22 pm

Right- I think the whole casual gamer thing would apply there then :smile: what would a player like that do without regen?
Go play a linear FPS?
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Hayley O'Gara
 
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Post » Mon Jun 11, 2012 7:10 pm

Go play a linear FPS?

Haters gonna hate I guess. For my view, the more noobs a game has, the more life it has. If there weren't noobs on this forum for me to help I would just be sitting here arguing with sourpusses like you all day. :smile: - kidding

Oh- but you just joined today, and are spreading vitrolic wisdom around. I'll give this some time. After a little while I am sure you will learn how to post constructive things.
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Justin
 
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Post » Mon Jun 11, 2012 9:27 am

Haters gonna hate I guess. For my view, the more noobs a game has, the more life it has. If there weren't noobs on this forum for me to help I would just be sitting here arguing with sourpusses like you all day. :smile: - kidding
Its not really an argument. I stated facts, you... kidded around, I guess.

Although it should have been a toggle like we have all stated. But going by Beth PR and their design choices, a toggle may have been too spreadsheety for them to understand.
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Anna S
 
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Post » Mon Jun 11, 2012 4:53 pm

No you didn't.

Yes, way to take things literally friend! :thumbsup:
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Jordyn Youngman
 
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Post » Mon Jun 11, 2012 9:00 pm

Yes, way to take things literally friend! :thumbsup:
Next time say your joking, or being sarcastic, because it didn't read that way.

I guess in the next ES you wont even die, just respawn with a scar like this was Fable.
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Bonnie Clyde
 
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Post » Mon Jun 11, 2012 8:23 am

Next time say your joking, or being sarcastic, because it didn't read that way.

I guess in the next ES you wont even die, just respawn with a scar like this was Fable.

Goodness am I THAT bad?! :biggrin:
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Svenja Hedrich
 
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Post » Mon Jun 11, 2012 1:57 pm

Goodness am I THAT bad?! :biggrin:
I sensed exaggeration, and maybe a bit ill informed about the mechanics, but no joke or sarcasm, I mean, read what you wrote. But anyway, doesn't matter. For console players there should be a toggle, for PC players they have the command I posted above.


Oh- but you just joined today, and are spreading vitrolic wisdom around. I'll give this some time. After a little while I am sure you will learn how to post constructive things.
Nope, wrong again. I'm the Xarevarine and have been here longer than you have, and have posted more constructive statements in this thread than you have. While all you've done is joke, talk about 'haters' and 'noobs'.
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Prisca Lacour
 
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Post » Mon Jun 11, 2012 12:23 pm

I find it amazing that people who have never suffered much more than a paper cut are agrueing about the realism of healing from battle. I personally have had my femur thrust upwards through my pelvis, shattering it into 27 pieces of which I got to keep 4 in my body and 23 were tossed. My knee was where you would normally find your hip. It took over a year to recover, and I can walk now fine... I bike 30 miles a day. This "rest" to recover from combat damage is just as absurd as magical healing.
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Joey Bel
 
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Post » Mon Jun 11, 2012 2:37 pm

Some need to see a therapist...

"Show me on the dolly where the health regen touched you." :rofl:
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Queen Bitch
 
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Post » Mon Jun 11, 2012 1:13 pm

Some need to see a therapist...

"Show me on the dolly where the health regen touched you." :rofl:

Made my day man! :rofl:
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jadie kell
 
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Post » Mon Jun 11, 2012 7:13 pm

Although it should have been a toggle like we have all stated.

Reason it isn't is..... if all the things people have said on this forum "should have been a toggle" were? There'd be a page of a hundred stupid little options to toggle on and off. Confusing to the average player, terrible game design, etc.




Honestly, this seems like a "storm in a teacup" thing - a really minor issue that doesn't remotely seem worth the negative emotions people are attributing to it. (But, then, I think that about alot of issues that come up.... so many small things, that get hyperbolic responses like "despise it!" "literally makes me ill" etc, etc, etc)
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m Gardner
 
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Post » Mon Jun 11, 2012 4:39 pm

I rather like this system. For the few hours I played Oblivion for before becoming thouroughly bored, I noticed that everyone has to be a grand-master-healer just to survive and this screws up character build (as if the Oblivion character build wasn't screwed up enough already).

:whisper: i hardly every used restoration and i used nothing but a pair of pants usually, i only wore light armour if i was fighting something that i knew would be almost imnpossible to beat and i never used a shield, and using a skill never screwed up a character build unless you were some min/maxer, just sayin :whisper:
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Katie Samuel
 
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Post » Mon Jun 11, 2012 9:58 am

No, its not the same thing. With wait, I had a choice, now I don't. I have to have my hand held. Plus its not about real world realism (or lack thereof), its about logic and consistency.

Ok, the previous games didn't force you to use wait or rest to heal. But logically these functions make no sense anyway, in real combat if you take serious damage you're going to bleed, possibly get infections, go into shock, lose your sense of spacial awareness, have broken bones that take months to heal, you lose combat functionality, period. So, while health regen isn't realistic, neither are the previous games that left out all of the potential shortcomings of taken damage in a real combat situation. Bottom line, none of these games are realistic, they weren't meant to be.

Logic = if your character gets hit by a 2h axe then you should have a chance of losing your limb or your life, at the very least you will be out of combat for many months and perhaps years while your injury heals and even if you make a recovery you will not be as physically talented as you were before you suffered that injury. Thats logic, however that also wouldn't make for a very fun game.
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HARDHEAD
 
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Post » Mon Jun 11, 2012 6:36 pm

Personally, I'm not a fan of games that rely on attrition challenges as I feel that they're quite artificial. Like no one battle is challenging and is easily beatable were one fresh. That's how I felt about Kingdoms of Amalur Demo. It felt like no one battle was challenging, but if I wasn't 100 percent with my care cup eventually I might start losing enough health that I notice (Attrition). I don't feel like that type of game-play fits in an open world game.

I prefer when one battle can be challenging and is challenging and the challenge is on a battle by battle basis instead of going through a battle of attrition in which you have to use potions or find some other method of healing in an annoying and mundane way (Like in Kingdoms of Amalur where I had to find that statue that gave you health regen).

I mean the only place where I've actually not minded this kind of attrition style gameplay is in the Left 4 Dead series but you go through linear levels and it's a multiplayer game 4 v 4 and it fits the theme of the game. Even then, it's still not always a battle of attrition and survivors can die in one fell swoop at times.

Just my two cents.
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Maeva
 
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Post » Mon Jun 11, 2012 7:37 pm

The more I thought about this today, the more convinced I am that Beth needs to include a 'hardcoe' option for all their RPG's in the future. That way, at least in a few areas, pretty much everyone will get what they want...the 'like the way it is' crowd can keep on keeping on, the 'don't cares' won't care, and the 'uber realists' can do their thing...and no one loses out.

If I recall, the hardcoe option for FNV was one of the things that hardly rated much criticism overall.
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matt
 
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Post » Mon Jun 11, 2012 1:00 pm

Personally, I'm not a fan of games that rely on attrition challenges as I feel that they're quite artificial. Like no one battle is challenging and is easily beatable were one fresh. That's how I felt about Kingdoms of Amalur Demo. It felt like no one battle was challenging, but if I wasn't 100 percent with my care cup eventually I might start losing enough health that I notice (Attrition). I don't feel like that type of game-play fits in an open world game.

I prefer when one battle can be challenging and is challenging and the challenge is on a battle by battle basis instead of going through a battle of attrition in which you have to use potions or find some other method of healing in an annoying and mundane way (Like in Kingdoms of Amalur where I had to find that statue that gave you health regen).

I mean the only place where I've actually not minded this kind of attrition style gameplay is in the Left 4 Dead series but you go through linear levels and it's a multiplayer game 4 v 4 and it fits the theme of the game. Even then, it's still not always a battle of attrition and survivors can die in one fell swoop at times.

Just my two cents.

The attraction of a health attrition system is that it creates a tension and level of insecurity in your quest, because you aren't really sure if you have only one more battle, or five more battles, left before you are safe. With automatic health regeneration between each battle you don't need to worry, because you will go into any remaining battles fully prepared and ready, and it basically means that every dungeon design could simply be reduced to one battle - the most challenging one - all the other ones are more or less pointless fillers with no tension, because if you can win the challenging one, then you can easily win all the other ones as well. But if winning the challenging one depends on how well you performed in the easier ones leading up to it, then they become important and tense as well. It means you will need to manage and plan your buffs, health refills and other aspects over the course of the entire dungeon or challenge.

All in all, I find that the old-school health attrition systems made the games more tense, now there's only one (possibly??) tense moment in each quest or dungeon.
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Julie Serebrekoff
 
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Post » Mon Jun 11, 2012 10:00 pm

I think health regen is a great addition to the game to be honest. I play a warrior and have chosen not to use potions or healing spells, or even have a companion, and health regen allows me to do that. I really despise potions like healing and magicka ones because I basically do not have to care how many spells I cast or how many axes to the face I receive because I can basically have an unlimited health pool.

Playing without potions and spells makes the game far more fun as fights turn in to real time action rather than UI toggling, and I also need skill to stay alive, especially against multiple opponents, playing without a companion just means I cannot run off and make them tank the damage because that's too easy as well.

Another great use of health regen is on enemies, I can't kill a frost troll ever until I am strong enough, it's a straight forward strength check rather than taking 30 mins killing something your not really intended too at level 2.

There is no bad side to health regen.
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Ruben Bernal
 
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Post » Mon Jun 11, 2012 12:33 pm

Reason it isn't is..... if all the things people have said on this forum "should have been a toggle" were? There'd be a page of a hundred stupid little options to toggle on and off.

Heh. This reminds me of a graphic that someone made about two years ago(?) that listed a bunch of optional features. It listed about a hundred different toggles. Pity I can't find it. :shrug:
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Danny Blight
 
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Post » Mon Jun 11, 2012 7:13 pm

This is a forum where we discuss various topics about Skyrim, why should we only speak of things we like? if we never mention what we dislike then how can we ever expect Bethesda to improve on an already great series?


i said "you guys really complain about everything"

this means not that i am against complaints, i have a lot myself, but this means you really complain about everything.


i just can't understand a big part of this thread. tons of games have some sort of health regeneration. they could remove it at an critical state, so that your wounds are too big to regenerate.... but acting like "health regeneration is totally op! i just wait 5 hours and my health is full!". Than don't wait! i never even THOUGHT of waiting in a dungeon, because i want my health to be full again.
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Connor Wing
 
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Post » Mon Jun 11, 2012 9:46 pm

Have you actually seen how slow it is? Zero use in combat unless you run away and hide for 3 minutes and then return. Daft thread.
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JUan Martinez
 
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Post » Mon Jun 11, 2012 4:13 pm

I play a vampire solely so I dont have to suffer this symptom of incessant hand-holding and simplification that led to automatic health regeneration at a lightning speed.
It would have been fine if it was like the New Vegas regeneration you could purchase, which was actually slow enough not to matter when it came to battles, but the Skyrim one is just too much.
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Eileen Collinson
 
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