It's realistic. I mean, over time, your body heals itself. You aren't injured forever, right? I mean when you cut yourself, or something like that, you'll heal in a day or two.
It also makes the game harder since your enemies has this as well.
We do heal, but it takes a LONG, LONG time. If you were hurt to 20, 50,60 or more percent of your health by a sword, burns or whatever else type of damage you wouldn`t heal overnight. It takes weeks to heal basic wounds and months to heal major ones like getting cut open and broken bones. Also some wounds will NOT heal without proper medical care and rest.
So I have no idea what fantasy land you`re getting `It`s realistic` from. Now having a health pack or bandages to put you into the fight isn`t realistic, but it `feels` much more real than hiding and magically healing like some weird amoeba. And if no medkit- Struggle back on 10% home like in Morrowind, which is closer to realistic.
I always imagined when I got to home safety on 10% health that it represented a struggling, wounded and bloody man just getting to civilization. In Morrowind people even commented on your wounded status. You never get that now.
It don`t make the game harder with the AI since it would make the same difference.
Personally I agree with you, I hate it... completely. I can understand that some people like it but what I can't understand is why the designers didn't recognise this and allow a toggle to turn it off.
Agreed. It`s really the Devs fault when they first introduce this `autoheal` to just make something nobody was complaining about even easier than before with silly easy handholding- and as usual no option to turn it off.