Health regeneration - a step too far?

Post » Mon Jun 11, 2012 3:16 pm

Don't see what the big deal is. It can't regen fast enough in combat to make a difference, even with enchantments. I can accomplish the same thing by casting a heal spell that guess what, causes magicka to regen. Six of one, half dozen of the other to me.
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Marta Wolko
 
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Post » Mon Jun 11, 2012 3:25 pm

You guys don't need to heal out of battle? I would love that! I would take that all day everyday. After all big battles I always need to use my heal spell. In some cases I've been forced to use one of my bigger health potions, because of how close to death I was.

Gotta say I didn't even notice the health regen until reading this thread, I'm a bit OCD about using my heal spell when I receive any damage.

I don't see it as the worst thing to happen ever though. Plenty of horrible things could be done, health regen falls to the very bottom of that list. The top would be a game bloated with so much realism it is no longer fun. If I want super MLG realism, I'll go outside and get stabbed.

Just my two cents.
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CSar L
 
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Post » Mon Jun 11, 2012 9:12 pm

you guys really complain about everything.


complaining about something as basic as some health regeneration over time...
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Jinx Sykes
 
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Post » Mon Jun 11, 2012 11:39 am

you guys really complain about everything.


complaining about something as basic as some health regeneration over time...

This is a forum where we discuss various topics about Skyrim, why should we only speak of things we like? if we never mention what we dislike then how can we ever expect Bethesda to improve on an already great series?
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Cathrine Jack
 
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Post » Mon Jun 11, 2012 9:55 am

That is poor gameplay design and it seems to be catered to the casual gamer.

That's actually good design in a casual game, not bad. fyi you're the only player in the game.
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Sierra Ritsuka
 
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Post » Mon Jun 11, 2012 4:26 pm

Regenerating health is fine.


Let's face it.

If an opponent ACTUALLY hit you with an arrow, you'd be on the ground and having a real problem defending yourself.(and they do so quite often because we have such big HP bars)
Same goes for being hit by... most other weapons.

I'd love some good regenerating health on my warrior, so that I could use it instead of just running in circles and spamming 'heal'.

TES' combat system far too simplistic to have realistic consequences of being hit.
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Sista Sila
 
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Post » Mon Jun 11, 2012 7:17 pm

You have to think of it from a realism standpoint. Cast a spell (or whatever means) or risk dieing if you don't? Sounds pretty much like a players choice to me, one which may have a consequence. I thought player choice and consequences for your actions was part of role playing. Could be wrong of course...
A choice would be if I were to use healing potions, food, bandages or magic to heal myself.
Consequences of that choice can be either weight, cost and efficiency of ways to heal involved.

Death or magic is not a choice, because there is only one right answer.


Anyway, this issue is kind of overblown in how bad it is.
Consequence free ways of healing yourself between battles have always existed, all this added was the removal of the need to spend a lot of time between every fight.
I wouldn't mind if it was disabled, but I doubt it would make any difference in the greater scheme of things.
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Olga Xx
 
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Post » Mon Jun 11, 2012 5:36 pm

Well why is it unrealistic? Tamriel is a land filled with mysterious magical forces.

This, pretty much.

You're dragonborn, you can take axes to the face and live, and regenerate rapidly. Much more useful than the underpowered shouts.
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Matthew Barrows
 
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Post » Mon Jun 11, 2012 7:24 pm

Are you sure you played a TES game before Oblivion? In Morrowind and Daggerfall, you had to Sleep to regen Health. You could not just wait it out. In Daggerfall, you could choose a power that Regen's health, but that was a character development choice.

Yeah, but in Morrowind, you could sleep anywhere outside of town to get your health back, as long as there were no enemies present, you did not need a bed, so it was pretty much the same as "waiting" in Oblivion to get your health back.

EDIT: My opinion on health regen is that it is not realistic, but there are other things I'd rather see fixed before this. Not high on my priority list.
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Jennifer May
 
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Post » Mon Jun 11, 2012 9:06 am

Yeah, I hate it. Extra hand holding and dumbing down.
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Samantha Mitchell
 
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Post » Mon Jun 11, 2012 12:47 pm

It's realistic. I mean, over time, your body heals itself. You aren't injured forever, right? I mean when you cut yourself, or something like that, you'll heal in a day or two.

It also makes the game harder since your enemies has this as well.
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Dale Johnson
 
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Post » Mon Jun 11, 2012 11:11 am

i like mabonogi's system of healing, there is a very slow natural regan rate (iirc) or you can use a spell/food/ect but if you have an actual injury you need to bandage it up if you want to heal to full health
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Stacey Mason
 
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Post » Mon Jun 11, 2012 6:46 pm

I despise the health regen. I make a point of opening the console on every new game I start and slowing it to a literal crawl. If I want to regenerate health I can use potions, or cast a few restoration spells. Automatic health regen is totally unnecessary and as much a gimmick as marriage in Skyrim is.
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Jade
 
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Post » Mon Jun 11, 2012 8:23 am

In my opinion the health bar isn't a measure of injury but how close the character is to dying (if that makes sense). The amount you get clobbered with warhammers and blasted with fireballs it's a wonder your character doesn't give up because of all the injury you receive, if you look at it that way, so I sort of see it as an accumulation of close scraqes leading to death if you aren't careful.

That's how I justify it, anyway.

Interesting point of view. The first edition D&D manuals of the late 1970s and early 1980s explained "hit points" in a similar fashion. As you went up levels and got more "hit points," you got better at avoiding serious injury during battle, but the accumulation of scraqes and bruises would eventually wear you down.
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djimi
 
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Post » Mon Jun 11, 2012 2:55 pm

It cant really be justified, just more hand holding to make the game easier and less complicated (pretty much the same reason any game gets auto health regen). Talk about redundant, there's wait health and regen health, what a joke. At least with wait health regen, I had a choice. I could simply not wait so the game wasn't a total cakewalk, now I have to have my health regen. Its pathetic and sad that this is who Beth tries to market ES to now.
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Josephine Gowing
 
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Post » Tue Jun 12, 2012 12:21 am

Personally I agree with you, I hate it... completely. I can understand that some people like it but what I can't understand is why the designers didn't recognise this and allow a toggle to turn it off.
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April D. F
 
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Post » Mon Jun 11, 2012 9:36 am

Personally I agree with you, I hate it... completely. I can understand that some people like it but what I can't understand is why the designers didn't recognise this and allow a toggle to turn it off.
You just said the magic statement. Something like this should have definitely been a toggle in the options.
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James Smart
 
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Post » Mon Jun 11, 2012 9:29 pm

It's realistic. I mean, over time, your body heals itself. You aren't injured forever, right? I mean when you cut yourself, or something like that, you'll heal in a day or two.

It also makes the game harder since your enemies has this as well.

We do heal, but it takes a LONG, LONG time. If you were hurt to 20, 50,60 or more percent of your health by a sword, burns or whatever else type of damage you wouldn`t heal overnight. It takes weeks to heal basic wounds and months to heal major ones like getting cut open and broken bones. Also some wounds will NOT heal without proper medical care and rest.
So I have no idea what fantasy land you`re getting `It`s realistic` from. Now having a health pack or bandages to put you into the fight isn`t realistic, but it `feels` much more real than hiding and magically healing like some weird amoeba. And if no medkit- Struggle back on 10% home like in Morrowind, which is closer to realistic.

I always imagined when I got to home safety on 10% health that it represented a struggling, wounded and bloody man just getting to civilization. In Morrowind people even commented on your wounded status. You never get that now.

It don`t make the game harder with the AI since it would make the same difference.

Personally I agree with you, I hate it... completely. I can understand that some people like it but what I can't understand is why the designers didn't recognise this and allow a toggle to turn it off.

Agreed. It`s really the Devs fault when they first introduce this `autoheal` to just make something nobody was complaining about even easier than before with silly easy handholding- and as usual no option to turn it off.
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RaeAnne
 
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Post » Mon Jun 11, 2012 9:03 pm

It kinda bothers me at times, b/c there aren't any lasting consequences of battle and no real reason for me to use potions or food.

The RPG concept of getting physically damaged in battle and then needing X amount of rest/food, etc. has always been flawed. In fairness to Bethesda, it's hard to find a balance between 'fun' and realism. Even in a hardcoe D&D-style where you need days or weeks of full bed rest to recover all "HP" (or need expensive healing spells) it wouldn't really be fun in CRPGs, breaks quest momentum, etc. and isn't even 'realistic' b/c you would need alot more than days of bed rest to recover from serious/life threatening laceration/blunt force trauma/piercing injuries. I was a combat medic - you are talking about months or years of surgery, physical therapy, etc. So yeah, true realism would not really be fun in a game. And I usually play pretty hard core style.

That said, I kinda wish that the difficulty slider affected the health regen or there was a separate slider for health regen 'difficulty'. I play on Hard difficulty settings and this would be better for some people (like me). At least make it where almost dying in combat makes you take a few minutes to gather yourself, 'bandage wounds' and maybe quaff a few potions/spells, etc. eat some beef jerky, etc. drink some ale to numb the pain, etc. You can roleplay whatever you want into it if the game mechanic is at least there to work with.

Then if people hate slow regeneration, just don't set that health-regen difficulty setting higher -problem fixed. I guess this is going to come down to mods and personal player preferences.
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Rude_Bitch_420
 
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Post » Mon Jun 11, 2012 10:10 am

i dont like the health regen, makes dungeon diving too easy
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Daniel Brown
 
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Post » Mon Jun 11, 2012 11:21 pm

I think its great and gives a sense of the body healing itself. I always used a health regeneration mod in Oblivion when playing modded because it just felt more believable. I also love how most foods in Skyrim heal my character which is something i always yearned for in past Elder Scrolls chapters.
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A Lo RIkIton'ton
 
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Post » Mon Jun 11, 2012 12:18 pm

I rather like this system. For the few hours I played Oblivion for before becoming thouroughly bored, I noticed that everyone has to be a grand-master-healer just to survive and this screws up character build (as if the Oblivion character build wasn't screwed up enough already).
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Baylea Isaacs
 
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Post » Mon Jun 11, 2012 2:09 pm

Health regen isn't realistic? Oh, yeah thats true. Then again if the game was realistic then taking an arrow to the head would kill you instantly, axes would hack off your limbs in one swing leaving you to bleed to death, there would be no "levels" or leveling, walking in the cold without sufficient clothing would kill you, disease and sickness would be rampant, there would be no magic or spells, running faster than Usain Bolt while wearing heavy armor would be impossible, you wouldn't be able to fire a bow while moving, and a laundry list of 100's of other things.

This game is not meant to be realistic, its a game not a real life simulator. In what reality are Giants, orcs, Draugr, falmer something you see every day on the way to work? Health regen is not any more or less realistic than having to use the wait function to instantly get all of your health back like you did in previous games. Its the same exact thing.

Agreed, although I can move while firing a bow. Just takes a bit of practice. :biggrin:
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Harinder Ghag
 
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Post » Mon Jun 11, 2012 7:20 pm

I rather like this system. For the few hours I played Oblivion for before becoming thouroughly bored, I noticed that everyone has to be a grand-master-healer just to survive and this screws up character build (as if the Oblivion character build wasn't screwed up enough already).
No you didn't.


This game is not meant to be realistic, its a game not a real life simulator. In what reality are Giants, orcs, Draugr, falmer something you see every day on the way to work? Health regen is not any more or less realistic than having to use the wait function to instantly get all of your health back like you did in previous games. Its the same exact thing.
No, its not the same thing. With wait, I had a choice, now I don't. I have to have my hand held. Plus its not about real world realism (or lack thereof), its about logic and consistency.
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Assumptah George
 
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Post » Mon Jun 11, 2012 8:46 pm

I despise the health regen. I make a point of opening the console on every new game I start and slowing it to a literal crawl.

What is that console command BTW? I can't seem to find it on UESP.
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Veronica Flores
 
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