Hero Engine Discussion [merged similar topics]

Post » Tue May 15, 2012 6:28 am

I'm not making excuses. I'm offering an explanation. MMOs have always had to set their graphical bar pretty low in order to deal with the technical demands inherent to the genre.

I disagree with you, Vanguard was very high end for it's time. Aeon, Rift, and Tera brand new, very high end. Even SWToR has ultra settings which push my system. But you know what, they have a low graphic setting. Imagine that. It is the art style that puts a blemish on the title.
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Josh Dagreat
 
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Post » Tue May 15, 2012 4:29 am

I love it. The Hero engine is amazing! I wouldn't want any other engine for TESO!

How much are they paying you again?
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Anna Beattie
 
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Post » Mon May 14, 2012 4:22 pm

Vanguard- "Uninspiring visuals, especially considering the steep requirements."

http://pc.ign.com/articles/768/768439p3.html

Stop talking up Vanguard please :thumbsup:
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Peter lopez
 
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Post » Mon May 14, 2012 11:50 pm

Vanguard- "Uninspiring visuals, especially considering the steep requirements."

http://pc.ign.com/articles/768/768439p3.html

Stop talking up Vanguard please :thumbsup:

For it's time my friend. I made the point to illustrate that system requirements are not the main reason an art style is chosen. Please read fully and don't quote me out of context.
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Charlotte Buckley
 
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Post » Tue May 15, 2012 1:11 am

Vanguard- "Uninspiring visuals, especially considering the steep requirements."

http://pc.ign.com/articles/768/768439p3.html

Stop talking up Vanguard please :thumbsup:

Vanguard is a great game and still one of the best True mmorpg out today.
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Miguel
 
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Post » Mon May 14, 2012 11:01 pm

Apparently the development cycle of a Hero Engine game is intended to take about 18 months, or so Google tells me.

Having TES Online take 5 years might be a good thing... or it might mean absolutely nothing.
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Luis Reyma
 
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Post » Mon May 14, 2012 11:49 pm

I'm not well versed on how an engine affects the game as a whole. However I don't believe it's merely coincidental.

Warhammer Online , Dark Age of Camelot , Rift , Morrowind , Oblivion and to a lesser extent Skyrim all use Gamebryo and they all look different. Games look like whatever the developers want it to look like..

Sooo...Yea.
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LuCY sCoTT
 
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Post » Mon May 14, 2012 10:22 pm

Apparently the visuals weren't good. That was a review when it launched in 2007.
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Joey Bel
 
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Post » Mon May 14, 2012 4:01 pm

Warhammer Online , Dark Age of Camelot , Rift , Morrowind , Oblivion and to a lesser extent Skyrim all use Gamebryo and they all look different. Games look like whatever the developers want it to look like..

Sooo...Yea.

I have already admitted I am uneducated in this department. If the two entities are separate I can then only assume they are attempting to clone SWToR. They look very similar, and share an engine. Frankly I found nothing I liked in SWToR, it was a half mmo. I want TESO to feel like an Elder scrolls game.
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Reanan-Marie Olsen
 
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Post » Tue May 15, 2012 2:41 am

Apparently the visuals weren't good. That was a review when it launched in 2007.


Meh opinions vary, i still feel it looks just fine today for an mmo and is very fitting to its fantasy setting, i would even love it for TES to have looked more like it with polish than its current state.
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Britta Gronkowski
 
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Post » Tue May 15, 2012 12:40 am

Vanguard- "Uninspiring visuals, especially considering the steep requirements."

Apparently the visuals weren't good. That was a review when it launched in 2007.

Regardless you actually proved my point, Vanguard had steep requirements as you pointed out, weather you enjoyed its graphics or not.
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Doniesha World
 
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Post » Tue May 15, 2012 6:23 am

I have already admitted I am uneducated in this department. If the two entities are separate I can then only assume they are attempting to clone SWToR. They look very similar, and share an engine. Frankly I found nothing I liked in SWToR, it was a half mmo. I want TESO to feel like an Elder scrolls game.

You've seen a handful of screenshots. Hardly enough to make any judgments about the art, much less the feel of the game.
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Ricky Rayner
 
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Post » Tue May 15, 2012 3:36 am

You've seen a handful of screenshots. Hardly enough to make any judgments about the art, much less the feel of the game.

I have already posted on this very response, 14 screen shots is clearly enough to determine the game is not in line with other TES titles. Unless it is changed I don't feel as if more screen shots will have any effect on my opinion. Also, unless we get in the beta, viewing videos and more screen shots isn't enough to get 'the feel of the game' without unloading the 80 some bucks next year. What I have seen and what we are sure to see more of is uninspiring.
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Steve Smith
 
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Post » Mon May 14, 2012 4:13 pm

I have already posted on this very response, 14 screen shots is clearly enough to determine the game is not in line with other TES titles. Unless it is changed I don't feel as if more screen shots will have any effect on my opinion. Also, unless we get in the beta, viewing videos and more screen shots isn't enough to get 'the feel of the game' without unloading the 80 some bucks next year. What I have seen and what we are sure to see more of is uninspiring.


Meh, that's your opinion and i totally disagree with it. We shall see soon enough when more real info is released.
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Kill Bill
 
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Post » Tue May 15, 2012 4:33 am

I have already posted on this very response, 14 screen shots is clearly enough to determine the game is not in line with other TES titles. Unless it is changed I don't feel as if more screen shots will have any effect on my opinion. Also, unless we get in the beta, viewing videos and more screen shots isn't enough to get 'the feel of the game' without unloading the 80 some bucks next year. What I have seen and what we are sure to see more of is uninspiring.

Couldn't disagree more. 14 screenshots doesn't even show you a tenth of the creatures/environments in the game.

And again, of course it won't be in line with other TES titles. All those titles were developed for single-player use only. I appreciate that you seem to think this doesn't matter, but I assure you, it does.
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Mel E
 
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Post » Tue May 15, 2012 2:50 am

I love it. The Hero engine is amazing! I wouldn't want any other engine for TESO!

Do you even play The Old Republic or any other game created with this engine?If so, then you would know about all the bugs and limits it has.

How can you like an engine like this?
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sexy zara
 
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Post » Mon May 14, 2012 6:10 pm

Meh, that's your opinion and i totally disagree with it. We shall see soon enough when more real info is released.

I don't doubt that the actual game features will be original and a welcome break from the MMO doldrums. From what I heard it sounds very exciting. And being educated on this thread alone leaves me some hope that the game will not suffer the same cliff falls SWToR suffers. I really do hope the art style is changed. I would love to enjoy this game.
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darnell waddington
 
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Post » Tue May 15, 2012 1:23 am

Couldn't disagree more. 14 screenshots doesn't even show you a tenth of the creatures/environments in the game.

And again, of course it won't be in line with other TES titles. All those titles were developed for single-player use only. I appreciate that you seem to think this doesn't matter, but I assure you, it does.

Bright colors and unrealistic character features are not limitations to online play, and frankly with some better shading and meshes the game art would look fine.
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Hella Beast
 
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Post » Mon May 14, 2012 5:21 pm

Gamebryo was home to even buggier games than ES. Don't let the engine fool you.
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Kirsty Wood
 
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Post » Tue May 15, 2012 3:04 am

I love it. The Hero engine is amazing! I wouldn't want any other engine for TESO!
x) Okay i now believe you are a troll,First i thought you was just a really devoted fan,But now,woah.
and you dont even answer my questions i have been asking you in like 3 threads. But well now i talk to much off topic...
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Romy Welsch
 
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Post » Mon May 14, 2012 5:39 pm

I did answer you in the other thread. You never responded :smile:

http://www.gamesas.com/topic/1372668-why-we-are-mad-the-thread/
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Emily Graham
 
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Post » Tue May 15, 2012 5:57 am

I did answer you in the other thread. You never responded :smile:

http://www.gamesas.com/topic/1372668-why-we-are-mad-the-thread/
Oops,Sorry :smile: Use Quote next time? Also This might even be the first MMO i will buy.. But still i dont like some things about it,But i am going to try it out anyway,even that i have more negative thougts about it then positive. What interest me most is that i can now visit other provinces,want to ride on my horse to hammerfell and elsweyr. Also i hope that cities will be more lore friendly,i mean its a mmo,the cities ccant be small
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Anthony Rand
 
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Post » Tue May 15, 2012 1:14 am

Do you even play The Old Republic or any other game created with this engine?If so, then you would know about all the bugs and limits it has.

How can you like an engine like this?

When Bioware licensed the engine they gutted it and used it for their own purpose. I am not even sure if they got any of the newer engine updates. The engine was and is the least of TORs problems and centers around the horrible design choices more than anything. We should wait on gameplay videos before anything.
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Everardo Montano
 
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Post » Tue May 15, 2012 4:58 am

Man with all the thread merging lots of good posts get lost in the mix. Pretty much to settle up all this "bad engine maxes bad games" line of thought, the same engine used to make MW , OB , Skyrim ( partly) and many other great games was also used to make LOTS of very horrible games. Bottom line is the same engine can be used to make amazing games and downright horrid games, it all comes down to the developer.
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Kathryn Medows
 
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Post » Mon May 14, 2012 10:03 pm

I'm not well versed on how an engine affects the game as a whole. However I don't believe it's merely coincidental.

Oh, there's nothing coincidental about it. The art style was a deliberate choice on the part of ZOS. And I will explain why

Stylized art ages far better than photorealistic art. It won't look any more or less stylized ten years down the road than it does now. However, photorealistic art will show its age within just a couple of years, as newer technology for photorealistic rendering is applied to new products.

For example, When Doom III was revealed, people were amazed by its graphics. But look at it now and it might as well be a steaming pile of demon crap. Single-player or stand-alone games can get away with photorealism, because there's always going to be a next game waiting in the wings that will maintain the cutting edge on graphics.

But an MMO must stand as-is for years. MMO developers do not have the luxury of overhauling their graphics at regular intervals. Whatever they go with has to look as good as it can for as long as it can...

And a lot of times, stylized graphics can actually improve as new shader and texture mapping technology gets implemented. If you look at TOR on a machine running with low-end specs and compare it to how it looks on a machine with high-end specs, there is a marked improvement. Higher resolution, smoother shading, etc. And if the base art is decent enough that it looks acceptable on low-end, then you've got wider audience at the onset.

I'm not too worried about TESO's graphics. It is the gameplay which will be the make-or-break factor for me.
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Isabel Ruiz
 
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