Hero Engine Discussion [merged similar topics]

Post » Tue May 15, 2012 2:01 am

http://www.theverge.com/gaming/2012/5/3/2996417/elder-scrolls-online-mmo-details "he Hero Engine-powered game"

So I played Star Wars: The Old Republic and the worst part of that MMO was the engine.[/url] It fully loads an entire planet which leads to incredilbly long load times. Whenever I would open the talent screen, inventory, character tab, social window or any window for that matter the game would lock up for 2 seconds and the same thing for getting on a mount. If you ever saw more than 6 people in one area the game would start lagging like hell it made battlegrounds feel terrible and Ilum worse than it was.



But Bioware did start working on the game and the engine before it was completely finished.

"“It’s not productized yet,” we told Gordon. “There are whole sections of code that is only roughed in and not optimized for performance or security. And there are very few comments and very little documentation.”
He didn’t care. “We are going to have tons of engineers. We can finish it ourselves. We’re going to want to modify your source code for our special project anyway.”


http://www.heroengine.com/2011/11/heroengine-meets-starwars/

So that's my biggest worry about TESO Mmo. It can be the best game in the world but I will not deal with another MMO with horrible performance.


Fyi my PC specs are

CPU: Intel Core i5-2500K 3.3GHz Quad-Core Processor
Motherboard: ASRock Z68 Extreme3 Gen3 ATX LGA1155 Motherboard
Memory: G.Skill Ripjaws Series 8GB (2 x 4GB) DDR3-1600 Memory
Hard Drive: Western Digital Caviar Blue 500GB 3.5" 7200RPM Internal Hard Drive
Video Card: EVGA GeForce GTX 570 1.25GB Video Card
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Haley Merkley
 
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Post » Mon May 14, 2012 8:49 pm

ZENIMAX ONLINE SNAGS HEROENGINE

(November 28, 2007) Things are warming up over at ZeniMax Online. While we’re still waiting for official news on exactlywhat the studio is developing, bets are on an Elder Scrolls MMO, after http://www.kotaku.com.au/games/2007/11/anyone_for_elder_scrolls_online.html.

Now, Gamasutra (among other news outlets) are reporting that the developer has licensed Simutronics http://www.heroengine.com/, an all-in-one MMO package that includes client and server software. This is interesting indeed, considering Bethesda is a stalwart supporter of http://www.ndl.com/, having used the first iteration of the tech in Morrowind and a more advanced version for Oblivion. It’s not like Gamebryo has http://www.emergent.net/index.php/homepage/products-and-services/server.



http://en.wikipedia.org/wiki/Software_release_life_cycle 1.47.2 / September 19, 2011 from http://en.wikipedia.org/wiki/HeroEngine


So what does that mean for The Elder Scrolls Online, have they been using a beta engine in 2007? *Confused* Since it says the stable release was in 2011, does things like this matters or not? I have no idea.
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sunny lovett
 
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Post » Tue May 15, 2012 4:04 am


So what does that mean for The Elder Scrolls Online, have they been using a beta engine in 2007? *Confused* Since it says the stable release was in 2011, does things like this matters or not? I have no idea.
They could have been using a lesser version of the engine, and recently upgraded and is in the process of moving things over.
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mike
 
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Post » Tue May 15, 2012 5:12 am

TESO will be using the Hero engine.......no.......no..........nooooo........NOOOOOOOOO!!!!!!!!!!!

I refuse to play another mmo that is as laggy and glitchy as SWTOR. What were they thinking......they want huge Wpvp but the damn engine won't be able to have more than 20 people on screen without dropping to 10fps...GG.

RIP TES, It's been a fun 10 years.
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Adrian Powers
 
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Post » Mon May 14, 2012 3:23 pm

Confused* Since it says the stable release was in 2011

Or it says that the "stable release" as of Sept 19,2011 was v1.47.2, with higher/newer versions not yet being stable. (constantly evolving engines like MMOs, likely have several versions in progress at a time... some features in alpha, some in beta, some released.)
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Zualett
 
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Post » Mon May 14, 2012 8:21 pm

I just hope the engine will work better with this game then it did with SWTOR. Yes, many will say they did not experience any problems, but many did with high end computers.
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Jennifer Rose
 
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Post » Tue May 15, 2012 12:15 am

Oof. Yeah, that just killed much of whatever interest in this game I may have had. The Hero engine is terrible.
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W E I R D
 
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Post » Mon May 14, 2012 6:57 pm

They should had taken some engines that The Elder Scrolls game have used and adopted it into a MMO engine.

Look at World of Warcraft, they built their own engine, I think they used the one from WarCraft 3 or something, evolved it, changed it for a MMO game - respect for that and they keep evolving it.

They don't have to worry about any 3rd party to evolve it for them (looking at the creators of HeroEngine that is not Zenimax\Bethesda).
But it's too late now, so..
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GRAEME
 
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Post » Tue May 15, 2012 5:02 am

I just hope the engine will work better with this game then it did with SWTOR. Yes, many will say they did not experience any problems, but many did with high end computers.

I'm one of those lucky people with SWTOR, I have a high end PC and not experienced any problems, but a lot of people do tell me that the game is badly optimized for them, I just wish the draw distance was better, especially the grass lool. Looking at the screenshots of TESO, the graphics are better than SWTOR but, doesn't have that TES charm to it.
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Jessie
 
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Post » Tue May 15, 2012 5:47 am

I will freaking rage if TESO will have WoW grapics.
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Budgie
 
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Post » Tue May 15, 2012 2:06 am

Couple things: An engine is a very basic system. What you build on top of it has a lot more to do with how a game looks and performs. Bioware were MMO noobs and they made changes to the engine that really hindered performance with large groups of players interacting together (pvp.)

Matt Firor and his team had large scale pvp in mind from day 1 - they've already said in the leaked article that the engine they use supports battles of hundreds of players together. The graphics also look better, imo, than swtor.

Give it a chance before you condemn it, is all I'm saying.
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Jessica Nash
 
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Post » Mon May 14, 2012 3:51 pm

Couple things: An engine is a very basic system. What you build on top of it has a lot more to do with how a game looks and performs. Bioware were MMO noobs and they made changes to the engine that really hindered performance with large groups of players interacting together (pvp.)

Matt Firor and his team had large scale pvp in mind from day 1 - they've already said in the leaked article that the engine they use supports battles of hundreds of players together. The graphics also look better, imo, than swtor.

Give it a chance before you condemn it, is all I'm saying.
Hundred, not hundreds. Big difference.
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Sweets Sweets
 
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Post » Tue May 15, 2012 4:36 am

Hundred, not hundreds. Big difference.

If you want to get specific the article said 100 v 100 .. pretty sure that = hundreds.
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Erika Ellsworth
 
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Post » Tue May 15, 2012 2:44 am

Originally the devs chose the hero engine because it was easy to put content in and work on it simultaneously. There is no other reason except workflow.

It wasn't chosen because it looks nice, it wasn't chosen because it allowed for nice games.

Gamebryo is notoriously difficult to develop with, as Bethesda themselves prove over and over again with the singleplayer games. That they actually turn out to be good games is beside the point.

RIP TESO :/
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Richard Dixon
 
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Post » Tue May 15, 2012 2:24 am

Matt Firor and his team had large scale pvp in mind from day 1 - they've already said in the leaked article that the engine they use supports battles of hundreds of players together. The graphics also look better, imo, than swtor.

Having been to MMO castle sieges with other 1000 (one thousand) participant per side (+ various onlookers, but they don't produce much load on the servers or clients) years ago, I can safely say: "hundrets of players together" is not "large scale PvP". Not even close.
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john palmer
 
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Post » Mon May 14, 2012 5:12 pm

Even if Bioware were "MMO noobs" an engine will always be the same engine no matter how much paint and tweaks you throw at it. Yes you can definetly give it a new fresh coat of paint and tweaks that may cover some minor probs and enhance in some aspect the game but all major limitations and flaws will always be present.

Fallout and Oblivion used Gamebryo, a 3rd party engine, and those games had some fairly iconic issues we all know. Skyrim uses Creation Engine, basicly it′s Gamebryo with new paint and some tweaks as we can clearly see and it′s definetly an improvement regarding previous games but still suffers from those iconic issues...even has the same damn navmesh bug as previously.

Unreal Engine...it′s used in sooo many games and if used well makes some really beautiful games...Some games that come to my mind that use it: Tribes Ascend, Silent Hill Downpour, Gears of War and even some Indie games I saw a while use it...All suffer from the same problem, despite some being triple-A titles and other being Indie...texture streaming.Be it console or PC all had the same problem...

The point is: even if the team is very competent, the engine will "bottleneck" them in this case, now matter how much money you throw at it. And the fact that SWTOR was the best Bioware could make of the HERO engine only aggravates my cynicism due to the fact that game was a complete piece of crap from a technical view (even as a game it was bad...a blatant WoW clone).
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Rudi Carter
 
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Post » Tue May 15, 2012 2:21 am

PLEASE GOD NOOOO!!!!!!
no no no no no!
i really want this game to work, but if they use the hero engine :(
any ex tor player(like me ) will tell you how bad it is,
Ilum 5 fps, ability delay, NO
please devs dont use that peice of [censored] engine, man this is the 1st thing to make me scared for ESO :(
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Jessie
 
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Post » Mon May 14, 2012 8:21 pm

Having been to MMO castle sieges with other 1000 (one thousand) participant per side (+ various onlookers, but they don't produce much load on the servers or clients) years ago, I can safely say: "hundrets of players together" is not "large scale PvP". Not even close.

If you want largescale PvP, nothing beats EVE - Battles with 3000+ players happen.
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Alexxxxxx
 
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Post » Tue May 15, 2012 1:17 am

Having been to MMO castle sieges with other 1000 (one thousand) participant per side (+ various onlookers, but they don't produce much load on the servers or clients) years ago, I can safely say: "hundrets of players together" is not "large scale PvP". Not even close.

There's a difference between a couple hundred on your screen trying to kill you and your friends, and thousands in the vicinity. I'm not worried. The guys in charge of the pvp made DAOC RVR; If it didn't work, they'd have scrapped the engine early on.
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Bambi
 
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Post » Tue May 15, 2012 6:13 am

The engine has shown in SWTOR that it is crap... unbelievable that its used for TES:O..
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Damian Parsons
 
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Post » Mon May 14, 2012 8:22 pm

They already mergd two threads about this. Some decent info in other thread, too.
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Chloe :)
 
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Post » Mon May 14, 2012 8:27 pm

Its not the engine but what you do with it. Seriously.
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Jason Rice
 
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Post » Tue May 15, 2012 3:38 am

The screens actually look great .
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Margarita Diaz
 
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Post » Mon May 14, 2012 10:12 pm

SWTOR wasn't even announced yet when ZOS licensed the engine.
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CORY
 
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Post » Mon May 14, 2012 5:14 pm

The engine has shown in SWTOR that it is crap... unbelievable that its used for TES:O..

http://www.gamesas.com/topic/1371770-the-comic-look-again/page__view__findpost__p__20729252
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Abel Vazquez
 
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