House Assault...Not much fun?

Post » Fri Nov 16, 2012 7:44 pm

No one said you had to agree. We were just pointing out that we don't agree with you, and we get greeted by a snide attitude and rudeness.

So, who's the one with the issue?

Yep, you guys are the victims. You've been nothing but cordial so far.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Fri Nov 16, 2012 5:47 pm

Yep, you guys are the victims. You've been nothing but cordial so far.

We havent attacked anyone or been rude. I dont see why you're so offended.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Fri Nov 16, 2012 6:54 pm

We havent attacked anyone or been rude. I dont see why you're so offended.

Is it the acoustics in here? You just posited the notionI might be "lazy" two posts ago, and now you're saying you haven't been rude. Okaaay.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Fri Nov 16, 2012 3:04 pm

Is it the acoustics in here? You just posited the notionI might be "lazy" two posts ago, and now you're saying you haven't been rude. Okaaay.

I said no offense. I didnt mean it as a personal attack, however, I will apologize so we can continue to discuss and stay on topic.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Fri Nov 16, 2012 8:30 am

Sums it up perfectly, really. I could live with it if there was something you could do to stop the attacks. Like buying Skeever poison. No visual effect, just stopped them coming in. And....I dunno. Bad luck charms that would scare the giants off, or something. Painted swirls on some nearby trees.
Maybe some skeletons strung from trees to give the bandits the damn hint :tongue:
Hire some guards, fix an Dwemer robot. Remember an mod in fallout 3 who let me repair robots, ended up adding sentry robots to the outside settlements
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Fri Nov 16, 2012 7:57 am

Hire some guards, fix an Dwemer robot. Remember an mod in fallout 3 who let me repair robots, ended up adding sentry robots to the outside settlements

RobCo Certified? That same guy did a similar mod for Skyrim, http://skyrim.nexusmods.com/mods/10442. Never leave home without armored escort :hehe: Or in this case, never leave a home without armored sentries?
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri Nov 16, 2012 3:49 am

Yep, you guys are the victims. You've been nothing but cordial so far.

I've been very cordial, so far.

Prove me wrong.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Fri Nov 16, 2012 3:22 pm

I've been very cordial, so far.

Prove me wrong.

Yes you have, but just let it go for the sake of the thread. And so we dont get in an argument that causes derailment.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Fri Nov 16, 2012 3:38 am

Yes you have, but just let it go for the sake of the thread. And so we dont get in an argument that causes derailment.

Agreed.

Moving on.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Fri Nov 16, 2012 6:46 pm

I said no offense. I didnt mean it as a personal attack.

So you meant "laziness" as what then? A compliment? I have no idea what you do for a living, but I think we can safely rule out "greeting card writer." Happy Birthday, my darling lazy wife! No offense!

however, I will apologize so we can continue to discuss and stay on topic.

Yes, well you apologized to Kayne two pages ago, so forgive me if I have no interest in justifying my opinion to you any further. Carry on.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Fri Nov 16, 2012 4:39 am

In my personal opinion, I think a lot of people are being very uptight about very minor, minor subjects.

Why shouldn't they be?

I mean I find it ironic that Todd Howard repeats the word "redundant" to justify cutting skills and attributes, but then he oversees a project where we see the exact same types of assaults over and over and over and over and over again. And they're not even challenging, they're just tedious.

"It takes like 2 seconds" is not an argument in favor of having these random attacks. Getting punched in the face takes like two seconds aswell, doesn't make it fun or worthwhile. So why do they keep implementing repetitive enemy assaults? We have three different types now...

I've said it once and I'll say it again: for the love of God, fire the dev that thinks we love repetitive NPC assaults.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri Nov 16, 2012 11:59 am

Why shouldn't they be?

I mean I find it ironic that Todd Howard repeats the word "redundant" to justify cutting skills and attributes, but then he oversees a project where we see the exact same types of assaults over and over and over and over and over again. And they're not even challenging, they're just tedious.

"It takes like 2 seconds" is not an argument in favor of having these random attacks. Getting punched in the face takes like two seconds aswell, doesn't make it fun or worthwhile. So why do they keep implementing repetitive enemy assaults? We have three different types now...

I've said it once and I'll say it again: for the love of God, fire the dev that thinks we love repetitive NPC assaults.

Well, I like them because it makes it feel like a real house with problems a house in the woods would have.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Fri Nov 16, 2012 7:34 pm

I've said it once and I'll say it again: for the love of God, fire the dev that thinks we love repetitive NPC assaults.

Just an observation, but if I were you I'd probably quit talking as if you represent the whole of the community.

There's enough people who disagree with you to prove that you don't.

Like I said, just an observation.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Fri Nov 16, 2012 4:54 pm

I only read the first few post. sorry if this been said

Other than Skeever infestation, the Cellar is brilliant. Smelter, Forge, weapon stuff. I might be skipping the armoury in favour of something else, given I can pretty much do everything in the Cellar. Workbench, grindstone. It's good....apart from the damn rats. About which you can do nothing =/ I shouldn't have to wear armor inside, for Talos' sakes.
Fixed.

Armor for Skeevers? not one of those warrior types?
so im guessing beth is gonna add some stupid "attack" with every dlc?
Bunny Attacks!
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Fri Nov 16, 2012 2:34 pm

Well, I like them because it makes it feel like a real house with problems a house in the woods would have.
Granted, a little bit of adrenaline like this makes it more like a real house in the woods, and inhabitants of such a real house would take some measures to minimise such attacks. This is why a number of posters who feel differently than you provided quite a few ideas for ingame features which would allow them to get rid of what they see as an issue - I'm not going to repeat them all here.

But all that has already been said before and in the meantime, another thing occurred to me. Some players, count me among them, I guess, see their ingame house - be it in the city or in in the wilderness - as a sort of safe haven. Others may like the idea of "there's no place safe", but really, there are also players who would like to have a fair certainty that having spent some time slaying draugr and so on, once they get to point X, nothing unexpected will happen. I think this is why quite a few people are complaining about skeever infestation even though it takes "literally two seconds" to kill them.

And this is why I'm still supporting the idea of being able to buy optional features to get rid of or minimise the nuisance. Besides, a guardhouse and painted stones would look cool outside the house ^^
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Fri Nov 16, 2012 4:56 am

Just an observation, but if I were you I'd probably quit talking as if you represent the whole of the community.

There's enough people who disagree with you to prove that you don't.

Like I said, just an observation.

We could also use common sense and assume that "we" is probably referring to "we, the complainers" so we don't have to spend every other post clarifying what was meant.
Sorry, don't mean that as rude, (know it sounds that way) but dunno how else to word it. It's obvious what I meant and your post doesn't actually have anything to do with the topic, it just derails it into back-and-forth clarification of what "we" means and if it's use is appropriate or not. I'm gonna use it, just figure out what it means.
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Fri Nov 16, 2012 12:05 pm

Granted, a little bit of adrenaline like this makes it more like a real house in the woods, and inhabitants of such a real house would take some measures to minimise such attacks. This is why a number of posters who feel differently than you provided quite a few ideas for ingame features which would allow them to get rid of what they see as an issue - I'm not going to repeat them all here.

But all that has already been said before and in the meantime, another thing occurred to me. Some players, count me among them, I guess, see their ingame house - be it in the city or in in the wilderness - as a sort of safe haven. Others may like the idea of "there's no place safe", but really, there are also players who would like to have a fair certainty that having spent some time slaying draugr and so on, once they get to point X, nothing unexpected will happen. I think this is why quite a few people are complaining about skeever infestation even though it takes "literally two seconds" to kill them.

And this is why I'm still supporting the idea of being able to buy optional features to get rid of or minimise the nuisance. Besides, a guardhouse and painted stones would look cool outside the house ^^

Fair enough. I get your point, but skeevers dont even attack you in the actual house. They literally just stay in the cellar, and you can ignore them for as long as you want until you feel like killing them. Giants attacking? Not a problem for me personally, but I can see how that would be annoying, especially for really low leveled characters. Dragons? You bet. But skeevers in a part of the house that no one else goes to except the kids right after you give them a new weapon and only then? Uh uh.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Fri Nov 16, 2012 3:38 am

Its really only a very small amount of people who defend the random attacks . From what I read, most threads and posts are in favour of bethesda not doing this again. Bethesdas new company policy must be more action, action, action and just when you thought you could relax and do some trading or go to your home
...ACTION. Will soon be implementing the awesome button.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Fri Nov 16, 2012 5:46 pm

Its really only a very small amount of people who defend the random attacks . From what I read, most threads and posts are in favour of bethesda not doing this again. Bethesdas new company policy must be more action, action, action and just when you thought you could relax and do some trading or go to your home
...ACTION. Will soon be implementing the awesome button.

Its more than likely that the ones in favor or the ones that are indifferent dont bother to respond because it doesnt concern them. The ones with the issues will almost always seem to be more in number. And I can relax in my home just fine.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Fri Nov 16, 2012 11:56 am

In my travels I have yet to encounter bandit and kidnapping raids :confused:
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Fri Nov 16, 2012 8:33 am

Its more than likely that the ones in favor or the ones that are indifferent dont bother to respond because it doesnt concern them.

I disagree. You've been very vocal about this for one of two reasons:

1) You're in favor it and feel strongly enough about the subject to weigh in (numerous times) or,
2) Judging by your profile, you're going for some kind of post-count record.

I'll give you the benefit of the doubt and assume it's the former. People with strong opinions of anything should feel compelled to weigh in either way, regardless of which side of the argument they happen to stand on.

So, somebody poll it already. Debating matters of personal taste is utterly futile.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Fri Nov 16, 2012 4:42 am

In my travels I have yet to encounter bandit and kidnapping raids :confused:

I figured there wouldnt be any kidnapping. Some guy with a peter griffin pic was arguing really hard that there was, but the info given didnt actually say that. It just said defend from kidnappers. Its common knowledge that bandits kidnap, so it seemed obvious to me that it would just be bandit attacks.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Fri Nov 16, 2012 12:36 pm

I disagree. You've been very vocal about this for one of two reasons:

1) You're in favor it and feel strongly enough about the subject to weigh in (numerous times) or,
2) Judging by your profile, you're going for some kind of post-count record.

I'll give you the benefit of the doubt and assume it's the former. People with strong opinions of anything should feel compelled to weigh in either way, regardless of which side of the argument they happen to stand on.

So, somebody poll it already. Debating matters of personal taste is utterly futile.

Dont know what my post count has to do with anything, since I'm not spamming to get a post count up, but I dont represent everyone. If someone doesnt care about a topic, they wont speak their mind. I like this feature, yes, but someone who doesnt like it or dislike it wouldnt be compelled to voice their opinion. That or they might just not care about the complainers enough to explain why they disagree.

I do agree this needs a poll, however.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Fri Nov 16, 2012 5:03 pm

I'm very vocal, because I cant understand why people have such a strong sense of entitlement, and cant just solve problems without demanding a fix. Back in the day, you couldnt even get a patch. Now? Everyone feels that the game developers owe them everything.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri Nov 16, 2012 6:34 am

ok so what your saying is that you want a gorgeous house out in the middle of nowhere with a big forcefield around it that prevents anything unfriendly from entering that bubble......you know what im saying? LOLOLOL IF i move my wife and children out into the wilderness to live then my wife and children better be taught how to fight in order to survive . If i dont teach them they will wind up dead, welcome to how it should be
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

PreviousNext

Return to V - Skyrim