House Assault...Not much fun?

Post » Fri Nov 16, 2012 11:30 am

That, and you can make any other house carl a steward, so basically, you get two guards.
i see your point with the 2 "guards" but i just don't think it's up to me,you or whoever to poo poo everyone's ideas if some people want it and bethesda wants to listen and add something in a patch,as long as it's a option like building a guardhouse or lookout tower,a fence or wall.nobody's going to be bothered by it,so i don't get all the nay saying or watever
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stephanie eastwood
 
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Post » Fri Nov 16, 2012 2:35 pm

i see your point with the 2 "guards" but i just don't think it's up to me,you or whoever to poo poo everyone's ideas if some people want it and bethesda wants to listen and add something in a patch,as long as it's a option like building a guardhouse or lookout tower,a fence or wall.nobody's going to be bothered by it,so i don't get all the nay saying or watever

But you can already build two towers, three even. And they're great for turning a Giant into a pincushion. :biggrin:

edit = 3rd Grade spelling error...
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Gemma Flanagan
 
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Post » Fri Nov 16, 2012 2:25 pm

I don't think its so much the difficulty of defending against these attacks, its just getting annoying have to do it all the time. All of the parts of the game that were not about combat, now have combat forced on you all the time. It gets old having to run and check the front gate for vamp attacks everytime I leave a building, more so in places like riften that can have vamps attacking day or night often. Now we can't even have a home without stepping out the front door for bandits, dragon, giant etc attacks....and even attacks in the home.
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Charlotte X
 
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Post » Fri Nov 16, 2012 3:42 am

i see your point with the 2 "guards" but i just don't think it's up to me,you or whoever to poo poo everyone's ideas if some people want it and bethesda wants to listen and add something in a patch,as long as it's a option like building a guardhouse or lookout tower,a fence or wall.nobody's going to be bothered by it,so i don't get all the nay saying or watever

I'm not trying to "poopoo" on ideas, I'm trying to give suggestions, so people dont throw out ideas that most likely wont be implemented anytime soon. Its better to give in game suggestions than hope for something that is not coming. The two guards/steward/housecarls is more than adequate. And like a few including myself have already stated, you can even make a few towers.
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Dona BlackHeart
 
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Post » Fri Nov 16, 2012 9:08 am

I'd rather bethesda focus on bugs than on an issue we the players can solve ourselves.
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Rachel Hall
 
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Post » Fri Nov 16, 2012 3:16 pm

For the average player that knows what they're doing, you can do something about the attacks. Just kill them. Giants are tough for low leveled charactes, but the house itself and the environment gives the player many options. You dont suffer from the brave yet weak npc thing, because the spouse runs away if theyre not a fighter, kids are invinsible, and you have a steward and house carl that help defend the home. Not only that, but if its really a problem, you can even choose to build a tower to shoot arrows from, or worst case scenario, move to one of the other new home locations with less disturbance. If you dont want to do that, just move them into the city, and wait til you're a higher level so you can deal with the giants and such easier. I'm not trying to start an argument, but I dont understand why people say they want less hand holding, and say that the game is too easy, yet cant solve problems like this for themselves.
Noone's starting arguments here, and as far as I've noticed, it's not about people being unable to handle the issues of attacks, but some players just not finding this feature to be something that particularly enhances the game.
As I wrote in my previous post, I don't have the DLC yet, so I cannot tell whether the attacks will be a particular nuisance to me or not. Still, if there are conceivable ingame ways (which are also realistic and coherent with Skyrim world) of either eliminating these attacks or making them less likely to occur or giving you some help when dealing with them, then I see no reason why we shouldn't be giving ideas about them here and slightly 'pushing' Bethesda to give us such options. If someone finds them unnecessary, fine, no need to use them, just like it's not obligatory to go to the face sculptor when you have Dawnguard.

Btw, I understand you can have both a stuart and a housecarl, but my point with guards or mercenaries was that someone would be actually permanently outside the house - as far as I undestand, housecarls and stuarts either go in and out or stay inside.

One more thing - any feedback on the idea of minor quests being given by the kid/spouse/stuart? I'd like to know what you guys think about that.
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marina
 
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Post » Fri Nov 16, 2012 6:24 pm

I don't think its so much the difficulty of defending against these attacks, its just getting annoying have to do it all the time. All of the parts of the game that were not about combat, now have combat forced on you all the time. It gets old having to run and check the front gate for vamp attacks everytime I leave a building, more so in places like riften that can have vamps attacking day or night often. Now we can't even have a home without stepping out the front door for bandits, dragon, giant etc attacks....and even attacks in the home.

Heh, for vampires, I don't so much run right for the gates when I leave my house, but I sometimes I have to reload the game a few times because of that... because either some character I like dies or I hit a guard by accident or something else. One time in Riften because of those stupid vampires I was late for my own wedding.
Sorry for writing not quite on topic.
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Amysaurusrex
 
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Post » Fri Nov 16, 2012 8:28 am

I'm not trying to "poopoo" on ideas, I'm trying to give suggestions, so people dont throw out ideas that most likely wont be implemented anytime soon. Its better to give in game suggestions than hope for something that is not coming. The two guards/steward/housecarls is more than adequate. And like a few including myself have already stated, you can even make a few towers.
we have talked about the towers on the house i assumed the tower being discussed for a guard would be a distance from the house itself,I'm gonna try 2 avoid posting in this topic again,lol.i stumbled in this topic earlier 2day and saw a disagreement and thought of a semi solution and my dumb a@# got in 2 a debate i didn't want in,so i'm thru guys everyone has made a good point in their arguments in how 2 handle the situation.
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Tamara Dost
 
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Post » Fri Nov 16, 2012 4:53 pm

Noone's starting arguments here, and as far as I've noticed, it's not about people being unable to handle the issues of attacks, but some players just not finding this feature to be something that particularly enhances the game.
As I wrote in my previous post, I don't have the DLC yet, so I cannot tell whether the attacks will be a particular nuisance to me or not. Still, if there are conceivable ingame ways (which are also realistic and coherent with Skyrim world) of either eliminating these attacks or making them less likely to occur or giving you some help when dealing with them, then I see no reason why we shouldn't be giving ideas about them here and slightly 'pushing' Bethesda to give us such options. If someone finds them unnecessary, fine, no need to use them, just like it's not obligatory to go to the face sculptor when you have Dawnguard.

Btw, I understand you can have both a stuart and a housecarl, but my point with guards or mercenaries was that someone would be actually permanently outside the house - as far as I undestand, housecarls and stuarts either go in and out or stay inside.

One more thing - any feedback on the idea of minor quests being given by the kid/spouse/stuart? I'd like to know what you guys think about that.

I know no one's starting an argument. I was saying before my comment I didnt want to start one. Nothings wrong with throwing out ideas, sure, but the likelihood of any of it being implemented is very low. It would be better to ask in game what can you do to lessen the threat if you are having problems. As far as the steward and house carl goes, every time I've had a major attack, as in more than just a mudcrab or something, the house carl, who patrols the border of the land, and lydia my steward have been on it like khajiit on skooma. Your idea for the minor quests would be ok, but it seems that you want this to replace the attacks right? People like me like these attacks, and would not want them to be replaced by yet another chain of go kill this quests.
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Roanne Bardsley
 
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Post » Fri Nov 16, 2012 5:19 pm

Your idea for the minor quests would be ok, but it seems that you want this to replace the attacks right? People like me like these attacks, and would not want them to be replaced by yet another chain of go kill this quests.

Not really replace, I rather meant it as an additonal feature. Although if on top of that you were given an option to eliminate/reduce attacks, then yes, for people who choose to use the option that would be, in practice, a replacement. People who like attacks would get both attacks and quests.
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Eve Booker
 
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Post » Fri Nov 16, 2012 5:21 pm

Not really replace, I rather meant it as an additonal feature. Although if on top of that you were given an option to eliminate/reduce attacks, then yes, for people who choose to use the option that would be, in practice, a replacement. People who like attacks would get both attacks and quests.

I wouldnt mind it being implemented with the current system, or even replacing some of the events. Where would the option be to replace it though? Maybe in the settings? If you want that, you might as well just temporarily down the difficulty, which is just as effective.
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Albert Wesker
 
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Post » Fri Nov 16, 2012 3:47 am

i'm wondering what happens to the skeever carcass', do they vanish after awhile like they should or remain as litter in your basemant? Alvor the blacksmith died in front of his forge months ago and his body is still there so lets hope the same doesn't go for the skeevers

Some bodies despawn/respawn, some hang around until they are completely looted and some stay forever. I once had a Thief in Riften who stayed for about an in-game month, I ended up getting rid of the body with the developer console.

The worst thing I think is if you have a follow that uses raise dead (like Serana) then there is going to be a build up of ash piles in and around your home.

Bethesda obviously didn't get the message with the Dawnguard Vampire town attacks. Telemetry suggests the average Skyrim player wants repetitive attacks you can't ignore.
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James Wilson
 
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Post » Fri Nov 16, 2012 10:12 am

Some bodies despawn/respawn, some hang around until they are completely looted and some stay forever. I once had a Thief in Riften who stayed for about an in-game month, I ended up getting rid of the body with the developer console.

The worst thing I think is if you have a follow that uses raise dead (like Serana) then there is going to be a build up of ash piles in and around your home.

The skeever in the basemant disappear pretty quickly. Never had serana come in with me to down them, so I cant speak for the ashpiles, although now that I remember this, I'll make sure to leave her out the cellar, when my family says somethings down there.
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Cathrine Jack
 
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Post » Fri Nov 16, 2012 5:04 pm

I wouldnt mind it being implemented with the current system, or even replacing some of the events. Where would the option be to replace it though? Maybe in the settings? If you want that, you might as well just temporarily down the difficulty, which is just as effective.
Hmm, I actually like the notion of an additional slider in the settings where you can choose between 'more attacks', 'even number of attacks and quests' and 'more quests'. Good Idea. When I was writing the previous post, I was thinking of the 'replace' bit happening when you build a guard house and hire x number of guards. But your idea works even better, I think - not sure which one would be easier to code for the game team.
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Ridhwan Hemsome
 
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Post » Fri Nov 16, 2012 6:03 pm

Hmm, I actually like the notion of an additional slider in the settings where you can choose between 'more attacks', 'even number of attacks and quests' and 'more quests'. Good Idea. When I was writing the previous post, I was thinking of the 'replace' bit happening when you build a guard house and hire x number of guards. But your idea works even better, I think - not sure which one would be easier to code for the game team.

If they were to do anything at all, which I doubt, that does seem like the easiest thing to do. Especially if I can jack up the amount of attacks as well :devil:
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Crystal Clarke
 
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Post » Fri Nov 16, 2012 10:20 am

I love it tbh. Makes for some epic battles. Just last night I had an Ancient Dragon land on the house I was building, at the same time I had a group of 3 Dawnguard Members spawn in as I left the house (same time as a dragon) AND I was under seige by a group of bandits. Was one hell of a house warming party. :lol:
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Luis Reyma
 
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Post » Fri Nov 16, 2012 1:19 pm

Yep.
I was forging some locks at the anvil, minding my business, as you do, and the next thing a giant smacks me with his club for no reason whatsoever.
Last time I checked there we no giant camps in the area, my animals stayed in their pens, my kids and wife were inside, and I did not touch a single mammoth.
So why, why the heck, would I get attacked!?
And if I was role-playing, as you do, and went hunting with nothing more than a simple bow, some arrows and a vest, I'd die...
How is that a "Fun" feature?..
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Conor Byrne
 
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Post » Fri Nov 16, 2012 5:33 am

Honestly, if the Giant Camps in the Pale bother people so much just go clear them out before you build. Or build somewhere else.
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mishionary
 
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Post » Fri Nov 16, 2012 11:11 am

Honestly, if the Giant Camps in the Pale bother people so much just go clear them out before you build. Or build somewhere else.

They respawn over time, and correct me if I'm wrong, but the Giants which attack your house don't come from the camps, they just spawn randomly.
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Samantha Mitchell
 
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Post » Fri Nov 16, 2012 1:26 pm

So who the hell is the developer that, for whatever reason, thinks we love tedious, repetitive attacks?

Cause omg fire him already.

and to add to that... who was the dev who thought we loved boring, tedious, repetitive side quests? because they can fire him too. just sayin.
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Chris Guerin
 
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Post » Fri Nov 16, 2012 7:11 am

Yep.
I was forging some locks at the anvil, minding my business, as you do, and the next thing a giant smacks me with his club for no reason whatsoever.
Last time I checked there we no giant camps in the area, my animals stayed in their pens, my kids and wife were inside, and I did not touch a single mammoth.
So why, why the heck, would I get attacked!?
And if I was role-playing, as you do, and went hunting with nothing more than a simple bow, some arrows and a vest, I'd die...
How is that a "Fun" feature?..

You reap what you sow. Its well known that giants wander around, so it makes sense.
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Jessica Raven
 
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Post » Fri Nov 16, 2012 5:39 am

besides the one dragon that attacked when i first started building, i haven't seen any enemies inside or outside... just the occasional deer
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michael flanigan
 
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Post » Fri Nov 16, 2012 11:56 am

They respawn over time, and correct me if I'm wrong, but the Giants which attack your house don't come from the camps, they just spawn randomly.

They do, but the house in the pale seems to be attacked by giants more. Makes sense since its by two giant camps. Easy fix is make at least 1 tower and shoot from the roof. I made a house with nothing but towers since my one in lakeview is perfect and thought I'd just make one like this for fun, and the vantage point from the towers and roof top is perfect for shooting arrows below. No one should have any problems. Worst case scenario, run inside, go up tower, shoot from tower or roof. done. And no one can say what if the wife gets killed before you get there, because the wife runs away or goes inside, unless they can fight, like aela. Perfect solution, especially if you have a house carl and a strong steward to distract.
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Guy Pearce
 
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Post » Fri Nov 16, 2012 5:33 am

Again, the steward of Whiterun got nervous sending only four(?) guards down to Riverwood, which is a town. That's the situation Skyrim is in right now. Any kind of movement dealing with even a small force of men could be taken as preporation for an attack. Just because you know you only have two guards, doesn't mean the nearby Jarls would think differently. And the game doesn't need to have the npcs react to player actions like we believe they will.

And if we're going to pull the "games are suppose to be fun" card, then I feel the need to point out the fact that the word fun is very very subjective. I believe you guys have the right to say that this feature isn't fun, I'd be inclined to agree, but I also reserve the right to point out that this is a very small annoyance and I don't think it holds any weight. It's just there to give the homes inside the city walls a long term reason to live there.

Everything else you point out, I already adressed in the very post you quoted. In-city homes being quicker to aquire and furnish are very short term, and in a long term game like Skyrim, just doesn't hold any real noticable negative. Shops? You can move into your player-made homes with your wife, who can open a well stocked shop right in your house. Quest givers may be in cities, but there are miles of wilderness to explore just outside your player-built homes where you can stumble on quests anyway. The only long term downside player-built homes have over pre-built city ones, are these attacks. Everything else is negligable either way.

Why would a Jarl be worried about four guards if there is a giant civil war going on? If they were so worried that they would attack a house with four guards, then why don't they ever seem to do anything about the numerous bandit camps dotting the land.

And games are supposed to be fun. And while the term fun is subjectable, I think a lot of people don't find being forced to fight the same four different enemies constantly, fun. Its boring and tedious.
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Laura Cartwright
 
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Post » Fri Nov 16, 2012 12:05 pm

Oh yeah, and since we are talking about the wall thing, put it like this. Skyrim is ripe with tension considering the dragons and the war, and if the almighty Dragonborn suddenly conjures up a huge manor and surrounds it with battlements, what are the Jarls going to think?

Right, because a random wall with a handful of guards in it would be terrifying for a Jarl. Nevermind all of the old castles and battlements occupied by bandits, necromancers, etc. Why would the Jarl care? You and your massive army of, like, 2 guys aren't going to overthrow him because you own a wall.
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James Wilson
 
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