House Assault...Not much fun?

Post » Fri Nov 16, 2012 3:34 am

Speaking of attacks, has anyone encountered kidnappers yet? I could have sworn it said somewhere they would be in this DLC.
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maya papps
 
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Post » Fri Nov 16, 2012 2:50 pm

...make your own manor smell bad so animals will stay away?


Anyway, the reason I'm against guards is because of escalation, not because it's a horrible idea. I'd love if we could hire guards, build walls and advance the buildings into a castle, and then a small city pops up as time passes. But it's just a five dollar dlc, something that was meant to be small. They stopped production at this point, said it was good, and put it out there for us to play. I could always ask for more stuff, but rats and giants are tiny annoyances at best and really don't take away from the dlc. The attacks give players a reason to live in town and use the pre-built homes. Rather than having the dlc homes be better in every way to what we already have, the giants and rats create a slight drawback, which does fit with the setting of the game, so that the homes inside cities can still hold up.
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Lovingly
 
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Post » Fri Nov 16, 2012 6:13 pm

Skyrim is painted as a dangerous wild untaimed land. Living outside city walls with no guards should come with risks.

Any developer worth his salt will you tell you that when it comes down to having to make a choice between realism or gameplay. You pick gameplay. I don't care if there "should" be risks. I shouldn't be able to heal myself in the middle of a fight by eating 58 wheels of cheese, and yet I can.

Besides, they didn't include the attacks for realism's sake. They thought it would be enjoyable. They couldn't have been more wrong.
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Megan Stabler
 
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Post » Fri Nov 16, 2012 6:38 pm

Don't be a puss, it makes things more interesting...
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Ann Church
 
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Post » Fri Nov 16, 2012 5:36 am

personally like someone else said i love the home invasions it adds realism to the game even moreso in real life if u lived out in the middle of nowhere you would get attacked same goes for in game
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BlackaneseB
 
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Post » Fri Nov 16, 2012 6:49 am

Don't be a puss, it makes things more interesting...

No it doesn't. There's nothing "interesting" about repetitive attacks. If that's what you find interesting, I have a freshly painted wall you're welcome to watch dry. Interesting was
Spoiler
when I came home to learn my adopted daughter had taken in a stray baby fox and asked if I would permit her to keep it as a pet. That was interesting. I certainly wasn't expecting that.
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Ownie Zuliana
 
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Post » Fri Nov 16, 2012 5:31 am

...make your own manor smell bad so animals will stay away?


Anyway, the reason I'm against guards is because of escalation, not because it's a horrible idea. I'd love if we could hire guards, build walls and advance the buildings into a castle, and then a small city pops up as time passes. But it's just a five dollar dlc, something that was meant to be small. They stopped production at this point, said it was good, and put it out there for us to play. I could always ask for more stuff, but rats and giants are tiny annoyances at best and really don't take away from the dlc. The attacks give players a reason to live in town and use the pre-built homes. Rather than having the dlc homes be better in every way to what we already have, the giants and rats create a slight drawback, which does fit with the setting of the game, so that the homes inside cities can still hold up.

I think this is a legitimate reason. Building your own super home should have some kind of drawback...random attacks being that.

I just built a house in the Pale (which I was disappointed in, seeing as how it was borderline Whiterun), and I have yet to get attacked. But I do doubt it'll be THAT much of a concern for me. I didn't find the vampire attacks very difficult, so these are probably blown out of proportion as well.
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Dan Wright
 
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Post » Fri Nov 16, 2012 4:00 pm

Don't be a puss, it makes things more interesting...

It's not even about being a puss.

The problem is that when you fight the same exact enemy type 289573857 times, then it's absolutely tedious and redundant. You know everything there is to know about this battle, there's no way you're gonna die, but you HAVE to do it or else something or someone gets killed. It's a waste of time.

If they insist on constant combat, then think up new enemy types with different fighting styles, and even then, keep them the hell away from the villages, because I don't care HOW interesting and dynamic an enemy is, it's gonna be boring after the 17th time.
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Isabel Ruiz
 
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Post » Fri Nov 16, 2012 8:01 am

Wait, didnt the description of this DLC say that there was going to be random attacks on your home prior to your purchase? I mean its all right here http://gamesas.com/en-us/games/hearthfire and has been talked about before this released.
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krystal sowten
 
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Post » Fri Nov 16, 2012 4:44 pm

i'm wondering what happens to the skeever carcass', do they vanish after awhile like they should or remain as litter in your basemant? Alvor the blacksmith died in front of his forge months ago and his body is still there so lets hope the same doesn't go for the skeevers
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Claudia Cook
 
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Post » Fri Nov 16, 2012 7:38 pm

Random attacks when my characters walk outside are one thing, but I take issue with aggressive critters coming indoors. My characters shouldn't have to carry a weapon around the house with them. Not cool, Bethesda.
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chirsty aggas
 
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Post » Fri Nov 16, 2012 7:07 am

But I like the many safes.
Keeps all my goods safe x10.
you mean the sweetroll depositories? yeah i like em
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Jay Baby
 
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Post » Fri Nov 16, 2012 11:19 am

You purchase Skyrim, you get attacks on your entire game world has a whole, you get Dawnguard, you get localized attacks on your cities of the world. Now, you get Hearthfire, and it's your personal home under attack, what next? Mondas? The DLC that adds a crippling illness that only dragon born can catch?
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Pants
 
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Post » Fri Nov 16, 2012 1:54 pm

No it doesn't. There's nothing "interesting" about repetitive attacks. If that's what you find interesting, I have a freshly painted wall you're welcome to watch dry. Interesting was
Spoiler
when I came home to learn my adopted daughter had taken in a stray baby fox and asked if I would permit her to keep it as a pet. That was interesting. I certainly wasn't expecting that.

This.
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Hannah Whitlock
 
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Post » Fri Nov 16, 2012 6:14 pm

The attacks give players a reason to live in town and use the pre-built homes. Rather than having the dlc homes be better in every way to what we already have, the giants and rats create a slight drawback, which does fit with the setting of the game, so that the homes inside cities can still hold up.

I'm sorry, did I pay 5 quid for this as DLC content? Why, glory be, so I did! Therefor it is not vanilla content, and therefor it doesn't have to obey the same rules.

The pre-built homes ALREADY have huge incentives. Middle of town, right next to shops? Check. Only have to pay small-ish ammounts and get all the furnishing done quickly and for you? Check. Don't need to hunt for materials and pay for them? Check.

The DLC houses have the bonus of being big and customisable. They give you a sense of putting 'your' landmark on Skyrim. They also lack all of the above. THAT should be enough.

Repetetive attacks, for me, are not fun. I would like a way of getting rid of them. You get to have whatever you consider fun, I get to have my fun, everyone wins.
And to the idiot going on about 'being a puss', grow up. This is about fun and un-fun. This is my opinion and, judging by a number of replies in this thread, I'm not the only one with it. Go figure.
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Emma Copeland
 
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Post » Fri Nov 16, 2012 6:29 pm

Wait, didnt the description of this DLC say that there was going to be random attacks on your home prior to your purchase? I mean its all right here http://gamesas.com/en-us/games/hearthfire and has been talked about before this released.

And? What is said pre-release doesn't change what is not fun after release and purchase. People don't play Skyrim for chores, they play it for *fun*. if your idea of fun is micromanaging stuff like that, then that's fine. It's not fine to force EVERYONE to have to deal with it. While I'm sure that's fine and dandy for PC players, who can just mod out what they don't like, us poor consolites would like to get thrown a bone everyone now and then, hmm?
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Casey
 
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Post » Fri Nov 16, 2012 2:14 pm

Personally, I love the whole 'home invasion' aspect of the DLC. It adds more immersion value to the game, as you are taking the risks to live in the middle of nowhere, where bandits, dragons, giants and mudcrabs roam free.

Even with people talking bad about the DLC, I will still get it.I don't like preset home designs, but I do like the attacks idea. However I think the attacks could have been applied to something along the lines of a Fort Takeover DLC. Create a fort(s) and defend it. or Take one of the many forts and defend it, and/or renovate it. It would be like the Civil war but the attacks would be random. More forts you have, the higher chance of attacks.
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Ash
 
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Post » Fri Nov 16, 2012 7:45 pm

Does anyone know if ashpiles disappear from your home?
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Sheila Esmailka
 
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Post » Fri Nov 16, 2012 11:56 am

I'm sorry, did I pay 5 quid for this as DLC content? Why, glory be, so I did! Therefor it is not vanilla content, and therefor it doesn't have to obey the same rules.

The pre-built homes ALREADY have huge incentives. Middle of town, right next to shops? Check. Only have to pay small-ish ammounts and get all the furnishing done quickly and for you? Check. Don't need to hunt for materials and pay for them? Check.

The DLC houses have the bonus of being big and customisable. They give you a sense of putting 'your' landmark on Skyrim. They also lack all of the above. THAT should be enough.

Repetetive attacks, for me, are not fun. I would like a way of getting rid of them. You get to have whatever you consider fun, I get to have my fun, everyone wins.
And to the idiot going on about 'being a puss', grow up. This is about fun and un-fun. This is my opinion and, judging by a number of replies in this thread, I'm not the only one with it. Go figure.

It doesn't have to obey the same rules, but a big thing Beth had been talking about was making the dlc fit into the world itself, like how they got rid of the in-game pop-ups that tell you the dlc was added. They want everything to mesh, and having everything playing with the same rules helps achieve that goal.

I'm not saying the fights are fun. I'm saying their perpose isn't to be fun in the first place. Being close to the shops in cities is nice, but spouces can act as shops as well. And while I'm not possitive if they can set up shop in the player-built homes, I'm willing to bet that they can thus rendering that negative moot. The attacks simply provide a disadvantage to building away from cities. If the attacks were as frequent as the vampire attacks, I might be on the other side of this arguement, but as it stands in my game the random events aren't quite that frequent. So, I'm sorry to say, but I can't find any weight behind the complaint of them being there. They serve their perpose well enough that the homes within cities have an up-side to them, as them being cheeper and/or quicker to set up won't hold any water in the long run.
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Robert Bindley
 
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Post » Fri Nov 16, 2012 5:17 pm

So who the hell is the developer that, for whatever reason, thinks we love tedious, repetitive attacks?

Cause omg fire him already.
This.
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Solina971
 
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Post » Fri Nov 16, 2012 5:10 am

Skyrim's in the middle of a civil war. The steward of Whiterun was worried about sending guards to Riverwood, a small town. If another hold saw you amassing a small garrison of troops at a single location, you'd probably have to worry about enemy scouts and full on organized raids from the Stormcloaks/Imperials rather than giants.

Why would they attack you? "Hey, this guy is hiring protection for his house, what an [censored]." That wouldn't make any sense to have constant attacks because you have 1-2 merc standing around your home.

I'm not saying the fights are fun. I'm saying their perpose isn't to be fun in the first place. Being close to the shops in cities is nice, but spouces can act as shops as well. And while I'm not possitive if they can set up shop in the player-built homes, I'm willing to bet that they can thus rendering that negative moot. The attacks simply provide a disadvantage to building away from cities. If the attacks were as frequent as the vampire attacks, I might be on the other side of this arguement, but as it stands in my game the random events aren't quite that frequent. So, I'm sorry to say, but I can't find any weight behind the complaint of them being there. They serve their perpose well enough that the homes within cities have an up-side to them, as them being cheeper and/or quicker to set up won't hold any water in the long run.

Whats the point then if your entire goal with a feature is to be as boring/tedious as possible? Games are supposed to be fun.

And there are tons of added benefits to buying a house in the city. You are surrounded by shops and quest-givers. By having a house in the middle of the wilderness, you certainly lack both of these. Another difference is that it's extremely easy and quick to fully furnish these pre-built houses, whereas you have to find supplies to build and furnish the house you build. The only thing the DLC house has is that it's cheap and customizable.
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Josh Trembly
 
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Post » Fri Nov 16, 2012 7:08 pm

Why would they attack you? "Hey, this guy is hiring protection for his house, what an [censored]." That wouldn't make any sense to have constant attacks because you have 1-2 merc standing around your home.

Whats the point then if your entire goal with a feature is to be as boring/tedious as possible? Games are supposed to be fun.

And there are tons of added benefits to buying a house in the city. You are surrounded by shops and quest-givers. By having a house in the middle of the wilderness, you certainly lack both of these. Another difference is that it's extremely easy and quick to fully furnish these pre-built houses, whereas you have to find supplies to build and furnish the house you build. The only thing the DLC house has is that it's cheap and customizable.

Again, the steward of Whiterun got nervous sending only four(?) guards down to Riverwood, which is a town. That's the situation Skyrim is in right now. Any kind of movement dealing with even a small force of men could be taken as preporation for an attack. Just because you know you only have two guards, doesn't mean the nearby Jarls would think differently. And the game doesn't need to have the npcs react to player actions like we believe they will.

And if we're going to pull the "games are suppose to be fun" card, then I feel the need to point out the fact that the word fun is very very subjective. I believe you guys have the right to say that this feature isn't fun, I'd be inclined to agree, but I also reserve the right to point out that this is a very small annoyance and I don't think it holds any weight. It's just there to give the homes inside the city walls a long term reason to live there.

Everything else you point out, I already adressed in the very post you quoted. In-city homes being quicker to aquire and furnish are very short term, and in a long term game like Skyrim, just doesn't hold any real noticable negative. Shops? You can move into your player-made homes with your wife, who can open a well stocked shop right in your house. Quest givers may be in cities, but there are miles of wilderness to explore just outside your player-built homes where you can stumble on quests anyway. The only long term downside player-built homes have over pre-built city ones, are these attacks. Everything else is negligable either way.
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helen buchan
 
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Post » Fri Nov 16, 2012 3:47 am

Was in the middle of building my house in Falkreath when an ancient dragon came and turned me into a chew toy.

So yeah, that was a bit annoying.
you too? that dragon came after me when i was minning clay,luckily i had unlimited powah and shocked the douch to death
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Laura Elizabeth
 
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Post » Fri Nov 16, 2012 8:25 am

I'm just wondering, if dragons keep attacking me outside of my home, will there be dragon skeletons all over the place forever (unless I run away and get the dragon to follow me)?
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Leanne Molloy
 
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Post » Fri Nov 16, 2012 9:55 am

1. Skyrim is dangerous place. There are wild life, giant, vampire, bandits and dragon. It is your choice to live in middle of nowhere without wall and guard's protection.

2. I live in Vancouver Canada which is one Mordem city in north america, once a while I will read news that Grizzily bear show up in downtown vancouver. A while a ago polices were foreced to kill a Grizzily bear becuase it mauled a lady in her back yard. There are also warming for parents to watch their children because Cougar and Cyotey were spotted. If this can happen in Vancouver, how can you complian it happen in skyrim.

3. Lets face it. If you have a house in middle of no where with life stocks and food, You can bet that predators are going to raid your house for easy food souce. It is just like real life a alaska park ranger (in one of discover channel bear show) says bears will not stay away from human's car or tent because they have learned it is where they can find easy food souce.
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Tracy Byworth
 
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