House Assault...Not much fun?

Post » Fri Nov 16, 2012 9:02 am

Again with the realism argument. Looks like some people subscribe to "realism = better gaming" as being an absolute. That just isn't true.

I'm not surprised that there's a contingent of players defending this now. After all, the DLC only just came out. Three months from now? You're going to see a lot more "Well, these attacks are just getting tiresome." Guaranteed.

Oh, and realistically, your children shouldn't be un-killable. Realistically the PC should be saying to him/herself "Bloody hell. This place isn't safe for them." and promptly relocate to a walled city defended by guards, as opposed to saying "I love the danger factor of living here! Who cares if my children's nerves are shot?"
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James Baldwin
 
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Post » Fri Nov 16, 2012 7:02 pm

That would look really stupid for a house like this.
it doesn't have to be the same looking wall,i myself,if i were to build one,would want to use stone ;) i think people are just use to the safe comforts of being at home in a city.
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Timara White
 
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Post » Fri Nov 16, 2012 7:28 pm

Again with the realism argument. Looks like some people subscribe to "realism = better gaming" as being an absolute. That just isn't true.

I'm not surprised that there's a contingent of players defending this now. After all, the DLC only just came out. Three months from now? You're going to see a lot more "Well, these attacks are just getting tiresome." Guaranteed.

Oh, and realistically, your children shouldn't be un-killable. Realistically the PC should be saying to him/herself "Bloody hell. This place isn't safe for them." and promptly relocate to a walled city defended by guards, as opposed to saying "I love the danger factor of living here! Who cares if my children's nerves are shot?"

I've got a dual wielding house carl that fights of dragons, and Lydia who does the same, on top of me being the dragonborn, and my kids have dragonbone daggers. The danger factor is minimal. Realistically, you shouldnt go in the wilderness if you're afraid of danger, since by now you should know that the wilderness is chuck full of things that can kill you. If its too much for you, wait til you're a higher level, then move. Otherwise stay in the safety of the city. Its been a while since dawnguard came out, and I personally still llove the danger factor of dawnguard. I said personally, so I dont need you to say my opinion doesnt reflect everyone. I know.
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Laura Ellaby
 
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Post » Fri Nov 16, 2012 10:48 am

I think you're taking it too extremely. It's not like we want a game with 100% realism, but it has to make sense for the world. If you didn't have any attacks to your home it wouldn't make you feel endangered to a degree. It's Skyrim, a harsh world where people do attack others due to greed or whatever.

I stress my point though, it doesn't have to be super 100% real, it just has to fit with the game and make sense for the world of Tamriel.
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Sara Lee
 
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Post » Fri Nov 16, 2012 2:51 pm

it doesn't have to be the same looking wall,i myself,if i were to build one,would want to use stone :wink: i think people are just use to the safe comforts of being at home in a city.

They can build the enchanter and library towers that they can use to shoot arrows from. Thats just as good.
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Calum Campbell
 
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Post » Fri Nov 16, 2012 4:55 am

I havr had a few attacks already and even though they are not difficult to defend against. I really hate the bethesda is trying to force combat on players in everything we do. As of now with dawnguard we have nowhere to go and relax and not worry about something attacking. And now can't even go in the home I build without something trying to kill me.
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sophie
 
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Post » Fri Nov 16, 2012 7:27 pm

Oh yeah, and since we are talking about the wall thing, put it like this. Skyrim is ripe with tension considering the dragons and the war, and if the almighty Dragonborn suddenly conjures up a huge manor and surrounds it with battlements, what are the Jarls going to think?
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Suzy Santana
 
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Post » Fri Nov 16, 2012 1:39 pm

Because combat is a major part of the game. You dont go into call of duty or halo expecting to chat it up wwith your friends and not get blown to pieces do you? And quit being so rude, I asked a simple question.

I'm being rude? I'm not the person telling other people how they should be playing there games, that they are 'lame' for not wanting to have Skeever infestations or 'Suddenly giant'. On my new main character (i.e. playing from 1 to maximum and leaving the others alone) I'm focussing on stealth, light armour, archery and alchemy. That sort of character does NOT go toe to toe with a giant without first getting a stealth shot or two in first.

And that argument is also inadequate, because this is not CoD or Halo. This is Skyrim. It's an RPG. Combat is a big part, yes, but it's also not the only one. The whole point of Skyrim, from day one, in pretty much every marketting blurb ever, has always been 'play the way you want'. I am now being told that the way I want to play is not right? By other gamers calling me 'wrong' and apparently officially by forcing stuff like the Dawnguard town attacks and now the the Hearthfire ones in as well. #

I'm already 'immersed' in the game. I wouldn't be playing a game like skyrim if I didn't like that sort of thing. But now this kind of junk is actually ruining the immersion, becuase I have to keep worrying 'Will all the shop owners be dead if I travel to Whiterun for more building materials, because Suddenly Vampires?' or 'Will there be a giant stood outside my frontdoor?'

These are metagame mechanics and incidents that are encroaching on my (and apparently others) fun. How, in any way, does that make us 'Wrong' here? Someone please give me a GOOD reason. Because none of the ones so far have been good, they've been opinions.
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Bethany Watkin
 
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Post » Fri Nov 16, 2012 9:09 am

Thats the thing, the Jarls don't think. stop basing your points on things that don't take place or have little relevance to the DLC please.

and to even entertain that point, the Jarl gave you permission to build on that land, + you're the Dragonborn.
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Jonathan Montero
 
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Post » Fri Nov 16, 2012 7:11 am

yeah i thought about that and almost added one just to do that,lol.i'm okay with defending my home i haven't had it as bad as some on here,but i have had my wife disappear on me and had to reload a save and lost a lot of progress,so when i saw her outside the house the first time,i did start to worry a little.
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Alan Cutler
 
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Post » Fri Nov 16, 2012 6:21 pm

Thats the thing, the Jarls don't think. stop basing your points on things that don't take place or have little relevance to the DLC please.

This. And, if we're going off random stuff like that, then, frankly, they should be thinking "Hmm, well, good for them. We'd better not annoy them, because they are the Talos smegging Dragonborn, and anyone who annoys them seems to catch a sudden case of the dead!
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Maria Garcia
 
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Post » Fri Nov 16, 2012 6:12 pm

I'm being rude? I'm not the person telling other people how they should be playing there games, that they are 'lame' for not wanting to have Skeever infestations or 'Suddenly giant'. On my new main character (i.e. playing from 1 to maximum and leaving the others alone) I'm focussing on stealth, light armour, archery and alchemy. That sort of character does NOT go toe to toe with a giant without first getting a stealth shot or two in first.

And that argument is also inadequate, because this is not CoD or Halo. This is Skyrim. It's an RPG. Combat is a big part, yes, but it's also not the only one. The whole point of Skyrim, from day one, in pretty much every marketting blurb ever, has always been 'play the way you want'. I am now being told that the way I want to play is not right? By other gamers calling me 'wrong' and apparently officially by forcing stuff like the Dawnguard town attacks and now the the Hearthfire ones in as well. #

I'm already 'immersed' in the game. I wouldn't be playing a game like skyrim if I didn't like that sort of thing. But now this kind of junk is actually ruining the immersion, becuase I have to keep worrying 'Will all the shop owners be dead if I travel to Whiterun for more building materials, because Suddenly Vampires?' or 'Will there be a giant stood outside my frontdoor?'

These are metagame mechanics and incidents that are encroaching on my (and apparently others) fun. How, in any way, does that make us 'Wrong' here? Someone please give me a GOOD reason. Because none of the ones so far have been good, they've been opinions.

Yes you were being rude. I didnt call ANYONE lame, I said to another user that I thought making enemies disappear was. And I'm not telling others how to play, I'm giving suggestions. I know this isnt halo or cod, thats not my point. My point was you shouldnt go into this game not expecting combat, especially out in the midle of the woods. Please take the time to anolyse things, and have less rage before you get us both a warning.
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djimi
 
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Post » Fri Nov 16, 2012 7:45 pm

And if you're having a hard time with the combat Kayle, use the down difficulty feature.
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Elizabeth Falvey
 
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Post » Fri Nov 16, 2012 7:27 am

Considering that the Jarl of Whiterun sending a few amount of soldiers to Riverwood might be considered a provocation to Ulfric, creating a fort in the middle of nowhere which is completely self sufficient and could end up being a town might be a bit more than a provocation to the OTHER Jarls, the ones who DIDN'T give you permission to build this fort.

Also, who cares if the Jarl gave you permission? What if you, let's just say, you could build some sort of open torture arena where people pay you to watch you cut up some innocent civilians? Oh, who cares, because you know, the Jarl gave me permission to build here.
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Johanna Van Drunick
 
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Post » Fri Nov 16, 2012 7:40 pm

Again please stop basing your points on things that don't have relevance to the DLC, you know CLEAR WELL the statement about sending in guards reluctantly was a setting statement and not of in game importance or even consequence on the grounds of pissing off another Jarl..because it didn't

and to once again entertain your statement,

1. Jarl lands are semi sovereigns, they make their own rules and other Jarls cannot infringe on them except the high king

2. I mean hell have you seen the Jarl of falkreath? provided you havent done the civil war quest he's a Limp FULL STOP, he does not and could not provide a cup full of care.

3. and if you've done the Civ war? well hell thats even more reason for you to do as you damn well please.
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tegan fiamengo
 
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Post » Fri Nov 16, 2012 1:00 pm

And if you're having a hard time with the combat Kayle, use the down difficulty feature.

Passive-aggressive much?
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james tait
 
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Post » Fri Nov 16, 2012 12:24 pm

What would even be the point of walls? Protecting from the occasional bandit or Giant? Yeah, so useful! Whatever, there won't be walls as for their to be things added, Bethesda would have to give a f--- about their game first. And we all know they don't. So this argument is pointless.
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Jordan Moreno
 
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Post » Fri Nov 16, 2012 2:43 pm

Passive-aggressive much?
Also unhelpful, given I AM on the lowest difficulty already. Given stuff like Dragons and giants are already plenty tough for this character at this level, any higher would be suicide.

And I bet this is going to get me some comments about my preference in difficulty settings. I'm not a min-maxer. I'm not a power-leveller. I play Skyrim for fun and Elder Scrolls goodness. I've never seen eye to eye with TES difficulty settings, and Novice has about the right gradient of Easy to Hard in the places where it feels right. So sue me.
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megan gleeson
 
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Post » Fri Nov 16, 2012 11:20 am

look it's not really pointless,you bought the game,you bought the dlc,you bought the land......and you would have the OPTION of building a wall.for Talos sake people
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marina
 
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Post » Fri Nov 16, 2012 6:38 am

Passive-aggressive much?

How is that passive aggressive? It is something you can use if you are having trouble. He wants a solution, this potentially is one.
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Eilidh Brian
 
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Post » Fri Nov 16, 2012 8:10 am

Also unhelpful, given I AM on the lowest difficulty already. Given stuff like Dragons and giants are already plenty tough for this character at this level, any higher would be suicide.

And I bet this is going to get me some comments about my preference in difficulty settings. I'm not a min-maxer. I'm not a power-leveller. I play Skyrim for fun and Elder Scrolls goodness. I've never seen eye to eye with TES difficulty settings, and Novice has about the right gradient of Easy to Hard in the places where it feels right. So sue me.
Well I didnt know that. Did you say this previously? If you did, I apologize, although now that you shared this, I think you need to seriously revise your characters stats. No offense intended.
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des lynam
 
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Post » Fri Nov 16, 2012 1:21 pm

I don't think I've ever struggled with even Dragons on Novice. Even on my weakest characters. :ermm:
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Jonathan Braz
 
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Post » Fri Nov 16, 2012 12:39 pm

well hey, fact is, give it a week/couple weeks there will be moar threads about this. the intent is understandable keep things from getting boring...but to be honest...this is a Home DLC, not a castle DLC, if it was (and god I wish it was) then I'd understand the legion of the forest coming@mebro. and of course having a home on the frontier isn't safe

what I WOULD like to know is if attack chances are intricate and based on the additions you have on your house? hopefully they add to this DLC
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Steve Bates
 
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Post » Fri Nov 16, 2012 1:20 pm

A castle DLC would be pretty cool if it was exactly that; maybe you get to make your own fort after the Civil War questline is completed and you get to fill it with Imperial/Stormcloak soldiers and you have your own Master bedroom and there are periodic attacks or something. But I would not want a kind of turn-your-Hearthfire-house-into-a-castle add-on.
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N3T4
 
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Post » Fri Nov 16, 2012 4:32 am

well hey, fact is, give it a week/couple weeks there will be moar threads about this. the intent is understandable keep things from getting boring...but to be honest...this is a Home DLC, not a castle DLC, if it was (and god I wish it was) then I'd understand the legion of the forest coming@mebro. and of course having a home on the frontier isn't safe

what I WOULD like to know is if attack chances are intricate and based on the additions you have on your house? hopefully they add to this DLC

I only witnessed one truly large scale showdown. After that and before, its only small skirmishes.
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Michelle Chau
 
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