House Assault...Not much fun?

Post » Fri Nov 16, 2012 8:22 am

I think that if you are Thane of that particular hold, then you should be able to hire a couple of Mercs/Bodyguards to protect your home.

Also if you are the Harbringer of the Companions, G.Master of the Thieves Guild, Listener of the DB or the Arch Mage of the College, surely you can get a couple of "Mage Initiates" or "Dark Brotherhood Assassins" "Thieves" or "Hired Thug" type Mercs for each respective guild.

That would actually add a bit of functionality and realism for Skyrim joinable factions simply because the Companions sit around in Jorrvaskr getting drunk & only coming out to pester you about Radiant Quests, once in Dawnstar the DB starts recruiting but you don't see them at all outside the Sanctuary, the Guild stays in the Flagon all day and even Sapphire leaves the local tavern to guard the Flagon from a dead Mercer Frey. The Mages at the College stay inside practicing or mostly just milling around.

In real life, if you are the head of an organisation/company surely you can get members of your org/company to help you with things outside of work! And Ministers/Congressmen in reality can get bodyguards and such.

In a game like Skyrim, surely they could add something like that to counter these "Home Invasions" I mean, what could a lone giant do against a [censored]load of Mages spamming fireballs at them or Bandits and Skeevers dealing with trained Assassins.

If Beth was to implement that in a new Hearthfire Patch, I'd be quite happy (Despite playing on PC my friends have some problems with this)

-Revontheus
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Lauren Dale
 
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Post » Fri Nov 16, 2012 8:30 am

When I read that someone's Meeko got killed by a giant, I made the decision to move my family into Proudspire Manor, rather than build a house in the wild. I am still going to recruit my new housecarls, and I might build small houses, but I have no interest in the defense/attacks/kidnapping events. I find that is not how I want to play Skyrim. I want to be able to irresponsibly gallivant around Tamriel without having to babysit my family or house.

For anyone who feels the same, I highly recommend living in Proudspire. You can build an entirely new room for 2 children, you can have a dog, and a wife. I think its pretty sweet :biggrin:
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Laura Shipley
 
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Post » Fri Nov 16, 2012 8:14 am



Sure. But I like to pick fights on MY terms, and preferably with a nice clear shooting range to snipe them with (on this character).
Not come out the front door and nearly catch a knee in the face =/

If his knee was in ur face, why not put and arrow in his knee?
Hehe I cracked a funny
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Greg Swan
 
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Post » Fri Nov 16, 2012 4:30 am

I haven't had too many issues ::knock, knock::, so far. While building, I started to use the anvil to make some artful nails, and got the "you can't use this while in combat". Combat? What combat? Which is when the troll twins appeared. Giant flea-bags, easily disptached, but seriously? And I believe Roy (the housecarl) whacked the 'Mancer that was in the glade below. She likes to stand on the bluff and gaze. She also patrols around the house, which is pretty cool.

I expect more visits from the Avon lady and Fuller Brush man in the near future; especially living so close to Pinewatch. Really. Did the Jarl put me there to keep a lid on his bandit infestation? I've already cleared that place - twice. Oh well, back to making a dresser. Where's the Yankee Workshop when you need it? And Holmes on Homes... I could see several structural issues that could be easily fixed to make the already sturdy buildings sturdier... but I digress.
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Skrapp Stephens
 
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Post » Fri Nov 16, 2012 1:54 pm

Skyrim is painted as a dangerous wild untaimed land. Living outside city walls with no guards should come with risks.

This.

And look at the locations as well.

The Falkreath Homestead is extremely close to a known Bandit hideout. You think thy're not going to notice you building a very posh mansion not even 400 yards from their base? Besides, it's not they're exactly difficult to kill...

At Windstad Manor, I didn't start getting Giant attacks until I had my Stweard buy me some livestock. I think it's the promise of an easy meal that attracts the Giants. Before I bought chickens, zero attacks. Makes me wonder...

And at Hjalstaad Manor, it's also very near to a Giant camp.

Regardless of where you build, keep in mind that you're outside the safety of a City's walls. By building your mansion out in Deliverance country, you assume the risk that comes with removing yourself from the protection of squads of City Guards.

Skyrim is known across Tamriel as one of the harshest environments to live in, and not just because of the climate. It's known in lore as having some of the fiercest creatures to contend with, and now you're choosing to build a house right in those creatures' back yards.

Don't tell me you though that the local Bandit community would bring cupcakes as a house-warming gift...
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Genevieve
 
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Post » Fri Nov 16, 2012 12:10 pm

Skyrim is dangerous place. There are wild life, giant, vampire, bandits and dragon. It is your choice to live in middle of nowhere without wall and guard's protection.

Exactly. A [censored] stupid idea, that they sold you for $5. http://www.youtube.com/watch?v=rX7wtNOkuHo
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Jenna Fields
 
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Post » Fri Nov 16, 2012 4:16 pm


The problem is that when you fight the same exact enemy type 289573857 times, then it's absolutely tedious and redundant. You know everything there is to know about this battle, there's no way you're gonna die......

Now you know how master cheif feels, but in all seriousness. I havent played this yet decided to start a new char for the dlc im sure ill find it tedious too mate.
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Cccurly
 
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Post » Fri Nov 16, 2012 4:26 am

What about a compromise, and cut way down on the number of attacks? Occasional attacks make sense in the context of the game, just make them a rare occurrence.

Second idea, Skeever poison: Prevents infestations for a certain duration. Replace it periodically, and no more skeevers.

Third idea: Bandit's head on a pole. Prevents bandit attacks by giving them a clear warning. Again, replace it periodically.

No ideas on a Giant deterrent. Big painted rocks declaring it off limits? Needs to be repainted every now and then?

(Disclaimer: Have not played DLC yet, as it's not out for my platform. Just throwing out ideas.)

If his knee was in ur face, why not put and arrow in his knee?
Hehe I cracked a funny
That only works on adventurers.
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Kelly John
 
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Post » Fri Nov 16, 2012 8:18 am

Lol, I think its fun. It makes things more interesting, as it should be with a house out in the middle of nowhere. And are people really complaining about the skeever infestation? Really? :down: Come on....I've had Giants, dragons, skeevers(lol), bandit hit squads, mudcrabs, wolves, bears, vampires, and even the odd troll or two. Doesnt matter who I fight. Let them come I say. The dragonborn will answer their call....
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DAVId Bryant
 
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Post » Fri Nov 16, 2012 9:53 am

The home invasions add realism to the game. In the world of Skyrim, people/Giants would see a huge manor in the wilds and attack it for the possibility of loot or whatever. Apart from that, to the people complaining about Skeevers, honestly, what are you complaining about? It takes about 10 seconds to kill a pack of 4 skeevers, maybe less. Giants are inevitably much worse, but if you're not strong enough to take down a Giant, maybe you shouldn't be given the responsibility to look after children and create a huge house.
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Tai Scott
 
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Post » Fri Nov 16, 2012 11:33 am

Again, the steward of Whiterun got nervous sending only four(?) guards down to Riverwood, which is a town. That's the situation Skyrim is in right now. Any kind of movement dealing with even a small force of men could be taken as preporation for an attack. Just because you know you only have two guards, doesn't mean the nearby Jarls would think differently. And the game doesn't need to have the npcs react to player actions like we believe they will.

I'm sorry, you mean the situation where the 'Final epic battle' of the civil war consists of two named NPCs, the PC, and about ten dudes on either side who constantly respawn? Engine limits/game limits =! What actually happens. Having four or five mercs to keep the damn rats out is believable and non-canon breaking. So that's that argument out of the window.

And if we're going to pull the "games are suppose to be fun" card, then I feel the need to point out the fact that the word fun is very very subjective. I believe you guys have the right to say that this feature isn't fun, I'd be inclined to agree, but I also reserve the right to point out that this is a very small annoyance and I don't think it holds any weight. It's just there to give the homes inside the city walls a long term reason to live there.

-In your opinion. I don't think it is unreasonable to have an OPTION to get rid of this 'feature', for an in-game fee. Why is that such a bad thing to ask for? I've yet to see one decent reply to it, if any.

One more time: I don't find skeevers in my cellar fun, or any of the other 'feature' attacks. Other people do. That is fine; they already have their fun. I would like an OPTION to have my pretendy-fun-time-game the way I would like it. Others, going on the responses, would also like this option.

Is there some problem here I'm not getting?

Everything else you point out, I already adressed in the very post you quoted. In-city homes being quicker to aquire and furnish are very short term, and in a long term game like Skyrim, just doesn't hold any real noticable negative. Shops? You can move into your player-made homes with your wife, who can open a well stocked shop right in your house. Quest givers may be in cities, but there are miles of wilderness to explore just outside your player-built homes where you can stumble on quests anyway. The only long term downside player-built homes have over pre-built city ones, are these attacks. Everything else is negligable either way.

Even the most well stocked shops run out of gold very, very easily, especially later in the game. The reason I still shop in Whiterun is because I NEED that many merchants to sell off all my junk. Even then, I frequently have to trip around the other cities just to get rid of it all. Argument: Invalid.
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^~LIL B0NE5~^
 
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Post » Fri Nov 16, 2012 4:49 pm

The home invasions add realism to the game. In the world of Skyrim, people/Giants would see a huge manor in the wilds and attack it for the possibility of loot or whatever. Apart from that, to the people complaining about Skeevers, honestly, what are you complaining about? It takes about 10 seconds to kill a pack of 4 skeevers, maybe less. Giants are inevitably much worse, but if you're not strong enough to take down a Giant, maybe you shouldn't be given the responsibility to look after children and create a huge house.

Yup. Save the house making for those who can defend themselves.
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jenny goodwin
 
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Post » Fri Nov 16, 2012 11:18 am

I've never had anything attack my house.
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LijLuva
 
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Post » Fri Nov 16, 2012 7:42 am

The home invasions add realism to the game. In the world of Skyrim, people/Giants would see a huge manor in the wilds and attack it for the possibility of loot or whatever. Apart from that, to the people complaining about Skeevers, honestly, what are you complaining about? It takes about 10 seconds to kill a pack of 4 skeevers, maybe less. Giants are inevitably much worse, but if you're not strong enough to take down a Giant, maybe you shouldn't be given the responsibility to look after children and create a huge house.

Except we have no in-game logic for this whatso-bloody-ever. The Giants, with about two exceptions, all stay away from cities and the races in general. The two exceptions being the one that the Companions rip a new one in front of Whiterun, and the one that's attacking the Orc Stronghold. And that one's only due to a curse, so one and a half giants.

There aren't even any giant camps near the Falkreath hold. And, no, Skeevers are not hard. They're annoying. That's the point; why do we have to deal with random, pointless annoyance in a paid for home where there's no logical way Skeevers could even get in? And why are people getting so bent out of shape by people asking for an OPTION, i.e. something you don't have to do if you don't want to, to get rid of these annoyance?

Honestly, I swear some people on the net would call you 'wrong; if you said the sky was blue... (on a sunny, cloudless day with a blue sky. FYI)
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Nina Mccormick
 
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Post » Fri Nov 16, 2012 10:48 am

--I have yet to be attacked. >>
I mean, Casa De Dragonborn is built and I'm just adding the interiors now, but I have yet to have something interfere with me.
Also, I've stopped fast traveling directly into cities, since that seems to spark the vampire attacks.
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dav
 
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Post » Fri Nov 16, 2012 5:22 pm

Except we have no in-game logic for this whatso-bloody-ever. The Giants, with about two exceptions, all stay away from cities and the races in general. The two exceptions being the one that the Companions rip a new one in front of Whiterun, and the one that's attacking the Orc Stronghold. And that one's only due to a curse, so one and a half giants.

There aren't even any giant camps near the Falkreath hold. And, no, Skeevers are not hard. They're annoying. That's the point; why do we have to deal with random, pointless annoyance in a paid for home where there's no logical way Skeevers could even get in? And why are people getting so bent out of shape by people asking for an OPTION, i.e. something you don't have to do if you don't want to, to get rid of these annoyance?

Honestly, I swear some people on the net would call you 'wrong; if you said the sky was blue... (on a sunny, cloudless day with a blue sky. FYI)

Last time I checked, they were houses, not cities. And last time I checked, the house in the pale is wedged in between (count em.) Two bandit camps. No in-game logic? And if you point out the other houses, also last time I checked, giants have legs, and often can be seen wandering around skyrim all over. Every house that is in the game I've seen giants before around those areas. And skeevers are annoying? Just breathe, and watch the bodies fall.
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Lizs
 
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Post » Fri Nov 16, 2012 10:26 am

Skyrim's in the middle of a civil war. The steward of Whiterun was worried about sending guards to Riverwood, a small town. If another hold saw you amassing a small garrison of troops at a single location, you'd probably have to worry about enemy scouts and full on organized raids from the Stormcloaks/Imperials rather than giants.

And they're rats, they get into places they shouldn't. That's what they do. Our normal earth rats can chew their way almost anywhere, and Skyrim got their rats supersized. If they left a hole in our walls, we'd be having a whole different conversation about how the rats are distroying homes. But building a home in the middle of no where, especially in such a cold climate, would attract animals of all sizes to both the smell of food and the warmth and shelter of the building. It would be strange if nothing got in, because Skyrim is suppose to be a dangerous and harsh place to live. If this was Cyrodil, a generally safer place, I might agree that attacks on houses is a little much, but it's Skyrim.

I am so glad I use a pc to play skyrim and always have the option to modify or simply click and delete any unwelcome guests from my premises.
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sophie
 
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Post » Fri Nov 16, 2012 10:32 am

I am so glad I use a pc to play skyrim and always have the option to modify or simply click and delete any unwelcome guests from my premises.

You wont need it. Why would you do that anyway? Thats so lame.
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Kanaoka
 
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Post » Fri Nov 16, 2012 9:03 am

Don't get me started on the damn vampires...Fortunately not had much reason to fast travel to cities since I'm doing the DG main quest (and praying that it reduces or stops the damn attacks), but when I have to travel back and forth for building materials it becomes a hassle. Fast Travel is meant to be a convenient feature, not 'click this if you want all your NPCs to wind up dead'.... I bet people will call it a feature, though. Makes me want to get the PC version when both DLCs are out, and fix all the damn problems...
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TRIsha FEnnesse
 
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Post » Fri Nov 16, 2012 4:37 pm

You wont need it. Why would you do that anyway? Thats so lame.

Because of the apparently earth-shattering idea that what some people find fun others do not. I really don't see why that's so damn hard to grasp. He doesn't find invaders fun. I don't. Other's don't. Why is that so hard to understand, hm?
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Veronica Flores
 
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Post » Fri Nov 16, 2012 2:50 pm

well the easy fix would be if they added a option to build a wall around your house in the patch maybe,much like the orc strongholds that way if you don't want it,you don't build it
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Evaa
 
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Post » Fri Nov 16, 2012 6:55 pm

well the easy fix would be if they added a option to build a wall around your house in the patch maybe,much like the orc strongholds that way if you don't want it,you don't build it

Glory be, someone finally understands the concept! Yes, something like that.
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(G-yen)
 
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Post » Fri Nov 16, 2012 6:30 am

Giants attack small farms and the Farmers have to give them offerings so they will stay away. A small farm is basically the equivalent to your player-built house, and logically it would make sense for a Giant to attack it. This does however bring up the question, "Why can't we make offerings to keep the Giants away?"
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Dorian Cozens
 
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Post » Fri Nov 16, 2012 10:43 am


Because of the apparently earth-shattering idea that what some people find fun others do not. I really don't see why that's so damn hard to grasp. He doesn't find invaders fun. I don't. Other's don't. Why is that so hard to understand, hm?

Because combat is a major part of the game. You dont go into call of duty or halo expecting to chat it up wwith your friends and not get blown to pieces do you? And quit being so rude, I asked a simple question.
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jaideep singh
 
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Post » Fri Nov 16, 2012 6:53 am

Glory be, someone finally understands the concept! Yes, something like that.

That would look really bad for a house like this in my op.
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Jesus Sanchez
 
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