HousingGuild Housing

Post » Wed Dec 04, 2013 1:25 pm

if housing is what will get you to stay in this game then you are probably going to be disappointed. i mean housing is nothing but a cherry on top

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Talitha Kukk
 
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Post » Wed Dec 04, 2013 2:40 pm

No, it is not, can't think of nothing worse than seeing thousands of players homes in an area devoted to homes, what a pointless area, instanced homes would work much better, that way it's an individuals get away, where he/she can relax and have friends and guildees in.
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LijLuva
 
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Post » Wed Dec 04, 2013 12:42 pm

As much as I loved in-world housing, I would like to avoid the parking lot that SWG became with this system. I think the way LOTRO handled it was a good compromise, instanced neighborhoods, and with ESO's sophisticated phasing tech, you wouldn't even need a loading screen.

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Sammygirl500
 
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Post » Wed Dec 04, 2013 2:44 pm

An instances neighbourhood with your friends or guild members would work a little bit better, I just hope not to see an endless row of thousands of houses.
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Lory Da Costa
 
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Post » Wed Dec 04, 2013 12:18 pm

Housing will be in post release by popular demand, if it isn't I'll be massively surprised and will playing more EQ Next Landmark and a lot less ESO. It will not be open world, that I could guarantee. It will be (and should be) instanced.

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!beef
 
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Post » Wed Dec 04, 2013 8:05 pm

Nono please go ahead, explain how you plan to build over a million houses directly in ESO without seeing a house every 20steps. I'm really curious to hear ''the only way'' housing would work properly, so please, teach me.

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Kay O'Hara
 
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Post » Wed Dec 04, 2013 6:23 pm

ITs even more clear now when we knowe howe big the map are and howe big part of it that are not ingame from start.

whit open world housing every vilage and town and even capital citys have a chanse to be big egnuff to be be that and not just a cap,city whit 10 house and 50 pers living ther.

then we have the hole borderland conflict, then we have the long costline plus al those ilands to build on, to that if we cna have an option to have riverbot or/and ship′s.

Then we have all those mins, caves, farms, forst, towers and factory to in inhabot.

I se it in form of guildhousing and you have the chanse to have you privat area conected to the guildhouse.

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Aaron Clark
 
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Post » Wed Dec 04, 2013 5:54 pm

I..don't really see that happening
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electro_fantics
 
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Post » Wed Dec 04, 2013 11:23 am

I'd like a riverboat and a factory! Maybe I could have a factory that creates riverboats? As long as nobody else builds near my factory I should have quite the monopoly on riverboat sales.

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Andy durkan
 
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Post » Wed Dec 04, 2013 9:50 am

They could have open world housing if there were a limited number of plots per village, town and city. With a rental up keep so miss the rent there is a 48 hour count down till the house is demolished. Everything inside will then be lootable for other players. Just like UO use to be.

Or they could do it like they did with Vanguard and have small islands just off the coast with plots of land for players to put housing on. It wasn't instanced as you could either swim out to them or get a boat. Once you had a house there you then got a special teleport ability that would take you there.

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glot
 
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Post » Wed Dec 04, 2013 2:31 pm

Just if someone thinks open world hosing is good idea then beside land spreaded with different houses or huge 10000 houses city there are also other consequences.

What is you move from one shard to another? What if in new shard the place your home is occupied by some other home?

When player stops logging for how long house should be kept?

So the only possibility for open world houses would be some elite housing (houses for small elite) - but it is another subject, I think it is also interesting becuase we got only one elite player - Emperor, so why not have a bit more elite behaviours.

In real life we got real economy with cities etc. but it might be not what people want from fantasy RPG game to make it realestate simulation.

Guild houses will face same problem. Guilds are created, merged and fail, in the time there are hundreds of guild houses that become empty so should be removed from open world. Guilds can also change shards (when all players change). The only difference is that there is much less guilds then players, but still players might create artificial guilds just to have their own guild house in world.

Open world instanced guild house - may be, at least your guild members could see your guild house from outside. Would be nice if some graphical interface is created to build a guild house from scratch (using only bricks and roof), some minecraft addon for those who like it, but I can not imagine it will happen.

Rent a field to plant something - funny idea, I mean you should really take care for some time on your field, but then you can easily collect a lot of fruits/vegetables - do not collect too late becuase someone could do it first

Instanced houses is just safe and easy compared to open world and you still might have a lot of interesting options:

- houses in not typical places (hunt, sewage, cave - caves might be very nice places)

- houses that are shared among few people (very trusted friendship)

- renting rooms from NPCs

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Jenna Fields
 
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Post » Wed Dec 04, 2013 6:47 pm

I understand youre conserns but i have that coverd to.

Houses are tied to the guild you are in and if you move you move out from the guild and the guild stay, and you move in to anoter guild hub.

Old houses can fall to ruins if the guild can maintan and ex in AoC it was comon that ppl was seling ther guild/guild town when they don need it any longer.

And to limit the amount to houses 1 /acount. you can only have a house in one fo youre guild. And lets say erch acount have 1 housepoint that are egnuff for rent a rom in a in or a bead in a barack or a 5 m long ship.

so to be able to build a biger house/ship you need a proper amount of player/house point. and if you get more points you can expand the living area.

This game seams to be a guild focus game and if you put in alot of enegy and work in a guild you will probebly be more keen to hang alone. Ofcorse guild jumping bunnyes will always exist but its ther losse not the guild that keep the gaterd tax/loot the members bring in.

instast building is somply boring whe you and only you are able to se what you have made, and maybe a fren or 2.

whit open world you can brag to everyone. spec when a pvp guild can clame a pvp keep and spen ther points on that its more then fare that a pve guild can have a simular thing to clame.

The world is big egnuff spec when they are going to pfase the game if its to may players in a area.

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Amy Smith
 
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Post » Wed Dec 04, 2013 7:00 pm

Don't be confused thinking that people in an open world will care about your house or what it looks like inside. They won't.

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Jessica Nash
 
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Post » Thu Dec 05, 2013 1:40 am

it will just be an eye sore to the beautiful world they built for us lol

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Romy Welsch
 
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Post » Wed Dec 04, 2013 12:12 pm

Exactly. Openworld housing sounds like it would be an abomination and a blight on the game world. Instanced housing seems to be the better option. Personally I prefer the idea of abnormal locations, like caves, ruins, and what have you. But how does/would that work exactly?

I mean... you have a cave entrance that everyone can see but when you enter, it's a different personal space for each individual?

I assume it's the same for rooms at an Inn. The Inn has several rooms that everyone sees but actually entering it takes the individual player to his own cell?

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Yvonne Gruening
 
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Post » Wed Dec 04, 2013 7:33 pm

Yep, that's exactly how an instanced housing area will work and exactly how it should be in MMOs.

I'd prefer an instanced neighbourhood to be honest, 20 or 30 player housing plots to each instance and perhaps one large plot for a guild house, build your house, establish a community (your guild mates?) with a method to contribute funding or supplies to build an NPC community (over a long period of time), shops, sevices, etc.

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Sylvia Luciani
 
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Post » Wed Dec 04, 2013 5:40 pm

Wrong

Wrong

And werry wrong.

jup instans building will work like crap and will be totaly usless. I will ad nothing to the game, nothing to give the game life, nothing that the guild can brag whit, nothing that will last long.

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Kitana Lucas
 
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Post » Wed Dec 04, 2013 10:29 am

care to explain why its wrong? imo seeing a million houses littered all over the landscape would be an incredible eyesore

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Jennifer Munroe
 
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Post » Wed Dec 04, 2013 11:25 pm

How so?

Useless? How do you figure that?

You mean that, in your opinion, in order for the game to have "life", it needs a housing project? That's like taking a forrest and leveling everything to put up an apartment complex.

I think the developers have constructed a game world that's full of life.

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Damien Mulvenna
 
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Post » Thu Dec 05, 2013 1:31 am

the game world id far biger then that you knowe!

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Danii Brown
 
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Post » Wed Dec 04, 2013 3:25 pm

You have yet to make a coherent argument.

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Sammi Jones
 
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Post » Wed Dec 04, 2013 11:27 pm

i have alresy explaing howe it will and can work whit open world housing in a way it will fit in the game world.

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Jeremy Kenney
 
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Post » Wed Dec 04, 2013 1:35 pm

QFT

can it be done? yes. of course it can. do i want to see houses all over the damn place? no way

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KiiSsez jdgaf Benzler
 
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Post » Wed Dec 04, 2013 11:43 pm

First I'm also not native english writer, but it does not make big effort to make spell check, so at least it is easier to read.

Second, the world is big, it is big enough to let all players build their houses at some place, but then all this big world looks pathetic. Hunderds or thousands of small houses looking same (or different) placed in some areas. I see no goal to make it this way. Just to make your way home passing streets of simillar houses? How could it make game better?

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quinnnn
 
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Post » Wed Dec 04, 2013 5:08 pm

And i have alredy explaind that to, tide to guild house and preset areas to build on.

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Javaun Thompson
 
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