How do we get the game looking like this?!?

Post » Sat May 19, 2012 5:14 am

I dont think the game really needs any .ini tweaks to look as advertised, you just have to be looking at the right thing at the right time. Of course all of the marketing shots are taken at the right place at the right time in a resolution almost no-one plays in.
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Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Sat May 19, 2012 12:40 pm

followed by being shrunken down into a tiny little image resulting in what appears to be a crazy looking highly detailed and sharp screenshot...
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Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Sat May 19, 2012 8:28 am

Basically you guys be lieeeeeeeeeeeeein. I have the rig to poove it. I could easily afford two more 580s but really its just not worth it for any game on the market lol.

I don't know about anyone else.....

but i'm not lieing...


I could easily shove a bunch of video cards in my rig... oh wait i did that already..

Currently the games limited to working properly with the best overall performance with only one video card.... OR with only one GPU (dual gpu cards are essentially sli/crossfire in a card and also do not work well)

The game is HEAVILY CPU dependant.... I've learnt that from the range of video cards and machine I've got.

While your using a fairly good system, i can easily claim mine is equivalent in some cases and far superior in other aspects... but i'm not here to show off my e-[censored].... lol

If you must know i'll devulge....

Specs:

Motherboard: Asus P6X58D Premium 1366
CPU: Intel i7 930 2.8ghz @ 3.8ghz 200mhz FSB
RAM: Patriot Viper Extreme II 2000mhz 24GB @ 1660mhz 1T command rate Tight timings
Video: 2x HD5770 1GB GDDR5 @ Stock, crossfire Disabled until fix is provided
Audio: Realtek HD Audio 889 Digital Out via Coax
Hardrive: 2x OCZ Vertex 3 120gb Raid 0 Trim disabled V2.15 Firmware on SATA II 3gbps ICH10R
Display: 3x 27" Asus VE278Q 1080p Monitors setup in Eyefinity portrait mode 3240x1920 (equivalent to a 50" display)
OS: Windows 7 x64 Professional SP1 Fully Updated

Virtual Memory/Page File/swap file is completely disabled/set to 0/turned off to prevent unnecessary thrashing and to force use of the available physical ram.

Intel Rapid Storage Controller Drivers version 10.8.0.1003 (latest)
Intel INF UPDATE Utility Drivers (latest)
ATI/AMD Catalyst 11.11 Drivers with CAP 11.11 version 1 (latest)
Realtek HD 2.66 Drivers (latest)

Using the LAA Fix on Skyrim allowing it full access to 4GB of ram

Set ULTRA settings using the launchers options, saved exited, modified the INI with resolution and heavily modified for higher quality/increased clouds and tree/foliage range, increased cell grid and maximized the buffer and memory to their suggested maximum.
Using 2x FSAA, NOT using FXAA, NOT using Floatingpointrendertarget (this option increases level of detail in shader effects, however at a huge HUGE massive cost to frame rate even on top of the line cards...). additionally FPS limit is set to 0 to prevent fps locking or limiter

V-SYNC disabled, no 3rd party programs used to effect crossfire/profiles/3d settings in any manner using default CCC settings....

Averaging about 30fps with the single ATI Radeon HD5770 @ 3240x1920
Highs in the 60fps (rare.... usually don't see anything higher than 35-40fps) with lows in the 20fps range (rarer for below 25)
Using the Crossfire quick key trick (which only works temporarily) results in a sustained 30fps regardless of where i go, seeing averages in and around the 40-50fps mark highest exceeding 60fps (managed 120fps in a few cases)

Enabling uGridstoLoad 11 results in a sustained 20fps
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Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sat May 19, 2012 3:57 pm

He posts his rig info in the FAQ section. It's a 6-core intel, 6 gigs of ram, and I can't for the life of me remember what video card he was using. His webpage isn't loading right now. He also admits to running the screenshots through Photoshop.....sooooo....yeah, that might explain a bit of why it looks so good.

EDIT: He uses a GTX 580.
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T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Sat May 19, 2012 2:26 am

I have ugridsload at 9 right now. If I bump it up to 11 will I have problems with my save file or is that just for removing it? Also, will I have to change my uInterior Cell Buffer=12 and uExterior Cell Buffer=72 values at all?
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flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Sat May 19, 2012 12:09 pm

I don't know about anyone else.....

but i'm not lieing...


I could easily shove a bunch of video cards in my rig... oh wait i did that already..

Currently the games limited to working properly with the best overall performance with only one video card.... OR with only one GPU (dual gpu cards are essentially sli/crossfire in a card and also do not work well)

The game is HEAVILY CPU dependant.... I've learnt that from the range of video cards and machine I've got.

While your using a fairly good system, i can easily claim mine is equivalent in some cases and far superior in other aspects... but i'm not here to show off my e-[censored].... lol

If you must know i'll devulge....

Yea ugrids 7 seems like the most reasnoable limit. At 9 things get rough at 11 things reallly get slow then crash. Some people are saying they are using values like 30. Which is complete BS there is no way any cards could handle that. I do pretty well on 7 with 2gtx 580s. I want to tweak my ini but unforunatly DNA ini tool is down at the moment. So I dont know what the correct intervals are. Also that tool adds alot of commands that are not in the standard ini file. But ill post laster on now that I have the adress thing going on and my ugrids set to 7. I cant run higher than 9 really. Is that because of my cards or my ram? Im assuming its my cards that cant take it and thats why my fps svck at ugrid 11. If its just my ram then ill just install the other 8gb I have sitting in a box.
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Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sat May 19, 2012 7:50 am

Yea ugrids 7 seems like the most reasnoable limit. At 9 things get rough at 11 things reallly get slow then crash. Some people are saying they are using values like 30. Which is complete BS there is no way any cards could handle that. I do pretty well on 7 with 2gtx 580s. I want to tweak my ini but unforunatly DNA ini tool is down at the moment. So I dont know what the correct intervals are. Also that tool adds alot of commands that are not in the standard ini file. But ill post laster on now that I have the adress thing going on and my ugrids set to 7. I cant run higher than 9 really. Is that because of my cards or my ram? Im assuming its my cards that cant take it and thats why my fps svck at ugrid 11. If its just my ram then ill just install the other 8gb I have sitting in a box.

I really can't say for certain...

you may need to bump up your cell buffers as well as increase your preloading memory amount...

I just know that using the LAA 4gb flag fix combined with ugrid 11 and numerous other changes I've made.... my poor little 5770 1gb GDDR5 card is muscling up a pretty good show at the resolutions i'm running. Looking at my CPU load clearly shows that increasing the ugrid is pretty hefty.....basically maxing it out, where as ugrid 9 or 7 doesn't quite do it.. i think ugrid 9 would be sufficient and balanced for the system.

I'm not entirely sure if perhaps my massive physical ram is also playing a huge part in provided a backup for the video cards 1gb ram.... i don't think so.. i mean maybe perhaps a bit... but otherwise it should be way way way slower if it was.

I've got skyrim showing in the task manager after a little walking around, at about 2.3gb of physical ram used with my Video ram basically pegged solid..... Although i'm not experiencing any stutters, i'm just not breaking 20fps @ ugrids 11 or 9... but i'm not dropping anything lower than 15fps either... so i'm fairly happy for how much i'm demanding from my poor little gpu.... it basically sustains the 20fps with a large amount to see at a single time.... I'm pretty confident that if i were getting crossfire up, i'd be well over 30fps sustained... and if i were running the 3x cards i used to have, i may even break 60fps with those settings.

Would love to stick 3 of the 6990 4gb cards in.... but i don't feel like spending $3000 specially when we are so close to seeing the HD7000 series.
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Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Sat May 19, 2012 11:29 am

Skyrim.ini under [General]

It works, just don't save til you know you like, because if you save it, then remove the uGrid line, your save won't work. Make a backup save and keep it somewhere in case.


Strange. That's where I put it, under General in the Skyrim.ini file located in the Documents folder. On launch draw distance was the same, no extra detail like the pics you guys are posting. That is the correct file location, isn't it?

What I noticed that was more strange was that I was running in Ultra with shadows set to high and getting 40-50 fps in town and 60fps everywhere else. Then a few days ago I load it up and it's 60 fps everywhere, even in the same towns. I didn't tweak the ini or change the graphics settings so I checked them and reset to Ultra shadows and still, a flat 60 fps across the board everywhere. In addition to that I've noticed that the fade object detail, which was working before no longer works and when rendering, images snap into the picture with no fade. It seems there are some peculiar happenings with the graphic settings. Maybe the patch with address those. On another note, 560 SLi in 2560x1600 with vertical sync off runs at a whopping 90-100 fps minimum and most often at 150-180 fps. It's so fast it's almost not playable lol, so I turned vsync back on.

Going to try that ini tweak as it seems I have some room to play with re performance and it would be nice to get that draw distance up. That's the only thing that's kind of ugly, the rest looks great.
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Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Sat May 19, 2012 8:07 am

thats becasue the settings should be;

time = 0
and thresh = .5 or less (to your taste)

Whoever posted the "-" or negative numbers threw many people off...

This does fix the flicker the sun movement creates.
And why would that be? putting the - minus in front of the value will stop the shadow response on the sun movement - this will fix all stutter as the sun wont have any impact on the shadows anymore. Shadows will still move and sway just not with the sun.
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Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Sat May 19, 2012 9:33 am

Here is what I use for my ini.

[General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[Imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3000.0000fShadowDistance=8000.0000iShadowMapResolutionSecondary=1024iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=16fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=10000000.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=2000.0000fShadowLODStartFade=200.0000fLightLODStartFade=3500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=4iShadowMode=3bTreesReceiveShadows=0bDrawLandShadows=0bFull Screen=0iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=0sD3DDevice="NVIDIA GeForce GTX 570"bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.1500iShadowMaskQuarter=4iAdapter=0iPresentInterval=0iShadowFilter=3bTransparencyMultisampling=0bDrawShadows=1[Grass]b30GrassVS=1fGrassStartFadeDistance=7000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=0[Interface]bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1[Particles]iMaxDesired=750[SaveGame]fAutosaveEveryXMins=10.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60[LOD]fLODFadeOutMultObjects=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultActors=15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=0uLastAspectRatio=3[BlurShaderHDR]bDoHighDynamicRange=1[BlurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1

I then type FOV 80 in the Console Panel (tilde ~)
I've Enabled Ambient Occluson using nvidia inspector
all settings are set to ultra, disable FXAA, disable Object Detail Fade. Resolution 1920x1080 and everything else is checked/maxed out (I use window mode and the autohotkey border hider from skyrimnexus). 16 anisotropic and 4 antialiasing.
mods used:
Centaur text
dragon cursor
antialias and sharpen effect
readable signs
ultra smooth body hd
smoother femalesv2
better wood and interior
hd iron shield
better gold
improved night sky
time on loading (this just makes it better in my opinion so you can keep notice of what time it is in real life since this game will absorb you into it lol)
enhanced blood textures
there was also a tree mod I did and selected one of those.. cant think of the name but it had a picture with I believe 6 different types you could choose from.
this 4gb patch: http://www.ntcore.com/4gb_patch.php
esbern voice fix
dog bark quiet -8db (so its not so loud -it isn't completely gone)
glowing ore veins (not a requirement but I had a ton of trouble finding them!)
Tree LODs with shadows
Clothes Improvement

anyways i cannot remember what else but uploaded some screenshots to my http://www.flickr.com/photos/69886779@N04/sets/72157628146122096/
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Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Sat May 19, 2012 4:21 am

Old.... bleh.... bland textures and detail...

my eyes are crying rainbows here

http://img233.imageshack.us/img233/4665/omultrafg1.jpg
http://img62.imageshack.us/img62/65/omultrafg2.jpg
http://img812.imageshack.us/img812/3267/omultrafg3.jpg
http://img444.imageshack.us/img444/5372/omultrafg4.jpg
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Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Sat May 19, 2012 8:01 am

Old.... bleh.... bland textures and detail...

my eyes are crying rainbows here

http://img233.imageshack.us/img233/4665/omultrafg1.jpg
http://img62.imageshack.us/img62/65/omultrafg2.jpg
http://img812.imageshack.us/img812/3267/omultrafg3.jpg
http://img444.imageshack.us/img444/5372/omultrafg4.jpg

Youch!
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Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Sat May 19, 2012 10:56 am

I don't know about anyone else.....

but i'm not lieing...


I could easily shove a bunch of video cards in my rig... oh wait i did that already..

Currently the games limited to working properly with the best overall performance with only one video card.... OR with only one GPU (dual gpu cards are essentially sli/crossfire in a card and also do not work well)

The game is HEAVILY CPU dependant.... I've learnt that from the range of video cards and machine I've got.

While your using a fairly good system, i can easily claim mine is equivalent in some cases and far superior in other aspects... but i'm not here to show off my e-[censored].... lol

If you must know i'll devulge....

Specs:

Motherboard: Asus P6X58D Premium 1366
CPU: Intel i7 930 2.8ghz @ 3.8ghz 200mhz FSB
RAM: Patriot Viper Extreme II 2000mhz 24GB @ 1660mhz 1T command rate Tight timings
Video: 2x HD5770 1GB GDDR5 @ Stock, crossfire Disabled until fix is provided
Audio: Realtek HD Audio 889 Digital Out via Coax
Hardrive: 2x OCZ Vertex 3 120gb Raid 0 Trim disabled V2.15 Firmware on SATA II 3gbps ICH10R
Display: 3x 27" Asus VE278Q 1080p Monitors setup in Eyefinity portrait mode 3240x1920 (equivalent to a 50" display)
OS: Windows 7 x64 Professional SP1 Fully Updated

Virtual Memory/Page File/swap file is completely disabled/set to 0/turned off to prevent unnecessary thrashing and to force use of the available physical ram.

Intel Rapid Storage Controller Drivers version 10.8.0.1003 (latest)
Intel INF UPDATE Utility Drivers (latest)
ATI/AMD Catalyst 11.11 Drivers with CAP 11.11 version 1 (latest)
Realtek HD 2.66 Drivers (latest)

Using the LAA Fix on Skyrim allowing it full access to 4GB of ram

Set ULTRA settings using the launchers options, saved exited, modified the INI with resolution and heavily modified for higher quality/increased clouds and tree/foliage range, increased cell grid and maximized the buffer and memory to their suggested maximum.
Using 2x FSAA, NOT using FXAA, NOT using Floatingpointrendertarget (this option increases level of detail in shader effects, however at a huge HUGE massive cost to frame rate even on top of the line cards...). additionally FPS limit is set to 0 to prevent fps locking or limiter

V-SYNC disabled, no 3rd party programs used to effect crossfire/profiles/3d settings in any manner using default CCC settings....

Averaging about 30fps with the single ATI Radeon HD5770 @ 3240x1920
Highs in the 60fps (rare.... usually don't see anything higher than 35-40fps) with lows in the 20fps range (rarer for below 25)
Using the Crossfire quick key trick (which only works temporarily) results in a sustained 30fps regardless of where i go, seeing averages in and around the 40-50fps mark highest exceeding 60fps (managed 120fps in a few cases)

Enabling uGridstoLoad 11 results in a sustained 20fps

Yes that system in some aspects is superior but that wasnt my point. I was trying to say that some of the lower range systems cant be doing what they are claiming with the minimal tweaks they are using. Alot of it is just taking pictures in the right place. I have my ugrids at 7 and ill be tweaking the ini when the dna cfg editor goes back up. I dont know how to increment the v alues in the ini with out it. Also its adds lines that I cant remember with out referance. Anyway ill be posting pictures of challange locations when I get the game set. So people can show off there ini. But i think its important to post your rig as well.

About the fps thing, I cant stand looking at anything under 45 fps. So thats k8nd of my limit, also I hate screen tearing.

Also how the heck do you force a higher resoultion than your monitor supports? I have never done that before.

Finally off topic wtf are you doing with 2 vertex 3 in raid? Those are fast enough alone. I didnt buy one because of the mixed reviews. But definitely think about a muskin chronos!
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noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sat May 19, 2012 8:43 am

About the fps thing, I cant stand looking at anything under 45 fps. So thats k8nd of my limit, also I hate screen tearing.

I don't like stuff below 60fps... but considering the resolution i'm pushing and the level of detail.. i don't think 30fps is bad at all considering the poor video card i'm using...

Also how the heck do you force a higher resoultion than your monitor supports? I have never done that before.

I don't.... each monitor is 1920x1080.... i have 3 of them... turned them sides so they are in portrait mode.... then attached all 3 to my pc so it forums a single image across all 3 perfectly.. giving me a spanned resolution of 3240x1920 (3x1080=3240)...

Finally off topic wtf are you doing with 2 vertex 3 in raid? Those are fast enough alone. I didnt buy one because of the mixed reviews. But definitely think about a muskin chronos!

Why not..... although my board is currently limited to a maximum transfer rate of about 260-280MB/s PER sata port... due to some serious limitations... sigh the fallacy of using a SATA III busting drive on a SATA II chipset..... that'll change soon.... I should be able to break 1000MB/s sustained spanned raid 0 across 2x of the 120gb for a total of 240gb...
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Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Sat May 19, 2012 9:45 am

eheh, guys, you might not have heard of this, but there's a graphical option called ultra, and did you know you can also change the resolution? :)
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Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sat May 19, 2012 6:54 am

eheh, guys, you might not have heard of this, but there's a graphical option called ultra, and did you know you can also change the resolution? :)


o.O

your sarcasm..... is misplaced i think.. considering that Ultra looks like crap unless modified...
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Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Sat May 19, 2012 3:46 am

Man, now that looks awesome. What system specs do I need to get this working? I have:

Intel i5 quad 4x3.09 Ghz 64 bit
Nvidia 560 GFX TI 1024 MB RAM
2x4 GB Corsair RAM
Windows 7 64 bit
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Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sat May 19, 2012 1:50 am

Man, now that looks awesome. What system specs do I need to get this working? I have:

Intel i5 quad 4x3.09 Ghz 64 bit
Nvidia 560 GFX TI 1024 MB RAM
2x4 GB Corsair RAM
Windows 7 64 bit

Try this :

http://www.gamesas.com/index.php?/topic/1273164-how-to-make-skyrim-looks-wonderful/

It works wonders with Nvidia cards.
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carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Sat May 19, 2012 2:38 pm

This is a picture of my latest settings with no ffxa injector. The thing started as a BMP for some reason. Switched to a JPG. Not sure If I lost quality or not, I just know it looks a little better in the game.
Anyway this is the new challange location im posting.

This is Ugridstoload=7

http://imageshack.us/photo/my-images/811/inichalange1.jpg/

This is Ugridstoload=9

http://imageshack.us/photo/my-images/85/inichalange1ugrid9.jpg/

And this just for fun.

http://imageshack.us/photo/my-images/341/justforfun.jpg/

With my ini settings ugrids9 was hurting my FPS pretty bad in some distant areas near mountains.

This area looks like total crap on standard ultra settings with no ini changes

These are my Current ini settings. (Ignore!!!) the ugrid settings thats something the DNA CFG maker adds it doesnt actually effect ugrid as far as I know.

Spoiler
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bAllowConsole=0
iPreloadSizeLimit=209715200
bPreloadIntroSequence=1
fMasterFilePreLoadMB=320.0000
iNumHWThreads=4
bUseThreadedParticleSystem=1
uGridsToLoad=13
uInterior Cell Buffer=16
uExterior Cell Buffer=180
iFPSClamp=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=4
[Display]
iBlurDeferredShadowMask=4
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=6600.0000
fLeafAnimDampenDistStart=5600.0000
fTreesMidLODSwitchDist=20000000
fGamma=1.0000
fDecalLOD2=3500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=4000.0000
fShadowLODStartFade=400.0000
fLightLODStartFade=5500.0000
iTexMipMapMinimum=16
iTexMipMapSkip=1
iWaterMultiSamples=4
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize W=1920
iSize H=1080
fMeshLODFadePercentDefault=3.2000
fMeshLODFadeBoundDefault=1024.0000
fMeshLODLevel2FadeTreeDistance=8192.0000
fMeshLODLevel1FadeTreeDistance=11376.0000
fMeshLODLevel2FadeDist=20000000.0000
fMeshLODLevel1FadeDist=20000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=50
iMaxDecalsPerFrame=300
bFloatPointRenderTarget=0
sD3DDevice = ""
bFXAAEnabled=1
fShadowBiasScale=0.050
iShadowMaskQuarter=5
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
iShadowMapResolution=4096
fDefault1stPersonFOV=75.0000
fDefaultWorldFOV=75.0000
fDefaultFOV=75.0000
bSimpleLighting=0
bDynamicWindowReflections=1
bUseFakeFullScreenMotionBlur=0
bAllowPartialPrecision=0
bShadowsOnGrass=1
bActorSelfShadowing=1
bMTRendering=1
bUseSunbeams=1
bAllow30Shaders=1
bDo30VFog=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=5
bAllowLoadGrass=1
iGrassCellRadius=8
bGrassPointLighting=1
fGrassFadeRange=2500.0000
fGrassDefaultStartFadeDistance=5000.0000
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iShadowMaskQuarter=5
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=0.7000
fMouseHeadingSensitivity=0.7000
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=2048
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=
uID7=
fVal6=
uID6=
fVal5=
uID5=
fVal4=
uID4=
fVal3=
uID3=
fVal2=
uID2=
fVal1=
uID1=
fVal0=
uID0=
[Clouds]
fCloudLevel2Distance=462144.0000
fCloudLevel1Distance=52768.0000
fCloudLevel0Distance=36384.0000
fCloudNearFadeDistance=20000.0000
[TerrainManager]
fTreeLoadDistance=125000.0000
fBlockMaximumDistance=350000.0000
fBlockLevel1Distance=120000.0000
fBlockLevel0Distance=45000.000
fSplitDistanceMult=2.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=100
bForceFullDetail=1
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=4.0000
bPickSkinnedTrees=1
[Decals]
uMaxDecals=2500
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=250
uMaxSkinDecalsPerActor=200
bDecalMultithreaded=1
[LOD]
fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bUseWaterHiRes=1
bUseWaterLOD=0
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterShader=1
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bUseBackgroundFileLoader=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
[ScreenSplatter]
bBloodSplatterEnabled=1
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sat May 19, 2012 3:53 am

I dont think the game really needs any .ini tweaks to look as advertised, you just have to be looking at the right thing at the right time. Of course all of the marketing shots are taken at the right place at the right time in a resolution almost no-one plays in.

I think the guy who runs http://deadendthrills.com/?cat=314 said it best:

"Why wouldn’t you assume that a game scarcely bigger than an Xbox 1 DVD would look like ass? Here’s one reason. The new Elder Scrolls might not be a Witcher 2 when it comes to texture resolution (yet), but it’s definitely a Morrowind in its art direction. Unfortunately, it’s also an Oblivion when it comes to making a first impression. If you follow me on Twitter then sorry for the day you just spent watching me figure out just why the hell the game looked so much worse than it should have, and how the hell it could fixed before the first proper wave of mods came out."
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sat May 19, 2012 4:53 pm

I think the guy who runs http://deadendthrills.com/?cat=314 said it best:

"Why wouldn’t you assume that a game scarcely bigger than an Xbox 1 DVD would look like ass? Here’s one reason. The new Elder Scrolls might not be a Witcher 2 when it comes to texture resolution (yet), but it’s definitely a Morrowind in its art direction. Unfortunately, it’s also an Oblivion when it comes to making a first impression. If you follow me on Twitter then sorry for the day you just spent watching me figure out just why the hell the game looked so much worse than it should have, and how the hell it could fixed before the first proper wave of mods came out."
Yes, but in his screenshots he wasn't using any mods. As I've said to get screenshots like his one's you simply need to be at the right place, at the right time with the right resolution. There's nothing else going on in that scene that isn't a part of the vanilla game. Yes nightstand textures look like ass, but theyre not in those promotional shots and nothing in the .ini will change that.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Sat May 19, 2012 6:51 am

Yes, but in his screenshots he wasn't using any mods. As I've said to get screenshots like his one's you simply need to be at the right place, at the right time with the right resolution. There's nothing else going on in that scene that isn't a part of the vanilla game. Yes nightstand textures look like ass, but theyre not in those promotional shots and nothing in the .ini will change that.

If you go to his site, he just updated with all the details of how he gets those shots. You need to make a lot of changes for Skyrim to look like the promo material.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Sat May 19, 2012 4:43 pm

Try this :



It works wonders with Nvidia cards.

But it doesn't look half as decent as this here.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Sat May 19, 2012 5:38 am

But it doesn't look half as decent as this here.

Really?

http://i28.lulzimg.com/982eeffb3c.jpg
http://i28.lulzimg.com/f0d99355c5.jpg
http://i28.lulzimg.com/a4bb67ef6a.jpg

The only thing those OP screenshots have better, is the contrast.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sat May 19, 2012 4:45 am

But it doesn't look half as decent as this here.
Then go build a crazy high resolution rig......
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

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