Here's the TLDR:
Here's my reference (impractical) shot I took earlier in the day: http://i.imgur.com/7v9Hq.jpg - crazy ugrid settings
I removed ugrid settings and Ambient Occlusion so the game was playable on my rig. I left all other ini tweaks and installed mods intact (view distance, shadow settings, 8x AA, Transparent Multi, texture mods, in-game post filter, everything). In addition, I turned off vsync, and took the screenshot using FRAPS to show FPS.
Practical shot here: http://i.imgur.com/Iw8Tf.jpg
-Chan
My question concerning this is when there are animated things in the distance. Turn off your ini stuff and find where a waterfall int he distance is static due to LOD/uGridLoad..then my question is..does using your settings without uGrid load make those become animated?
That's my biggest concern with distant stuff. With uGrid off you see LOD textures which are horrible. Building are static weird images rather than nice textured buildings. For instance a windmill will just be a triangle building with no blades on it. Waterfalls, already mentioned. Same goes for other detail such as LOD Rock textures, or actual rocks.
