How do we get the game looking like this?!?

Post » Sat May 19, 2012 3:19 pm

I responded to NewYear1978's post in this thread. http://www.gamesas.com/index.php?/topic/1261430-pc-textures/page__view__findpost__p__19252383. I respectfully disagree that ugrid is the end-all of a great looking Skyrim.

Here's the TLDR:

Here's my reference (impractical) shot I took earlier in the day: http://i.imgur.com/7v9Hq.jpg - crazy ugrid settings

I removed ugrid settings and Ambient Occlusion so the game was playable on my rig. I left all other ini tweaks and installed mods intact (view distance, shadow settings, 8x AA, Transparent Multi, texture mods, in-game post filter, everything). In addition, I turned off vsync, and took the screenshot using FRAPS to show FPS.

Practical shot here: http://i.imgur.com/Iw8Tf.jpg

-Chan

My question concerning this is when there are animated things in the distance. Turn off your ini stuff and find where a waterfall int he distance is static due to LOD/uGridLoad..then my question is..does using your settings without uGrid load make those become animated?

That's my biggest concern with distant stuff. With uGrid off you see LOD textures which are horrible. Building are static weird images rather than nice textured buildings. For instance a windmill will just be a triangle building with no blades on it. Waterfalls, already mentioned. Same goes for other detail such as LOD Rock textures, or actual rocks.
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KIng James
 
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Post » Sat May 19, 2012 4:13 pm

My question concerning this is when there are animated things in the distance. Turn off your ini stuff and find where a waterfall int he distance is static due to LOD/uGridLoad..then my question is..does using your settings without uGrid load make those become animated?

That's my biggest concern with distant stuff. With uGrid off you see LOD textures which are horrible. Building are static weird images rather than nice textured buildings. For instance a windmill will just be a triangle building with no blades on it. Waterfalls, already mentioned. Same goes for other detail such as LOD Rock textures, or actual rocks.

Aside from ugrid, is there a setting that controls draw distance for the landscape? Everything up close looks great, but when you're in an elevated position scanning the horizon it's pretty nasty, even in 2560x1600 ultra mode. Would love to know if there is an easy tweak to add just a bit more detail to the landscape distance.
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Ross Zombie
 
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Post » Sat May 19, 2012 11:16 am

Aside from ugrid, is there a setting that controls draw distance for the landscape? Everything up close looks great, but when you're in an elevated position scanning the horizon it's pretty nasty, even in 2560x1600 ultra mode. Would love to know if there is an easy tweak to add just a bit more detail to the landscape distance.

That was sorta my question. I know there are settings for draw distance and details to draw in the distance..but I don't know if it includes things like waterfalls and such. I know uGrid effects that stuff..but not sure if anything else does.
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Krista Belle Davis
 
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Post » Sat May 19, 2012 2:56 pm

I can have the shadows updating in realtime ( with a tweak discussed in another thread) which stops the darn flickering every few seconds
Can you link the thread with this "shadows updating in realtime" fix?
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Sudah mati ini Keparat
 
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Post » Sat May 19, 2012 5:06 am

Can you link the thread with this "shadows updating in realtime" fix?
http://www.gamesas.com/index.php?/topic/1271050-flickeringshivering-shadows-fix/page__p__19255680__fromsearch__1#entry19255680
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Spencey!
 
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Post » Sat May 19, 2012 11:42 am

Ill have a CFG ready asap to make it look like this, although it will not be playable at all.
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Brandon Bernardi
 
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Post » Sat May 19, 2012 10:52 am

Not sure if relevant, but does this screenshot look good to you?

http://s5.postimage.org/4h5qebnj9/2011_11_15_00004.jpg
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Eduardo Rosas
 
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Post » Sat May 19, 2012 6:08 am

Is it possible to enable Ambient Occlusion without that Nvidia Inspector?
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Gwen
 
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Post » Sat May 19, 2012 1:55 am

Is it possible to enable Ambient Occlusion without that Nvidia Inspector?

Well, once you enable it in the inspector, you can seemingly toggle SSAO on/off in the regular control panel.
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Claire Lynham
 
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Post » Sat May 19, 2012 4:49 pm

Well, once you enable it in the inspector, you can seemingly toggle SSAO on/off in the regular control panel.
What is the latest version of nvidia Inspector? I'd like to give it a try.
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Claire Jackson
 
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Post » Sat May 19, 2012 2:20 pm

Those screenshots used far more than Ultra and in-game settings. I'm using what you listed and my game doesn't look anywhere near that beautiful and crisp. The author states he had to use a twofold increase in landscape cell loading distance, large address aware patch to TESV executable (requires another program unless you are a coder), free camera, no-HUD, 2160p rendering, timecycle adjustment, custom FOV.


the large address patch is the patch on the mod site which allows you to adjust the default less than 2gb ram use to a higher useage so you can pump out a little more juice.

the no hud is simply "no ui showing at the time"

free camera would probably be the console command one of the people mentioned here on getting the "correct" angle. as for the FOV that is a .ini tweak and im not sure what setting he is using. 2160p would simply refer to it being in that "resolution of view"
as for the timecycle adjustment, it would probably mean that the time it takes to reach night time v.s. the time it takes to reach day time has been adjusted to "his" personal taste.(which is probably slower so he could enjoy the time/light changes more easily for screenshot captures.

I am not 100% certain on this lass part but it seems the distance in which the detail is rendered has been increased so you get a more sharp and crisp view of things around you. again, .ini tweak. however do note that not ALL options you can tweak has been completely added to the .ini, if you look around there are other options (see pcgamers tweak skyrim post) on adding "some" of the additional options that wasn't added by default to the ini.
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Naughty not Nice
 
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Post » Sat May 19, 2012 9:56 am

Can you link the thread with this "shadows updating in realtime" fix?

Sure it was page 4 of this thread --http://www.gamesas.com/index.php?/topic/1256755-shadows-not-moving-realtime-skipping-every-30-seconds/page__view__findpost__p__19247973


http://www.gamesas.com/index.php?/topic/1271050-flickeringshivering-shadows-fix/page__p__19255680__fromsearch__1#entry19255680

Saw it in a different thread and setting was =0 for both not -1 and -0.5 but same concept (not sure how an update time can be - though since you can not update something in the future so not sure if negative values would work !)
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alyssa ALYSSA
 
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Post » Sat May 19, 2012 1:17 pm

http://www.gamesas.com/index.php?/topic/1271050-flickeringshivering-shadows-fix/page__p__19255680__fromsearch__1#entry19255680
Actually with fSunShadowUpdateTime=-1.0000 fSunUpdateThreshold=-0.5000 now shadows don't move with sun at all.
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Maya Maya
 
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Post » Sat May 19, 2012 9:15 am

I'd like to know if he used a different 4GB exe patch than the one I tried. When I ran the 4GB patch I got a CTD when leaving Whiterun (my only CTD thus far).
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Blackdrak
 
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Post » Sat May 19, 2012 12:29 pm

I've screwed around with the INI enough now to determine the best performance/Quality ratio in which it should work on ALL machines within reason...

feast your eyes on these realtime "no waiting for the perfect moment nor trying my best to avoid bad textures or anything... just removed HUD and 100 FOV and make my own ini changes..



http://img94.imageshack.us/img94/8903/ultimate1z.jpg

http://img600.imageshack.us/img600/2954/ultimate2p.jpg



http://img716.imageshack.us/img716/7180/ultimatedragon1.jpg

http://img855.imageshack.us/img855/3173/ultimatedragon2.jpg

http://img708.imageshack.us/img708/8044/ultimatedragon3.jpg
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Philip Rua
 
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Post » Sat May 19, 2012 9:58 am

I'd like to know if he used a different 4GB exe patch than the one I tried. When I ran the 4GB patch I got a CTD when leaving Whiterun (my only CTD thus far).

this is the one I use: http://www.ntcore.com/4gb_patch.php

it works, seems to of fixed my crashes where it wasn't able to access enough memory due to the amount of detail showing up on the screen that was being saved into the ram itself rather than the graphics card ram. XD

I've screwed around with the INI enough now to determine the best performance/Quality ratio in which it should work on ALL machines within reason...

feast your eyes on these realtime "no waiting for the perfect moment nor trying my best to avoid bad textures or anything... just removed HUD and 100 FOV and make my own ini changes..



[snipped out links so it doesn't take up a lot of screen space]

hmm.. that is about what mine looked like before ever doing the ini edits or any mods to increase detail. an awesome one for stars at night time... (seems to be HD quality stars imo)
see this mod http://skyrimnexus.com/downloads/file.php?id=243
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lucy chadwick
 
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Post » Sat May 19, 2012 9:06 am

does it replace the moon? or does it just add the northern lights appearance?
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Siidney
 
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Post » Sat May 19, 2012 1:55 am

does it replace the moon? or does it just add the northern lights appearance?

it somehow increases visibility of the stars as if they are being viewed on a winter night (clear) and it adds the nothernlight apperances and I believe made the moon more higher detail so it actually looks like a moon based on the realisim it adjusts the textures to... not 100% certain but still :3
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Skrapp Stephens
 
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Post » Sat May 19, 2012 10:07 am

Lets see you guys fix this shot I took coming out of the cave after you get the first tablet.

http://www.gamesas.com/index.php?/topic/1260782-help-drawdistance-svcks-again/page__p__19210353__fromsearch__1#entry19210353

All this talk of easy fixes and easy that. I tryed all of thses things and still see a ton of areas like that one. Also shasows still blow. Money back plox? Thanks beth.
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CHARLODDE
 
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Post » Sat May 19, 2012 12:22 pm

Augh. I can crank all the ini settings all the way up, and run around 45fps (which, for me, is just fine thank-you-very-much); but turning up uGridsToLoad to 7 drops me to 35. It's still a tolerable framerate (for me personally anything over 30 is just fine) but it's low enough that outside factors can cause it to dip a bit low at times, looking sketchy. Could cut back on my .ini settings, back towards Ultra settings... But uGridsToLoad really only helps with really long views to get rid of the crappy LOD textures and static water, even though it cronks performance all the time. Alas.

Nah, I'm thinking I'll leave the uGridsToLoad at 5 - at least for now, and hold out for an updated LOD texture pack.
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Nicole Mark
 
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Post » Sat May 19, 2012 1:14 am

I responded to NewYear1978's post in this thread. http://www.gamesas.com/index.php?/topic/1261430-pc-textures/page__view__findpost__p__19252383. I respectfully disagree that ugrid is the end-all of a great looking Skyrim.

Here's the TLDR:

Here's my reference (impractical) shot I took earlier in the day: http://i.imgur.com/7v9Hq.jpg - crazy ugrid settings

I removed ugrid settings and Ambient Occlusion so the game was playable on my rig. I left all other ini tweaks and installed mods intact (view distance, shadow settings, 8x AA, Transparent Multi, texture mods, in-game post filter, everything). In addition, I turned off vsync, and took the screenshot using FRAPS to show FPS.

Practical shot here: http://i.imgur.com/Iw8Tf.jpg

-Chan
uGrid one looks better. They both have really sharp and beautiful textures close up and in the mid-range, but that uGridstoload one keeps it going to the maximum distance you can see.

But, as you said, it's a huge hit to performance. Unplayable with a high uGrids setting. Maybe once they actually optimize it a bit better for the PC in the next patch we can crank it higher without dropping our FPS below 20.
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Nitol Ahmed
 
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Post » Sat May 19, 2012 5:38 am

Anyone with a definative solution to distant texture poping? Please go to the location of the picture found in the fist post of this thread and take a screen shot.
http://www.gamesas.com/index.php?/topic/1260782-help-drawdistance-svcks-again/page__p__19210353__fromsearch__1#entry19210353

That is a good test of your settings metal, as it were, or is..whatever you know what im saying lol.
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Maddy Paul
 
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Post » Sat May 19, 2012 7:21 am

My Game looks like that and runs beautifully.Not one crash in 50hrs of play.I can only give the Skyrim Bethesda applause as it is the best game I've played.Looks amazing,It really does

I am running a GTX590, i7-2600k, 8 gig of ram,64 bit windows and a 2560x1440 monitor.
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Micah Judaeah
 
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Post » Sat May 19, 2012 1:19 am

My game looks like the pics in the first post, using ULTRA settings...the only thing i have edited manualy in the .ini is the LOD fix.
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Dean
 
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Post » Sat May 19, 2012 11:35 am

So take a picture from this location, if your graphics are that good.

http://imageshack.us/mobile/gallery.php

Its looking at the water from the first few steps out of the cave exit you get the first dragon tablet from.

Taking thiss pic isnt hard, just proove it.

http://imageshack.us/photo/my-images/521/drawdistance1.jpg/

That is incase the first link dont work for yea. Im not totally sure how image shack works yet lol.
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Stephanie Kemp
 
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