How do we get the game looking like this?!?

Post » Sat May 19, 2012 6:54 am

Here is his website:

http://deadendthrills.com/?cat=314

And here are the screenshots he has taken. I would love to know what hardware he is running, and if those screenshots are just for screenshots, or if the game runs at 60FPS or even 30FPS - playable. Amazing shots at the least! Here is his 'tricks' to get the game running like below.

Tools and tricks: twofold increase in landscape cell loading distance, large address aware patch to TESV executable, free camera, no-HUD, 2160p rendering, timecycle adjustment, custom FOV.

[img]http://farm7.static.flickr.com/6113/6339532876_de5eac801d_b.jpg[/img]
[img]http://farm7.static.flickr.com/6045/6338831912_ae5d563700_b.jpg[/img]
[img]http://farm7.static.flickr.com/6039/6338077593_c793a7ee4b_b.jpg[/img]
[img]http://farm7.static.flickr.com/6115/6338831380_0703640b26_b.jpg[/img]
[img]http://farm7.static.flickr.com/6110/6335388665_efa3b91f92_b.jpg[/img]
[img]http://farm7.static.flickr.com/6091/6336146510_0824b2c9bc_b.jpg[/img]
[img]http://farm7.static.flickr.com/6113/6335389115_0d281f5356_b.jpg[/img]

Higher rez shots: ( 1080p )

http://farm7.static.flickr.com/6115/6338831380_4dba5d2e86_o.jpg
http://farm7.static.flickr.com/6045/6338831912_082a9a66e1_o.jpg
http://farm7.static.flickr.com/6113/6339532876_125fe08729_o.jpg
http://farm7.static.flickr.com/6039/6338077593_5e19acb6c0_o.jpg
http://farm7.static.flickr.com/6110/6335388665_cbce378c1e_o.jpg
http://farm7.static.flickr.com/6091/6336146510_fb440ccf7b_o.jpg
http://farm7.static.flickr.com/6113/6335389115_4f554cf7c0_o.jpg
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Elizabeth Davis
 
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Post » Sat May 19, 2012 3:42 pm

I'd like to know of this as well. I've been to his flickr and it's incredible how nice his game looks, completely vanilla as well.
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Beulah Bell
 
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Post » Sat May 19, 2012 10:34 am

Wow. :woot: :drool:

This is how the game should've looked right out of the box to justify Todd's hype. My face didn't quite melt, but I did have to pop an eyeball back in.
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Anna Beattie
 
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Post » Sat May 19, 2012 9:08 am

My game looks like these pix. I am on Ultra everything and game res of 2560x1600. FPS is always above 50. I love how it looks.
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Justin Bywater
 
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Post » Sat May 19, 2012 5:31 am

Who has the INI file with the settings for this?
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Alex [AK]
 
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Post » Sat May 19, 2012 12:17 pm

My game looks like this as well. It required hitting the Ultra button, then Advanced and making sure everything was maxed out (certain options / detail sliders were not). Only ini changes I've done is FOV and mouse acceleration.
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Johanna Van Drunick
 
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Post » Sat May 19, 2012 7:49 am

Remove compass and crosshair in cfg file.
Start game.
Open consoll type tcf.
Move the camera to an angel and distance where no low res textures or bad shadows are ruining the screenshot.
Press printscreen.

This can be done in all games. This is what is done in all PR pictures from game companies.
They show you the best part of the game, with screenshots taken from optimal angel and distance.

I run everything on Ultra as well. I can take screenshots like that, and I can find the ugly areas that look like minecraft.
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Daramis McGee
 
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Post » Sat May 19, 2012 11:24 am

Yeah, I'm not seeing anything special. This is how the game looks.
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Channing
 
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Post » Sat May 19, 2012 4:57 am

My game looks like this as well. It required hitting the Ultra button, then Advanced and making sure everything was maxed out (certain options / detail sliders were not). Only ini changes I've done is FOV and mouse acceleration.
Those screenshots used far more than Ultra and in-game settings. I'm using what you listed and my game doesn't look anywhere near that beautiful and crisp. The author states he had to use a twofold increase in landscape cell loading distance, large address aware patch to TESV executable (requires another program unless you are a coder), free camera, no-HUD, 2160p rendering, timecycle adjustment, custom FOV.
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Ludivine Dupuy
 
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Post » Sat May 19, 2012 1:17 pm

He mentions 2160p rendering.

So possibly two monitors, 2160x1920, in portrait, but that would be rough having the center of your screen split on two monitors.

or 1920x2160 (stacked vertically, which would be kind of odd, but then in 1st person, you're really at the bottom of the screen and not so much in the middle, so could be fine).

If they ever patch the game, I'll reinstall it.

I'd say if you're willing to take the time to tweak all of the available settings, you could get it to look really great.

Uldred
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Jenna Fields
 
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Post » Sat May 19, 2012 2:52 am

Just higher rez pics. Also has a hardcoe tweaked ini probably with shadows set to fix idoor lag. He probably sill has major jaggies around trees and smaller shadows. No amount of graphics power can make up for what the engine lacks really. Even if you have quad 580s the shadow will either have to fade at your feet or look god awfull jaggie. Beth just did a terrible job on the port. Dont even bother defending the ports either because they are making millions off of thses games. If thats not incentive to rewrite some of the code then you need to go to india and hire some new programers. Those guys live to code.
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Isaiah Burdeau
 
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Post » Sat May 19, 2012 4:54 am

One things for sure, everyone saying "my game looks like that I put everything on ultra" are mistaken, simple as that. He specifically said that he increased loaded cells which means he would have adjusted the ugridstoload variable. That alone (and it makes a huge difference in visual quality) proves that unless you added additional settings in the ini (since ugridstoload isn't there by default) your game doesn't look like his.
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BethanyRhain
 
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Post » Sat May 19, 2012 10:37 am

Yeah, I'm not seeing anything special. This is how the game looks.
Likewise, that is pretty much how mine looks on 1920x1080. I haven't played with the LOD bias or cell preloading or anything like that. It looks a bit better, but my mind is far from blown.

If he really is running at 3240x2160 he must have crazy overclocks and cooling, but whatever, that is far past the point of diminishing returns in my book.
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stevie trent
 
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Post » Sat May 19, 2012 7:51 am

Remove compass and crosshair in cfg file.
Start game.
Open consoll type tcf.
Move the camera to an angel and distance where no low res textures or bad shadows are ruining the screenshot.
Press printscreen.

This can be done in all games. This is what is done in all PR pictures from game companies.
They show you the best part of the game, with screenshots taken from optimal angel and distance.

I run everything on Ultra as well. I can take screenshots like that, and I can find the ugly areas that look like minecraft.
I agree with this.

It is a improvement even from my game. (Ambient Occlusion forced on, everything ultra, ini tweaks and mods)..But mostly because of how he takes the picture I think.

Might be wrong, it does look good in the pictures.
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Lloyd Muldowney
 
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Post » Sat May 19, 2012 2:40 am

High res. The rest of it is a few tweaks really, anyone can do and mine looks as good .. only I can't afford a 2kx res display setup. ;)
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Emilie Joseph
 
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Post » Sat May 19, 2012 3:21 am

I've been following this guy's site for a while. Taking crazy awesome screenshots is pretty much his hobby, and he will do all sorts of hacks to get the best out of the game. In this case, it looks like he's tweaked the ini to make objects and actors load very very far away, so far in fact, that he needed to use the LAA patch to get the game stable.

I doubt he gets a very good frame-rate even if his rig is a beast, but that's not what he's shooting for.
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Tina Tupou
 
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Post » Sat May 19, 2012 5:04 pm

It would be nice if he would share his .ini with all of us peons who are running with crap visuals. :brokencomputer:
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JD FROM HELL
 
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Post » Sat May 19, 2012 6:39 am

Likewise, that is pretty much how mine looks on 1920x1080. I haven't played with the LOD bias or cell preloading or anything like that. It looks a bit better, but my mind is far from blown.

If he really is running at 3240x2160 he must have crazy overclocks and cooling, but whatever, that is far past the point of diminishing returns in my book.

i was running 3456x2048..

and had another machine running 7680x2400/4800 at one point too.

The game graphics engine is pretty damn good actually..

however getting the best balance in the ini is another matter entirely..

It really doesn't take much to drive a high quality resolution such as what i mentioned in this game... consideirng i can get 30fps @ 3240x1920 at this very moment on ultra with a sevearly modified INI file that increases draw distance on clouds/dynamic sources/foilage/trees/so on and so forth... mind you i'm not running 4x FSAA ... 2x surfices.... all on a ATI RADEON 5770 1GB

Soon as crossfire/SLI start working i'll so a nice boost in performance...

I've also a 6990 here which works great and produces a higher frame rate after a lot of tweaking... default ULTRA is pretty damn non-ultra.
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x_JeNnY_x
 
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Post » Sat May 19, 2012 4:00 pm

I've been following this guy's site for a while. Taking crazy awesome screenshots is pretty much his hobby, and he will do all sorts of hacks to get the best out of the game. In this case, it looks like he's tweaked the ini to make objects and actors load very very far away, so far in fact, that he needed to use the LAA patch to get the game stable.

I doubt he gets a very good frame-rate even if his rig is a beast, but that's not what he's shooting for.
That's kind of what I'm trying to get across to people saying there game looks like this. I doubt it for the sole reason that what he had to do to get those screenshots would make the game unplayable on virtually any machine. If you are going only for a great shot, even 1 fpm wouldn't matter as long as you get the capture you're after.
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Red Bevinz
 
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Post » Sat May 19, 2012 5:54 am

So you are saying the guy does not play the game while it is looking so awesome?

He gets crap FPS and has no desire to play the game, but to produce the best screenshot? :shakehead:

The problem is right now some are pretty pissed off at how the game is looking for them, and these screenshots he has made does not help the case. :banghead:
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Miss Hayley
 
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Post » Sat May 19, 2012 4:38 am

So you are saying the guy does not play the game while it is looking so awesome?

He gets crap FPS and has no desire to play the game, but to produce the best screenshot? :shakehead:

The problem is right now some are pretty pissed off at how the game is looking for them, and these screenshots he has made does not help the case. :banghead:

Yea there is some rage going around but, take a look at my system, its in my signature. Thats a 2000 dollar beast with an h70 cpu cooler that can really oc the cpu. The problem is the engine its self. I can get my graphics to look like that but it doesnt mean anything. That field has no real shadow and no distant moving water. Also you wouldnt be able to see if the textures flicker when he moves. There is no way to see the terible shadow rez of jaggie moving trees. There is no way to see how shadow fade setting draw shadows on distant lat surfaces, again because hes not moving.

The engines design puts some serious limits on what you can actually do with the ini. Further more setting values higher than ultra can mess with youre game. I had to reinstall and I still cant make changes with the ini. So I have to figue out whats going on there. I think its because I forgot to delete the in when I reinstalled. Dumb move I know... dont remind me. Still beth should just fix this crap and stop crying about hardware combinations. YA big babies! Try writing it all in machine code. If yea cant 18million indian dudes who want to move to ammerica and get rich will.
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Mylizards Dot com
 
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Post » Sat May 19, 2012 9:26 am

Referrence image..

http://img695.imageshack.us/img695/3305/ultraresolution.jpg


i'd love to know his positions used in his example screenshots.. i can't seem to find them...
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Poetic Vice
 
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Post » Sat May 19, 2012 7:14 am

I wonder how he doesn't get "Out of memory" error with such graphics. Skyrim exe isn't compiled for x64 architecture.
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Lexy Corpsey
 
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Post » Sat May 19, 2012 1:22 am

Yea there is some rage going around but, take a look at my system, its in my signature. Thats a 2000 dollar beast with an h70 cpu cooler that can really oc the cpu. The problem is the engine its self. I can get my graphics to look like that but it doesnt mean anything. That field has no real shadow and no distant moving water. Also you wouldnt be able to see if the textures flicker when he moves. There is no way to see the terible shadow rez of jaggie moving trees. There is no way to see how shadow fade setting draw shadows on distant lat surfaces, again because hes not moving.

The engines design puts some serious limits on what you can actually do with the ini. Further more setting values higher than ultra can mess with youre game. I had to reinstall and I still cant make changes with the ini. So I have to figue out whats going on there. I think its because I forgot to delete the in when I reinstalled. Dumb move I know... dont remind me. Still beth should just fix this crap and stop crying about hardware combinations. YA big babies! Try writing it all in machine code. If yea cant 18million indian dudes who want to move to ammerica and get rich will.
Haha yeah, i tried to follow http://donotargue.com/cfg-makers/skyrim/ to get the absolute max ini settings, decent fps but when i looked at a few specific spots it would literally drop to 1-4fps..60fps all other places.

Then suddenly the game crashed and said i ran out of virtual memory. I have 8gb of ram, so it was kinda weird..It made my windows freeze short after, so restarted the computer but then couldn't boot, it had messed up something. >.<

Resetting bios did help though, was afraid my ram was done for :X.
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Colton Idonthavealastna
 
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Post » Sat May 19, 2012 10:21 am

It really doesn't take much to drive a high quality resolution such as what i mentioned in this game... consideirng i can get 30fps @ 3240x1920 at this very moment on ultra with a sevearly modified INI file that increases draw distance on clouds/dynamic sources/foilage/trees/so on and so forth... mind you i'm not running 4x FSAA ... 2x surfices.... all on a ATI RADEON 5770 1GB

I have the same card. Post your ini and tweaks?
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Destinyscharm
 
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