» Tue Jun 12, 2012 12:18 am
About 5 groups of concurrent factions like Morrowind's houses (2-3 politics, 2-3 religious, 2-3 assassins, 2-3 thieves, 2-3 traders....) Mutually exclusive, emphasis on politics, choices and consequences, long questlines, not being leader of all at once, detailed guild management when you're leader ,etc...