How Many Factions would have been ideal for you in Skyrim?

Post » Tue Jun 12, 2012 4:27 am

Been thinking and thinking about this, all the fodder ya kill, sure there some of us who would have loved to become a bandit or join the forsworn. Do you wish every faction could have been potentially joined?
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Yama Pi
 
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Post » Tue Jun 12, 2012 1:48 am

The total number of factions inside the game is fine. However, the number of quests and length of your character's progreesion within each faction is not.

That's what a lot of players (including myself) have a beef with.
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Rachyroo
 
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Post » Tue Jun 12, 2012 7:32 am

Not every faction, but maybe another 4 or 5 guilds to fit every type of character would be nice. At the moment you've got a guild for mages, warriors, thieves and assassins. I'd have liked an adventurer's guild, maybe some necromancer's, a ranger guild for all the nature types, and maybe a daedric guild to offset a joinable Stendarr's guild (i cant remember the name). It just seems silly that there's only guilds for 4 different types of characters, when you can play dozens of different themed dragonborns.
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Katy Hogben
 
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Post » Mon Jun 11, 2012 8:16 pm

Bump, would like to hear more opinions about this.
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Marie Maillos
 
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Post » Tue Jun 12, 2012 7:24 am

The total number of factions inside the game is fine. However, the number of quests and length of your character's progreesion within each faction is not.

That's what a lot of players (including myself) have a beef with.
This. Though the guilds should also have conflicted with each other in ways that you can resolve. I mean I would say unresolvable but that is just out of the question at this point for BGS. I often wonder why factions stoppen interacting with one another after Morrowind. I blame voice acting.
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Tha King o Geekz
 
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Post » Tue Jun 12, 2012 6:40 am

The current number is fine.

I just wish the questlines were longer, and there were guilds in each city, as opposed to the Mage's College being only in Winterhold and Jorrvaskr being only in Whiterun. I liked when the guilds in Oblivion sent you to the different cities to help out the people there, and not just to some dungeon in the area of the city.
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Steven Nicholson
 
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Post » Mon Jun 11, 2012 9:05 pm

i'd like to see the http://www.lostspires.com/, that so modded into oblivion, again
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m Gardner
 
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Post » Tue Jun 12, 2012 3:46 am

yeah. Vigilant of stendarr.Forsworn,maybe more quests for east empire company?
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Mrs Pooh
 
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Post » Tue Jun 12, 2012 6:18 am

The four that they had were fine. the questlines blew tho
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Tom Flanagan
 
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Post » Mon Jun 11, 2012 11:50 pm

Being able to join the bandits, people like that idea?
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Cassie Boyle
 
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Post » Tue Jun 12, 2012 4:30 am

What, you want to join the bandits and forsworn but you miss the obvious choice?: Joining the Thalmor as full member or as an informant.

Let me tell you, each and every Talos terrorist infuriates me. It would be great to have the opportunity to find out which ones of these skyrim scum are breaking the law in secret so that I can set up a Thalmor sting operation and public execution. We'll find out where in the wilds these people are meeting and stomp out every talos statue until there are none left. Ysgramir, you're next.
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Cathrine Jack
 
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Post » Tue Jun 12, 2012 9:51 am

current is good but theyre short as [censored]
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Lillian Cawfield
 
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Post » Mon Jun 11, 2012 11:11 pm

What, you want to join the bandits and forsworn but you miss the obvious choice?: Joining the Thalmor as full member or as an informant.

Let me tell you, each and every Talos terrorist infuriates me. It would be great to have the opportunity to find out which ones of these skyrim scum are breaking the law in secret so that I can set up a Thalmor sting operation and public execution. We'll find out where in the wilds these people are meeting and stomp out every talos statue until there are none left. Ysgramir, you're next.

That would blur lines greatly between good and evil, like that idea.
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louise tagg
 
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Post » Tue Jun 12, 2012 1:12 am

What, you want to join the bandits and forsworn but you miss the obvious choice?: Joining the Thalmor as full member or as an informant.

Let me tell you, each and every Talos terrorist infuriates me. It would be great to have the opportunity to find out which ones of these skyrim scum are breaking the law in secret so that I can set up a Thalmor sting operation and public execution. We'll find out where in the wilds these people are meeting and stomp out every talos statue until there are none left. Ysgramir, you're next.

Would aslo make more sense for some one playing as an Altmer. Why the hell would a high elf want to join Storm cloaks or imperials. At moment playing aa Altmer seems out of place.
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Claire Jackson
 
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Post » Tue Jun 12, 2012 6:19 am

Been thinking and thinking about this, all the fodder ya kill, sure there some of us who would have loved to become a bandit or join the forsworn. Do you wish every faction could have been potentially joined?
vigilante of stendor
civil war extended with more different quest for both sides
divine quests ; mara dibylle , kynareth could have been so more much better and longer
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Tom Flanagan
 
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Post » Tue Jun 12, 2012 1:13 am

I'd say at least 8. Factions like the Bards and the Vigilant of Stendarr could use a faction storyline. I'd also like to see a Ranger/hunter faction. However, given what we already have in the game, having the current factions expanded would be nice too.
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Guy Pearce
 
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Post » Mon Jun 11, 2012 7:39 pm

Well realistically it should be possible to join every Faction- Just not all at the same time. Obviously if one or other Faction conflicts you should be refused.

But it would be nice if you could join the Forsworn somehow or the Stendarr faction.
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Schel[Anne]FTL
 
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Post » Mon Jun 11, 2012 6:55 pm

Factions are great. But I'd like to refrain from having lots of factions if they can not give the already existing ones enough work.
Many factions are always welcome if they are done well.
Vigilants, Forsworn, Necromancers, Archeology Guild, Merchants Guild, Summerset Shadows, Silver Hand, Psijics, Guard Factions, all of them!
But sadly, they axed the four already in the game, so rather expand on them than add new ones.

Limitations on which ones you can join would be great too, and make them interact with each other.
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Casey
 
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Post » Tue Jun 12, 2012 7:28 am

Limitations on which ones you can join would be great too, and make them interact with each other.

Agreed. There should be limitations. I know Bethesda don`t want limitations to please the kids, but it`s really silly being a hardened warrior who can barely do a magic spell and have some Mage telling him he`s got what it takes to be a great magician, then become the head of every single Faction in the land. It`s just not beilevable.
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Brandon Wilson
 
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Post » Mon Jun 11, 2012 8:20 pm

Agreed. There should be limitations. I know Bethesda don`t want limitations to please the kids, but it`s really silly being a hardened warrior who can barely do a magic spell and have some Mage telling him he`s got what it takes to be a great magician, then become the head of every single Faction in the land. It`s just not beilevable.

Yeah. If you have played Morrowind, the guilds always had requirements for you to join them and such. If you wanted to advance, you had to have the skills for it.
Also, many of the guilds interacted. The Thieves Guild tried to destroy the Cammona Tong who were allies with the Fighters Guild, who again were rivals of the Mages Guild.
The Temples competed and the Great Houses had friends and foes.
Vampire Factions too had much impact on your game. This is the depth I require.
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LuBiE LoU
 
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Post » Tue Jun 12, 2012 2:37 am

It wouldn't matter if there were a million factions if they kept copying and pasting the same questlines around.

Skyrim Factions questline

Do 8 fetch\kill quests become Faction leader rinse and repeat.
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Monika Fiolek
 
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Post » Tue Jun 12, 2012 8:52 am

Limitations are bad becuase you can't accurately roleplay your character. Some people like to join all the guilds or some like to join 3 specific guilds.

Now for my opinion on the current topic, Skyrim could use more factions especially a Necromancer guild. More is always better but that's only if they are good. Under Skyrim's guild system it's not good it's basically fetch quest galore.
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CArla HOlbert
 
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Post » Mon Jun 11, 2012 7:05 pm

About as many as Morrowind so a dozen or so joinable
Daggerfalls were too bland (one counties knights were exactly the same as another counties apart from the name) for the huge amount of factions in DF to be appealing but Telvanni were very different to Mages Guild, Tribunal Temple very different to Imperial Cult etc
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April D. F
 
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Post » Mon Jun 11, 2012 9:20 pm

Agreed. There should be limitations. I know Bethesda don`t want limitations to please the kids, but it`s really silly being a hardened warrior who can barely do a magic spell and have some Mage telling him he`s got what it takes to be a great magician, then become the head of every single Faction in the land. It`s just not beilevable.

This.

Personally, I can't see how 'warror' types would even think of being a 'bard', (the only example that comes to mind).

IMHO: I can't see how Skyrim calls ANYTHING/GROUP in the game a "guild" - outside of some useless comments from the guards - the only effect is to be able to play out the quest line.

I also would like to see conflict. Thief and DB types should be constantly harassed by the guards. Honest folk should react to you accordingly (not just the guards). If your the Archmage bygosh the hold wizards ought to KNOW that you are! You can only be a member of ONE at a time. (you can join and quit once) I like them being in different cities. Last but not least, there ought to be the option of NOT taking sides and simply watching the civil war play out! Thief types ought to be able to pillage right after battles, DB types be sent after each sides Generals, Mages asked to protect places of worship, Alchemy types asked to churn out potions/poisions for the troops, Bards report to other cities the tales of battle.

Then again, what am I really expecting for $69.00??
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Stacyia
 
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Post » Tue Jun 12, 2012 9:52 am

I don't find the combination of bard and warrior to be unlikely, at least, if you count writing/reciting poetry as a bard skill. There have been many warrior poets throughout history, in many lands.

Viking skalds weren't all non-warriors by any means, for example. Since they were often travelling through very rough, dangerous country, it behooved them to be tough.

Many Japanese warriors wrote poetry (and in those days, much poetry was sung/chanted). There was a famous Welsh bard who served as an archer in the 100 Years War (sorry, his name escapes me at the moment). Sun Tzu's Art of War is essentially a book of poetry about warfare, and he was a merc general. Another famous Chinese general, Yue Fei, was a famous poet, as well. Julius Caesar wrote poetry, and Miguel Cervantes--who wrote Don Quixote, was a veteran soldier who lost a hand in battle. John Donne served under Walter Raleigh; they were both warrior poets.

BTW, it's a stretch to call them bards, since they were philosophers, but both Socrates and Xenophon were noted for their military valor.
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Grace Francis
 
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