How is Skyrim on an "entirely new" engine when I see

Post » Sun May 20, 2012 4:52 am

Things like rain going through overhangs, arrows perpetually sticking to the player, and those obscene ragdoll physics when a monster dies. There's no way it is a new engine built from the ground up. It feels more akin to Valve's Source engine in which they use modular upgrades on the original engine.

The ragdoll physics come from the Havok Physics engine.

The same peculiarities are seen in every game engine that utilizes Havok.

Havok svcks.
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Inol Wakhid
 
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Post » Sat May 19, 2012 2:28 pm

Ugh.

Closed to review.
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Harry-James Payne
 
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Post » Sat May 19, 2012 1:21 pm

Oops, this wasn't the thread I meant to lock. D'oh!
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vicki kitterman
 
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Post » Sat May 19, 2012 5:11 pm

http://www.youtube.com/watch?v=2eokdHSzhAY

Watch from 2:50 - 4:00. He states quite clearly that they start from from Fallout 3 (an already modded Gamebryo engine) and started re-writing and re-writing....and re-writing. Eventually they have re-written so much that they just decided to just call it something else. Like I said before...Is it totally something NEW? Or just a Heavily modded Gamebyro engine...because in that video he states quite clearly that it all starts from Fallout 3's engine.

EDIT: Accidently quoted someone. Hehe
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JERMAINE VIDAURRI
 
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Post » Sat May 19, 2012 2:55 pm

Did they need to reinvent the wheel? Have you seen how much more detail is crammed into each square inch? And it runs great on the pc I bought to play Oblivion. Sometimes technical advancement isn't pushing the envelope, but arranging the contents of the envelope in a more efficient way that creates more space. Strange metaphor, but you get my point. The engine is very much improved, but most of the improvements are under the hood.
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Bedford White
 
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Post » Sat May 19, 2012 8:36 pm

I love how gamers say that the devs were lazy just because they haven't re-invented the wheel. If they were given the task of writing a game they would probably not know where to start. I used to be a programmer and wouldn't have a clue where to start with modern games so saying the devs were lazy is just plain insulting.

Most games are based on one engine or another. Having to build on an existing engine reduces the development time and cost and you get a better game in the long run. Having to re-do the base code for each and every release would more than double the development time.

Oh and the comment about the COD engine... that engine was coded when Jesus was born and is so out of date that IW/Treyarch have to add all sorts of crap onto it to hide the fact that the engine is lame compared to DICE's Frostbite engine. Mind you even Frostbite 2 in Battlefield 3 has been dumbed down. I loved Bad company where you could go through any door in the game by removing it. In Modern Warfare/2/3 you can put C4 on a flimsy door and detonate and it will do sod all. Not being able to open/close doors/windows is crap tbh. At least in Skyrim you can open doors. Imagine having to wait for the NPCs to open the door for you like in COD hehe.
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Lyd
 
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Post » Sun May 20, 2012 12:46 am

All I know is that my game isn't crashing like the Titanic every 5 minutes as per usual Bethesda Game fare.


Obviously they're doing something better, and I could care less what they called it-the results are the
re.


I love how gamers say that the devs were lazy just because they haven't re-invented the wheel. If they were given the task of writing a game they would probably not know where to start. I used to be a programmer and wouldn't have a clue where to start with modern games so saying the devs were lazy is just plain insulting.
Welcome to the generation of Armchair developers.


Who throw around words like Balance, Bad Design, and Lazy Devs like they're seasoned vets.
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~Amy~
 
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Post » Sat May 19, 2012 1:37 pm

Battlelog crashed for a lot of people including I. I got stuck playing the dry SP for a day...


OT:

Almost every interview I saw Todd said it was new, but in a few he said it was modified. So the car example could be applied. 2010 Camre is still the same as 2011 Camre... But it is "New-er." Regardless in a sense it's new but I think the term "Brand New" shouldn't have been used at all.
nooooooooooooooooo he is turning into peter molyneux or whatever when he promotes a new fable or something overpromises and says things that are wrong NOOOOOO
i think the dlc and patches better make up for some things i wanna bling up my house with stuff already like my dragon claws and thieves guild trophies but no the items one stay in one place >:( stupid item scripting
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john page
 
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Post » Sat May 19, 2012 8:58 pm

Welcome to the generation of Armchair developers.

Who throw around words like Balance, Bad Design, and Lazy Devs like they're seasoned vets.

Lol! So true. I'm not a programmer...but I know my place. I'm not going to pretend like I know my crap. To make a game this immense and this playable (you have to admit it's better than Oblivion and WAY better than Morrowind...bug wise) is quite an accomplishment. I see they are getting better as developers. The next game will probably be even more smooth on release.
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Curveballs On Phoenix
 
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Post » Sun May 20, 2012 12:42 am

Obviously they're doing something better, and I could care less what they called it. Welcome to the generation of Armchair developers.


Who throw around words like Balance, Bad Design, and Lazy Devs like they're seasoned vets.
Yes, you have a fair point.
But the thread was based on both "the way they called it" and "the way they advertised it". I still prefer an honest Bethesda.
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sarah
 
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Post » Sat May 19, 2012 7:51 pm

Even if you started out with, or based it on something else, it is still something new. It's definitely a new engine, even if it based on Gamebyro.
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Epul Kedah
 
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Post » Sat May 19, 2012 1:32 pm

I love how like 2 people in this entire thread even know what gamebryo/creation does, yet everyone's arguing.

Most of the stuff you are complaining about has nothing to do with the engine, but rather questionable programming or bad implementation of modular part-engines.
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Louise Andrew
 
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Post » Sat May 19, 2012 4:25 pm

The 360/PS3 are coming towards the end of their lifetimes. I think the 720 is supposed to appear late 2012? PS4 probably 2013?

Bethseda clearly decided to wait until the next generation before upgrading. With the 360 as lead platform, there doesn't appear to have been much alternative. (the MW3 devs clearly made the same choice).

DICE/BF3 seem to have used the PC as lead platform, with the result being a very modern game engine (frostbite 2)

--

TES VI (or whatever bethseda releases after 2013) should finally have a new engine, using the techniques seen in frostbite 2. (ditto the MW-devs)
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Cameron Garrod
 
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