So, how is this going to ruin the Elder Scrolls?

Post » Mon May 14, 2012 11:22 am

I don't like it because I won't be able to run from city to city slaughtering everything I see.

That's really it. And it may sound "petty," but in reality, isn't that everything TES stands for? Freedom? The ability to craft your own story? A personalized world that lets you do what you want, when you want, no questions asked? None of this, MMOs have.

Now all we're going to see are Nords, Dunmer, and Argonians all gathered outside of the nearest themepark attraction, waiting for their turn to "raid" for "epic loot."

Besthesda is taking lessons from BioWare on how to [censored] their fanbase, I guess.
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Queen Bitch
 
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Post » Mon May 14, 2012 1:58 pm

http://i.imgur.com/NRrLv.png
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ruCkii
 
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Post » Mon May 14, 2012 1:00 am

My concern is not that this will ruin elder scrolls single player...
This could very Well doom every future possibility of a Elder scrolls MMO done Right, wich is basically what a lot of people would dream.
Playing a mmo game that has the feel and freedom of single player TES games and it's great lore.
I really don't understand MMO that comes out lately.
All istances, endless grinding, not an ounce of freedom.
If this MMO will be a wow clone things can only get bad....
If it fails they may choose to never again make an attempt at a TESMMO
If this succeed they will stay on this path ... a soulless game of endless grinding, of happy carebears, of systems that railroad you in classes you can't change, fixed factions, repetitive quests and istances.
It will all lead to "Hey, let's raid mannimarco for the 7456392th time to see if he drops a Ultra-rare Staff of Worms."
Opposed to "Yesterday when I was hunting in the forest I saw a Member of the Dark Brotherhood Slaying one of My friends. I hope nobody asked him to hunt down my whole hunting party. Maybe when I explore that remote cave I should go with some of my Fighters Guild pals, just in case..."
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Brooks Hardison
 
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Post » Mon May 14, 2012 9:09 am

My concern is not that this will ruin elder scrolls single player...
This could very Well doom every future possibility of a Elder scrolls MMO done Right, wich is basically what a lot of people would dream.
Playing a mmo game that has the feel and freedom of single player TES games and it's great lore.
I really don't understand MMO that comes out lately.
All istances, endless grinding, not an ounce of freedom.
If this MMO will be a wow clone things can only get bad....
If it fails they may choose to never again make an attempt at a TESMMO
If this succeed they will stay on this path ... a soulless game of endless grinding, of happy carebears, of systems that railroad you in classes you can't change, fixed factions, repetitive quests and istances.
It will all lead to "Hey, let's raid mannimarco for the 7456392th time to see if he drops a Ultra-rare Staff of Worms."
Opposed to "Yesterday when I was hunting in the forest I saw a Member of the Dark Brotherhood Slaying one of My friends. I hope nobody asked him to hunt down my whole hunting party. Maybe when I explore that remote cave I should go with some of my Fighters Guild pals, just in case..."


All valid points, but don't you run that risk no matter what? I mean you can't very well say "don't make a TES MMO, because it could be done better." Its got to be done at some point, and then all we can hope for is they do it right.

Besides... much like the fear this will end the possibility of future single-player TES games, this doesn't mean there can NEVER be another TES MMO. In the last few years we've already had TWO Star Wars MMOs. If anything, the likelihood of a bigger and better TES MMO goes up if this one fails spectacularly. It'll just take a few years, but chances are the technology and concepts will have evolved enough to do whatever you want.
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clelia vega
 
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Post » Mon May 14, 2012 6:03 am

All valid points, but don't you run that risk no matter what? I mean you can't very well say "don't make a TES MMO, because it could be done better." Its got to be done at some point, and then all we can hope for is they do it right.

Besides... much like the fear this will end the possibility of future single-player TES games, this doesn't mean there can NEVER be another TES MMO. In the last few years we've already had TWO Star Wars MMOs. If anything, the likelihood of a bigger and better TES MMO goes up if this one fails spectacularly. It'll just take a few years, but chances are the technology and concepts will have evolved enough to do whatever you want.

Well, the fact is ... there are leaks, we are talking about that on other topics...
They all point to WOW style mechanics, istances and not a single element of sandbox.
So I'm not saying "don't make a MMO" I'm saying "Don't make This kind of MMO"
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Oyuki Manson Lavey
 
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Post » Mon May 14, 2012 11:48 am

They're just trying to copy WoW classes and leveling. I don't honestly understand why. Are they trying to get WoW's players? If so how do they think they can compete with WoW with a SIMILAR class system.. what exactly makes it attractive enough for a WoW player to jump on TES? Perhaps it'll be new for some time and then the players will all go back. That's the inevitable consequence of it. Such has happened to all previous MMORPG's like Rift and SW:Tor and I can't see how TES could be any different of it really.
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RAww DInsaww
 
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Post » Mon May 14, 2012 1:30 am

I honestly think it's sort of premature to say it's going to "ruin" Elder Scrolls. There's details that aren't known about the vision and direction, which we'll probably see once that cover story surfaces.

I will say that MMO communities can be, well, challenging to deal with, and there's definitely going to be a clash between the people who love the single player and your typical MMO player. If anything, the last few years of MMOs have taught us that players in the genre can be demanding and outright impatient at times. You might see that in the single player community too, don't get me wrong, but it is very prevalent for MMO folks.

Like anything, I think the community itself is going to play a big part in whether or not something is "ruined".
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Cheville Thompson
 
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Post » Mon May 14, 2012 1:46 am

Main thing I hope for personally is that they keep a lot of lore, humor, storytelling throughout the game like the previous games.. Often MMOs seem to ignore the most engaging aspect.
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lolli
 
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Post » Mon May 14, 2012 12:58 am

The cover story has already surfaced. I'm in a panic right now, so my rational thinking is slightly impaired, but it appears every bit as awful as the doomsayers predicted.
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MISS KEEP UR
 
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Post » Mon May 14, 2012 12:40 pm

http://screenshots.filesnetwork.com/95/potd/1134695493_73.jpg
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butterfly
 
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Post » Mon May 14, 2012 2:40 am

http://screenshots.filesnetwork.com/95/potd/1134695493_73.jpg

LOL I remember that, thats exactly how it will go
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His Bella
 
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Post » Mon May 14, 2012 11:58 am

Main thing I hope for personally is that they keep a lot of lore, humor, storytelling throughout the game like the previous games.. Often MMOs seem to ignore the most engaging aspect.

That's the main thing that kept me going in WoW; I never liked the gameplay much, but the world still felt alive and the writing was generally quite good. Cataclysm was a huge letdown in this, and I've heard the same from many others. The Elder Scrolls has a huge advantage over Warcraft here in that the world has been much, much more fleshed out in a much more interesting way than the three Warcraft RTS games had (and Blizzard hadn't really been a slouch at that either), so there's that much more to work with. It wouldn't surprise me if that made for a great opening for this game to make a place for itself... I certainly won't make a decision about what I think of the game right now, since we have very little information and it's early information at that, but just from when they have it set and the basic plot from Game Informer's cover announcement I think it'll work.

Mind you, I'm a natural optimist, so take that as you will. <_<
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Erin S
 
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Post » Mon May 14, 2012 9:06 am

Actually That would be almost good....
I mean .. It would still be a game with guilds, open world, sandbox features etc... with a bunch of idiots in it but still good..
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Adam Baumgartner
 
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Post » Mon May 14, 2012 1:36 am

The 'Guilds' are no more than reputation grinds with rewards for when you get high enough numbers.
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Emmi Coolahan
 
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Post » Mon May 14, 2012 5:15 am

The 'Guilds' are no more than reputation grinds with rewards for when you get high enough numbers.

So you mean like... Skyrim?
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Tarka
 
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Post » Mon May 14, 2012 1:48 pm

http://screenshots.filesnetwork.com/95/potd/1134695493_73.jpg

It isn't that inevitable.

I have many, many fond memories of interactions in WoW - not just with people I got to know in a way through a server's roleplaying community, but even randomly running across someone while out in the world. I certainly had far more good examples of that than bad ones, more people taking the game seriously and showing the same patience and intelligence that people tend to show in actual social interactions than ones "abusing anonymity" or the like. Despite what everyone says about how the internet supposedly turns people into tactless bullies who love to flame others at the drop of a hat, that hasn't been my experience, just that the bad ones can be more noticeable because they're that annoying. That's when I turn to the many people who aren't like that and remind myself of why I'm there in the first place, and I can just let it go, and get back to enjoying myself; that's why I'm there, after all, not to lock my focus on the ones being annoying.



So you mean like... Skyrim?

That description sounds more like Daggerfall (and perhaps Morrowind), actually. Skyrim's are more like a straight-up questline, while Daggerfall's are literally "grind random quests for reputation (and build up skills), recieve promotions." It works there, though it's a little generic.
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Sebrina Johnstone
 
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Post » Mon May 14, 2012 6:25 am

Not to mention, TES is primarily marketed towards consoles (especially with Skyrim), and TES:O will obviously not be a console game

Bingo. That's what I'm most excited about.

There just isn't enough details to debate up to now whether or not the game looks like it's any fun, but I'm pretty sure it will be worth a try. And I'm sure it will not ruin TES, but enhance it.

For those who prefer solo gaming, sorry for you. But they want to make a game for the PC, and if a game for the PC isn't an online game.. well, it's a port from a console and a sub-par game.
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Zach Hunter
 
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Post » Mon May 14, 2012 1:32 pm

So you mean like... Skyrim?

No, in Skyrim the guilds were essentially just mini-plots parallel to the main game.

He means like... WoW.
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Caroline flitcroft
 
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Post » Mon May 14, 2012 12:27 am

Well, the fact is ... there are leaks, we are talking about that on other topics...
They all point to WOW style mechanics, istances and not a single element of sandbox.
So I'm not saying "don't make a MMO" I'm saying "Don't make This kind of MMO"

Yeah, because a rumour of a hint of a leak about a game that we know literally nothing about other than the broad main plot and setting is enough to point fingers at a respectable company.
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Javier Borjas
 
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Post » Mon May 14, 2012 3:40 am

Man I was excited until I found out some details...


Molag stealing your soul. Thats why youre able to come back to life after you die. Oh and appearantly everybody else around you.

Dunmer,Nords, and Argonians team up as a faction. Good god...

Pvp battle to become emperor (most accomplished plyer)... Great, Pootie Tang is now Emperor etc,etc,

The list of WTH is long.
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Lisha Boo
 
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Post » Mon May 14, 2012 1:46 pm

No, in Skyrim the guilds were essentially just mini-plots parallel to the main game.

He means like... WoW.

So you mean... like Skyrim?
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Sandeep Khatkar
 
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Post » Sun May 13, 2012 11:39 pm

I mean, the bottom line is this.

ZeniMax will certainly turn a profit with TESO unless they completely flop it, which I doubt will happen. Ergo, TESO will pay for itself.

Since The Elder Scrolls series is made by an entirely different, unrelated team, the single-player iterations of the Elder Scrolls saga will not be affected. We will still get our epic, hundreds-hours long RPGs.

Since The Elder Scrolls Online will be set in the second era, apx. 1000 years before Skyrim and perhaps even hundreds more in VI, we can assume that the loss of exploration resulting from TES:O will really not affect buildings, cities, and tombs, perhaps just a couple of mountain ranges and natural features.

Since Tamriel is not the only continent, it wouldn't be outrageous to see a TES VI on another continent - nor would it be a bad idea.

Since The Elder Scrolls is an outrageously successful, primarily console-based franchise, I find it hard to believe that an MMO will end it

Since TES:O will take place before events even in the first Elder Scrolls game, the game will stay within (though perhaps slightly bend) established canon. They would literally have to deliberately try to ruin the lore.

In the end, the absolute worst case scenario is that there's a bit of bad lore in the second era, and you already know what all the geography generally looks like. The best case scenario is that it thoroughly enriches the plot and provides an enjoyable experience with more new content in between the single player releases.

tl;dr There's probably a reason that the MMO is set before the Elder Scrolls main series. Because I think that Zenimax looked at player reactions to games like TOR and especially WoW, and didn't want to ruin their potential for a successful continuation of Elder Scrolls lore. People care much more about the events in the games than they do about the Second Era. It would be much easier to set an MMO right after Alduin's death, and I think the reason they didn't was primarily so they could continue the single player game.
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Blessed DIVA
 
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Post » Mon May 14, 2012 10:38 am

They're just trying to copy WoW classes and leveling. I don't honestly understand why. Are they trying to get WoW's players? If so how do they think they can compete with WoW with a SIMILAR class system.. what exactly makes it attractive enough for a WoW player to jump on TES? Perhaps it'll be new for some time and then the players will all go back. That's the inevitable consequence of it. Such has happened to all previous MMORPG's like Rift and SW:Tor and I can't see how TES could be any different of it really.
Neither of those games copied WoW's class and leveling system, those were in RPG/MMORPG for decades before WoW.

The problem is how tired and boring it has become, and how TES always strayed from such a thing....until now.
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GabiiE Liiziiouz
 
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Post » Mon May 14, 2012 1:41 am

So you mean... like Skyrim?

No. Skyrim was all about the storyline. WoW is all about numbers.

...Duh?
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Lizbeth Ruiz
 
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Post » Mon May 14, 2012 1:01 pm

I wonder if there will be hordes of gold(septim?) farmers camping spawns to sell imaginary money for real money.
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Lady Shocka
 
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