I'm just paranoid they're going to be like "Gee, Morrowind is too weird for people, we'll turn it into a forest with a faux-medieval England culture!" I'm sure that's not going to happen, but logic doesn't stop the paranoia.
An unlikely concern. Example; World of Warcraft has several, various zones, almost one of each type. I'm sure there's a Morrowind-esque one somewhere in those land masses. Believe it or not, being a big-name MMO doesn't mean everything is fantasy and fairies.
It focus's attention away from the single player
Stop. How? How does this happen? If someone cleans the restrooms at the donut shop, and all of the sudden the donuts start getting better, does that mean the bathrooms start getting filthier? The Elder Scrolls Online
will more likely than not be made without direct involvement from the traditional Elder Scrolls team. The only link between the two is Zenimax's money, and with the profits from TESO I'm sure they'll be able to fund the single player games just as much.
and will be giving more details about Tamriel that could have been explored freshly in TES single player. Now if they do Black Marsh in the MMO you'll expect Black Marsh single player to follow a template set in the MMO. I assume both teams were in contact to discuss where exactly they would take it. So you've lost the joy of discovery there.
When you discover something in the Elder Scrolls, there's two sides (well, at least for me). The first is the natural side - the mountains, the valleys, the marshes, the hills. These will be mostly the same between both Elder Scrolls games. The second is the artificial side - burial tombs, cities, monuments. You have to realize that TESO is taking place a
long, long time before whatever date TES VI will be set in, especially if they do such a large gap as they did from Oblivion to Skyrim. So everything that is man-made - even things such as burial crypts, especially things such as cities - will be almost entirely new. Nor will an MMO cover nearly as much as Skyrim did - there won't be hundreds and hundreds of dungeons. You'll still have a solid element of discovery in single-player games.
Further disregard for the lore by the companies responsible for the series' creation, in that you play as someone who had his soul stolen by Molag Bal (which should mean you're dead), who is embroiled in schemes with Mannimarco (who has no reason to ally with anyone) to deliver all of Tamriel to the King of [censored]'s realm (which Molag Bal should have no reason to want). Mannimarco's trying to trick the Imperials into helping him by using necromancy (about as hated by Cyrodiils as anyone else at the time) to raise undead troops for the Empire to fuel their war machine (even though the Potentate would probably want no such thing).
I really wish I was making this up. Just wait a while, you'll see.
And where did you pull this up?
I don't think that it'll ruin the Elder Scrolls, it'll more likely just expand upon the lore, and create a deeper and more detailed TES universe than we already had.
A good outlook to have. Perhaps you are correct.
That is not 100% true, they could very well be waiting to bring it to Next Gen hardware which is likely going to happen late 2013 or 2014, chances are if it is successful on PC first... it will make it's way to next gen hardware. MMO's on consoles have been done before.
Can you name any
successful MMO on a console? There's a reason Halo Wars flopped - nobody wants to play games that require a lot of controls on a gamepad. And given the nature of MMOs in general, we can't go by the one-button-fits-all style of Skyrim nor the combat pause style of Dragon Age (because you can't pause real time combat). I wouldn't rule it out 100%, but I very much doubt it.