I don't know how to put this any more simply. In WoW, factions do not give you quests. You are simply told to bring back any scraps of red cloth that drop from the bandits in the area. It is a metric system of progression. In Skyrim, you are given a string of individually written quests wherein you might perform similar actions but always in new places to different people. The Thieves Guild doesn't even have you performing the same action. Each of the Thieves Guild story quests is distinct, and you don't need to perform any of the side quests to receive the main set.
I mean, this is all very straightforward. Can you really not see the difference, or are you just trolling me?
Again, the only difference is you are candy-coating Skyrim.
WoW factions are do A + B + C = D, when D has been achieved you can then do D + E x F + G = H. When H is achieved you can then add I to get the final outcome of J. It's a linear system. In order to get to the next level I have to meet the requirements for said level, whether it be collecting 200 scarfs or smashing a pot in some person's house.
Skyrim factions are do A + B + C = D, when D has been achieved you can then do D + E x F + G = H. When H is achieved you can then add I to get the final outcome of J. It's a linear system. In order to get to the next level I have to meet the requirements for said level, whether it be collecting 200 scarfs or smashing a pot in some person's house.
In Skyrim in order to join the Thieves' Guild I have to perform 2 tasks, A + B = C.
In WoW I have to
either perform 2 tasks or get a certain amount of a single or multiple items, A + B = C or Ax = B.
This is very straight forward. In WoW, in order to progress I have to do something. It is the exact same thing in Skyrim. I cannot become the leader of the Thieves' Guild without fulfilling A through H, the same is said for WoW, I do not get my end reward for the faction until I have fulfilled A through H.
The only difference is Skyrim breaks it up into "story" sections rather than having you go collect a certain amount of something (which by the way, there are many quests in Skyrim that does this). It is still the same system fundamentally. It's the same for every RPG.
You're candy-coating it.
To become guild leader in Skyrim I had to do X amount of quests to get me through the story.
To become a guild leader in WoW I had to do X amount of quests/points/red muffins/etc to get me through the ranking.