So, how is this going to ruin the Elder Scrolls?

Post » Mon May 14, 2012 2:10 pm

No. Skyrim was all about the storyline. WoW is all about numbers.

...Duh?

Skyrim's guilds are about numbers too. They are just veiled behind weak story. In order to go for say... my first "story" quest in the Thieves' Guild... I have to steal a ring, plant it on someone, and then shake people down for money. Not very "story" driven there. It's simply numbers. You have to do quest 1. Then 2. Then 3. Etc, etc.

Just like WoW. Or any other MMORPG. I can't do quest 2 until I've met the requirements of it, which is usually "finish quest 1" or "be level 5."
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Ice Fire
 
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Post » Mon May 14, 2012 10:38 am

Skyrim's guilds are about numbers too. They are just veiled behind weak story. In order to go for say... my first "story" quest in the Thieves' Guild... I have to steal a ring, plant it on someone, and then shake people down for money. Not very "story" driven there. It's simply numbers. You have to do quest 1. Then 2. Then 3. Etc, etc.

Just like WoW. Or any other MMORPG. I can't do quest 2 until I've met the requirements of it, which is usually "finish quest 1" or "be level 5."

You don't seem to grasp the meaning behind my use of the word 'numbers.'

In WoW, factions are joined by repeatedly doing simple chores and turning in identical items to NPCs. This repetitive grind makes your 'reputation' meter increase. Eventually it stops increasing and you get a reward.

In Skyrim, you are asked to perform quests that have both depth and reference to the Guild's story. There is a semi-linear sequence of quests that you complete in order to get to the highest position available in the guild. This differs from the WoW model because instead of turning in five hundred randomly dropped Macguffin fragments, you are given a dozen different quests. Some of Skyrim's Guilds were significantly better than others, this is true. None was as bad as any of the factions in WoW.

Do you still not see the difference?
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Emmi Coolahan
 
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Post » Mon May 14, 2012 12:03 am

Skyrim's guilds are about numbers too. They are just veiled behind weak story. In order to go for say... my first "story" quest in the Thieves' Guild... I have to steal a ring, plant it on someone, and then shake people down for money. Not very "story" driven there. It's simply numbers. You have to do quest 1. Then 2. Then 3. Etc, etc.

Just like WoW. Or any other MMORPG. I can't do quest 2 until I've met the requirements of it, which is usually "finish quest 1" or "be level 5."

Why, by this logic, you can call almost every RPG in existance a grind-fest.
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Jynx Anthropic
 
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Post » Sun May 13, 2012 10:33 pm

You don't seem to grasp the meaning behind my use of the word 'numbers.'

In WoW, factions are joined by repeatedly doing simple chores and turning in identical items to NPCs. This repetitive grind makes your 'reputation' meter increase. Eventually it stops increasing and you get a reward.

In Skyrim, you are asked to perform quests that have both depth and reference to the Guild's story. There is a semi-linear sequence of quests that you complete in order to get to the highest position available in the guild. This differs from the WoW model because instead of turning in five hundred randomly dropped Macguffin fragments, you are given a dozen different quests. Some of Skyrim's Guilds were significantly better than others, this is true. None was as bad as any of the factions in WoW.

Do you still not see the difference?

The difference being you're putting a candy-coated shell onto Skyrim?

I finished both the Dark Brotherhood and Thieves' Guild. I am quite well reminded of doing a large number of repetitive side quests to open up being able to get to the new "story" quest. I am also very well reminded of earning my "final reward" and then getting nothing but more repetitive side quests.

Skyrim and WoW quests are fundamentally the same. You are candy-coating it because Skyrim is given a snippet of story when you're asked to go plunder 500 gold worth of loot from one person's house.

Why, by this logic, you can call almost every RPG in existance a grind-fest.

Why, by that logic it would almost seem as if it... gasp... true! Anything with exp (or some form of it) has the ability to be grinded in some form or fashion. Or do you believe that Final Fantasy could never be grinded?
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Flesh Tunnel
 
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Post » Mon May 14, 2012 1:50 am

Yeah, because a rumour of a hint of a leak about a game that we know literally nothing about other than the broad main plot and setting is enough to point fingers at a respectable company.

Actually, is a little more than "a rumor of a hint of a leak" I actually seen the scans of the nest game informer with info about the game.
They can still change it? Probably
They could be wrong? I really hope so
I will declare vengeance for 7 generations for what they did? Hardly so
I will stop playing single players Elder Scrolls Games? not at all

I'm just concerned because a Elder Scrolls MMO is basically all I ever wanted since Ultima online came out (way before Morrowind, we were still talking about a Daggerfall MMORPG) I got excited about the news, we seemed near to that dream and now there are pretty convincing news about everything going to waste.
If it all turn out to be a mistake, a fake article, or even that they trash their work and start working to a completely free roaming, no fixed classes, Free PVP, Full Loot, not instanced, sandbox game with the Elder Scroll feel I will be the happiest guy alive.
Since the exact moment I saw those scans I was just a little concerned about the 3 factions announced (they should go as well, or at least be non mandatory)
But the fact is
The scans may be completely fake or completely wrong
The scans could be true but they will decide to trash half the things they planned and start fresh to make a sandbox
or this is nowere near the game of my dreams or the game of countless Elder scrolls fans dreams
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OnlyDumazzapplyhere
 
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Post » Mon May 14, 2012 2:19 pm

The difference being you're putting a candy-coated shell onto Skyrim?

I finished both the Dark Brotherhood and Thieves' Guild. I am quite well reminded of doing a large number of repetitive side quests to open up being able to get to the new "story" quest. I am also very well reminded of earning my "final reward" and then getting nothing but more repetitive side quests.

Skyrim and WoW quests are fundamentally the same. You are candy-coating it because Skyrim is given a snippet of story when you're asked to go plunder 500 gold worth of loot from one person's house.

I don't know how to put this any more simply. In WoW, factions do not give you quests. You are simply told to bring back any scraps of red cloth that drop from the bandits in the area. It is a metric system of progression. In Skyrim, you are given a string of individually written quests wherein you might perform similar actions but always in new places to different people. The Thieves Guild doesn't even have you performing the same action. Each of the Thieves Guild story quests is distinct, and you don't need to perform any of the side quests to receive the main set.

I mean, this is all very straightforward. Can you really not see the difference, or are you just trolling me?
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ruCkii
 
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Post » Sun May 13, 2012 11:35 pm

I don't know how to put this any more simply. In WoW, factions do not give you quests. You are simply told to bring back any scraps of red cloth that drop from the bandits in the area. It is a metric system of progression. In Skyrim, you are given a string of individually written quests wherein you might perform similar actions but always in new places to different people. The Thieves Guild doesn't even have you performing the same action. Each of the Thieves Guild story quests is distinct, and you don't need to perform any of the side quests to receive the main set.

I mean, this is all very straightforward. Can you really not see the difference, or are you just trolling me?

Again, the only difference is you are candy-coating Skyrim.

WoW factions are do A + B + C = D, when D has been achieved you can then do D + E x F + G = H. When H is achieved you can then add I to get the final outcome of J. It's a linear system. In order to get to the next level I have to meet the requirements for said level, whether it be collecting 200 scarfs or smashing a pot in some person's house.

Skyrim factions are do A + B + C = D, when D has been achieved you can then do D + E x F + G = H. When H is achieved you can then add I to get the final outcome of J. It's a linear system. In order to get to the next level I have to meet the requirements for said level, whether it be collecting 200 scarfs or smashing a pot in some person's house.

In Skyrim in order to join the Thieves' Guild I have to perform 2 tasks, A + B = C.

In WoW I have to either perform 2 tasks or get a certain amount of a single or multiple items, A + B = C or Ax = B.

This is very straight forward. In WoW, in order to progress I have to do something. It is the exact same thing in Skyrim. I cannot become the leader of the Thieves' Guild without fulfilling A through H, the same is said for WoW, I do not get my end reward for the faction until I have fulfilled A through H.

The only difference is Skyrim breaks it up into "story" sections rather than having you go collect a certain amount of something (which by the way, there are many quests in Skyrim that does this). It is still the same system fundamentally. It's the same for every RPG.

You're candy-coating it.

To become guild leader in Skyrim I had to do X amount of quests to get me through the story.

To become a guild leader in WoW I had to do X amount of quests/points/red muffins/etc to get me through the ranking.
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Benjamin Holz
 
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Post » Mon May 14, 2012 7:10 am

In both circumstances you have to do something to achieve something else.

In WoW you have to do A+A+A+A+A+A....

In Skyrim you have to do A+B+C+D+E then stop. And then you get to do F repeatedly until you get bored.
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Scarlet Devil
 
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Post » Mon May 14, 2012 6:57 am

To the OP: If the TES MMO will have cartoony and rainbow colored clothing and 5 feet swords, then, yes, it will ruin TES image. I hope Zenimax/Beth takes some cues from LOTRO. They have created a more mature and naturalistic environment.
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Olga Xx
 
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Post » Mon May 14, 2012 10:18 am

In both circumstances you have to do something to achieve something else.

In WoW you have to do A+A+A+A+A+A....

In Skyrim you have to do A+B+C+D+E then stop. And then you get to do F repeatedly until you get bored.

And both are exactly the same. Just because Skyrim does A + B + C + D + E = Hurray doesn't stop it from being the same equation as A + A + A + A + A = Hurray. 2 + 2 = 4 is the same thing as 3 + 1 = 4. Both following the same equation, both getting the same answers. Skyrim's guilds are just a linear as WoW's are.
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Klaire
 
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Post » Mon May 14, 2012 8:49 am

How? I can think of some concerns about the MMO in general, but I can't really see any very valid reason as to how an MMO will ruin the Elder Scrolls series, especially given the limited amount of information we have. I can think of plenty reasons why it won't, including:

- it will, more likely than not, respect canon. Meaning that Molag Bal isn't going to be destroyed, there's not going to be some sort of world-breaking cataclysm, we aren't going to introduce any new permanent races or gods

- it will, almost definitely, not stop the development of single player Elder Scrolls games. It is set far before even Morrowind. Not to mention, TES is primarily marketed towards consoles (especially with Skyrim), and TES:O will obviously not be a console game

- it will not pull a World of Warcraft, picking up where Skyrim left off. Meaning that it won't create any new, garbage canon. They aren't going to pull an Arthas, destroying great lore for the purpose of a generic "we won" ending to an expansion. The future of the Elder Scrolls is and will remain entirely untouched by this new addition

- effort on the project will not reduce the quality of single player games substantially, if even at all, for two reasons. First, I think it is reasonable to assume that the team that did Morrowind, Oblivion, and Skyrim will not be leading off this game. They may have a minor role, but I imagine they will stick to what they do best - single-player. For evidence, look at how good Skyrim is. Now consider the fact that TES:O has been in existence for 1-2 years. (At this point, ardent Morrowind/DnD style stats fans will rush to comment)

- it isn't being taken part in by EA or Activision. 'nuff said

I'm a little concerned about it, I won't lie. I'm afraid it'll fail. But given Skyrim's popularity, it could do a number to (though certainly not surpass) WoW. TES:O is unique in that it doesn't just take the easy way out, continuing on (and ruining) pre-established story evidence. It has to work within the limits of TES lore and history.

So stop worrying so much. For now.

Great post, OP, great post.

This will not ruin the Elder Scrolls. The MMO itself might svck. I am totally excited for it, but I do have my doubts. But even if TES:O bombs, the single player franchise will still be in tact.

There is literally nothing to worry about here.
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T. tacks Rims
 
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Post » Sun May 13, 2012 11:53 pm

I think it has more to do with the message behind the MMO, which is "we're selling out," rather than immediate, practical hindrances, although I'm sure it'll hurt future titles if the MMO is a flop.
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Shiarra Curtis
 
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Post » Mon May 14, 2012 3:52 am

I think it has more to do with the message behind the MMO, which is "we're selling out," rather than immediate, practical hindrances, although I'm sure it'll hurt future titles if the MMO is a flop.
Producing more games of a beloved franchise is selling out?
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CArla HOlbert
 
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Post » Mon May 14, 2012 8:05 am

I think it has more to do with the message behind the MMO, which is "we're selling out," rather than immediate, practical hindrances, although I'm sure it'll hurt future titles if the MMO is a flop.

Sorry, but if you refer to something as a franchise, it should be illegal to say it's "selling out."
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Breanna Van Dijk
 
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Post » Sun May 13, 2012 11:04 pm

Producing more games of a beloved franchise is selling out?

I'm pretty sure that 6 years ago, when asked about a TES MMO, Todd's response was along the lines of "over my dead body."
The hell happened to that?
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Matt Gammond
 
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Post » Mon May 14, 2012 8:23 am

I think it has more to do with the message behind the MMO, which is "we're selling out," rather than immediate, practical hindrances, although I'm sure it'll hurt future titles if the MMO is a flop.

This is not selling out in the least bit.

You = :facepalm:
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Ashley Campos
 
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Post » Mon May 14, 2012 7:32 am

It won't, for those of us who are likely to try it and go back to pretending it doesn't exist. New MMOs with these same tired mechanics aren't doing well. athey all start strong, people realize it's the exact same formula, and go back to their previous game. It isn't going to ruin TES for me as I can just pretend it never happened. But I do question why it was ever considered necessary. As if the MMO market isn't already flooded with this.
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QuinDINGDONGcey
 
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Post » Mon May 14, 2012 10:45 am

This is not selling out in the least bit.

You = :facepalm:

Back in my day, TES Lore was fairly consistent. Still hat retcons, but was fairly consistent. Todd gave speeches about Video games being art.
The speeches are still there, but now the lore is all the crap over the place, with this MMO stuffing the Dunmer, the Nords and the Argonians in an alliance.

That, to me, is selling out. They've stopped even trying to PRETEND they take their lore seriously. The lore is basically dead at this point. It got sold out for profits.
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ladyflames
 
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Post » Mon May 14, 2012 12:40 pm

Like it or not, Skyrim is still an Elder Scrolls game. This? This is World of Warcraft with an Elder Scrolls skin on the top.
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dean Cutler
 
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Post » Mon May 14, 2012 12:28 am

Back in my day, TES Lore was fairly consistent. Still hat retcons, but was fairly consistent. Todd gave speeches about Video games being art.
The speeches are still there, but now the lore is all the crap over the place, with this MMO stuffing the Dunmer, the Nords and the Argonians in an alliance.

That, to me, is selling out. They've stopped even trying to PRETEND they take their lore seriously. The lore is basically dead at this point. It got sold out for profits.

this is how i feel about it
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Lil Miss
 
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Post » Sun May 13, 2012 10:15 pm

Like it or not, Skyrim is still an Elder Scrolls game. This? This is World of Warcraft with an Elder Scrolls skin on the top.

Except, you've never played it, and there are no details released, it may be nothing like World of WarCraft.

Look, I'm cautiously optimistic - in general, I like the idea behind MMO's, but the execution is largely [censored]. I loved EverQuest in it's day, but the MMO that really stood out to me was Star Wars Galaxies before it got [censored] into oblivion. City of Heroes was fun for a bit, but yea... World of WarCraft and everything since has pretty much svcked.

I fear that Elder Scrolls Online could take that same route, and am totally prepared for that possibility, but without so much as even a detail about the game you cannot make that claim.
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Eric Hayes
 
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Post » Mon May 14, 2012 5:24 am

Back in my day, TES Lore was fairly consistent. Still hat retcons, but was fairly consistent. Todd gave speeches about Video games being art.
The speeches are still there, but now the lore is all the crap over the place, with this MMO stuffing the Dunmer, the Nords and the Argonians in an alliance.

That, to me, is selling out. They've stopped even trying to PRETEND they take their lore seriously. The lore is basically dead at this point. It got sold out for profits.

We don't even know the lore of the game, how can you say they threw out their lore?

It's THEIR lore, they can do what they want with it.

This isn't selling out. The final product may not be good, but it's not selling out.
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Aman Bhattal
 
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Post » Mon May 14, 2012 1:53 pm

Except, you've never played it, and there are no details released, it may be nothing like World of WarCraft.

I fear that Elder Scrolls Online could take that same route, and am totally prepared for that possibility, but without so much as even a detail about the game you cannot make that claim.

Third person hotkey combat with a more cartoonish visual style? It's exactly WoW. Not that you can post them here (or really even hint at it) but the GI stuff is floating around on the web already.
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Rich O'Brien
 
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Post » Mon May 14, 2012 6:08 am

We don't even know the lore of the game, how can you say they threw out their lore?

It's THEIR lore, they can do what they want with it.

This isn't selling out. The final product may not be good, but it's not selling out.

The Nords and the Dunmer and the Argonians have an alliance in this game.

I think it's pretty safe to say they threw out the lore.
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anna ley
 
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Post » Mon May 14, 2012 1:28 am

The Nords and the Dunmer and the Argonians have an alliance in this game.

I think it's pretty safe to say they threw out the lore.

dont think they threw out just used it as toilet paper :biggrin:
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Gwen
 
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