How do you roleplay a Khajiit?

Post » Sat Jun 09, 2012 2:59 am

Vur'Kha is confused as to why so many wish to mimic her people.

You cannot simply be like Khajiit, you must become Khajiit. It is a difficult path with much meditation, daedric intervention and perhaps a few sweetrolls. Vur'Kha thinks Skooma may help, but do not ask her for any. She most definitely has none, nor did you hear this from her.
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Facebook me
 
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Post » Fri Jun 08, 2012 10:03 pm

This was one thing that disappointed me. Not just with my Khajiit, but my other characters too.

I wish they'd have put in some dialogue and reactions for various, races. The NPC's can already react to your chosen skills and make comments on them. So the opportunity is there. It could have deepened the interaction between khajiiti characters and the caravans. Heck, people don't even treat me any differently as a Thane, or resident of a city.
Yep, I thought maybe the forsworn would treat my breton differently, but nope, and no disrespect from the people in markarth....nothing.
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Kyra
 
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Post » Fri Jun 08, 2012 4:46 pm

If you play as a Nord, Galmor calls you a foreigner and ask why you want to join the Stormcloaks.

That makes no sense at all.

Lore seems to be completely off in this game.

That makes sense. Not every Nord automatically joins the Stormcloaks or are loyal to them.

PS: Khajiit lick their butt to get the taste of khajiit cooking out of their mouth
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Rusty Billiot
 
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Post » Sat Jun 09, 2012 12:41 am

To play a Khajiit is to play a Milk Drinker!
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Craig Martin
 
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Post » Fri Jun 08, 2012 8:06 pm

The text volume is meaningless. Text occupies very little memory.

The voice acting is the issue. It's not just file size, it's the extra lines you need to get out of the voice actors and the extra money you need to pay them. Everybody nowadays wants voice acting in games. It's become a standard part of games. But this is one of the tradeoffs -- less depth in dialogue, which is especially noticeable in a huge sandbox game like TES.

In Morrowind, you could have a huge variety of dialogue options that could acknowledge just about any attribute/accomplishment of the player, and modmakers could easily add more. Those days, they are a gone.

Yeah...because Bethesda is soooo poor. Seems they already had to cut costs in the quality control area. This is such a [censored] excuse. I'm pretty sure they could afford to pay voice actors for the extra lines, especially considering the talent (or lack thereof) of many of them.
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Queen
 
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Post » Sat Jun 09, 2012 1:54 am

Yeah...because Bethesda is soooo poor. Seems they already had to cut costs in the quality control area. This is such a [censored] excuse. I'm pretty sure they could afford to pay voice actors for the extra lines, especially considering the talent (or lack thereof) of many of them.
They could just have cut children from the game entirely, and also the skill related dialogue.

I snuck very little with my Dunmer character - a glitch caused me to level up sneak even when I was walking normally. Result: Sneak 35, Conjuration 50, One Handed 70, Destruction 70, Light Armor: 50.

And every damn guard comments on me being a sneak thief, when I haven't stolen anything at all with that character!

Stoooooopid.
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Vincent Joe
 
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Post » Sat Jun 09, 2012 5:34 am

If you play as a Nord, Galmor calls you a foreigner and ask why you want to join the Stormcloaks.

That makes no sense at all.

Lore seems to be completely off in this game.

You are a foreigner, Nord or not. Even Talos was a foreigner, so don't feel bad. The Nords claimed him as a native son only later.

You're somewhere from "down in Cyrodil", and were going across the border by Darkwater Crossing. In Galmar's eyes, it makes sense to me that he would test you. Perhaps native Nords go through all kinds of rites of passage that he doesn't think you've experienced.
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Misty lt
 
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Post » Fri Jun 08, 2012 8:55 pm

I RP my Khajiit, Ra'vhash, as a simple individual who basically just lives life the way he sees fit.
His people used to say that life was too short to think and hide. Life is to live, and to live is to enjoy life. And so, that is what he does.

Being the apparent Dovahkiin hasn't really phased him though. As of yet, he has yet to go to see the Greybeards as he's fairly certain that he can't possibly be who people say he is.
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Donald Richards
 
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Post » Fri Jun 08, 2012 8:50 pm

You are a foreigner, Nord or not. Even Talos was a foreigner, so don't feel bad. The Nords claimed him as a native son only later.

You're somewhere from "down in Cyrodil", and were going across the border by Darkwater Crossing. In Galmar's eyes, it makes sense to me that he would test you. Perhaps native Nords go through all kinds of rites of passage that he doesn't think you've experienced.

I was always confused when Ralof said that. Isn't Darkwater Crossing way away from where you start. At the beginning he says you were caught crossing the border. Geographically speaking that makes sense because you are going on the road towards Helgen from Cyrodiil. But when he mentions being ambushed by Darkwater Crossing to Gerduer, it throws it all out of line.
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Rob
 
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Post » Fri Jun 08, 2012 7:31 pm

Darkwater Crossing is pretty close to Helgen. Kind of middle, bottom of the map.
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Jessica Colville
 
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Post » Sat Jun 09, 2012 1:08 am

Darkwater Crossing is pretty close to Helgen. Kind of middle, bottom of the map.

But not really in terms of the direction they are travelling. It means they would have captured the Stormcloaks at Darkwater Crossing, then gone up though Helgen to the border of Cyrodiil, then turned around and gone back to Helgen again for the execution.
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Charlotte Buckley
 
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Post » Fri Jun 08, 2012 4:19 pm

But not really in terms of the direction they are travelling. It means they would have captured the Stormcloaks at Darkwater Crossing, then gone up though Helgen to the border of Cyrodiil, then turned around and gone back to Helgen again for the execution.

Oh, I see what you mean.. Hmm.

I don't know all the details. My character was lollygagging. "I ain't done nothing." Then he punched the captain and got the hilt of a sword in the back of his head. Knocked out cold, and woke up on a carriage.
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Sanctum
 
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