Oh, great

This might also make it a bit more complex, some people like it, like me, but some poeple might prefer it more simple, but here goes:
To make it fully immersive then, the skins will be marked something like "Good Skin" "Perfect Skin" etc, all depending on what your skinning level was when you did "skin" the animal. Belua Sanguinare does something similar with the hearts you harvest, where not all hearts are in perfect condition.
Why I like this is because this will reflect better on the skinning skill working in itself, making the skinning skill to not be just a simple "speechcraft" skill where you get a better price depending on what your current skill is, not what your skill was when you skinned the animal.
Now, this poses another challenge I suppose, and that is when using these skins in crafting. I'm not entirely sure how that would work, perhaps it doesn't matter to the game if the skin was a good one or a perfect one, it might just be able to remain classified as a skin. But I'm just throwing it in here as food for thought
