[RELzWIPz] Hunting in Skyrim - Thread #2

Post » Tue Oct 23, 2012 7:25 am

13th August 2012 - Updated mod to 1.2.1

Current Mod Version - 1.2.1
See below changelog for changes and planned updates.


- Download Links -

Normal Version
Skyrim Nexus - http://skyrim.nexusmods.com/mods/18866/
Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=77106202
TES Alliance - http://tesalliance.org/forums/index.php?/files/file/1267-hunting-in-skyrim/

No Perks Version
Also on Skyrim Nexus - http://skyrim.nexusmods.com/mods/18866/
Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=95657304

----------------------------------------------------

Hunting in Skyrim is a roleplaying mod that introduces a hunting class system to the game. Adds better hunting prices, new perks, a Guild, quests, and more!

Visit The Drunken Huntsman in Whiterun, or talk to the Hunters wandering the wilds of Skyrim to learn more.

Inside the Drunken Huntsman Basemant you'll find a journal on a table. Read it, take it, and you'll begin your journey to become the greatest hunter Tamriel has ever known.


****************************


This mod was inspired by the hunting gameplay, missions, and challenges in Red Dead Redemption.


****************************




This mod is still a work in progress. The temporary Guild Hall is added, as well as the first NPC and initial quests. This mod is ongoing, and will have more content added over time. Also over time, the Guild becomes more complete in-game! A feature I'm also working on is enabling the player to erect trophies for hunting kills. Like the legendary beasts, or a simple Elk trophy. See my Guild WIP video for an idea as to how it may look.

Another feature I'll create is for the player to have small Guild outposts constructed. Each with its own quest line. This will be available to the player at a certain point in the main Guild quest line.

The Guild itself as well as this mod, including quests, trophies, rewards, and other things will be dynamic for every player. Not every aspect, but some things will happen or some quests may be available depending on what the player has already achieved in the game; or later achieves. This will tailor the experience to each individual player, and hopefully give a much richer and dynamic experience. The foundations for this feature are already in place, and will be built upon as I progress this mod. Players won't miss out on content, that's not my aim. But extra content will become available for the player depending on how they've played the game. (Small example: The player may be able to erect a Dragon Statue trophy if they've completed the main quest, or killed a certain number of dragons.)

The main goal of this mod is to have a Hunting Guild the player can eventually run.

More info on that to follow.


What this mod does.



This mod adds a Hunting Guild to Skyrim. The player can complete quests and challenges, rising through the ranks and gaining renown for completing tasks. The initial Guild hub is based in the basemant of the Drunken Huntsman in Whiterun. Once the main Guild Hall is complete outside, the initial hub will become a Guild outpost.

I have also introduced new perks to the game, centered around hunting. They give bonuses to both damage and protection against animals, and at later levels, all creatures including Dragons.

The first Legendary Animal is added to the game, as part of a Guild Quest.

I have also adjusted the base value of hunting "loot" so that it's a much more viable source of income. I have tried to keep it balanced and the values not too high.


Hunting in Skyrim will bring class based hunting to Skyrim, as I think it ought to have been in the first place, as well as a fully fledged hunting guild, and the chance to become a Legendary Hunter.


----------------------------------------------------


Preview Videos


Quest Systems.

http://www.youtube.com/watch?v=lvepV5IIUlI - Video showing how I can track kills in quests, allowing more player freedom for hunting quests.


Random Contracts. Quests that allow dozens and sometimes hundreds of variations for repeatable "Contract" quests.

http://www.youtube.com/watch?v=2PPtyj2r884 - Showing the dialogue system to give the player a contract at random.
http://www.youtube.com/watch?v=N1bbhwDtoqM - Showing the amounts needed for contracts can be random.
http://www.youtube.com/watch?v=Tgm5O5BR7Pw - Showing the Pelt/Object required can be random each time.
http://www.youtube.com/watch?v=jpbEyjcNJHU - Showing a fully random quest. NPC, Object, and Amount is always random.


Guild Hall Videos. Showing the new Guild Hall I'm working on for version 1.3.

http://www.youtube.com/watch?v=2hwZ_YAgiJM - Showing the Main Hall, Feasting Hall, and external buildings.
NEW! http://www.youtube.com/watch?v=-ntcJol7vME - Preview of the Guild Hall Sleeping Chambers. Showing various rooms for the player, Guild Porter, and Guild members.
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Andrew Tarango
 
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Post » Tue Oct 23, 2012 6:50 am

:miner:
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P PoLlo
 
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Post » Mon Oct 22, 2012 10:00 pm

Announced and added a new statement to the Goals of this Mod:

The Guild itself as well as this mod, including quests, trophies, rewards, and other things will be dynamic for every player. Not every aspect, but some things will happen or some quests may be available depending on what the player has already achieved in the game; or later achieves. This will tailor the experience to each individual player, and hopefully give a much richer and dynamic experience. The foundations for this feature are already in place, and will be built upon as I progress this mod. Players won't miss out on content, that's not my aim. But extra content will become available for the player depending on how they've played the game. (Small example: The player may be able to erect a Dragon Statue trophy if they've completed the main quest, or killed a certain number of dragons.)

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SaVino GοΜ
 
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Post » Tue Oct 23, 2012 12:32 pm

I'm rather disappointed that I won't be able to play this mod since my game no longer works. Which is a shame. What little of it I did get to experience was pretty damn good.

At any rate. Good luck on the mod. Hopefully they patch Skyrim again and I can play it again to try your mod.
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Kara Payne
 
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Post » Mon Oct 22, 2012 10:31 pm

I'm rather disappointed that I won't be able to play this mod since my game no longer works. Which is a shame. What little of it I did get to experience was pretty damn good.

At any rate. Good luck on the mod. Hopefully they patch Skyrim again and I can play it again to try your mod.

Thanks mate :) I've sent you a little PM after reading your CTD thread. It's my 2 pence worth.
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Marlo Stanfield
 
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Post » Tue Oct 23, 2012 5:10 am

Here is the video showing the very beginning of the mod.

http://www.youtube.com/watch?v=4Myf18JIgIc
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Lakyn Ellery
 
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Post » Tue Oct 23, 2012 7:50 am

"The wait will soon be over, bothers and sisters."

:stare:
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Cathrin Hummel
 
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Post » Tue Oct 23, 2012 3:54 am

"The wait will soon be over, bothers and sisters."

:stare:

Priority fix for the next update ;)
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Lil Miss
 
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Post » Tue Oct 23, 2012 12:53 pm

:turned:
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Shianne Donato
 
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Post » Tue Oct 23, 2012 7:20 am

This one awaits the next update. That is all. As a huge supporter of this mod, I must have a post in this. I love it.
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Tha King o Geekz
 
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Post » Tue Oct 23, 2012 10:19 am

Would it be possible to have another version of this mod which does not alter the skill trees? The quests and trophies look like a fantastic idea, however, I wouldn't want to have to overwrite some Perk-Tree mods.

For Example: Riding Dirty by sushisquid adds a new mounted combat perktree, however, it makes use of the "Light Armor" Tree (keeping the LA tree intact, and placing a new one next to it)
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Nicole Coucopoulos
 
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Post » Tue Oct 23, 2012 7:39 am

Would it be possible to have another version of this mod which does not alter the skill trees? The quests and trophies look like a fantastic idea, however, I wouldn't want to have to overwrite some Perk-Tree mods.

For Example: Riding Dirty by sushisquid adds a new mounted combat perktree, however, it makes use of the "Light Armor" Tree (keeping the LA tree intact, and placing a new one next to it)

I am going to make a no perk tree version, but not concurrently as something would go amiss. So when the mod is more completed, I'll split it into 2 versions.

For now if you load my mod before that one in your load order, you'll get their perk tree instead of mine.


*********************************************


I've also just now uploaded a BSA Archive version of the mod to the nexus, for those who prefer a BSA versus loose files.
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George PUluse
 
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Post » Tue Oct 23, 2012 10:43 am

So, I just did the first quest, "It starts with a Wolf". I did the quest at dusk during a thunderstorm. The weather really added to the atmosphere. I really felt like I was tracking an animal and at one point I had lost the blood trail and perched myself on a rock to see if I could see more blood trails. I didn't realize the wolf was behind me so when I turned around it was staring at me.
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Mrs Pooh
 
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Post » Tue Oct 23, 2012 10:18 am

So, I just did the first quest, "It starts with a Wolf". I did the quest at dusk during a thunderstorm. The weather really added to the atmosphere. I really felt like I was tracking an animal and at one point I had lost the blood trail and perched myself on a rock to see if I could see more blood trails. I didn't realize the wolf was behind me so when I turned around it was staring at me.

Lol that's cool :) the wolf is a funny one because sometimes he'll be standing over the poor dead farmer lady, sometimes he'll be on the road killing something, others just hiding around the corner by the body.

There are going to be more tracking type quests in the next update. The final quest in 1.2.1 is a real hunt, but without anything to use for tracking.

I've had a little chill out this week because I hammered the mod a lot leading to the 1.2.1 release. Going to start questing again this week.
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Killah Bee
 
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Post » Tue Oct 23, 2012 12:12 am

This looks interesting. Oh, and don't forget about the Vale animals in Dawnguard. Those pelts has to be more rare. I really like this mod, I often play as a hunter and wants somewhere to fit it. I will keep an eye on this!!
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BEl J
 
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Post » Tue Oct 23, 2012 7:58 am

I'm glad you're interested mate :)

Dawnguard content will probably be done through an optional plugin, so you won't need Dawnguard for the entire mod.

**************

I'm running through some quest ideas now, have about half a dozen jotted down, low and high level ones.

I've decided in update 1.3 as well as change the hunting guild beginnings book to read brothers AND SISTERS (Porscha ;)), I'm going to add a few of the "always there" legendary creatures for the player to hunt. These won't be standard quests, so can be completed whenever.

Will also be adding quests with more meat to them, so you'll have smaller kill this animal quests, and longer ones also. A nice mix of quests throughout the entire questline is what I'm planning for the long run.
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Becky Palmer
 
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Post » Tue Oct 23, 2012 1:13 am

Looks good BBD. Currently I've been lost in the world of modding, I havn't actually PLAYED the game in aaaaages! When I finally get round to playing again this will be on the top of my download list. I'll carry on keeping track of this in the mean time

This + Chesko's trinity + SkyTEST is sounding like a match made in heaven!

- Hypno
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Amanda Furtado
 
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Post » Tue Oct 23, 2012 7:15 am

Looks good BBD. Currently I've been lost in the world of modding, I havn't actually PLAYED the game in aaaaages! When I finally get round to playing again this will be on the top of my download list. I'll carry on keeping track of this in the mean time

This + Chesko's trinity + SkyTEST is sounding like a match made in heaven!

- Hypno

Thanks mate appreciate the post :) Hopefully you won't be disappointed.
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cutiecute
 
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Post » Tue Oct 23, 2012 6:40 am

Ok so currently playing with 4 new legendary creatures. One of which I'm actively making the "quest" for with all the scripting involved etc. I'll also include a nice book about the creatures with hints as to their locations and what nots :)

Along with those in version 1.3 there will be approx half a dozen small quests (fetch ones etc) as well as the quests to build the exterior guild hall.

It'll be a big update, bigger than 1.2 was, but won't/shouldn't take me as long to complete purely because I had to learn so much; things I can now do willy nilly.

Will keep the post updated and keep adding new screens to the nexus page when I get them. Not too many though, no sense spoiling things ;)
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Bellismydesi
 
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Post » Tue Oct 23, 2012 12:18 am

Awesome!! Can't wait.

Now I've gotta fix my game again. I started messing with hi-res textures and messed it up....again....I should learn to leave well enough alone. LOL
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Alycia Leann grace
 
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Post » Tue Oct 23, 2012 8:48 am

Looks good BBD. Currently I've been lost in the world of modding, I havn't actually PLAYED the game in aaaaages! When I finally get round to playing again this will be on the top of my download list. I'll carry on keeping track of this in the mean time

This + Chesko's trinity + SkyTEST is sounding like a match made in heaven!

- Hypno
Forgive my ignorance, but what is this Chesko's trinity? I cannot find a reference to it, but if it is mentioned in this context is should be good, no?
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Iain Lamb
 
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Post » Tue Oct 23, 2012 6:22 am

The three mods Chesko has in the works...Frostfall, Hearthfire and Last Seed. When they are all released it'll be a survival overhaul. Then add SkyTEST which improves the way animals behave and you'll end up with an immersive and challenging base to play this mod with

- Hypno
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Sxc-Mary
 
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Post » Tue Oct 23, 2012 5:38 am


Forgive my ignorance, but what is this Chesko's trinity? I cannot find a reference to it, but if it is mentioned in this context is should be good, no?

Its Chesko's mods including Frostfall. Not sure which ones are the other 2 though :)

:ninja:
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Catherine Harte
 
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Post » Tue Oct 23, 2012 3:20 am

Hey bigdaddy, I haven't been on this thread in a while! :o

I saw an idea on another thread - leaving a trail from the animals, to give you a way to track your prey? You could just ask to include Footprints, or recreate a similar things. I thought it would be pretty awesome :D
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Lucie H
 
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Post » Tue Oct 23, 2012 11:36 am

Hey bigdaddy, I haven't been on this thread in a while! :o

I saw an idea on another thread - leaving a trail from the animals, to give you a way to track your prey? You could just ask to include Footprints, or recreate a similar things. I thought it would be pretty awesome :D

Yea I was posting about that in the idea thread for footprints. I think the author doesn't want to share it out yet as he is updating over time etc. but I'll look into a way of doing something similar :)
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Averielle Garcia
 
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