So, what new features and goodies are making it to the next release?
Well that's a good question

I'll list what is confirmed. There will likely be more, but for now here's just what I will defo have completed:
2 x Main Guild quests
These will move the actual Guild story along further
Phase 1 of the new Hunting Guild, located somewhere on the Tundra
This includes exterior and interior. The NPC Elberond will move here after another 1 or 2 main guild quests.
WIP Screenshot here - http://static.skyrim.nexusmods.com/mods/images/18866-1-1346189081.jpg
1 x new Legendary Creature
This may be 2, I have them already, just need to flesh out the Hunting aspect. 1 is a full side quest.
3 x Regular Contract Quests, dynamic/random and radiant, with a combined total of 290 possible variations.
These quests are Get X Amount of Y Object for Z NPC. Two of them are for regular NPCs (Alvor in Riverwood, and the two Solitude Blacksmiths), and the other one could be for any one of 18 possible NPCs in the game.
WIP Videos of this feature here - http://www.youtube.com/watch?v=N1bbhwDtoqM, http://www.youtube.com/watch?v=Tgm5O5BR7Pw.
An animal luring system of some kind, currently thanks to hypno88 for the scripts and ideas as to how I can implement this feature

Basically place Scent on the ground, and an animal will be drawn to it.
So far that's all confirmed. There are some things I'm keeping under wraps for now
