Is idStudio still coming?

Post » Fri May 04, 2012 4:48 am

It's still April
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Emily abigail Villarreal
 
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Post » Fri May 04, 2012 1:32 pm

Unless the Maya are right, there will also be another April next year for us.
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Brad Johnson
 
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Post » Fri May 04, 2012 6:04 am

Unless the Maya are right, there will also be another April next year for us.

Lol, don't tempt them :P
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Lavender Brown
 
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Post » Fri May 04, 2012 1:24 pm

For the love of God, cancel it already, stop bull$#!tting us. Just say that it weights 19823 gigs or something, just like you did with the texture pack.
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bimsy
 
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Post » Fri May 04, 2012 4:06 pm

For the love of God, cancel it already, stop bull$#!tting us. Just say that it weights 19823 gigs or something, just like you did with the texture pack.
Patience. I check daily but you have to understand that they obviously want to make sure there are no more blips. I can wait for something good.
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danni Marchant
 
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Post » Fri May 04, 2012 10:13 am

It's a little funny to think Carmack has poked fun at Valve for their inability to meet deadlines. Between the 4 month delay in AMD straightening out the drivers and now this delay in releasing idstudio and a DLC I guess it's instant karma.
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dav
 
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Post » Fri May 04, 2012 4:37 am

Patience? I could wait if they were, you know, keeping contact with their customers, showing some progress, not just feeding us empty promises and then going silent for months. Splash Damage has its own website with forums, where studio employees talk to people. Their game wasn't in RAGE's league and it wasn't as good (although it was pretty entertaining), but I'm not angry at them. They show us that they care. id on the other hand don't look like they care about us. At all.
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Josh Sabatini
 
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Post » Fri May 04, 2012 10:20 am

It's a little funny to think Carmack has poked fun at Valve for their inability to meet deadlines. Between the 4 month delay in AMD straightening out the drivers and now this delay in releasing idstudio and a DLC I guess it's instant karma.
You still think there will be a DLC?
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Lloyd Muldowney
 
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Post » Fri May 04, 2012 10:37 am

You still think there will be a DLC?
There certainly won't be anything on the level of a full-blown expansion to the original game, but there will certainly be DLC. Like one new singleplayer level and some more wasteland legends.
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Danii Brown
 
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Post » Fri May 04, 2012 10:03 am

There certainly won't be anything on the level of a full-blown expansion to the original game, but there will certainly be DLC. Like one new singleplayer level and some more wasteland legends.

They have taken so long that I don't think any one will buy DLC. Most people forgot about this game, or sold it. I think they would need a stand alone expantion if they wanted to make money.
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R.I.P
 
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Post » Fri May 04, 2012 9:55 am

You still think there will be a DLC?

Id has another 8.5TB of artwork left over that represents a lot of money thrown in the trash can if they don't produce a DLC. If I had to guess the delay is because they are focused on getting Doom 4 out the door first to maintain their cash flow. They aren't one of the huge powerhouse developers that can just do it all at once and spitting out an absolute piece of garbage when their reputation is already suffering isn't an option.
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Alexandra Ryan
 
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Post » Fri May 04, 2012 4:05 am

Id has another 8.5TB of artwork left over that represents a lot of money thrown in the trash can if they don't produce a DLC. If I had to guess the delay is because they are focused on getting Doom 4 out the door first to maintain their cash flow. They aren't one of the huge powerhouse developers that can just do it all at once and spitting out an absolute piece of garbage when their reputation is already suffering isn't an option.

They're under Zenimax Media, that take cares of that problem :wink:

They actually are the powerhouse developer - but they were super-cautios with the size of the studio when making the engine - normally there was 50 people or less, at the time of Rage asset mass production it was 200 +, the office space can accomodate i think like about 300 ... given to the amount of cars parked when Rage was in mass production there were like 35% empty - and that being ~220 people.

But they do operate independently within - similarly like activision and blizzard. (bobby kodike is still a pain in the ass)

I do believe that Carmack and others have some kind of fail-safe and condition contract that allows them certain things as well as managing their own games and budgets, creative control, time ...whatever , unless they probably wouldn't sell the studio - there's also the thing mentioned that was kind of an issue to settle about armadillo and carmack's "black room" (the time he devotes to experimentation and research on something else than the current primary project)

I hope old stuff like that's easy to do fast would pop up on WiiU eShop - and you have to know WiiMote is still the way to go for FPS - now you can have the uPad on top of that attached basically the possibilities of the combination of 3 controllers are immense and i think there's a revolution coming especially when the freaking developers will actually get a chance to make their FPSs on the WiiMote just because of the power of the console justifying development.
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Becky Palmer
 
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Post » Fri May 04, 2012 6:29 am

"Soon" has taken on a whole new meaning for me, the old "when it's done" seemed to go quicker.
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brian adkins
 
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Post » Fri May 04, 2012 11:18 am

I hope old stuff like that's easy to do fast would pop up on WiiU eShop - and you have to know WiiMote is still the way to go for FPS - now you can have the uPad on top of that attached basically the possibilities of the combination of 3 controllers are immense and i think there's a revolution coming especially when the freaking developers will actually get a chance to make their FPSs on the WiiMote just because of the power of the console justifying development.
The "power" of the WiiU will actually be rather pathetic when compared to anything but this current dying generation. And games like Metroid Prime 3 and Conduit 2 have proven that, while WiiMotes make interesting and intuitive controllers for FPSs, they are ultimately nothing very revolutionary.

They actually are the powerhouse developer - but they were super-cautios with the size of the studio when making the engine - normally there was 50 people or less, at the time of Rage asset mass production it was 200 +, the office space can accomodate i think like about 300 ... given to the amount of cars parked when Rage was in mass production there were like 35% empty - and that being ~220 people.
I do agree with this though. Years ago, id could have been called a lightweight developer, but even now their staff is still quite large. id Tech 5 requires a LOT of man power to get anything done, so when Rage was at the height of it's development, they needed every artist they could get their hands on to get it done.

Of course, once the game was out the door there were huge layoffs, but such is to be expected from a grinding production like that. Only the real assets stay beyond that point.
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Latisha Fry
 
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Post » Fri May 04, 2012 3:56 pm

You still think there will be a DLC?
Have you seen any evidence that there won't? We can only work on the last information we were given, which is that there will be. We were promised big news in April; it's still April. Anything else is glass-half-empty speculation.
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Emily Jeffs
 
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Post » Fri May 04, 2012 12:06 pm

I can't stand the WiiMotes, i think they are terrible. I heard recently that yuou could get a Wii emulator for the computer, and I thoguht "At last, I can play some good games without the crap console and controls!" And then i found out that no, you need to plug the WiiMote into the computer... For some of the games anyway. Metroid Prime 3 in particular, which I was looking forward to.

Again though, it seems that I am in the minority, Nintendo Wii is an amazingly popular console, and kudos to Nintendo for branching into that market. But it didn't appeal to me at all. I'm not one of those people who now and turn around an say "I'll never buy a product from X company again", I just really didn't like this one.

In conclusion, I hope that WiiMotes stay with the Wii, and that if people want to play that sort of thing they can buy a WIi, but I would be devestated to see computer games implementing such functions...
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Vicky Keeler
 
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Post » Fri May 04, 2012 10:36 am

I do agree with this though. Years ago, id could have been called a lightweight developer, but even now their staff is still quite large. id Tech 5 requires a LOT of man power to get anything done, so when Rage was at the height of it's development, they needed every artist they could get their hands on to get it done.

Of course, once the game was out the door there were huge layoffs, but such is to be expected from a grinding production like that. Only the real assets stay beyond that point.

To get this context a bit correct.

You don't measure studio level by number of people employed - must of those were stampers(contract/part-time) carmack used to call them.
Id Software is the masterweight - those important programming peolpe are still there. And you can see crap developers like Zynga - i wouldn't call them heavyweight becuase they have 3000 employees.

They laid off the stampers who were like modder to paint the world - they were junor developers never worked on IDTech5 before, then you have contract
This is normal business - they dont house all of those people they don't need.

And if you watched id software trivia and stuff on the web - you'd know that they PURPOSELLY stood low-profile to save money. And they don't need those people when engine is in development anyways.

Also remember the media spin - a stupid journalist would report "LAY OFFS" while seeing or hearing about how people leave the company but in reality it's was all planned at the end of the development cycle. Im not saying it was this - im saying it could be.
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Fluffer
 
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Post » Fri May 04, 2012 4:44 am

I can't stand the WiiMotes, i think they are terrible. I heard recently that yuou could get a Wii emulator for the computer, and I thoguht "At last, I can play some good games without the crap console and controls!" And then i found out that no, you need to plug the WiiMote into the computer... For some of the games anyway. Metroid Prime 3 in particular, which I was looking forward to.

Again though, it seems that I am in the minority, Nintendo Wii is an amazingly popular console, and kudos to Nintendo for branching into that market. But it didn't appeal to me at all. I'm not one of those people who now and turn around an say "I'll never buy a product from X company again", I just really didn't like this one.

In conclusion, I hope that WiiMotes stay with the Wii, and that if people want to play that sort of thing they can buy a WIi, but I would be devestated to see computer games implementing such functions...

Well i certainly won't ever play a FPS game with anolog sticks like on PS360

They should make 2 controls possible then :smile:

id has some work to do - i am serious - i won't play ANY FPS on the tablet, no matter how good game is. It would take weeks to get used to those control again, last time i tuched FPS anologs was in GCN times when i wasn't having a good PC like i have now. I remember playing TC:Rainbow Six 3 on GCN with brother on split screen and it was good but those were years of practise... but still you can't be as good as on PC, just not possible.

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Brian Newman
 
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Post » Fri May 04, 2012 8:07 am

Level editor is still planned for release. Once it and the 64-bit exe are ready for deployment, we'll let you guys know.
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Charles Weber
 
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Post » Fri May 04, 2012 7:00 am

Level editor is still planned for release. Once it and the 64-bit exe are ready for deployment, we'll let you guys know.
Enough of this crap. Tell us about when. Tell us why. Right now we are mushrooms, being kept in the dark and fed horse [censored].
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Naomi Lastname
 
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Post » Fri May 04, 2012 9:37 am

Don't be angry at Matt. id probably keep him in the dark as well. After all, they are in Texas and Bethesda is in Maryland.
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Leonie Connor
 
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Post » Fri May 04, 2012 2:09 pm

Don't be angry at Matt. id probably keep him in the dark as well. After all, they are in Texas and Bethesda is in Maryland.
He should just forward my comment then.
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LADONA
 
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Post » Fri May 04, 2012 11:46 am

Level editor is still planned for release. Once it and the 64-bit exe are ready for deployment, we'll let you guys know.

So we'll not know about any ETA until before released.

That kind of philosophy is something to remember for future - i'll do my best to let people know.
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Laura Ellaby
 
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Post » Fri May 04, 2012 12:53 pm

While I am a huge fan of id, the publicity has been... less than perfect. Even an estimate would be nice, as a programmer, i know that it can be difficult to determine a release date, especially when you come up against a descent bug, but a bit more interaction would be appreciated.

I'm thinking that's what most people are thinking, but perhaps a little less polite. (And yes, I know that you think you have good reason, as you will know doubt justify). I completely agree that a closer relationship between the publicity team and the public would really help to solve a lot of issues the community has. Just a thought.
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k a t e
 
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Post » Fri May 04, 2012 6:23 pm

Enough of this crap. Tell us about when. Tell us why. Right now we are mushrooms, being kept in the dark and fed horse [censored].

It's a no win situation for them, because as everyone who has ever worked on a project (even a mod) knows, unexpected changes always happen. If they give a release date and a list of features for what they are releasing, they will be hammered if there are delays or feature changes. And if they make the release date people will criticise them for cutting corners to try and make that deadline.

I don't enjoy being kept in the dark about whether this game has been abandoned any more than anyone else. But you can bet your sweet fanny that we would be even more angry if they announced a June 20th release date for a DLC with a hovercraft in it and the DLC was delayed until July with the hovercraft cut from it.
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Taylah Illies
 
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