[RELz] Imp's More Complex Needs

Post » Thu May 24, 2012 8:25 pm

One thing to keep in mind is that this mod has been in development for a while - over the course of three games now, and it started out as sort of an "advanced mode" hunger thirst sleep mod to begin with - I started out with Real Injuries/Primary Needs, then started using the RiPnO patch that stepped it up a notch, then made the first version of IMCN when those mods started to feel to basic. From there new stats and features have been added with just about every update, so by now its turned into something of a beast. It should add a nice bit of depth to the game once you're accustomed to it, but it's definitely a bit much to jump into for the first time. It also doesn't help that I threw together the readme at sort of the last minute. I'll start working on a proper one in the not too distant future.
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Brentleah Jeffs
 
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Post » Thu May 24, 2012 9:36 pm

You might want to get your other WIP thread locked :D
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BEl J
 
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Post » Thu May 24, 2012 3:52 pm

Ahhh this is awesome, to bad I'm not home for a few days :( moment I'm back INSTANT DOWNLOAD :D
Great work Imp..!
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Amelia Pritchard
 
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Post » Fri May 25, 2012 4:52 am

I just played threw and im trying to keep the numbers at 100 but sometime the numbers are like258(50) and then theres times where the numbers are -36(0)....message boxes will be a great addon cause i dont know when im hungry..is a negative number a sign of hunger?
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Emily Shackleton
 
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Post » Thu May 24, 2012 4:57 pm

i had to uninstall this mod it just takes me away from the game too much, reading percentages and numbers doesnt add any realism to me, i do love the idea, but all the stats are just a bit too much.
i like stats but not as my main point of reference. a simple bar like FONV that you could toggle on and off would more than ample and a lot less immersion breaking.

I have never in my life except visits to the doctor for a medical, ever known any of this info about myself (in real life), and thats with 20th Century technology. this mod makes me feel like i have a personal computer with some bio reader in it attached to me.
Great for FONV - not for Skyrim (in my opinion)

to me it doesnt feel like im managing my character, more im just managing a spreadsheet

im sure people who love reading stats and numbers will absolutely love this!
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Eddie Howe
 
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Post » Fri May 25, 2012 1:36 am

i had to uninstall this mod it just takes me away from the game too much, reading percentages and numbers doesnt add any realism to me, i do love the idea, but all the stats are just a bit too much.
i like stats but not as my main point of reference. a simple bar like FONV that you could toggle on and off would more than ample and a lot less immersion breaking.

I have never in my life except visits to the doctor for a medical, ever known any of this info about myself (in real life), and thats with 20th Century technology. this mod makes me feel like i have a personal computer with some bio reader in it attached to me.
Great for FONV - not for Skyrim (in my opinion)

to me it doesnt feel like im managing my character, more im just managing a spreadsheet

im sure people who love reading stats and numbers will absolutely love this!

You could try the basic version, perhaps?
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April D. F
 
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Post » Thu May 24, 2012 6:01 pm

what should the numbers read if youre hungry?
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Chris Jones
 
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Post » Thu May 24, 2012 2:28 pm

It seems like sleep debt and physical fatigue are broken, or something is breaking them. They both seem to stay at zero no matter how much I sprint or how long I stay awake.
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Taylah Illies
 
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Post » Thu May 24, 2012 10:15 pm

that *IMCN Vitality* food item aint showing up for me :(
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Natalie Harvey
 
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Post » Thu May 24, 2012 4:50 pm

i wanted to say that i did some testing and i waited 7 days and i didnt get affected by not having sleep and my hunger and thirst didnt go down....but i know thirst and hunger has been going down in normal game time,so im thinking maying the "waiting" time dont get figured in...i dont know.
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Miss Hayley
 
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Post » Fri May 25, 2012 1:04 am

Loving it so far. Keeps you one your toes, since you have to actively search for things like food & water if you don't have enough.

That said, any chance for support for such mods as http://skyrim.nexusmods.com/downloads/file.php?id=9778 which add more food items in the future? I know there are a few other things to get worked out first, but...
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Celestine Stardust
 
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Post » Thu May 24, 2012 4:39 pm

i had to uninstall this mod it just takes me away from the game too much, reading percentages and numbers doesnt add any realism to me, i do love the idea, but all the stats are just a bit too much.
i like stats but not as my main point of reference. a simple bar like FONV that you could toggle on and off would more than ample and a lot less immersion breaking.

I have never in my life except visits to the doctor for a medical, ever known any of this info about myself (in real life), and thats with 20th Century technology. this mod makes me feel like i have a personal computer with some bio reader in it attached to me.
Great for FONV - not for Skyrim (in my opinion)

to me it doesnt feel like im managing my character, more im just managing a spreadsheet

im sure people who love reading stats and numbers will absolutely love this!

I agree with what you said.

I think that if sound effects and something visual appears on the screen will make this mod much more effective. I'm spending too much time looking in the Vitality screen which is as you said realism-breaking. It's not organic.
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Jessica Stokes
 
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Post » Thu May 24, 2012 7:01 pm

Can you make beer and wine count towards hydration in basic mode? That would help given the easy availability.

As for realism: in the 18th century the British navy ran off of beer - when it ran out the ship turned for home. It was served with every meal. Add that to the daily rum ration and it becomes apparent that the British navy sailed the seas in a perpetually snookered state, but they got by :).
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sw1ss
 
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Post » Fri May 25, 2012 3:11 am

This is immensely awesome! :clap: :thanks:
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barbara belmonte
 
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Post » Thu May 24, 2012 10:27 pm

i had to uninstall this mod it just takes me away from the game too much, reading percentages and numbers doesnt add any realism to me, i do love the idea, but all the stats are just a bit too much.
i like stats but not as my main point of reference. a simple bar like FONV that you could toggle on and off would more than ample and a lot less immersion breaking.

I have never in my life except visits to the doctor for a medical, ever known any of this info about myself (in real life), and thats with 20th Century technology. this mod makes me feel like i have a personal computer with some bio reader in it attached to me.
Great for FONV - not for Skyrim (in my opinion)

to me it doesnt feel like im managing my character, more im just managing a spreadsheet

im sure people who love reading stats and numbers will absolutely love this!
I agree with what you said.

I think that if sound effects and something visual appears on the screen will make this mod much more effective. I'm spending too much time looking in the Vitality screen which is as you said realism-breaking. It's not organic.

To be honest I agree with you. If you go into the config menu and go to advanced config->display options, you'll see a button that says something like "Classic Mode - Show Stats". The button doesn't do anything right now, but in the future it will let you toggle a realism mode where everything is reported as "you are hungry" or "you are thirsty" etc. I started with things the way they are though because that's what previous IMCN users are familiar with, and because having all the numbers visible makes it easier for me to keep track of exactly what's going on as I balance and debug.

Can you make beer and wine count towards hydration in basic mode? That would help given the easy availability.

As for realism: in the 18th century the British navy ran off of beer - when it ran out the ship turned for home. It was served with every meal. Add that to the daily rum ration and it becomes apparent that the British navy sailed the seas in a perpetually snookered state, but they got by :smile:.

AFAIK it should already, food with alcohol in it gets no special treatment. I've also had a request to add alcohol and caffeine into the basic mode, so I'll probably be doing that in the next update unless anyone strenuously objects.

what should the numbers read if youre hungry?

Calories keeps track of how hungry you are, if it is negative you are hungry. Hydration is thirst. Satiation is how stuffed you are - if you're too full (more than 100% full) you get a penalty applied (slight hit to run speed.)

Loving it so far. Keeps you one your toes, since you have to actively search for things like food & water if you don't have enough.

That said, any chance for support for such mods as http://skyrim.nexusmods.com/downloads/file.php?id=9778 which add more food items in the future? I know there are a few other things to get worked out first, but...

I'll probably put together some compatibility patches once things are further along. At the moment though it has to be done in the CK, which means the mod I'm making the patch for has to have an .esm that the patch can use as a master. I'm hoping that when TESVEdit is released it will allow you to edit script properties, that would probably speed things up and would allow for me to make patches for .esp only mods.
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Jade
 
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Post » Thu May 24, 2012 2:57 pm

imp is there a way to harvest water for drinking from water sources? as i cant find any and my thirst is like -3700

i take it the first number tells you how much you need? if so what if its in positive will it have a negative effect as you've consumed to much?
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Lynne Hinton
 
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Post » Fri May 25, 2012 1:17 am

Did you look and see if sleep debt is working another thing i thought i should mention is i was experimenting with drinking and i got drunk and decided to sleep it off and slept like 17 hours and woke up still drunk.
It was reported that sleep debt aint working.
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Russell Davies
 
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Post » Thu May 24, 2012 4:43 pm

This is great, though the Complex version is a little much for me >.<

Gona give the Basic a whirl, looking forward to if/when you ever get drinking from rivers and such working.

I remember seeing a mod recently about making Armor youre wearing not count towards your encumbered level, but Im not sure if it was a WIP or not. Anyone know where thats at? Sounds like it would be useful with this mod from all the extra stuff youll be carrying.
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Sabrina Steige
 
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Post » Thu May 24, 2012 7:59 pm

imp is there a way to harvest water for drinking from water sources? as i cant find any and my thirst is like -3700

i take it the first number tells you how much you need? if so what if its in positive will it have a negative effect as you've consumed to much?

There is no penalty for being too hydrated at the moment, so just try and get that first number above zero. There are only a few working water sources, like the riften fishery and the temple of kynareth in whiterun. Otherwise, you can buy water at inns, but there's a bug preventing the new items from showing up until you've bartered with that merchant once (so ask to see what they have for sale, exit the barter menu, then barter with them again and it should show up.)

Did you look and see if sleep debt is working another thing i thought i should mention is i was experimenting with drinking and i got drunk and decided to sleep it off and slept like 17 hours and woke up still drunk.
It was reported that sleep debt aint working.

I'll check it out, it could be that RegisterForSleep only registers you for a single sleep event, in which case I need to add a line of code somewhere...

This is great, though the Complex version is a little much for me >.<

Gona give the Basic a whirl, looking forward to if/when you ever get drinking from rivers and such working.

I remember seeing a mod recently about making Armor youre wearing not count towards your encumbered level, but Im not sure if it was a WIP or not. Anyone know where thats at? Sounds like it would be useful with this mod from all the extra stuff youll be carrying.

Right now the encumberance multiplier is only 0.1 (1.0 would be realistic, except that the normal person can't run around carrying 300 lbs...) so it doesn't really have that strong of an effect.

*Edit - Woops, looks like I forgot to make my main script clear the sleep flag after your sleep has been accounted for, so the mod thinks you're always sleeping after you've slept once. It won't kill you and it's an easy fix, but it needs to be fixed asap for sleep debt and fatigue to work right.
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Christine Pane
 
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Post » Thu May 24, 2012 9:18 pm

*Edit - Woops, looks like I forgot to make my main script clear the sleep flag after your sleep has been accounted for, so the mod thinks you're always sleeping after you've slept once. It won't kill you and it's an easy fix, but it needs to be fixed asap for sleep debt and fatigue to work right.

COOL DEAL!

Is that why the hunger was stacking ihad like 486 hunger at one time?
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Gracie Dugdale
 
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Post » Fri May 25, 2012 3:34 am

There is no penalty for being too hydrated at the moment, so just try and get that first number above zero. There are only a few working water sources, like the riften fishery and the temple of kynareth in whiterun. Otherwise, you can buy water at inns, but there's a bug preventing the new items from showing up until you've bartered with that merchant once (so ask to see what they have for sale, exit the barter menu, then barter with them again and it should show up.)
Oh i see, would you think this would be a good idea? to make all water sources harvestable but only have streams/city/village supplys set as fresh water or (Clean supply-no bacteria etc) and all other sources dirty only allowing it to be cleaned by boiling over a camp fire or something. drinking the dirty water would then incure penalties of some sort. what do you think? or do you have something like this planned already?

great work so far though imp, its very impressive on its first release! :smile:
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ONLY ME!!!!
 
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Post » Fri May 25, 2012 6:06 am

^If you can make the water sources work, dirty water could be another food item which you cleanse by "cooking" it.
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Vicki Gunn
 
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Post » Fri May 25, 2012 4:53 am

There's definitely a lot I'd like to do with water, but first I need a good way to let the player interact with water sources. Once I have that, I can have dirty and clean sources, and things like recipes for purifying dirty water at camp fires or purifying it via a new restoration spell.
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Kirsty Wood
 
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Post » Thu May 24, 2012 9:51 pm

Yeah i see what you mean, well theres lots to look forward too then! ;) i think it should work fine.
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Emily Graham
 
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Post » Thu May 24, 2012 11:43 pm

Is there a way to check what footstep sound surface the player is standing on? That could be one way to give you the ability to fill bottles with water.
I am pretty concerned about this prospect myself... Not sure just yet how to solve it.
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Sabrina Steige
 
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