Hi what are the main differences of this mod with the other THS mod ? Is ur mod compatible with the hypothermia mod?
There are a bunch of other hunger/thirst/sleep mods at the moment, but in general mine takes a more detailed and realistic approach. Rather than saying a baked potato is 2 units of hunger, 0 of thirst, mine says a baked potato is:
278 calories
7.9 oz. of water
7g protein
973 nutrient count
63g carbohydrates (4g sugar)
0g fat
All of those numbers (except carbs, sugar, and fat until I get glycemic index implemented) effect your character's health in realistically modeled ways. If you're interested in nutrition, this mod is probably more satisfying than the others - I had a personal trainer recommending the Fallout New Vegas version to his clients.
Also, rather than penalizing health/magicka/stamina regen rates like most of these mods do (which in my opinion is just an inconvenience, since it has almost no impact on combat), I penalize other stats like run speed and skills, and h/m/s themselves, as well as providing bonuses if you're taking good care of your character. There's a complete list of penalties and bonuses in the OP.
As far as I know there is nothing in this mod that would critically conflict with a hypothermia mod, though if they have any sort of beverage warming effect it would override it.
*Edit - One of the major complaints about mine is the extensive use of multilevel menus that you have to click through to find out if your character is hungry/thirsty/tired/etc., and the confusing numbers used to represent everything. I've put together an optional numberless interface though that puts everything you need to know in words at the base level of the menu. I've also added labels to the various effects that will show up in your active effects list. These'll be out in the next update (should be posted today.)
Sounds perfect!
Incidentally, are you familiar with the third person drunk animations Ramirez used for his alcohol effects mod? http://youtu.be/auyNBuM1suw?t=42s
This would be a lot of fun. Incidentally what items contain caffeine?
Cool animations. Are they 3rd person only?
I had to add caffeinated drinks. General merchants should sell tea leaves (under misc. items) and Khajiit caravans will sell coffee beans (also under misc.) They can be combined with water at a campfire to produce tea or coffee.