[RELz] Imp's More Complex Needs #2

Post » Sun May 27, 2012 9:56 am

Hello,

I mess up with the rates, activity, weight, multiplier values... Now i getting ate one baked potato overly full or drink one milk overly full but still hungry or thirsty... Anyway to use theod default values in existing saves?
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Daniel Holgate
 
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Joined: Tue May 29, 2007 1:02 am

Post » Sat May 26, 2012 7:38 pm

Since this mod is about realism, I've been thinking if the proper food item should display when you eat it? For example, instead of having apples, meat, soup, cheese and bread all look like your character is eating bread, they should be exactly what he is actually eating. The drinks works as it is now, but it wouldn't hurt to have the correct bottle display instead of the tankard.

Just a little extra that would add to this mod.
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Kayleigh Williams
 
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Joined: Wed Aug 23, 2006 10:41 am

Post » Sat May 26, 2012 11:50 pm

I know it would probably be pretty annoying, but could a spreadsheet or a formula be posted so that people can more easily guesstimate the values they will want to put in?

For example, I think the default values as the mod comes shipped are just fine and make for fun play -- food/drink is easily manageable so long as you stay aware of it and properly "roleplay" the character / engage in immersion. But at the same time, I feel a timescale of 8 is FAR too slow -- I can wipe out a fistful of bandit camps, get lost, find my way home again, and cross all of Skyrim in the span of a single day with a timescale of 8 because of how "small" the world is/quickly you can travel. (And by travel, I mean totally on foot, with no compass or map.) So, I like to use a timescale of 10 or 15, but even at the lower end of the spectrum, it's almost impossible to get rid of "Thirsty," even after drastically lowering the global rate scale.

Maybe you or us users could get together and figure out a listing table of the most common settings and get that posted with mod?
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Eliza Potter
 
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