Heh, most people seem to want it to go the opposite direction and get more organic, less numbery. I was thinking it might be cool to hide most of the nutrition info until you've unlocked it somehow, maybe via a spell, or alchemy skill, or some sort of nutrition handbook hidden somewhere in the world.
Too bad there isn't really a character sheet page where you can read your stats (what few we have and only accessible via the star gazing).
Two mods come to mind: Realistic Health by Abo (Oblivion) and Better Living Through Chemistry (Fallout). Both offered visual queues for the player to notify them of the characters status without getting all numbery.
If I had the talent and know how I would very much like to do a mod where potions last 5 times longer and had visual effects to accompany the magical effects - like drink a potion that ups strength and damage that lasts an hour, but with the downside of getting tunnel vision. Making it more akin to Better Living.
But in terms of Realistic Health by Abo - what would happen is the colors would dull and become more flat the less health a person has. I think it would be interesting if that were developed for the differing factors your tracking here (new stats as they are).
But also integration into the HUD/UI in non numbery way ... wish we had Hud Status Bars for Skyrim.