Impossible bosses -- no fix to this ?

Post » Wed Jun 13, 2012 7:10 pm

Did it ever in the time you were playing and/or writing this that:

1.) Some boss' should be challenging? If no, see step 2

2.) Get stronger; better gear, spells, perks, more health and magica. If you dont have the time, see step 3.

3.) play the game of "find the EXPLOIT"? Everyone who has or will play Skyrim will soon find out that Bethesda has a nasty habit of filling caves with mostly piss-weak monsters and one incredebly hard boss which after a while always turns into a game of find the expliot. Climb a rock where the boss cant hit you or hide behind a stone so it cant hit you with spells.
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Krystal Wilson
 
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Post » Wed Jun 13, 2012 6:42 pm

Seriously... how am I going to 1 shot wights with a 1H in the very first dungeon I am sent to after I get my very first shout at the very beginning of the game?


that's just having bad luck... the word walls are randomly chosen. if you can't do it yet, wait a while.
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CArlos BArrera
 
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Post » Wed Jun 13, 2012 6:34 pm

I'm level 9, and one of the minibosses was a Draugr Scourge. The others are mostly Draugr and Restless Draugr. But those are in the first part of the dungeon, then you zone into the boss area / chambers.

The more I play and look under the hood of Skyrim the more disappointed I am getting. Looking at several youtube videos you learn that alot of the perks are useless, misleading or outright broken. The magic, as mage build, is pretty much pointless since damage doesn't scale up, thus making a mage player weak in the end... so magic is just a sidekick thing to melee.... and now this whole boss scaling being totally bats.

Sigh...
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Stace
 
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Post » Wed Jun 13, 2012 4:55 pm

I'm level 9, and one of the minibosses was a Draugr Scourge. The others are mostly Draugr and Restless Draugr. But those are in the first part of the dungeon, then you zone into the boss area / chambers.

The more I play and look under the hood of Skyrim the more disappointed I am getting. Looking at several youtube videos you learn that alot of the perks are useless, misleading or outright broken. The magic, as mage build, is pretty much pointless since damage doesn't scale up, thus making a mage player weak in the end... so magic is just a sidekick thing to melee.... and now this whole boss scaling being totally bats.

Sigh...

Draugr Scourge is not normally seen under Level 21. So most likely it was just your luck to enter a high level dungeon before you were ready. There are very few of these.
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Lynne Hinton
 
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Post » Wed Jun 13, 2012 4:35 pm

This game is sooooo... haaaaarrrrrrd.....

Just keep working at it. Use that Improve one-handed potion you've been carrying around for hours, kite him, dodge his attacks by attacking and backing off when he's about the attack.

Don't just run into a boss face first and flail your arms while he's destroying you.
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Trish
 
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Post » Wed Jun 13, 2012 6:21 pm

If the minibosses wiped me out 5 times before I finally manage to defeat them, then yes, I'd understand the current difficulty of this endboss.

Actually, the bow-equipped Murderboss guarding one of the items you need to open the final chamber has done just to me. A Murderboss with an Ebony bow is right up there with two-handed Marauders and dual-wielding Briarhearts in the one-hit-killers department.

Though i agree that this game has some pretty severe difficulty spikes.
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Chenae Butler
 
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Post » Wed Jun 13, 2012 9:33 pm



They are not scaling that hard + monsters have scale caps. So you should eventually kick it's ass. Why do people think everything should be solvable at level 1. :confused:

Oblivion... It tought a lot of bad habits.

I beat oblivion at level 1.

Or just being new to TES. As in never played Morrowind etc
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Pumpkin
 
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Post » Thu Jun 14, 2012 2:31 am

I'm level 9, and one of the minibosses was a Draugr Scourge. The others are mostly Draugr and Restless Draugr. But those are in the first part of the dungeon, then you zone into the boss area / chambers.

The more I play and look under the hood of Skyrim the more disappointed I am getting. Looking at several youtube videos you learn that alot of the perks are useless, misleading or outright broken. The magic, as mage build, is pretty much pointless since damage doesn't scale up, thus making a mage player weak in the end... so magic is just a sidekick thing to melee.... and now this whole boss scaling being totally bats.

Sigh...
Don't listen to idiots saying destruction is worthless, it's perfectly viable even on master. Actually I wouldn't listen to any of that crap, there are some useless perks (the entire lockpick tree for example) but there are plenty of useful ones, keep playing and you will realise.

Lowering the difficulty just changes how much damage you deal and how much you take, it has no effect on the game. A dungeon's level is set from when you first enter it, and it stays at the level.

Scourges are probably to high for your level, what difficulty are you playing on? Do you have any magic/elemental resist, draugrs utilise frost and the ghost boss in that dungeon uses two frost damage enchanted weapons.
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Hayley Bristow
 
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Post » Wed Jun 13, 2012 5:23 pm

Do the quest for the shrine of Azura - then (spoiler???) the priestess will become a follower. She is a potent friend to have in battle - I took her with me to a number of dungeons that I knew would be loaded with fierce magical attacks. She strikes from a distance weakening foes that haven't touched you yet, but you must protect her because she isn't that strong.
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willow
 
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Post » Thu Jun 14, 2012 3:45 am

They are not scaling that hard + monsters have scale caps. So you should eventually kick it's ass. Why do people think everything should be solvable at level 1. :confused:
Everything in Morrowind, Oblivion, and Skyrim is solvable at level 1, exept level locked quests obviously.

I agree though there should be things that seem impossible no matter how you approach them at low levels. Not to say they are impossible, but they should be brutal. I know I've reloaded saves 20+ times to get past some encounters. I play on master of course.
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Trent Theriot
 
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Post » Wed Jun 13, 2012 6:31 pm

Everything in Morrowind, Oblivion, and Skyrim is solvable at level 1, exept level locked quests obviously.

I agree though there should be things that seem impossible no matter how you approach them at low levels. Not to say they are impossible, but they should be brutal. I know I've reloaded saves 20+ times to get past some encounters. I play on master of course.

Yes, but in Skyrim many things can 1 hit kill you and some places are crazy hard to pass, nothing for casual playing. In Morrowind only if you would exploit the game and rely on chugging tons of fortifying potions, otherwise you'd mostly see green clouds of magic and your character lying dead second after, it was not exactly designed for extremely high levels, but attacking daedroth under a certain level was a guaranteed game over. Also there were a lot of areas where you'd simply have to have some powers to get through (like getting to Dragonbone Armor- you'd either have to have some way of water brething or a large pool of HP and some Athletics to be able to survive the diving trhough the halls). In Oblivion however the game was even discouraging you from increasing levels and at the same time discouraging you from doing quests at low levels because of the crappy stats that items you'd get at the time would have.

So technically no, if you're a casual player Skyrim and Morrowind were not even close to being solvable at lv 1.
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Chantel Hopkin
 
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Post » Wed Jun 13, 2012 5:09 pm

I'm level 9, and one of the minibosses was a Draugr Scourge. The others are mostly Draugr and Restless Draugr. But those are in the first part of the dungeon, then you zone into the boss area / chambers.

The more I play and look under the hood of Skyrim the more disappointed I am getting. Looking at several youtube videos you learn that alot of the perks are useless, misleading or outright broken. The magic, as mage build, is pretty much pointless since damage doesn't scale up, thus making a mage player weak in the end... so magic is just a sidekick thing to melee.... and now this whole boss scaling being totally bats.

Sigh...
You're level 9. No wonder you're having trouble with certain bosses and enemies as you will encounter enemies at this stage who will prove too tough for you.

Remember: The 'Underdog-to-Champion' principle is the main incentive to play the game.

However, I understand that certain hardcoe players find ways to beat the whole game while remaining at level 1 even at Master difficulty. I myself am not that good a player.

I use a somewhat allround character, with melee being the strongest point at this time. Currently being level 66 with plenty of perk points to spend, I mop the floor with anything I encounter including bosses.

Just learn how the combination of enchanting-alchemy-smithing works. You would want to get these skills up to 100 regardless of how you play the game. It always pays off. If you DO utilize the fortify restoration potion glitch (also very well explained on youtube), keep in mind it will virtually be like god-mode and break the game, that's the reason I don't use it.
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Georgine Lee
 
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Post » Wed Jun 13, 2012 5:41 pm

Some enemies have a minimum level. I was once level 8 and someone sent me to the top of a mountain to kill a dragon.... no one bothered to mention there was a level 50 named dragon priest there as well.

My next mission was to kill a Hargraven... level 30 I believe.

The enemies level, but there are a situations where a specific enemy type is in a location. Dragon priests are one of them. There are also a lot of Ice Wraiths that always appear in a few places, which can be a problem if you explore a lot of the northern area at
I believe the enemy you are referring to is part of a quest, and he likely has a minimum level.
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Nina Mccormick
 
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Post » Wed Jun 13, 2012 11:29 pm

There are bosses?
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kevin ball
 
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Post » Wed Jun 13, 2012 3:20 pm

I think I killed that boss on my low level mage. I can't remember how I got rid of the adds, it involved jumping down to the gap after killing one of them I think. I used their pathing to my advantage.

The boss itself I just... ran around some pillar in the middle of the room while casting fire runes when ever I had the magicka. It took it's time but it was doable. Towards the end I used some daedric atrifact to conjure up some atronaches.

I got that mage up to level 47 and I played on expert level, I never felt gimped in any way. Magicka was difficult to manage in the beginning but enchanting took care of that. And yeah... my mage was wearing a robe so whenever I took damage it would have an impact.
Now I started playing skyrim on a pc instead and have therefor restarted all my characters. I will be getting back to my mage eventually.
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phil walsh
 
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Post » Wed Jun 13, 2012 11:42 pm

It felt like I was level 5 trying to fight a level 30.
Use your imagination. I managed to kill him when i was at level 1 (still am) ...
:cool:
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Beulah Bell
 
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Post » Thu Jun 14, 2012 12:55 am

I'm not sure what your problem is.

As evidenced by many comments on the forum, Skyrim is too easy even at master level, lol.

Anyway, after having experienced a few "frustrations" with my first character, I found it best with subsequent characters to ignore the "go there and do this real quick" instructions from some NPCs and just wander around for awhile building myself up bit by bit.

I'm on level 56 with my current character in full double enchanted Daedric armor and I still get "surprised" once in awhile ... and I've only done the "get the dragon stone" part of the main quest and a few of the Bard's college quests and that's it.

But then, I'm not one of the folks who finds Skyrim "too easy" on master level, lol.

Maybe because I play on the 360 and have no access to the PC version console.

Or maybe I just svck.

Don't know.

Anyway, good luck.
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Noraima Vega
 
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Post » Thu Jun 14, 2012 6:19 am

Skyrim is too easy even on master level because alot of people use the different glitches/exploits in the game.

Pretty sure if I set the difficulty to Master on this particular boss, at my current level, with no exploits or uber gear (I don't sit in the city and spam produce iron daggers to get the best armor @ level 10)... then I will be instant-killed everytime the boss looks at me. Defeating him on master level would mean reloading three dozen times, blowing tonnes of potions as well as a huge "find the exploit game" as some mentioned by jumping up where boss can't reach you and so on.

Doesn't help that he also has a draugr caster that summons frost atronachs to help him...

Anyways, I left the place, screw it. Rather go have fun elsewhere than pressing F9 over and over.

Still, my opinion is still that the game or scaling is messed up when you go from mobs that don't even make you considering using a healing potion straight to one that kills you in 2 hits. As I said, if the boss is that hard, then everything else in the dungeon up to the boss should reflect that. Right now it's like running around beating up kids in kindergarden then running into Arnold Schwartznegger. The scaling / difficulty spike is just off the chart, which in most games translates to glitched or broken.
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Music Show
 
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Post » Wed Jun 13, 2012 4:06 pm

Don't listen to idiots saying destruction is worthless, it's perfectly viable even on master. Actually I wouldn't listen to any of that crap, there are some useless perks (the entire lockpick tree for example) but there are plenty of useful ones, keep playing and you will realise.

:confused: How is the entire lockpick tree useless? I find it very useful with my thieving Argonian character. Perhaps it is only useful to people who are focusing on thievery.
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louise hamilton
 
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Post » Thu Jun 14, 2012 6:39 am

this is a flaw i find with most dungeons; the mobs you encounter are always really easy, and then suddenly the boss is some uber creature thats probably waaaaaaaaay above the other mobs you encounter.

Sure they're "bosses", but its almost like you're fighting ants throughout the whole dungeon and suddenly out pops some deity who squashes you with his little pinky.
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bonita mathews
 
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Post » Wed Jun 13, 2012 8:18 pm

:confused: How is the entire lockpick tree useless? I find it very useful with my thieving Argonian character. Perhaps it is only useful to people who are focusing on thievery.

When you buy every lockpick you find at the start of the game and end up with over 1000 the perks are quite worthless. Maybe not useless, but worthless. The ones I like aren't worth spending 5 or 6 perks to get, so they're worthless to me.
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KRistina Karlsson
 
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Post » Thu Jun 14, 2012 12:51 am

Swallow your pride and come back later. I actually think this is a good thing, these super-enemies. You can go around feeling all badass, until a strong enemy one-shots you. To me, that is a motivating factor.
I agree, it is good that they implemented enemies that you will have trouble killing at lower levels if you are capable of doing it at all. Gives a reason for leveling up and get better equipment.
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maya papps
 
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Post » Thu Jun 14, 2012 5:05 am

Some dungeons have high level bosses even if you only are level 9. There are a few dungeons (like dragon priest dungeons) that in the game guide are recommended for level 24 characters, so if you are level 9 you would expect to get pounded quite easily. So I'd say go out and level up a few times and then return to show them who's the boss. ;)

vD
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maddison
 
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Post » Wed Jun 13, 2012 11:40 pm

this is a flaw i find with most dungeons... its almost like you're fighting ants throughout the whole dungeon and suddenly out pops some deity who squashes you with his little pinky.
This isn't the first time Bethesda has done this. Morrowind's Siege of Firemoth was notorious for filling an entire dungeon with 1-hit skeletons (allowing the player to become over-confident) and then - wham-o! - a Lich boss would 1-shot your character if you weren't paying attention.

I love it. Unlike Oblivion, this game actually keeps me on my toes, sometimes. I don't think it's a "flaw" at all.
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ZzZz
 
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Post » Wed Jun 13, 2012 5:34 pm

This isn't the first time Bethesda has done this. Morrowind's Siege of Firemoth was notorious for filling an entire dungeon with 1-hit skeletons (allowing the player to become over-confident) and then - wham-o! - a Lich boss would 1-shot your character if you weren't paying attention.

I love it. Unlike Oblivion, this game actually keeps me on my toes, sometimes. I don't think it's a "flaw" at all.
This.
You have to keep on your toes, and be focused. I don't see that as a problem...
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CHangohh BOyy
 
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