Wont boss just scale up then and thus not making it any easier anyways?
Or am I missing something about the whole scaling system?
When you enter a dungeon, I am pretty sure you set the level at that point, so if you get jammed up - and I had the same thing happen to me in that dungeon, beating a hasty retreat is the better part of valor.

I went back a little while later and with judicious use of summons (Sanguine's Rose is great, but at the 18-19 level, the fire atro is pretty useful as well) and judicious use of me constantly ducking down the hallway after firing and arrow or spell, I was able to finally clear that particular dungeon.
Frankly people forget that sometimes "run away" is a valid strategy. I also just had a fight, at level 18, where Kharjo and I came out of one end of a pass... and there were not one but TWO freaking wispmothers right down the path. I got stubborn, after getting killed twice, and was determined to clear my way without going back through the ruin I had just cleared on my way through the pass. So I basically spent the time firing my Flame Atronach, letting Kharjo run into the wisps, I would take one firebolt and run into the ruin, restore magicka, and/or heal and come back out. In that way, with careful placement of my character, I managed not to die, although taking out the second wispmother, after we had successfully removed one, ended up being close. Those things flit away quick from firebolts. I probably had less than 20% health when all was said and done.

And for minimal reward - some wisp wrappings, that was it. Well, it was rewarding having killed them both.