Impossible bosses -- no fix to this ?

Post » Wed Jun 13, 2012 11:37 pm

There are bosses?

Yup. The sometimes named Deathking Murderbosses at the last room of the dungeon :hehe: The one guarding the big Boss chest that has some gold coins and a level scaled enchanted item ^_^
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Nienna garcia
 
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Post » Wed Jun 13, 2012 11:35 pm

Fix? If an open world rpg doesn't make you run away ever, isn't something seriously wrong? Maybe it's just me, but I like difficulty spikes. Makes you think, then think some more, and then you either manage it, or admit defeat and vow to come back later, both of which are fine by me.
I have been reduced to getting a woman and her servants follow me through a whole dungeon level, and getting her killed by her own swinging blade trap. I couldn't kill them all with spells or weapons, but I could kill them eventually with a different approach.
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Nathan Hunter
 
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Post » Wed Jun 13, 2012 8:45 pm

Indeed the game is supposed to have sections where you are generally required to be a certain level to complete. If it didnt do so, it would be the same old crap that Oblivion had with everyone always the exact same level as you, making advancement pointless.
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Ownie Zuliana
 
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Post » Wed Jun 13, 2012 8:46 pm

When you buy every lockpick you find at the start of the game and end up with over 1000 the perks are quite worthless. Maybe not useless, but worthless. The ones I like aren't worth spending 5 or 6 perks to get, so they're worthless to me.

I think the wording is a bit heavy. I would use "Unnecessary" instead of "useless". As a thief, the lockpicking tree might be used depending on playstyle. I, for one, have played a thief a few times through. The first time I sunk perks into the lockpicking line, but found that I could do just the same without the perks. True, some of them are cool, but... eh.. you can do it without the perks. I've attained 100 in lockpicking a number of times just do to the sheer volume of locks you'll have to pick. I, agree, that the tree is unnecessary, the perks can be better used elsewhere (i.e. sneak, archery, alchemy, and other "thiefy" skils) but some may still enjoy it.
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NO suckers In Here
 
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Post » Wed Jun 13, 2012 11:37 pm

I think the wording is a bit heavy. I would use "Unnecessary" instead of "useless". As a thief, the lockpicking tree might be used depending on playstyle. I, for one, have played a thief a few times through. The first time I sunk perks into the lockpicking line, but found that I could do just the same without the perks. True, some of them are cool, but... eh.. you can do it without the perks. I've attained 100 in lockpicking a number of times just do to the sheer volume of locks you'll have to pick. I, agree, that the tree is unnecessary, the perks can be better used elsewhere (i.e. sneak, archery, alchemy, and other "thiefy" skils) but some may still enjoy it.

Yep, it's wording again. "Useless", "broken", "impossible"... there are better ways to describe these things, especially when the problem is often far less extreme than made out.
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neen
 
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Post » Thu Jun 14, 2012 12:22 am

Honestly, spending perk points on lockpicking is a waste. I've developed a search pattern which allows me to pick even master locks at low levels without decimating my picks. I've had the lockpicking skill jump 2 levels at once doing this. And when the skill gets high, you won't miss those perks at all. Sneak is more important, and you will never be caught lockpicking if you start the session undetected. (Break as many picks as you want. You won't get caught.) If perk points were easy to come by, then I'd say go ahead and spend them here if you want. But they're not. They're quite scarce, and needed elsewhere.
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naana
 
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Post » Thu Jun 14, 2012 3:16 am

I give up on this game.

So I went to another unrelated dungeon. Bear in mind, I am level 10, wearing upgraded leather armor, steel weapons, orcish bow and arrows.

[img]http://img545.imageshack.us/img545/6796/screenshot2ft.jpg[/img]

Honestly... Draugr Death Overlord... at level 10? I can barely do damage. Lydia gets oneshotted and then she's crawling on the ground (as seen in screenshot). If I miss one block, I get instantkilled. The damage I do on him, even with powerattacks is almost zero. Not to mention half the time I'm forced to run around the room picking up sword and bow because he constantly disarms.

So what can you do in these situations? Rest of dungeon was fun.. come towards the end... and nothing you can do other than simply leave or lower difficulty. I don't see how this is related to fun, leaving half the dungeons unfinished because you get destroyed by mobs that are obviously far above your own level, even though entire rest of the dungeon is completely doable.

While the exploring and all that is fun, and the game itself has been quite amusing... things like this is just broken and completely ruins the fun of it.

And for me, the fun is blown out of the game right now.

*edit* so I checked out UESPWiki http://www.uesp.net/wiki/Skyrim:Draugr#Draugr

And it Draugr Death Overlord it says on the matrix is level 21 (Player level).

So why in the hell am I facing these at level 10 if the dungeons supposedly scale via this radiant system?

Seems completely broken to me.
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Sam Parker
 
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Post » Wed Jun 13, 2012 7:28 pm

I give up on this game.

So I went to another unrelated dungeon. Bear in mind, I am level 10, wearing upgraded leather armor, steel weapons, orcish bow and arrows.

[img]http://img545.imageshack.us/img545/6796/screenshot2ft.jpg[/img]

Honestly... Draugr Death Overlord... at level 10? I can barely do damage. Lydia gets oneshotted and then she's crawling on the ground (as seen in screenshot). If I miss one block, I get instantkilled. The damage I do on him, even with powerattacks is almost zero. Not to mention half the time I'm forced to run around the room picking up sword and bow because he constantly disarms.

So what can you do in these situations? Rest of dungeon was fun.. come towards the end... and nothing you can do other than simply leave or lower difficulty. I don't see how this is related to fun, leaving half the dungeons unfinished because you get destroyed by mobs that are obviously far above your own level, even though entire rest of the dungeon is completely doable.

While the exploring and all that is fun, and the game itself has been quite amusing... things like this is just broken and completely ruins the fun of it.

And for me, the fun is blown out of the game right now.

*edit* so I checked out UESPWiki http://www.uesp.net/wiki/Skyrim:Draugr#Draugr

And it Draugr Death Overlord it says on the matrix is level 21 (Player level).

So why in the hell am I facing these at level 10 if the dungeons supposedly scale via this radiant system?

Seems completely broken to me.

Given how much you have already damaged him in that picture, it seems that it would be possible to bet him for you. It is probably going to take alot of reloads, but you can do it. I dont see the problem.
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Lucky Girl
 
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Post » Wed Jun 13, 2012 9:17 pm

Lower the difficulty if your having that much trouble. The option is there for a reason you know. Just turn it down to a level your confortable with and if you start getting too good, turn it back up again later. Simplez.
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sarah simon-rogaume
 
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Post » Wed Jun 13, 2012 6:04 pm

Given how I've blown all my health potions (around 20 minor and 8 regular), plus having lost my bow ... no, it wasn't doable. In fact, just after taking the screenshot I used the shout on him to stun him, powerattacked him and when I was backing up he used his shout on me and totally annihilated me (I literally flew across the room and died).

I guess if I reload about 75 times and spend forever running all over I might be able to do it. Is that how it's supposed to be done? Reloading X amount of times in order to defeat a mob that's twice your level?

Constantly reloading seems like a weird way to enjoy a game if you ask me.
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Nicole Elocin
 
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Post » Thu Jun 14, 2012 4:10 am

Given how I've blown all my health potions (around 20 minor and 8 regular), plus having lost my bow ... no, it wasn't doable. In fact, just after taking the screenshot I used the shout on him to stun him, powerattacked him and when I was backing up he used his shout on me and totally annihilated me (I literally flew across the room and died).

I guess if I reload about 75 times and spend forever running all over I might be able to do it. Is that how it's supposed to be done? Reloading X amount of times in order to defeat a mob that's twice your level?

Constantly reloading seems like a weird way to enjoy a game if you ask me.

Do you have any stamina potions? If you do, just use alot of shiledbashes and then hitting him when is knocked back.
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Hilm Music
 
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Post » Wed Jun 13, 2012 9:41 pm

Lower the difficulty if your having that much trouble. The option is there for a reason you know. Just turn it down to a level your confortable with and if you start getting too good, turn it back up again later. Simplez.

I don't see how the difficulty setting changes the fact that he's twice my level ? I guess if I set the difficulty to absolute minimum I could just breeze through everything?

I enjoy the difficulty setting where it's at right now... I don't enjoy having bosses that are twice my level being thrown in my face though :( Being forced to change the difficulty settings to compensate for a borked scaling system doesn't really add up. And anyways, with the dungeons ending up like this repeatedly I'm not really in the mood to continue with Skyrim anyhow.
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Danger Mouse
 
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Post » Wed Jun 13, 2012 9:56 pm

Do you have any stamina potions? If you do, just use alot of shiledbashes and then hitting him when is knocked back.

I'm level 10. I don't have the skill or the perks for shield bash.................
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Britney Lopez
 
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Post » Wed Jun 13, 2012 11:53 pm

I'm level 10. I don't have the skill or the perks for shield bash.................

You can always use shieldbash, regardless of skills.
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Anthony Rand
 
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Post » Thu Jun 14, 2012 6:00 am

I'm level 9, and one of the minibosses was a Draugr Scourge. The others are mostly Draugr and Restless Draugr. But those are in the first part of the dungeon, then you zone into the boss area / chambers.

The more I play and look under the hood of Skyrim the more disappointed I am getting. Looking at several youtube videos you learn that alot of the perks are useless, misleading or outright broken. The magic, as mage build, is pretty much pointless since damage doesn't scale up, thus making a mage player weak in the end... so magic is just a sidekick thing to melee.... and now this whole boss scaling being totally bats.

Sigh...

Then just play on Novice. Or take along 30 health potions, or learn how to conjure an atronauch, or etc.

The game is too easy, not too difficult. Only 3 or 4 times in some 8-10 characters have I ever had to turn the difficulty down from Master because I was getting killed too many times in the same place.

Get some better armor, weapons, up your skill level, go get the Wabbajack and bring Lydia up to your level. Or go to to a tavern you've never been to and hire a follower so that they're at your level. There are a million ways to improve quickly in this game. Especially at something like level 9. You should be able to hack your way through wolves to level 12 in about 45 minutes.

As for playing a destruction mage, it's very possible. You just have to couple it with enchanting and alchemy. Find destruction cost reduction enchanted item and disenchant it, find article of clothing/armor. Enchant it with destruction buff. Rinse and repeat over and over until you have around 75% cost reduction for casting. You'll have a powerful destruction mage, even on master.

My last mage had 100% reduction and she was unstoppable. On Master. So it can be done. It just takes some effort.
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Daramis McGee
 
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Post » Wed Jun 13, 2012 7:48 pm

Just loaded the game to use shield bash on him... slashed him once, shield bashed, slashed again, put shield up and he oneshotted me with a power attack.

GG.
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LADONA
 
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Post » Thu Jun 14, 2012 6:14 am

[img]http://img545.imageshack.us/img545/6796/screenshot2ft.jpg[/img]

Honestly... Draugr Death Overlord... at level 10?

Looks like Volskygge. That place has always a Deathking Murderboss as a boss. Same as Dead Men's Respite and Arcwind Point. Those two always have ebony weapons too. One of the too few high-risk-high reward enemies the game has.
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Taylor Bakos
 
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Post » Thu Jun 14, 2012 6:14 am

Level Up. Beat enemies.

The concept seems quite simple to me. Have you ever played even a standard modern FPS like Battlefield, CoD, etc. ? If so, then you understand that what level you are, which determines your ABILITIES and GEAR in games like those, means EVERYTHING when you're facing another player who is much higher level than you.

The same applies to most modern open-world RPG's that have a decent leveling system, such as Skyrim. When the game pits you against an enemy boss that is extremely and unnaturally powerful based on lore, expect that you must be a higher-level hero to beat them.

Example of this concept: Have you noticed how all the low level enemies like Draugr are easily defeated, yet throughout most dungeons you'll see skeletons and bodies of other adventurers who couldn't even match up to them as you go deeper in? Then, when you get to the penultimate boss of a dungeon, you will usually see the evidence of more powerful people who have gotten as far as you just did, but then were utterly annihilated by the supernatural powerhouse they didn't expect to be standing next to their "reward" of treasure.

Again, this illustrates the theme in all TES dungeons ever made. Moreso, it emphasizes the need for the player character to become a "hero beyond all others of his/her time". The reason is exactly what you're experiencing, OP. It is not a flaw in game design, it's a lore function in the TES universe of "adventuring".

Side note: To agree with your frustrated feeling, I will acknowledge that there are bosses and just enemies in general who are (lorewise) "unrealistically powerful", like living, human Bandit Chiefs with as much health, resistance, and damage output as a mammoth, while using steel plate armor and an iron weapon.....but that is a separate issue from actual bosses that should be extraordinary based on LORE and LOGIC.
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Miranda Taylor
 
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Post » Wed Jun 13, 2012 10:32 pm

Finally killed the ugly thing :D

Took a ton of kiting around the room in the screenshot. Lydia was pretty much dead 24/7... my bow was flying around the room like a piece of flubber... but between using bow alot, and BBQ'ing him with the rather crappy destruction flamestrike thing (just burned it off since I had full mana anyhow) and jumping alot... and I mean jumping ALOT (thank Talos for light armor)... plus powerattacking him everytime I could use a shout on him to stun... eventually he did die. Man what a huge effort that took, knowing I'd be balls up if I only did one thing wrong (like getting stuck on a rock or something while trying to jump away).

What I don't understand though... sometimes his attacks only did 25% of my health total when I was blocking with shield... other times he would oneshot me despite having shield up... why is it not consistent?
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mollypop
 
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Post » Wed Jun 13, 2012 3:45 pm

Looks like Volskygge. That place has always a Deathking Murderboss as a boss. Same as Dead Men's Respite and Arcwind Point. Those two always have ebony weapons too. One of the too few high-risk-high reward enemies the game has.

Yeah it was in Volskygge. It had this really cool puzzle that I hadn't seen before and some other cool stuff (not even sure I explored it fully before getting to that over-the-top death overlord). Felt really good getting past that bastard, then finding a word wall on the outside with a flying ghost priest whatever that dropped a mask for me. Compared to Mister Indestructible inside Volskygge that priest thing felt like killing regular skeleton trash again.
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Raymond J. Ramirez
 
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Post » Thu Jun 14, 2012 2:57 am

Finally killed the ugly thing :biggrin:

Took a ton of kiting around the room in the screenshot. Lydia was pretty much dead 24/7... my bow was flying around the room like a piece of flubber... but between using bow alot, and BBQ'ing him with the rather crappy destruction flamestrike thing (just burned it off since I had full mana anyhow) and jumping alot... and I mean jumping ALOT (thank Talos for light armor)... plus powerattacking him everytime I could use a shout on him to stun... eventually he did die. Man what a huge effort that took, knowing I'd be balls up if I only did one thing wrong (like getting stuck on a rock or something while trying to jump away).

What I don't understand though... sometimes his attacks only did 25% of my health total when I was blocking with shield... other times he would oneshot me despite having shield up... why is it not consistent?

Well, despite my last post probably coming a little late and not being helpful, I would say good job on that. Did you feel like you actually achieved something by having to play "perfectly" to survive? If so, then you just had a good gaming experience, so it worked out well.

OT with your question, I would bet he may have been powerattacking you when oneshotting, even though he didn't do it slowly, OR, the game could just be misreading your block. I've been standing at the exact same angle blocking in front of me against one enemy, and 3 of his swings will be blocked, while 2 will somehow just hit my armor. This makes no sense if you are in the same positions, and the enemy is using the same attacks. I'd say that's a game glitch based on hit-detection-location. Most all games do that, though.
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Elizabeth Lysons
 
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Post » Wed Jun 13, 2012 2:57 pm

I'm Level 54 and just did that level w/o companion. I am mainly mage, but gave him a few whacks with the Mace of Molag Bol to weaken him (a bit!). Used Unrelenting Force, Flames spell, a few Fire Runes, several Health Potions, a couple of scrolls, the odd Magicka potion and ran around a lot. Yes, it was tricky, but if I couldn't do it I would go and get a follower and my Sanguine Rose (bugger - left it at home!). What I am saying is, it wasn't easy and if all "bosses" were easy it wouldn't be fun. It also makes you think about the best way to defeat an enemy rather than relying on one or two usual methods.
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how solid
 
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Post » Wed Jun 13, 2012 11:05 pm

I dunno what getting a follower would do.

Lydia was 100% useless the entire fight. She got up, got instant shut down by the boss again.

So far my experience with followers is.... they are nothing but a speedbump and a packmule to stash items on. During fights they get in your way so you can't use bow, or they block you in narrow passages so you can't strike the enemy (or worst case you hit your follower and either kill them or make them attack you). Very annoying... wish followers had more commands, like Skirmish if you want them to stay at range and use bow/spells. Melee, Skirmish, Defend (to heal or buff you) or Passive. Simple commands like that would make a world of difference.
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Niisha
 
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Post » Wed Jun 13, 2012 4:45 pm

I dunno what getting a follower would do.

Lydia was 100% useless the entire fight. She got up, got instant shut down by the boss again.

Depends what weapons and armour they have, or if they use magic. If have Lydia kitted out with some enchanted weapons, some light weight armour with a rating of about 60, an enchanted bracers and necklace that give additional skills/powers. Again, I think this comes down to your level. You found it hard because you haven't levelled up enough and played the game enough to have obtained some of the items/skills that would make this kind of boss easier - but finally beating him is gratifying, isn't it?
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jenny goodwin
 
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Post » Thu Jun 14, 2012 6:29 am

I have this problem too. I am a level 52 or 53 Nord wearing full dragonscale armor and shield, and Sigdis Gauldurson (Forbidden Legend quest) kills me with 1 shout. No hits, nothing, he just releases Unrelenting Force and I die from that. Someone explain how this is not a bug.
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Stephy Beck
 
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