UnusedFunction0,,1000,
GetDistance,,1001,
AddItem,,1002,
SetEssential,,1003,
Rotate,,1004,
GetLocked,,1005,
GetPos,,1006,
SetPos,,1007,
GetAngle,,1008,
SetAngle,,1009,
GetStartingPos,,100A,
GetStartingAngle,,100B,
GetSecondsPassed,,100C,
Activate,,100D,
GetActorValue,GetAV,100E,Get an actor value. [player.getav luck]
SetActorValue,SetAV,100F,Set an actor value. [player.setav luck, 75]
ModActorValue,ModAV,1010,Modify an actor value. [player.modav luck, -10]
SetAtStart,,1011,
GetCurrentTime,,1012,
PlayGroup,,1013,IE: PlayGroup SEQNAME 1
LoopGroup,,1014,
SkipAnim,,1015,
StartCombat,,1016,
StopCombat,,1017,
GetScale,,1018,
IsMoving,,1019,Is the actor moving?
IsTurning,,101A,Is the actor turning?
GetLineOfSight,GetLOS,101B,
AddSpell,,101C,
RemoveSpell,,101D,
Cast,,101E,
GetButtonPressed,,101F,
GetInSameCell,,1020,
Enable,,1021,
Disable,,1022,
GetDisabled,,1023,
MenuMode,,1024,
PlaceAtMe,,1025,
PlaySound,,1026,Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
GetDisease,,1027,
GetVampire,,1028,
GetClothingValue,,1029,
SameFaction,,102A,
SameRace,,102B,
Samesix,,102C,
GetDetected,,102D,
GetDead,,102E,
GetItemCount,,102F,
GetGold,,1030,
GetSleeping,,1031,
GetTalkedToPC,,1032,
Say,,1033,
SayTo,,1034,
GetScriptVariable,,1035,
StartQuest,,1036,
StopQuest,,1037,
GetQuestRunning,GetQR,1038,
SetStage,,1039,
GetStage,,103A,
GetStageDone,,103B,
GetFactionRankDifference,,103C,
GetAlarmed,,103D,
IsRaining,,103E,
GetAttacked,,103F,
GetIsCreature,,1040,
GetLockLevel,,1041,
GetShouldAttack,,1042,
GetInCell,,1043,
GetIsClass,,1044,
GetIsRace,,1045,
GetIssix,,1046,
GetInFaction,,1047,
GetIsID,,1048,
GetFactionRank,,1049,
GetGlobalValue,,104A,
IsSnowing,,104B,
GetDisposition,,104C,
GetRandomPercent,,104D,
StreamMusic,,104E,
GetQuestVariable,,104F,
GetLevel,,1050,
GetArmorRating,,1051,
RemoveItem,,1052,
ModDisposition,,1053,
GetDeadCount,,1054,
ShowMap,,1055,
StartConversation,,1056,Start a conversation [Bob.StartConversation Joe, SecretTopic]
Drop,,1057,
AddTopic,,1058,
ShowMessage,,1059,
SetAlert,,105A,
GetIsAlerted,,105B,
Look,,105C,
StopLook,,105D,
EvaluatePackage,evp,105E,
SendAssaultAlarm,,105F,
EnablePlayerControls,,1060,7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
DisablePlayerControls,,1061,7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
GetPlayerControlsDisabled,,1062,7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
GetHeadingAngle,,1063,
PickIdle,,1064,
IsWeaponOut,,1065,
IsTorchOut,,1066,
IsShieldOut,,1067,
CreateDetectionEvent,,1068,
IsActionRef,,1069,
IsFacingUp,,106A,
GetKnockedState,,106B,
GetWeaponAnimType,,106C,
IsWeaponSkillType,,106D,
GetCurrentAIPackage,,106E,
IsWaiting,,106F,
IsIdlePlaying,,1070,
CompleteQuest,,1071,
Lock,,1072,
UnLock,,1073,
GetMinorCrimeCount,,1074,
GetMajorCrimeCount,,1075,
GetActorAggroRadiusViolated,,1076,
GetCrimeKnown,,1077,
SetEnemy,,1078,
SetAlly,,1079,
GetCrime,,107A,
IsGreetingPlayer,,107B,
StartMisterSandMan,,107C,
IsGuard,,107D,
StartCannibal,,107E,
HasBeenEaten,,107F,
GetFatiguePercentage,GetFatigue,1080,
GetPCIsClass,,1081,
GetPCIsRace,,1082,
GetPCIssix,,1083,
GetPCInFaction,,1084,
SameFactionAsPC,,1085,
SameRaceAsPC,,1086,
SamesixAsPC,,1087,
GetIsReference,,1088,
SetFactionRank,,1089,
ModFactionRank,,108A,
KillActor,kill,108B,
ResurrectActor,resurrect,108C,
IsTalking,,108D,
GetWalkSpeed,GetWalk,108E,
GetCurrentAIProcedure,,108F,
GetTrespassWarningLevel,,1090,
IsTrespassing,,1091,
IsInMyOwnedCell,,1092,
GetWindSpeed,,1093,
GetCurrentWeatherPercent,getweatherpct,1094,
GetIsCurrentWeather,getweather,1095,
IsContinuingPackagePCNear,,1096,
AddScriptPackage,,1097,
RemoveScriptPackage,,1098,
CanHaveFlames,,1099,
HasFlames,,109A,
AddFlames,,109B,
RemoveFlames,,109C,
GetOpenState,,109D,
MoveToMarker,MoveTo,109E,
GetSitting,,109F,
GetFurnitureMarkerID,,10A0,
GetIsCurrentPackage,,10A1,
IsCurrentFurnitureRef,,10A2,
IsCurrentFurnitureObj,,10A3,
SetSize,CSize,10A4,Shrink/Grow an actor. [player.shrink 0.0 or radius]
RemoveMe,,10A5,
DropMe,,10A6,
GetFactionReaction,,10A7,
SetFactionReaction,,10A8,
ModFactionReaction,,10A9,
GetDayOfWeek,,10AA,
IgnoreCrime,,10AB,
GetTalkedToPCParam,,10AC,
RemoveAllItems,,10AD,
WakeUpPC,,10AE,
IsPCSleeping,,10AF,
IsPCAMurderer,,10B0,
SetCombatStyle,setcs,10B1,
PlaySound3D,,10B2,
SelectPlayerSpell,spspell,10B3,
GetDetectionLevel,,10B4,
IsActorDetected,,10B5,
GetEquipped,,10B6,
Wait,,10B7,
StopWaiting,,10B8,
IsSwimming,,10B9,
ScriptEffectElapsedSeconds,,10BA,
SetCellPublicFlag,setpublic,10BB,Set public flag on cell. [setpublic MyCell 1]
GetPCSleepHours,,10BC,
SetPCSleepHours,,10BD,
GetAmountSoldStolen,,10BE,
ModAmountSoldStolen,,10BF,
GetIgnoreCrime,,10C0,
GetPCExpelled,,10C1,
SetPCExpelled,,10C2,
GetPCFactionMurder,,10C3,
SetPCFactionMurder,,10C4,
GetPCEnemyofFaction,,10C5,
SetPCEnemyofFaction,,10C6,
GetPCFactionAttack,,10C7,
SetPCFactionAttack,,10C8,
UnusedFunction21,,10C9,
UnusedFunction22,,10CA,
GetDestroyed,,10CB,
SetDestroyed,,10CC,
GetActionRef,getAR,10CD,
GetSelf,this,10CE,
GetContainer,,10CF,
GetForceRun,,10D0,
SetForceRun,,10D1,
GetForceSneak,,10D2,
SetForceSneak,,10D3,
AdvancePCSkill,AdvSkill,10D4,
AdvancePCLevel,AdvLevel,10D5,
HasMagicEffect,,10D6,
GetDefaultOpen,,10D7,Returns 1 if this object is open by default.
SetDefaultOpen,,10D8,A value of 1 will make the object open by default.
ShowClassMenu,,10D9,
ShowRaceMenu,,10DA,
GetAnimAction,,10DB,Return the actors current anim action.
ShowNameMenu,,10DC,
SetOpenState,,10DD,A value of 1 will make the object open.
UnusedFunction26,,10DE,
IsSpellTarget,,10DF,
GetVATSMode,,10E0,
GetPersuasionNumber,,10E1,
GetSandman,,10E2,
GetCannibal,,10E3,
GetIsClassDefault,,10E4,
GetClassDefaultMatch,,10E5,
GetInCellParam,,10E6,
SetInChargen,,10E7,A value of 1 will be in chargen.
GetCombatTarget,,10E8,
GetPackageTarget,,10E9,
ShowSpellMaking,,10EA,
GetVatsTargetHeight,,10EB,
SetGhost,,10EC,A value of 1 will make the NPC act as a 'ghost'.
GetIsGhost,,10ED,Returns 1 if the actor is acting as a 'ghost'.
EquipItem,EquipObject,10EE,
UnequipItem,UnEquipObject,10EF,
SetClass,,10F0,
SetUnconscious,,10F1,A value of 1 will be unconscious.
GetUnconscious,,10F2,Returns 1 if is unconscious.
SetRestrained,,10F3,A value of 1 will be restrained.
GetRestrained,,10F4,Returns 1 if is restrained.
ForceFlee,Flee,10F5,Forces a actor to flee if destination or cell is passed in uses them
GetIsUsedItem,,10F6,
GetIsUsedItemType,,10F7,
UnusedFunction9,,10F8,
UnusedFunction10,,10F9,
UnusedFunction11,,10FA,
UnusedFunction12,,10FB,
UnusedFunction13,,10FC,
UnusedFunction14,,10FD,
GetIsPlayableRace,,10FE,
GetOffersServicesNow,,10FF,
GetGameSetting,GetGS,1100,
StopCombatAlarmOnActor,SCAOnActor,1101,
GetUsedItemLevel,,1102,
GetUsedItemActivate,,1103,
SetWeather,sw,1104,Sets the active weather to the specified type
ForceTakeCover,TakeCover,1105,Forces a actor to move away from the target actor for a period of time
ModBarterGold,,1106,
SetBarterGold,,1107,
GetBarterGold,,1108,
IsTimePassing,,1109,
IsPleasant,,110A,
IsCloudy,,110B,
TrapUpdate,,110C,
SetQuestObject,,110D,
ForceActorValue,ForceAV,110E,Does modav XXX (value - getav XXX). [player.forceav luck 25]
ModPCSkill,ModPCS,110F,Modify the Players Skill. [modpcs Blunt, 10]
ModPCAttribute,ModPCA,1110,Modify an actor value. [modpca luck, 10]
EnableFastTravel,EnableFast,1111,
GetArmorRatingUpperBody,,1112,
GetParentRef,,1113,
PlayBink,,1114,
GetBaseActorValue,GetBaseAV,1115,Get a base actor value. [player.getbaseav luck]
IsOwner,,1116,get the ownership of the ref
SetOwnership,,1117,
IsCellOwner,,1118,get the ownership of the ref
SetCellOwnership,,1119,
IsHorseStolen,,111A,
SetCellFullName,,111B,
SetActorFullName,,111C,
IsLeftUp,,111D,
IsSneaking,,111E,
IsRunning,,111F,
GetFriendHit,,1120,
IsInCombat,,1121,
SetPackDuration,SPDur,1122,
PlayMagicShaderVisuals,PMS,1123,
PlayMagicEffectVisuals,PME,1124,
StopMagicShaderVisuals,SMS,1125,
StopMagicEffectVisuals,SME,1126,
ResetInterior,,1127,
IsAnimPlaying,,1128,
SetActorAlpha,SAA,1129,
EnableLinkedPathPoints,,112A,
DisableLinkedPathPoints,,112B,
IsInInterior,,112C,
ForceWeather,fw,112D,Forces the active weather to the specified type, without transition.
ToggleActorsAI,,112E,
IsActorsAIOff,,112F,
IsWaterObject,,1130,Water condition used for drinking animation.
UnusedFunction15,,1131,
IsActorUsingATorch,,1132,
SetLevel,,1133,
ResetFallDamageTimer,,1134,
IsXBox,,1135,
GetInWorldspace,,1136,
ModPCMiscStat,ModPCMS,1137,
GetPCMiscStat,GetPCMS,1138,
IsActorEvil,,1139,
IsActorAVictim,,113A,
GetTotalPersuasionNumber,,113B,
SetScale,,113C,Set the scale of an object
ModScale,,113D,Modify the scale of an object
GetIdleDoneOnce,,113E,
KillAllActors,killall,113F,
GetNoRumors,,1140,
SetNoRumors,,1141,
Dispel,,1142,
WhichServiceMenu,,1143,
TriggerHitShader,ths,1144,
FunctionUnused16,,1145,
Reset3DState,,1146,
IsRidingHorse,,1147,
DispelAllSpells,,1148,
UnusedFunction17,,1149,
AddAchievement,,114A,
DuplicateAllItems,,114B,
IsInDangerousWater,,114C,
EssentialDeathReload,,114D,
SetShowQuestItems,,114E,
DuplicateNPCStats,,114F,
ResetHealth,,1150,
SetIgnoreFriendlyHits,sifh,1151,Set whether an actor should ignore friendly hits (0-no, 1-yes)
GetIgnoreFriendlyHits,gifh,1152,See if an actor is ignoring friendly hits
IsPlayersLastRiddenHorse,,1153,
SetActorRefraction,sar,1154,
SetItemValue,,1155,
SetRigidBodyMass,,1156,
ShowViewerStrings,svs,1157,
ReleaseWeatherOverride,rwo,1158,
SetAllReachable,,1159,
SetAllVisible,,115A,
SetNoAvoidance,,115B,
SendTrespassAlarm,,115C,
SetSceneIsComplex,,115D,
Autosave,,115E,
StartMasterFileSeekData,,115F,
DumpMasterFileSeekData,,1160,
IsActor,,1161,
IsEssential,,1162,
PreloadMagicEffect,,1163,
ShowDialogSubtitles,,1164,
UnusedFunction27,,1165,
IsPlayerMovingIntoNewSpace,,1166,
UnusedFunction28,,1167,
UnusedFunction29,,1168,
GetTimeDead,,1169,
GetPlayerHasLastRiddenHorse,,116A,
GetLinkedRef,,116B,
DamageObject,do,116C,
IsChild,,116D,
UnusedFunction1,,116E,
GetLastPlayerAction,,116F,
IsPlayerActionActive,,1170,
SetTalkingActivatorActor,,1171,
IsTalkingActivatorActor,,1172,
ShowBarterMenu,sbm,1173,
IsInList,,1174,
UnusedFunction18,,1175,
AddPerk,,1176,
RewardXP,,1177,
ShowHackingMiniGame,shmg,1178,
ShowSurgeryMenu,ssmg,1179,
ShowRepairMenu,srm,117A,
FunctionUnused19,unused,117B,
AddNote,AN,117C,
RemoveNote,RN,117D,
GetHasNote,GetN,117E,
AddToFaction,Addfac,117F,
RemoveFromFaction,Removefac,1180,
DamageActorValue,DamageAV,1181,Damage an actor value.
RestoreActorValue,RestoreAV,1182,Restore an actor value.
TriggerHUDShudder,hudsh,1183,Trigger shudder effect on HUD. Params=Intensity/Duration.
SetDisposition,SetDisp,1184,Sets the dispostion with modifiers
ShowComputersInterface,sci,1185,
SetGlobalTimeMultiplier,sgtm,1186,
GetHitLocation,,1187,What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
IsPC1stPerson,pc1st,1188,Is the player playing in 1st person mode?
PurgeCellBuffers,pcb,1189,Forcibly unloads all unattached cells in cell buffers.
PushActorAway,,118A,
SetActorsAI,,118B,
ClearOwnership,,118C,
GetCauseofDeath,,118D,What killed the actor
IsLimbGone,,118E,Is BGSBodyPart::LIMB_ENUM been dismembered
IsWeaponInList,,118F,Is the current weapon in the form list
PlayIdle,,1190,Play this idle on the current actor.
ApplyImageSpaceModifier,imod,1191,Adds an imagespace modifier to the active list
RemoveImageSpaceModifier,rimod,1192,Removes an imagespace modifier from the active list
HasFriendDisposition,,1193,
FunctionUnused20,,1194,
FriendDispositionBoost,,1195,
SetCellImageSpace,,1196,
ShowChargenMenu,scgm,1197,
GetVATSValue,,1198,
IsKiller,,1199,
IsKillerObject,,119A,
GetFactionCombatReaction,,119B,
UseWeapon,,119C,
EvaluateSpellConditions,esc,119D,
ToggleMotionBlur,tmb,119E,Toggle Motion Blur for the selected reference
Exists,,119F,
GetGroupMemberCount,,11A0,
GetGroupTargetCount,,11A1,
SetObjectiveCompleted,,11A2,Set objective completion status: 0-Off, 1-On
SetObjectiveDisplayed,,11A3,Set objective displayed status: 0-Off, 1-On
GetObjectiveCompleted,,11A4,Get objective completion status: 0-Off, 1-On
GetObjectiveDisplayed,,11A5,Get objective displayed status: 0-Off, 1-On
SetImageSpace,,11A6,
PipboyRadio,prad,11A7,Control the Pipboy radio. Enable, Disable, Tune
RemovePerk,,11A8,
DisableAllActors,DisAA,11A9,
GetIsFormType,,11AA,
GetIsVoiceType,,11AB,
GetPlantedExplosive,,11AC,
CompleteAllObjectives,,11AD,Complete all of a quest's objectives
IsActorTalkingThroughActivator,,11AE,
GetHealthPercentage,,11AF,
SetAudioMultithreading,SAM,11B0,
GetIsObjectType,,11B1,
ShowChargenMenuParams,scgmp,11B2,
GetDialogueEmotion,,11B3,
GetDialogueEmotionValue,,11B4,
ExitGame,exit,11B5,
GetIsCreatureType,,11B6,
SetMerchantContainer,,11B7,
RemoveMerchantContainer,,11B8,
ShowWarning,,11B9,
EnterTrigger,,11BA,
MarkForDelete,,11BB,
AddItemHealthPercent,,11BC,
PlaceAtMeHealthPercent,,11BD,
GetInZone,,11BE,
DisableNavMesh,,11BF,Disable navmesh by FormID
EnableNavMesh,,11C0,Enable navmesh by FormID
HasPerk,,11C1,
GetFactionRelation,,11C2,
IsLastIdlePlayed,,11C3,
SetNPCRadio,snr,11C4,Enable/Disable NPC radio playback: 0-Off, 1-On
SetPlayerTeammate,,11C5,
GetPlayerTeammate,,11C6,
GetPlayerTeammateCount,,11C7,
OpenTeammateContainer,,11C8,
ClearFactionPlayerEnemyFlag,,11C9,
ClearActorsFactionsPlayerEnemyFlag,,11CA,
GetActorCrimePlayerEnemy,,11CB,
GetActorFactionPlayerEnemy,,11CC,
SetPlayerTagSkill,,11CD,
IsPlayerTagSkill,,11CE,
GetPlayerGrabbedRef,,11CF,
IsPlayerGrabbedRef,,11D0,
PlaceLeveledActorAtMe,,11D1,
UnusedFunction,,11D2,
ShowLockpickMenu,slpm,11D3,
GetBroadcastState,,11D4,
SetBroadcastState,,11D5,
StartRadioConversation,,11D6,
GetDestructionStage,,11D7,
ClearDestruction,,11D8,
CastImmediateOnSelf,cios,11D9,
GetIsAlignment,,11DA,
ResetQuest,,11DB,
SetQuestDelay,,11DC,
ForceActiveQuest,,11DD,
GetThreatRatio,,11DE,
MatchFaceGeometry,,11DF,
GetIsUsedItemEquipType,,11E0,
GetPlayerName,,11E1,
FireWeapon,,11E2,
ShowTutorialMenu,,11E3,
AgeRace,,11E4,
MatchRace,,11E5,
SetPCYoung,,11E6,
sixChange,,11E7,
ShowSPECIALBookMenu,ssbm,11E8,
GetConcussed,,11E9,
SetZoneRespawns,,11EA,
SetVATSTarget,,11EB,
GetMapMarkerVisible,,11EC,
ResetInventory,,11ED,
ShowSPECIALBookMenuParams,ssbmp,11EE,
GetPermanentActorValue,GetPermAV,11EF,Get an actor value ignoring temporary modifiers. [player.getav luck]
GetKillingBlowLimb,,11F0,Which BGSBodyPart::LIMB_ENUM received the killing blow
ShowBarberMenu,,11F1,
ShowPlasticSurgeonMenu,,11F2,
TriggerLODApocalypse,,11F3,
GetWeaponHealthPerc,,11F4,
SetWeaponHealthPerc,,11F5,
ModWeaponHealthPerc,,11F6,
GetRadiationLevel,,11F7,
ShowAllMapMarkers,tmm,11F8,Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
ShowChargenMenuModValues,scgmod,11F9,
ResetAI,,11FA,
SetRumble,,11FB,Creates rumble in the controller (left motor) (right motor) (duration)
SetNoActivationSound,,11FC,Set the sound to play when activation fails (Sound)
ClearNoActivationSound,,11FD,Clear the activation failure sound
GetLastHitCritical,,11FE,
PlayMusic,,11FF,
SetLocationSpecificLoadScreensOnly,,1200,
ResetPipboyManager,,1201,
SetPCToddler,,1202,
IsCombatTarget,,1203,
RewardKarma,,1204,
TriggerScreenBlood,tsb,1205,Trigger screen blood
GetVATSRightAreaFree,,1206,
GetVATSLeftAreaFree,,1207,
GetVATSBackAreaFree,,1208,
GetVATSFrontAreaFree,,1209,
GetIsLockBroken,,120A,
IsPS3,,120B,
IsWin32,,120C,
GetVATSRightTargetVisible,,120D,
GetVATSLeftTargetVisible,,120E,
GetVATSBackTargetVisible,,120F,
GetVATSFrontTargetVisible,,1210,
AttachAshPile,,1211,
SetCriticalStage,,1212,
IsInCriticalStage,,1213,
RemoveFromAllFactions,,1214,
GetXPForNextLevel,,1215,
ShowLockpickMenvdebug,slpmd,1216,
ForceSave,,1217,
SetSPECIALPoints,,1218,
AddSPECIALPoints,,1219,
SetTagSkills,,121A,
AddTagSkills,,121B,
Sin,,121C,
Cos,,121D,
Tan,,121E,
Sqrt,,121F,
Log,,1220,
Abs,,1221,
GetQuestCompleted,GetQC,1222,
ForceTerminalBack,,1223,
PipBoyRadioOff,,1224,
AutoDisplayObjectives,,1225,
IsGoreDisabled,,1226,
FadeSFX,FSFX,1227,
SetMinimalUse,,1228,
SetPCCanUsePowerArmor,,1229,
ShowQuestStages,SQS,122A,
GetSpellUsageNum,,122B,
ForceRadioStationUpdate,FRSU,122C,
GetActorsInHigh,,122D,
HasLoaded3D,,122E,
DisableAllMines,,122F,
SetLastExtDoorActivated,,1230,
KillQuestUpdates,KQU,1231,
IsImageSpaceActive,,1232,
AddFormToFormList,,1233,
AddNPCToLeveledList,,1234,
AddCreatureToLeveledList,,1235,
AddItemToLeveledList,,1236,
RemapWaterType,,1237,
SetReputation,,1238,
AddReputation,,1239,
RemoveReputation,,123A,
AddReputationExact,,123B,
RemoveReputationExact,,123C,
GetReputation,,123D,
GetReputationPct,,123E,
GetReputationThreshold,,123F,
TriggerScreenSplatter,tssp,1240,Trigger screen splatter
ClearScreenSplatter,cssp,1241,Clear screen splatter
SetScreenSplatterTexture,sspt,1242,Set screen splatter texture
SetScreenSplatterFade,sspf,1243,Set screen splatter fade time
ShowLoveTesterMenu,sltm,1244,
ShowLoveTesterMenuParams,sltmp,1245,
SetCameraFOV,FOV,1246,Change the camera's field of view (in deg): default 75
ShowTraitSelectMenu,stsm,1247,
SetSecuritronExpression,setsecexp,1248,
RemoveAllTypedItems,,1249,
Ishardcoe,,124A,
Sethardcoe,,124B,
ToggleDemigodMode,TDM,124C,
DetonatePlacedExplosives,dpe,124D,
GetOwnerLastTarget,golt,124E,
MoveToMarkerWithFade,MoveToFade,124F,
ShowRecipeMenu,craft,1250,
ShowSlotMachineMenu,sslm,1251,
ShowSlotMachineMenuParams,sslmp,1252,
ShowBlackJackMenu,sbjm,1253,
ShowBlackJackMenuParams,sbjmp,1254,
ShowRouletteMenu,srm,1255,
ShowRouletteMenuParams,srmp,1256,
IsCodeRedeemed,,1257,
RedeemCode,,1258,
GetForceHitReaction,,1259,
ShowCaravanMenu,crvn,125A,
AddCardToPlayer,addcard,125B,
GetCasinoWinningsLevel,,125C,
SetCasinoWinningsLevel,,125D,
UnlockChallenge,,125E,
ChallengeLocked,,125F,
IsPlayerInRegion,,1260,
SetCasinoCheatLevel,casinocheat,1261,
GetCasinoWinningStage,,1262,
PlaceAtReticle,,1263,Put an object at the reticle location
PlayerInRegion,,1264,
ObjectUnderReticle,,1265,return the object under the reticle
GetChallengeCompleted,,1266,
RevokeCode,,1267,
ShowTraitMenu,traitmenu,1268,
SwapTextureOnRef,SwapTexture,1269,
DisablehardcoeTracking,babby,126A,
IsAlwayshardcoe,behemoth,126B,
RemoveRecurringFromChallenge,rrfc,126C,
ResetXP,resetxp,126D,
GetDLCCount,dlccount,126E,Returns how many DLC packages are installed.
IsDLCInstalled,hasdlc,126F,Query if a particular DLC package is installed by file name or friendly display name. Takes one string as a parameter.
ADD NEW FUNCTIONS BEFORE THIS ONE!!!,,1270,(null)