June 4, 1pm PST - G4TV shows the first-ever live demo for Di

Post » Thu Jun 14, 2012 5:22 am


Ive played their (the devs) dark messiah game on the 360 and the player had to use magic potions for the non regen mana and i can tell you now that they didnt balance that cause they gave you so many that it might as well been regen. So im just basing my opinion on their past work, if they manage to balance this then fine yeah no regen will be fine but if they dont i see it as a waste.

That is a game with bad design regarding a rescourse system so there is no point discusing that.

I agree powers should not be spammed but i should be able to play the game using mainly powers only.

The game isn't designed around mainly using powers. It's designed around balancing Stealth and choice through level design. So you will be picking your playstyle MAINLY and then which tool you would like to use. A single power itself has proven to be a really powerful tool, so I believe that the rescource for stopping time and other massive spells that can be used offensively are balanced.

Also just because i want regen doesnt mean i want my hand hold... just because a game has regen doesnt mean its for the casuals its simply the game mech that the devs chose to use for their pacing of the game (its the gamers who chose to sit and wait).

I never said it was for casuals. You and Fearabbit seem to misunderstand what makes a good game. It's not challenge it's depth. If you have an endless rescourse for using you abilities, even a high one, all depth will be lost. There is no choice or second guesing in that. It's just do and gain great results. No skill, no deep thought required, just a simple press of a button and your brain reacts so you feel powerful.

If you want to focus on spell then spec into them. Maybe there is a way to spam abilities if you go for a full spell assassin. Maybe you can go a hybrid and gain every bit of satisfaction you require out of this game.
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Meghan Terry
 
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Post » Thu Jun 14, 2012 1:57 pm

That is a game with bad design regarding a rescourse system so there is no point discusing that.



The game isn't designed around mainly using powers. It's designed around balancing Stealth and choice through level design. So you will be picking your playstyle MAINLY and then which tool you would like to use. A single power itself has proven to be a really powerful tool, so I believe that the rescource for stopping time and other massive spells that can be used offensively are balanced.



I never said it was for casuals. You and Fearabbit seem to misunderstand what makes a good game. It's not challenge it's depth. If you have an endless rescourse for using you abilities, even a high one, all depth will be lost. There is no choice or second guesing in that. It's just do and gain great results. No skill, no deep thought required, just a simple press of a button and your brain reacts so you feel powerful.

If you want to focus on spell then spec into them. Maybe there is a way to spam abilities if you go for a full spell assassin. Maybe you can go a hybrid and gain every bit of satisfaction you require out of this game.

That game (DM) is designed by the same team who is making this game so it is a representation of what this team thinks is balance maybe theyve learned, maybe they havnt we wont know until we get the game.

They can balance stopping time (or any power) by adjusting how much it cost to cast that spell and the speed of mana regen.

But this has gone on too long, point is there are plenty of ways to handle this game mech and the devs have made their decision and i simply disagree with it. Neither way is better than the other since people have different opinions and each way can be handled badly or done well. Well see on release day.
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michael danso
 
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Post » Thu Jun 14, 2012 12:33 pm

@strifecross:
Look, I never said I wanted to use powers more often. You're simply projecting, and misunderstanding my point.
I specifically said that I didn't have a problem with the gameplay part of it. I said that there are other solutions to this problem that leave you with the exact same balancing while getting rid of a psychological issue that some people have with the current solution. That's all. The point I wanted to drive home was that the arguments you presented only apply when we're talking in the very specific area of gameplay and balance while they become irrelevant if a player has a completely different problem.

Many people complained about the fact that only one battery recharges in Deus Ex HR, and that wasn't because the game wasn't balanced enough (which is true though), it was because it didn't make any sense to them. Simple as that, and you can't argue that away when there are other solutions that get rid of this issue.

But I agree that this discussion has gone on long enough, everyone's made their points and we should go back to praising Dishonored.
Because oh my, that was a great looking gameplay video!
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sophie
 
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Post » Thu Jun 14, 2012 6:30 am

That game (DM) is designed by the same team who is making this game so it is a representation of what this team thinks is balance maybe theyve learned, maybe they havnt we wont know until we get the game.

I am well aware of that s othere is no reason for you to repeat yourself. And your argument is invalid because the lead designers both worked on games that had great game design and they get to choose what is balanced and what is not. The guys at Arkane do the most standart for a developer, e.i. code and help out in the art department. The designers who have had tons of experience in this field will be doing the balancing so don'y worry about that.

They can balance stopping time (or any power) by adjusting how much it cost to cast that spell and the speed of mana regen.

It's not only the speed that matters. Effects of spell, duration, cooldown, cost and so on. Or you can have the current system that they've put in now and don't think too much about it. High cost speells will drain your mana fast because they have a huge benefit to them. That's how balancing works.

But this has gone on too long, point is there are plenty of ways to handle this game mech and the devs have made their decision and i simply disagree with it. Neither way is better than the other since people have different opinions and each way can be handled badly or done well. Well see on release day.

Well that statement is purely juvinile. Caliming that just makes you think that your views have some weight. They made your choice and YOU don't like it. They won't change it because a couple of people disagree with their view. And it is done well it's just not to your liking. It's not to my liking either because it can be done tons better. I implied that in my previous posts but you tend to ignore that in favor of criticising without any basis. To sum up my words: Don't fix what isn't broken!
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Lifee Mccaslin
 
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Post » Thu Jun 14, 2012 1:52 pm

@strifecross:
Look, I never said I wanted to use powers more often. You're simply projecting, and misunderstanding my point.
I specifically said that I didn't have a problem with the gameplay part of it. I said that there are other solutions to this problem that leave you with the exact same balancing while getting rid of a psychological issue that some people have with the current solution. That's all. The point I wanted to drive home was that the arguments you presented only apply when we're talking in the very specific area of gameplay and balance while they become irrelevant if a player has a completely different problem.

Many people complained about the fact that only one battery recharges in Deus Ex HR, and that wasn't because the game wasn't balanced enough (which is true though), it was because it didn't make any sense to them. Simple as that, and you can't argue that away when there are other solutions that get rid of this issue.

But I agree that this discussion has gone on long enough, everyone's made their points and we should go back to praising Dishonored.
Because oh my, that was a great looking gameplay video!

I understoon both your points fine and I said the same thing from the begining. And the psychological factor of the players does not hold much ground in terms of game design. 'This doesn't make sense' or 'this wouldn't happen in real life' are not valid opinions to critize a game upon. And of course I can't argue that there aren't any other solutions to fixing a simple balancing issue like that.

You think I don't have problems with the game? Oh, don't get me started. I even outright hate some of the decisions made but at least most of them are solid and good. Not groundbreaking just good. That demo alone actually answered both of your concerns so Idon't see why you started nit picking about this issue from the start. You're entitled to your own opinion and that's fine but we've been saying the same damn things in these posts.
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Eibe Novy
 
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Post » Thu Jun 14, 2012 10:19 am

As for the possibility of mana regeneration, even casual players seem to want some resource management. "Too much ammo diminishes the challenge and intensity", says Gamespot review on Alan Wake American Nightmare.

It would be tough to balance out speeding up the stealth gameplay and letting the players think tactically between actions but I think it's a key for this game. Also, action moves in a first person view is trickier than its third person counterpart. It must be difficult to make a Assassin's Creed type "parkour" experience. However, I'm another who are tired of games backed up by Hollywood movie infrastructure - non-stop action game with occasional cut scene movies. All the series such as System/Bio Shock and Thief manage to make me feel like I were wrapped in the environment. I hope there are some designers who keep the candle burning.
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Breanna Van Dijk
 
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Post » Thu Jun 14, 2012 3:03 pm

Biggus dikeus? I have a vewy gweat fwiend in Wome called Biggus dikeus.

I'm gonna hold off on what I think of the mana system until we see more. A lot of it depends on how the levels are designed, and just how much mana is available.
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victoria johnstone
 
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Post » Thu Jun 14, 2012 11:59 am

I feel like I need to see more, much more. Looks fun though
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leni
 
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Post » Thu Jun 14, 2012 2:57 am

Demo looked good!

Relax on the mana system. It's almost a certainty you can upgrade it.
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Kevan Olson
 
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Post » Thu Jun 14, 2012 8:03 am

G4TV has posted it on youtube - looks to be slightly better quality than the version on G4TV.com

http://youtu.be/vmOogPD2ROI?t=11s
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Agnieszka Bak
 
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Post » Thu Jun 14, 2012 7:30 am

I've been trying to watch this for ten hours. Thank you!
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Jennifer Munroe
 
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Post » Thu Jun 14, 2012 2:14 am

I saw the world exclusive trailer on Gametrailers, I gotta say, between Skyrim and Dishonored, Bethesda really knows how to put together a trailer, especially considering they don't rely on Pre-rendered fluff.
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Kristina Campbell
 
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Post » Thu Jun 14, 2012 12:15 pm

G4TV has posted it on youtube - looks to be slightly better quality than the version on G4TV.com

http://youtu.be/vmOogPD2ROI?t=11s

Thank you for posting this. I was gonna search for one but I guess you beat me to it. We will probably get a higher quality one later. Today we see Gametrailers' preview!

Demo looked good!

Relax on the mana system. It's almost a certainty you can upgrade it.

Of course it will be. People freaking out over nothing.

Actually, to sum up everything from last night's 'debate', I think that the current system shouldn't be touched because its design is smart.

What the current system is: Spells who give high rewards cost a lot. The mana meter refills so that you can always have enough for a blink. You have consumables, you have passive bonuses that help you out with that. Each level of every ability improves the effects of the ability and lowers the cost. Before you start each mission you get to buy and choose your equipment. You are never cheated with this system, you are given the option to cast spells and feel powerful but not too powerful.

That is a good system. There is nothing wrong with it. People wanting it to be fully rechargeable don't understand simple game design. They probably think that Diablo 3's rescource system is good too, especially the Wizard's rescource.
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Gemma Archer
 
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Post » Thu Jun 14, 2012 6:37 am

Gamespot has some additional snippets of gameplay in their interview (the second video): http://www.bethblog.com/2012/06/04/e3-2012-dishonored-gameplay-at-g4tv/
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Beat freak
 
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Post » Thu Jun 14, 2012 12:05 am

I think many people might want this: https://p.twimg.com/Auo8jdrCAAEpDbG.jpg:large

or perhaps this is more to your liking: https://p.twimg.com/Auo34IjCMAAxq9S.jpg:large

I am more of a pistol man myself: https://p.twimg.com/Auo3rQVCAAIyyqm.jpg:large

Now that I looked at them in detail I can safely say that I love the design. Please Bethesda, for the love of all that is gaming, make an art book!
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Marcia Renton
 
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Post » Thu Jun 14, 2012 9:00 am

^That is cool!
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Greg Cavaliere
 
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Post » Thu Jun 14, 2012 1:56 pm

I hope that you can increase your mana bar as you progress. That or the passive ability to make your actions cost less mana.
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Lucie H
 
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Post » Thu Jun 14, 2012 9:43 am

Tuesday, June 5th

11.50am PST | GameTrailers TV features Dishonored co-creative director Raphael Colantonio

Did anyone get to see it?
IT'S UP!!!
Here is the link: http://www.gametrailers.com/video/e3-2012-dishonored/731269
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Laura Richards
 
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Post » Thu Jun 14, 2012 8:47 am

Tuesday, June 5th

11.50am PST | GameTrailers TV features Dishonored co-creative director Raphael Colantonio

Did anyone get to see it?
IT'S UP!!!
Here is the link: http://www.gametrailers.com/video/e3-2012-dishonored/731269
Yeah it was nice. Shame about the end though. :P
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Heather Dawson
 
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Post » Thu Jun 14, 2012 9:12 am

Yeah it was nice. Shame about the end though. :tongue:

To be continued...?!
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zoe
 
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Post » Thu Jun 14, 2012 9:02 am

Tuesday, June 5th

11.50am PST | GameTrailers TV features Dishonored co-creative director Raphael Colantonio

Did anyone get to see it?
IT'S UP!!!
Here is the link: http://www.gametrailers.com/video/e3-2012-dishonored/731269

Nice one

at 2,17 we see something called pieros spiritual remedy, next to a health potion, which leads me to believe that it's the games equivelant to mana potions.
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Siidney
 
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Post » Thu Jun 14, 2012 2:00 pm

Nice one

at 2,17 we see something called pieros spiritual remedy, next to a health potion, which leads me to believe that it's the games equivelant to mana potions.
Possibly. We have a wiki page for it, but no information except that it is an anti-plague potion
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Verity Hurding
 
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Post » Wed Jun 13, 2012 11:23 pm

I love about everything about this game! I can really see the Thief influence (usable object highlighting, pickpocket).

Things I dislike is how shafts seem to be separate environments, you can not look in or out of it, you move into a black entry/exit point and fade in or out of it.
The HUD is a bit to large and colorful, but UI menu is nice. The large red and blue lines at the top left are really depressing me.

It was confirmed, that the PC version will have extensive settings. Please, please let us scale up and down the HUD elements, including the menu (this circular skill menu). Sitting infront of a PC monitor will be unpleasant to deal with oversized menu elements.


Otherwise you really win my Taffer heart with the stuff you show.
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Ebou Suso
 
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Post » Thu Jun 14, 2012 6:01 am

I want to be able to switch the HUD on and off on PC and just play with hotkeys. That would be fun. But I love every bit of the game, it exceeded my expectations.
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Tyrel
 
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Post » Thu Jun 14, 2012 1:46 pm

Some of the HUD seems like it would get a little annoying after a while. Like all the tooltips, especially in the G4TV trailer, where all of the options for what to do to that one guard in the beginning pop up. Also what is that on the bottom left?

Everything else looks really cool though. Exceeds my expectations.
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Ebou Suso
 
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