» Sun May 22, 2011 9:47 pm
I am another who thinks FNV is a much better game in terms of RPG aspects, then FO3. Frankly in FO3 on very hard settings i was bored by level 8, and able to kill everything in the game with relative ease. While i enjoyed FO3 i never really got svcked into it like some who have posted here did. It was the same for oblivion, it was a great world,but felt empty and lifeless because all the RPG aspects were bland or done very poorly.
For FNV the institution of factions, choices regarding charecter skills early game since you have fewer free points from books/bobbleheads etc, better scaling in regards to combat, as well as the quests/storylines are improvements for me. I can understand why people are somewhat upset at the "linear" feel to the game early on, but i am somewhat shocked that people have not made a beeline for the strip. At level 4, i went north, and really had no issues getting past the deathclaws, at night with stealth boys. i can't really understand why people complain about a linear game, when they dont even bother to try anything different to succeed at what they are doing. it took me all of 2 minutes to figure out how to get past the deathclaws, once i finished the goodsprings questlines, and died to them just north of sloan the first time. FNV actually presents some puzzles and challanges in terms of gameplay early on, which makes it enjoyable imo. It does fail at mid teen levels though as your items overcome any issues.
The only really negative issues i have at the moment,is that combat is still way to easy on the hardest settings, with the exception of a handful of mobs like deathclaws, radscorpions and some set encounters. The other issue i have is that yes exploration is a bit of a pain, all the invisible walls were a cheap way to block of areas, and the random encounters are completely gone from the game. If FNV had fixed the raiders & human npcs combat issues, as well as putting in 30-40 random rare encounters, and more spawns out in the world i would be perfectly happy with the game. The wasteland does feel empty, having random raider attacks or random raids by NCR or the legion would add to the game imo. Also the random encounters were really good in FO3. The wild wasteland stuff, is pretty blah. Crafting overall is a bit of an issue with me as well, you can make more items but nothing really interesting like you could in FO3. There is no reason to make a rock-it launcher, most of the schematics are gone for all the weapons, and what not. The crafting could have been much better imo.
To be honest what i would really like,is to see gamesas and obsidian combine for the expansion or next game, since they have talents in seperate areas. If they could make that work it would be an ideal fallout game for me, with gamesas creating the world & improved combat mechanics, with obsidian really working on the RPG elements.