I'm around twelve hours in and level eleven, have done most of the sidequests I could find and am finishing up the "Come Fly With Me" quest and keep wondering when the game is actually going to begin...oh, not until I reach New Vegas?
- None of the NPC's have been all that interesting. Sure, the voice acting is fine, but I don't actually *care* about anyone's plight in this game so far except my own.
- None of the weapons seem to matter, they functionally all feel...the same overall, especially with how V.A.T.S. has lost 50% - 75% of it's range. Maybe they wanted "realism", and they wanted people to try to manually aim more, but the way they went about it it stupid. You essentially have to treat every single weapon like a shotgun when using V.A.T.S. and do a lot of near point blank headshots if you actually want to do any damage. Manually aiming almost always does more, even when not using iron sights. It's not about being lazy either, I can do that, it's just that they are nearly crippling one of the major game mechanics and for what? A large portion of the "roleplayers" don't care about being a twitch-gamer who can't sit still. The game seems to have actually taken a step backwards where combat is concerned in an "FPS/RPG hybrid" compared to the strides something like Mass Effect 2 did over Mass Effect.
- So far the "crafting" svcks, especially for ammo. Why do I have this giant list of ammo with these strange conversions that nowhere does it tell you what they are? Sure, I can guess what SFC stands for, but usually I have no idea what the initials of what it's being converted to stands for and nowhere in the game does it tell you, nor in the instruction manual. Why even bother giving me the outcome instead of simply having it like SFC = ??? At least that way it would make it seem like I'm experimenting since *I practically am anyway*! Even in the first game when you would find a schematic for something you wouldn't normally use, it still felt rewarding because you actually FOUND something.
- So far the enemy encounters just don't feel balanced at all, and there are a handful of "whee, I died, let's do that again or simply skip it" sequences. I get that you're not supposed to be some one man army, but the pacing seems really off. You go from, nothing...nothing...nothing...a few supremely easy encounters to mob-mentality/giant swarms that swarm you like heat seeking missiles from nowhere.
- Exploration just doesn't lead to anything exciting. Like I previously said, maybe it was just Fallout 3's "newness" but everything from the beginning seemed to have a point, and you didn't just run into room after room, or building after building of abraxo cleaner and some plungers that serve absolutely zero purpose and most areas had at least interesting sidequests. With how buggy the game is, and with how Obsidian is known for making craptastically beta quality games with nearly stellar writing, I expected a whole lot more. Why should I have to wait until 1/3 of the game is over before I get interested? So far I'm just going through the motions to get through it.