» Sat May 19, 2012 3:12 am
SKYRIM PATCH 1.2 ON THE WAY AFTER TURKEY DAY
by Brian P Rubin | 21 November 2011 | News | bethesda, elder scrolls V skyrim, patch, Thanksgiving
(http://www.insidegamingdaily.com/)
Over the weekend, Bethesda announced that a new patch for Elder Scrolls V: Skyrim—you know, the game that everyone in the universe is playing—likely a week after Thanksgiving (that’s a popular time, it seems).
According to a post on Gaming Blend, Bethesda’s Nick Breckon posted on Skyrim’s forums, saying, “Wanted to let everyone know that the next PlayStation 3 and Xbox 360 updates have been submitted for certification, and that the PC patch is coming too. The current estimate is that they will be live the week after Thanksgiving.” It’s not yet known what bugs this will fix, but here’s something that looks like a solid list.
RIGHT HERE:
House decoration MAYHEM: Placing objects, ONLY TO RETURN AND FIND THEM STREWN ALL OVER
Quest: Nazir from the Dark Brotherhood will not have the appropriate dialogue options in order to trigger the second set of side contracts. (PC)
Esburn doesnt talk in 3 Qeust and in Cornered rat he doesnt open the door for you to rescue him
Player: After changing your race through the console, if you already obtained Beast Form, you revert back to your old race after Beast Form runs out.
PS3 and PC Misc Quest glitch: Return to the Jarl of Riften, Speak to the Jarl at Riften. Unable to complete either after purchasing and upgrading home in Riften. Jarl has no option to make you Thane.
Shout: After completing the Jagged Crown mission cannot get the shout from Korvanjund. The word slightly lit up, but the normal effect is missing. This may because the first and third words for this shout were gotten first. (PC)
Quest 360: "wait for Brelynn's Spell for expire", She walked around a wall while I was talking to her, so the wall was between us when she cast the "spell", so the spell never landed and affected me, so it can't expire even though the log thinks it did.
Game Play:360 : Dead Dragons stopped desolveing and giving souls. I have 8 unspent souls. -suspected you cannot farm certain dragons for souls, needs verification.
Quest 360 the wall for the saphire dragon claw won't open. I've entered the right pattern from the claw. Even looked it up and tried all combos. Works on the PS3 version so it know its right.
Quest 360 " Help Selveni Nethril escape the cave" she walked and got stuck to close to the cave entrance without leaving. so when you go back in to talk to her, you can't get close enough to speak to her, trying just makes you exit the cave.
Quest: 360 "Tending the Flame". Get all the way down to where the Bard's body is, and your supposed to pick up the verse, but its not there. the arrow is, but nothing. So, you can't go on, can't open the wall for the the claw (coral dragon claw), and you can't complete the quest to gain entry to the bards college.
Quest: after completing the quest "Good Intentions" from the College of Winterhold, Savos Aren does not give you the revealing the unseen quest, also talking to Mirabelle Ervine without the quest won't start it. It only happens to some players and this is reported on the Xbox 360.
Quest: "Waking Nightmare" - entered the temple at the same time as Erandur and now he jumped further in the temple without making the wall disappear so I cannot follow him and cannot complete the quest. (Xbox 360)
Quest: "Hired Muscle" - NPC objective already dead. Can't complete Companions mission as Alvor was previously killed in a random dragon fight earlier in the game. (PS3)
Environment: Shadow flicker bug - Shadows flicker from the movement of the day/night cycle creating a flashing strobe effect. (xbox 360, pc, and ps3)
NPC: Yatul - Randomly spawns around, even if you are talking to her she'll just instantly move a little distance away. (PC)
Quest: The Throat Of The World - "Talk to Arngeir" Arngeir is stuck outside he doesn't move unless you fight him close up, when you talk to him he says "Come inside, the others wll meet us there."
Quest: The Jagged Crown - If you explore Korvanjund and kill the bandits before doing this quest the entrance is blocked.
NPC: Sinding - after he becomes a werewolf and escapes, if you do the following quest and spare him, he ends back in the Falkreath Jail, but for no apparent reason. (PC)
Quest; Speak to Greta about going to the Temple of Divines: If you have already looted the Amulet of Talos from Roggvir's body after his execution when picking up this quest - when you speak to Greta about going to Temple, she will give her completion speech but the quest will not complete. You recieve no reward and the Amulet stays in your inventory. This also seems to happen if you are already in posession of an Amulet of Talos when you loot the Amulet from Roggvir.
NPC : Critters: I have noticed in exploring Skyrim that occasionally rabbits will be hopping along underwater in the middle of a lake. Likewise' I have been chased out of a pond and for a good long ways across land by an overachieving slaughterfish. (PC)
Quest: Season Unending: Ulfric Stormcloak will not talk to you if you are also on Joining the Stormcloaks. Additionally, if you have already spoken to General Tulius and had him agree to meet at High Hrothgar, Galmar Stone-Fist will no longer speak with you, preventing both quest lines from moving forward. (PC, XBOX AND PS3)
Quest: When you talk to the Jarl of Whiterun to capture a dragon in the palace, he stops you from ending conosations, stoping you from progressing though the story, side quests and buying or selling items. (PS3 and only sometimes).
Quest: Revealing The Unseen: After you have found the ruins of Mzulft when you go in the first doors Gavras Pinius will not speak to you, die and you are unable to pickpocket him.He just talks saying normal NPC lines.
Quest; Trinity Restored: If you wait too long to meet Karliah at the standing stone she disappears, and Brynjolf returns to the Ragged Flagon.
Quest item/Quest; Find Books for Urag: At the library of the College of Winterhold, you get miscellaneous objectives from Urag in the Arcaneum to find Books. Problem is, the books are available from the very beginning of the game (even in a boss/end chest, making them easily picked up by players), and is tagged as quest items (therefore, unable to be dropped). Furthermore if you accidentally pick them up before getting the quest, the quest won't update even though you already have it in your inventory. There's NO way to drop the books and pick them up again to update your quest, resulting in a quest never being completeable and a 1 lb book stuck in your inventory forever.
Quest item/Quest; Arondil's Journals: While attempting to turn in the journals to Vekel the Man in the Thieves Guild, the quest does not finish correctly. Vekel will give his completion speech, but you will earn no reward, and the journals will still be in your inventory.
Hjerim: If you buy Hjerim, sometimes happens that the steward of Windhelm does not offer the "Clean up the murders mess (500)" in the decoration menu. To see the effect of the bug see this for reference.
Cache: Having a savefile that's larger than 5.5 mb can cause your game to lag. (This is a PS3-bug only) Confirmed.
Animation: When smithing piece of metal is held with the red hot end pointing in the wrong direction and the metal becomes stuck to your arm until you stop blacksmithing. Confirmed for PC, XBOX, and PS3.
Companion: When you enter the maze at the Labyrintian if your follower is Lydia she might get stuck in the maze just past where you enter and will be unable to leave the maze. She will continue to follow you into the maze for only a short time. After you reach a certain point the she will step back and stop following you. At this point, she won't leave through the entrance or follow you to the exit and will become stuck forever. This is also true of other followers (Confirmed on XBOX and PC and PS3.)
Nightingale: After finishing the thieves guild quest, if you return to the Twilight Sepulcher Inner Sanctuary after completing the Dark Brotherhood quest line, there is no longer a way to change your
Nightingale ability. The room is completely different and only the one pad that you stood on to get whatever ability you have is still there.
Armor: Dragon Armor and Daedric Armor have the same quality. (PC)
Quest: The Forsworn Conspiracy (PS3 and PC); while Eltry asks you to investigate around Markarth, he mentions to check in with him after you find out who was behind the recent murder. If you do not check in with Eltry after EACH clue you find (you have the opportunity to find them all from the start), upon return to Eltry's (when prompted to) he is found dead on the Alter of Talos, where a guard now stands where he once was; meanwhile the indicator arrow to "talk to Eltry's" is still hovering where he should be. At this point the quest is uncompleteable. Note: Depending on the choices you make, Eltry's is SUPPOSED to die, however in this scenario the quest is supposed to expand to the guards arresting you at the shrine.
Quest: Find Hrolfdir's Shield for Igmund (Xbox and PS3)--Numerous reports of clearing out the Hag/Forsworn building to find nothing in the marked chest (where the shield should be located). The quest is then not able to be completed. In some cases the chest itself is not even present.
Quest; House of Horrors: In the mission House of Horrors the door locking sequence was reversed so i was free to leave during the screen fading and Daedra worshipping moments but after i had used the Alter the door to the outside locked me in. When i went back through my autosaves and tried to just leave the house, no matter what i did i couldn't make the screen effects go away.
Perk: The 'Bribery' perk star in Speech constellation may not light up during point assignment.
Companion: When entering Black-Briar Lodge, speaking with Lydia (If she is set as your companion) will result in her saying "Youre not supposed to be in here!" angrily and her dialogue box will not appear.
Quest: In the Revealing the Unseen Quest for the College of Winterhold, on the Focus the Oculory objective if you exit the dwarven ruins and re-enter - possibly turn off and resume game - Frostbite and Flames no longer have an effect on the focusing of the light.
Quest: Disrupting the Skooma Trade/ Riften Quest - If you have already cleared out Cragslane Cavern before starting the quest, you cannot finish the quest. (PC)
Quest: Kolskeger Mine stays full of "Foresworn" after completeing the quest and clearing out the mine (PC)
Shout/Effects: Elemental Fury can cause left handed weapons to swing in super slow motion when not affected by the shout. Can stop the swing by sheathing the weapons or switching to a spell. Both weapons will swing at the appropriate speed as the shout is affecting the player, once the shout ends, the weapon will swing extremely slow agian. Only occurs when dual wielding two weapons. Single left hand weapons swing normal, and fists swing normal as well. (Can effect the right hand instead of the left hand as well.) This bug is rumored to be fixed by getting an enemy (Draugr) to Disarm Shout at you. NOT confirmed.
Shout/Effects: After shouting Elemental Fury, there is a chance that the heavy wind sound won't stop after the shout ends and keep sounding forever, no matter what you do (quit and reload, fast-travel, use Elemental Fury again nor a different shout...). This also can happen with the Chillrend weapon and other Shouts, the sounds keep repeating just like the Elemental Fury bug. Might be the same problem. (Video Demonstration ) This bug is rumored to be fixed by getting an enemy (Draugr) to Disarm Shout at you. NOT confirmed.
Bound Spell: Casting the Bound Bow spell and immediately crouching (before the summoning animation completes) causes your weapon to be permanently sheathed. The only recourse is to reload an older save (the bug persists even after changing weapons/magicka).
Quest: Glory of the Dead will not begin after completing Purity of Revenge quest (Xbox 360, PS3)
Companions questline: If you have already cleared Driftshade Refuge beforehand, at the completion of 'Blood's Honor' for the Companions, the game offers you no dialogue choice to accept the following quest; essentially breaking the progression of the Companions quest line until fixed. (PC, 360, PS3). Note that some reports will say that such and such misc. quest sent them to Driftshade Refuge, but it's the actual killing of all bandits in the location (resulting in it being marked as "Cleared") that triggers the bug.
Environment: In the Riften Prison the wall dissapears incredibly often.
Companion: If a Companion gets caught in a swinging door trap in Bleak Falls Barrow at a low level, they can go through the wall, never to return. (360, PS3)
Perk/Effect; Infinite slow time: Sometimes when being attacked by 2 or more enemies when you have the slow time block perk you will enter a state of perpetual slow motion. This will allow you to easily dispatch pretty much all enemies with ease. This effect will persist through changing zone or reloading and can make mundane tasks ,such as unbarring doors and reading books, painfully time consuming. To remove this infinite slow time you have to enter combat and block another power melee and it should drop naturally. You can also wait to remove the infinite slow.
Animation/Alduin: In the first fight with Alduin he may look like he's standing in midair while shooting fire at you and dragonrend won't affect him (NOTE: Alduin being unaffected by dragonrend is intended - there is a global variable that sets whether or not he's affected by it, so leading to obvious intention.)
Quest; Blade in the Dark: Cannot complete blade in the dark when the dragon shouts and the other dragon comes out of the burial this does not happen instead he just keeps shouting
Loot/Dupe: Items looted from a corpse that have a world model and fall from the NPCs upon death (e.g. weapons and shields) will sometimes not despawn the world model when the item itself has been looted from the corpse's inventory, allowing players to pick up the world model and obtain a duplicated item.
Quest/NPC: In companions quest when you are supposed to give aela her shield you will be given a marker near a giant/mammoth camp and she will be nowhere around and completely vanished from the game making the quest impossible. While outside Whiterun, there is a quest indicator on the city gate, showing she is in the city, but she is not. She never goes to her bed in the basemant of Jorrvaskr. (360, PS3)
Shout/Graphical: Second word of power for Clear Sky's shout won't update. Either disappears when you get close or will flash in and out. (possibly related to flashing graphics bug, possibly happens shortly after reaching lvl 13) PS3.
Quest; Stromcloaks Storyline: The quests "Joing The Stormcloaks" & "Season Unending" stop me from talking to Ulfric, he says you have to complete "Joing The Stormcloaks" but you can't talk to Galmar either, he says a piece of dialog relating to "Season Unending" - comfirmed for PS3
Quest; Blood in the Snow: After finding both journal entries and investigating the house during "Blood in the Snow", you may be unable to talk to the Jarl's assistant, despite the quest description directing you to him.
Quest; Blindsighted: In the thieves guild quest Blindsighted the cutscene with Mercer always makes him get stuck on a rock or something and the movie clip will never end. I fixed this by pausing a'nd unpausing'.
After defeating Mercer and the room fills with water Karliah will walk around under water before disappearing into the ceiling, making the quest uncompletable.(360)
Quest; Under Saarthal: In the Under Saarthal quest, Collect the four artifacts able to collect the first 2 but gate is up preventing from picking up the other two including the necklace that allows the gate to be moved. (PS3/PC).
Perks: The matching set perk has no effect on ebony armor (legendary or regular). (PC,PS3)
Graphics: Boots of the Old Gods have a different model than previewed (with transparent ankles)
Graphics: Helmet of the Old Gods has a different model than previewed.
Quest; House of Horrors: 'House of Horrors' Bug - On entering the Abandoned House for the quest, the Justicar does nothing, in order to continue the mission you must kill him, after continuing to the Daedric altar and after the ensuing dialog, you are unable to leave the house. (Confirmed on Xbox 360)
Quest; Reveal the Unseen: Dwarven Armillary Quest Orb cannot be expanded/shrunk with Frostbite or Flames. People have to revert back to a previous save game before placing the orb in the armillary before continuing. (Confirmed on PC , Xbox 360, and PS3) (Video Demonstration )
Dual Wield: Improved weapons of the same variety (ie. Orcish Sword Superior, Fine Steel War Axe) cannot be dual wielded through hotkeys or on the favorites menu. They will also unbind the key. (Confirmed on Xbox 360 and PC)
Quest/NPC/Riften: After placing the ring in pocket successfully unable to speak with Brynjolf in Red Flaggon succesfully to join the thieves guild. The game continues as if he is still giving his speech in the marketplace. This also means no traders in the marketplace can be traded with as all act as if not at their stall. [This is caused by starting the quest at night, it allows you to complete but Brynjolf doesn't move on talk:Bugs] (Xbox 360 and PC)
After completing the initiation to the thieves guild and having to meet Brynjolf in the the pub in the ratways, he does not seem to want to leave the marketplace. After reloading an autosave several times i managed to get him to go to the pub. Once there i only had the dialogue option to ask where the ratways were even though i'd obviously just been through them to get to the pub. I managed to force the right dialogue by repeatidly spamming him with dialogue. The next mision for him them, collecting the the gold from people in the city went okay only to return to him still causing a diversion. Talking to him to does force the correct dialouge options and also the reward but when asked to follow him to meet someone (leader or something) he just stands there causing a diversion and when activated he just says "nearly there" or something like that. Very frustrating to be honest. . .
Animation?: If you jump into water with a horse the horse will swim, if you get off and get on the horse again then you will ride as you do on land. (please improve this)
Quest; The Way of the Voice: After you've been told to use your shout ability by Arngeir, the objective "Speak to Arngeir" remains uncompleted (PS3, PC) (Unconfirmed: 360).
Quest; The way of the voice: After you learn the word of power form Einarh, your suppose to shout at the "targets". But theres an occourring bug that prevents that. When one of the Grey Beards goes to summon the "target" it has the summing animation but the "target" does not appear, there for impossible to complete the mission. This reoccurs with several shouts from the greybeards. (XBOX 360, PS3) (Unconfirmed: PC)
Quest Item: When quests begin and there are quest specific items suchs as the litter around Diabellas chapel in "A Night to Remember" you cannot drop these items until the quest has ended. For example, the priestess asks you to pick up your mess, if you bribe her instead of cleaning, you can still pick up the items however those items will be considered 'quest' items until the ENTIRE quest line is completed, not just that section. Confirmed 360.
Quest; Glory of the Dead: During mission, game gets stuck if Euorland doesn't attend the funeral and therefore cannot re-make the companions weapon.
Quest; The Forsworn Conspiracy: During the quest, if you restart due to a fail and do not read the note to find "N" before you kill Nepos, you will return to The Talos to find the quest giver to have died and nobody will pin the crime on you or anything, leaving the quest unfinishable.
This quest also appears to bug after you kill Nepos and go to find Eltrys, the imperial legion Guard will not arrest you. Instead he talks about joining the Legion and the other guards are equally unhelpful leaving the quest unfinishable.(PC)
Item/Object Interaction: Weapon racks and wall plaques may not work. (360,PS3)
Item/Object Interaction : For some reason at some point you can't interact with objects anymore ( arcane enchanter, alch labs, mine ores, chairs etc). When you click "use" your character only briefly freezes and after that nothing happens. (PC, PS3)
Marriage; Lydia: For some reason you can't marry Lydia' even when you have the Amulet of Mara. And it has been confirmed on the skyrim marriage guide that you can marry her. Website - http://www.gamefront.com/skyrim-marriage-guide/ (PC/Xbox360/PS3)
Skilltree: Skills will be shown in red on the skills screen and will be shown as being lower than what they actually are, even when not currently afflicted with any debuffs (confirmed on active effects screen). [PC/PS3]
Missing Animation: Not really a bug but when sheathing dual weapons the second weapon just disappears (i.e. Sword, War Axe). Animation for 2 sheathed weapons (either side) when dual wealding needed. [PC]
Enchanting/Values: As you improve your enchantment skill, the value of the same item with the same soul & enchantment goes down rather than up. (work around Xbox 360, drop the item, and pick it back up, try it again.)
NPC,Shadowmere: If Shadowmere is knocked down in water, she will not come back at a later time, or ever. (confirmed PS3)
Quest; A Cornered Rat: During the quest, the sound of the dialogue while talking to Esbern does not play and the door to his hideout cannot be opened, making the quest unfinishable. On PC platform, you can enter the Console (default key is the top left key, just under esc.) and write "tcl" to toggle collision off, enter the room and then toggle collision on again with "tcl".
I was able to make the door open on the PC version by trying a few times and then zoning back out to the previous area and backn in immediately. the door to his room was open when I returned. The speech sound bug persists though.
Sometimes Esbern just stands in his room by the chest, refusing to move. You have to press "E" a few times quickly, and then you will be able to speak with him, asking him, if he knows a way out.
Method 3: finish dialogue, go back to the rat cavern, enter the door, then go back. by then it should have opened.
Zoning/Dark Brotherhood Sanctuary: Sometimes when zoning into the Dark Brotherhood Sanctuary character will continue to rezone randomly inside the Sanctuary, Re-zoning fixes this.Sometimes zoning animation happens more frequently after each intial rezone caused by the bug. (PC, 360,PS3 uncomfirmed)
Camera?: 1st person camera bounces off NPC's when face-to-face or preforming and close up attack. Example: 1st person crosshair when on the enviroment acts normally however when moving the camera to have crosshair on npc the cross hair bounces off when it hits the body.
'Graphical/'Item Model Error: When wearing the Dragonplate Helmet (Legendary quality) as nord female, the hair can be seen through the helmet model. It is uncertain if this applies for the normal version or other races/males aswell (PC). This does not happen with male (Nord) characters (360).
Alduin/NPC/Broken Quest: After you kill Alduin, Paarthurnax becomes unkillable, making The Blades' quest Paarthurnax unbeatable, but this allows you to train any target based skill forever, as he will not fight back.
Companion Inventory Bug: Upon entering combat, companions/followers revert back to using their default weapon/armor with better equipments in their possession, this happens if you dismiss them and rejoin later; may be resolved by trading any item with them. (PC, Xbox360)
This also happens whenever you take companion with you, edit their inventory (giving them new/better gear), then tell them to part ways. The next time you see them they have their original gear on. As stated above, easily fixed by editing their inventory again, though it is somewhat annoying at times being a time-consuming process.
Shroud Hearth/Sapphire Claw: The door that is opened using the Sapphire Claw will not open, even with the correct combination. Instead, one or two of the dart traps go off. (Xbox360)
Quest; To Kill an Empire: (Dark Brotherhood) After you give the Note to Commander Mara and continue to the kitchens, when you talk to Griena she will loop the dialogue and not finish it resulting in never progressing in the quest. Since the door is locked to get back to solitude you are stuck in the kitchens with a quest line that doesnt work. (Xbox360)
Graphical/Stuck Arrows: A constant reocurring problem seems to be when your shot by an arrow or any form of magic that causes someting to "stick" to you, the item wont go away. (the arrow stays in you forever) but can sometimes be solved by getting shot by an arrow, causing them both to dissapear. Solution confirmed 360. Also it seems to fix itself as you continiue playing.
House Upgrades: After purchasing the bedroom upgrade for your the House of Whiterun, they [?] no longer sort alphabetically, instead sorting by either weight or random. more specific please.
Remapping Keys: Remapping left mouse "M1" to something else is impossible because as soon as you assign it, it triggers a left click therefore requiring you again to enter a new key. (PC)
By default, left mouse button is assigned to right hand and right mouse button is assigned to left hand. how is this a bug? (PC)
Remapping Keys: Each time the game restarts, all changes you have made in control keys goes back to default. (PC)
Fix: Run as administrator.
Lock Bug: Volunruud cannot open locked door even when the two weapon keys are obtained
Character Creation: when you first choose your race and appareance, left clicking your 3d image to rotate it will disable the left click for any other actions such as changing parameters.
Can be fixed by changing the editing tab section. (PC)
'Physics: Dropping items will sometimes damage yourself if the object physics touches you. This is not a bug, merely unlucky positioning of character. Happens rarely.
Equipping Spells: Impossible to un-equip or change spells on the right hand. To fix it, one must equip a weapon to this hand. (PC)
Physics: Getting frozen on a cliff may result in physics glitches. Video exemple : http://www.youtube.com/watch?v=F5-kO_iIzhU (PC)
Remmaping keys : Remapping "Weapon Ready/Holster Key" ('R' by default) causes the 'Drop Equipment' key in the inventory menu to also be remapped, even though it says to press 'R' to Drop. Interestingly, the 'Store Equipment' key when inspecting chests (also 'R' by default) isn't erroneously remapped.(PC)
Quest, Attack on Whiterun : When attacking Whiterun during the "Attack on Whiterun" quest, with the Stormcloak. Galmar starts attacking you after you get inside the gates of Whiterun.(PS3)
Chest, storage, items : Not sure if this is a bug or just left out, but chests and storage containers do not sort items at all. I.E. a Chest will not have the 'weapon' 'apparel' 'potions' sub category. Also the chest will not sort these items by alphebetical order either. It seems that it sorts them by the order you place them in the chest, Makes it very time consuming to hunt down a particular item in the chest.
Minimizing : After the game has been minimized, it is impossible to go back.(PC)
It is possible, after using Alt+Tab the screen will be black, use Alt+Tab into the game again and it will enter, just remember you have to do it twice and it will work. (This fix doesn't work for everybody.) Alt tab did not work for this user; found a fix using Task Manager (By means of ctrl-alt-del or ctrl-shift-esc) -- In the applications tab, instead of highlighting "Skyrim" and clicking "End task", simply double click "Skyrim" to properly move focus to it.
NPC dialogues : Multiple NPC can talk to you at the same time making it impossible to understand any conversation. Sometimes this will interrupt important quest conversations as well.
NPC : Some NPC will rotate while sleeping Video example : http://www.youtube.com/watch?v=bZyj38AImNI
Physics : When attempting to put scimitars on a weapon display , it places one curving upwards and one curving downwards making it looks uterly stupid.
Quest, quest name? : When equipping the Ring of Hircine (after completing the quest) the "reading the elder scroll" animation sometimes displays. (PS3)
Enemy Spawning : Mammoths and goats floating on a tree, then falling down to the ground without dying.
During the quest (The Fallen) after traping the dragon no more options are available. Killing the dragon only causes him to spasm and repeat the cycle over and over.
Quest, name of the quest = ? : When using the Elder Scroll to go back in time and watch the fight with Alduin, the NPC's say "Alduin is coming, get ready!" or something along those lines, and only 2 stand ready, the younger male is further away looking at the distance and not coming to fight, Alduin will never come, re-loading the save and using the Elder Scroll again fixes it. (PC)
Equipping Spells : You can't dual cast (at least from the favorites menu) by clicking on a spell, it will be either Left or nothing, the other mouse button won't do anything, to dualcast you have to number a spell, and then double clicking the number, but then it will be LR or just R, you can't un-equip a spell except by overwriting it with a weapon. (PC)
This may not be a bug - I can in fact assign spells to the 2nd hand from the favorites menu but only if that hand doesn't already have a weapon (at least for me ) (PC)
This is a well known glitch, to fix it one must over-ride the spell with a weapon to un-equip it.
NPC, follower : After a follower is ordered to take everything from a container, the items cannot be sold even if they are not stolen goods.(PC)
Quest, name of the quest = ? : Cursed ring of hircine go off after random transformation (PS3)
(PC/XBOX) Completing the quest Diplomatic Immunity does not always give you the quest A Cornered Rat, and there is no way to go back and pick it up. Causes the main questline to be unplayable, as this is a required quest. If you are on a PC, you can fix this using the console:
Go to Riften and wait right outside Esbern's hideout in the Ratway
open the console
Type "setstage MQ202 160"
He will open his door, speak to him to advance the quest, eventually leading to escorting him to Riverwood. When he gets there, let him speak to Delphene. She will lead you back to her hideout and the quest scripts should activate on their own.
Spells/perks : Augmented Flames/Frost/Shock perks do not increase the damage of Flame/Frost/Lightning Cloak spells.(PC)
Quest, "The Man Who Cried Wolf ": After accepting the quest "The Man Who Cried Wolf" from Falk Firebeard you are able to pickpocket "Letter from Falk Firebeard" from him, which clearly is not supposed to be there until after the quest is done as it describes some of the deeds you did while on the quest.(XBOX)
Character : Upon starting a new game and choosing to play as a Nord, the racial ability "resist frost +50%" does not activate and will not show up under 'active effects'. Battlecry will still appear as normal. (PS3)
Werewolf : Becoming a werewolf does not give you immunity to disease as stated. (PC)
Werewolf : If you become a werewolf and then get the cure changing you back to normal, you still can't become a vampire because the werewolf perk giving you immunity too all disease is bugged.
Physics : When a dragon is killed, its remaining skeleton is not a solid object. One can walk trough it.
Shouts, swimming : If you try to shout while swimming it will not work but as soon as you touch earth, your caracter will shout.
Horse, swimming : If you dismount your horse while in water and then try to mount it back, the horse will be walking on water.
Realism : Walking on snow doesn't leave foot traces.
NPC, selling : Sometimes , If you try to sell items to those random NPC hunters wandering in the wild, you will not receive the money even if they have plenty.
NPC, realism : Even if NPCs have witnessed a dragon being killed by you, they will still say random quotes such as "do dragons really exist?" .
NPC,Jarl of Markarth quests: The Jarl of Markarth offers no work or quests making it impossible to become thane or purchase a house in Markarth. (Soluition: must be lvl 20, and have completed any bounty quests for the steward, to get the quests/topics involving house purchase. (PC)
NPC, Jarl of Dawnstar quests: The Jarl of Dawnstar offers quests and rewards you with gold when they are complete but no quest completed text comes up and the quests are still in the journal as not being complete meaning you cannot become Thane of Dawnstar. (PC, Xbox 360)
NPC, animation : Sometimes NPCs reanimate, walking backwards, after death, see http://www.youtube.com/watch?v=dm9VE04M7j8
Quests : If you dont follow the expected path to get to a quest objective, the quest marker might not be refreshed until you have gotten to the objective. For example, lets say that you are on top of a tower and the only way out is by entering a door or by jumping down (while being ethereal), the programmers of skyrim did not predicted that one might jump down the tower so the quest marker will still be pointing to the door even if you are already down the tower. ( all platform, original release )
Quest items : Finn's Lute, Pantea's Flute and Rjorn's Drum are bugged as they arnt removed from the inventory once their quests are complete. If Finn's Lute is found before the quest is activated then you can still get the reward for recovering it but it isnt removed from the inventory and the quest is still in the Miscellaneous quest log thus being unfinishable. all the quests are found at the bard collage.(PS3, XBOX 360 & PC)
(PS3) Sometimes when you equip arrows and then you sell them to any vendor the arrows will still be equiped on your characters back. (Solution) This can be fixed by buying or looting the same sort of arrows back and then un-equip them before you sell them.*Campfires do not hurt you.
Sometimes, when picking up items off a table or shelf, all other items on that surface will immediately vanish.*If you are outside, raindrops fall through objects, like roofs etc.
(PC) If the player remaps the Sheathe function to a mouse shoulder button, menu functions that require the R key (dropping, crafting, etc.) become impossible.
(PC) If Use/Activate action is mapped to mouse key (M4 e.g.) then it's not possible to pickup books, notes and letters. If action is mapped to some other keyboard key picking up works fine.
(PC) Unable to unequip swap magic on right hand without dual wielding and removing weapons beforehand
(PC) Opening the Steam overlay in menus has a tendency to break the Tab key and act as if Shift is permanently pressed for the current play session, making certain menus impossible to close. (Fixable by pressing the corresponding stuck key once when back in-game.)
Morokei mask deletes face textures (but only with specific robes equiped. Works with Necromancer robes, not with Arch Mage robes).*
In Bleakfalls Burrow, sometimes the stones (bird, snake, whale) for the first lever puzzle wont turn, loading fixed once, but died, forgot to save, now even loading wont fix it. Exiting the cave and re-entering sometimes works to fix this.
One time, I must have spawned strangley because my compain Lydia appeared dead on the floor but I could speak to her and she would appear to be dragging along the floor when she followed me. But the glitch fixed itself when I fast-travelled.
(Xbox360) If Lydia dies before you marry someone, her body will arive at the door during the wedding. The only solution I found was to drag Lydia's body downstairs and re-propose marriage.
(PC) Re-mapping directional keys off of WASD does not change directional keys in map view. However, directional keys in menus seem to work fine.
Swamp river water was missing halfway through the stream, but i still heard the water sound and i could swim in it.
After shooting my bow and arrows, When I went to go pick up my arrows on the ground it said I picked up an arrow but the arrow was still on the ground and couldn't be picked up again.
(PS3) My companion Lydia randomly disappeared while I was walking on a trail with no enemys near by I fast traveled she wasent there and never seen her again. (PS3/Xbox360) (Solution - this happened to me on Xbox360 and after fast-travelling back to Dragonsreach I found her sitting at the table in the main hall as if I'd dismissed her earlier; upon talking to her she just behaved as normal and followed me again without being instructed to!)*If Lydia dies her body will appear at your wedding ceremony and you'll fail attending to your wedding.
Animals don't drown! (PS3/Xbox360) http://www.youtube.com/watch?v=hwIsixnZUyA Deer under water paddling feet (Start at 4:18)*Arrows sometimes get stuck in your character, apparently after getting hit by more arrows, these will go away. (Note: Pretty sure arrows stuck in you appear in your inventory. Dropping the arrows should remove them from your character.)
(PC) Early College of Winterhold quest in Saarthal crashes the game. Putting your game quality to Low should allow you to break the wall without crashing.
Sometimes, when using the Unrelenting Force shout, enemies can become stuck in the walls, where you will be unable to loot their bodies.
(PS3) When you equip armor on the mannequin in your house in Markarth it will turn invisible.
Just above the sightless pit is a mound for 4 skeletons where a book of oblivion can be found. after killing the skeletons the book can continuously be looted and sold for 50 septims each..
Occasionally some NPC's get wood stuck to their hands , Re-entering instances normally fixes this.
When mining certain ores (Orichalcum confirmed) the player will stop the animation and the vein will not be interactable. Only solution found is to load a previous save. (Just clickin avtivate once then waitin might fix this. Xbox 360)
(PC) Player character's head mesh will become invisible (Note: found the cause, it's caused by wearing a helmet\facemask and wearing a robe with a cowl (particularly, the Arch Mage's Robes), neither loading a save (except before the glitch occurred), nor using something like sixchange will fix it, the only solution I've found is turning into a Werewolf, then waiting 1 hour and letting myself transform back, giving me a visible head mesh again. You can also change your race to your current race, which fixes it as well (Note 2: You can remove the face mask after using SetPlayerRace and your head will become visible again, but putting the mask back on will once again cause the glitch to re-occur).
(PC) In some areas (Volkskygge for example, in the Passages) there will be seemingly impassable terrain, but it's actually invisible spider webs, so you can just use a normal attack and the animation of a ripping web will go off, revealing the remaining webs.
You can receive free training from your companions. After paying for their training, look into their inventory and you can take your money back. Repeat as many times as you wish. Video explaining - http://www.youtube.com/watch?v=sVb1mv10vik*If you created your character with 1 or 2 white eyes and then become a vampire the eye(s) will glitch and become white with red fading in and out constantly.*The outside structure of Valthume doesn't appear fully. All that shows up is some hanging moss and a statue head.
Have found instances were bones in duengons would float in mid air like when in Bleak Falls Barrow when the Injured Frostbite spider descendes bones can be seen floating in midair.
Player shouts but animation fails to trigger, may be caused by stutter.
(PC) When editing your enchantment level to a high number 200+. Enchanting an item at max enchantment stats will cause the item to have 0 charges when made but under certain circumstances the effects will still be applied as long as the game is not terminated. (e.g. Absorb health + Fire damage on a sword) Once the game is restarted the items will lose their charges and will not be rechargeable.
After finding the shout at Eldersblood Peak, game crashes after navigating to Magic on the main menu (X360)
If your smithing at any forge your character holds the ingot upside down and starts hammering nothing but the anvil.
When opening the game and after seeing the dragon emblem, the window suddenly dissapers.
When talking to Vilkas of the Champions for the first time he will contine to talk to you endlessly forever. If you exit the dialogue he will just re-open it again. Very annoying. Very hard to escape from this endless loop.
When having placed a Dagger in a Dagger Rack display case in your bedroom in Windhelm, You can't pick the dagger back up, but you can keep placing more and more daggers, they will also show up visually inside the display case.
(PC) NPC's will hire thugs to kill you if you steal from them but will act cordial toward you if you talk to them later (even within the same day). [Confirmed with Silana Petreia]
(PC) Occasionally game won't load textures properly causing missing textures bug. Instead of desired texture game will display a place-holder: pink plain texture.
When Creating Daedric boots at the Atronach Fordge it appears on the slab, but when picking it up the iteam vanishes and does not show in your inventory. tested 4 times
Player's eyes glow blue, like the eyes of a draugr. Typing 'sixchange' in the console fixes the problem for a few seconds, then the eyes glow again. Not entirely sure what initiated the bug.
If you bring Lydia in to the College of Winterhold then ask her to leave you service, she will be attacked by any Mage within her sight, this can lead to Lydia not able to leave the College and be permently traqed there (PS3/Xbox 360)
Houses: Placed items on tables and shelves such as potions and meats are scattered about the floor upon re-enterance of the home. (PC, Xbox 360, PS3) (this is a very annoying bug as you can spend hours placing items as you want and then have it be ruined)
When purchasing the armory in your home in Windhelm, none of the weapon racks or wall displays will allow for the placement of weapons (Xbox 360, PS3)
Quest Trouble in Skyrim (Hags end) If you picked up the quest trough "looking for work" from Vilkas from the companions the quest will tell you to hand in to Farkas after its completed. Farkas got the marker but wont acept hand in he says "aint you doin a job for Vilkas?" while Vilkas got no option to hand in quest.
After completing the main Quest, you cannot drop the Elder scroll. This is a slight issue as it weighs 20 pounds. (PS3 - You can sell the Elder Scroll to Urag at the Arcaneum for 2500 gold.)
(PS3) Quest Elder Knowledge If you kill Umana and Sulla before you hear them speak you will be unable to activate the dwarven mechanism therefore you will not be able to get into Blackreach to complete the quest.
(PC) Esbern can't speak in all scene. The only thing you can see is the subtitle of what he said, but it dissapear so fast and make you unable to read it completely.
(PC) Vampire female Nord Thieves Guild Hood. If you become a vampire, the Thieves Guild Hood will cause a graphics glitch. A huge "bald spot" is shown on top of your characters head instead of the hood. This seems to no affect other pieces of headwear such as helmets. This is so far confirmed with a female Nord character.
(PC) Can't begin 'A Night to Remember' because Sam Guevenne's drinking event doesn't go to the black out portion of the quest.
(PC) The Forsworn Conspiracy: After completing the quest you are still attacked by guards when you return to Markarth and they still attempt to imprison you.
(Xbox/PC, PS3 unchecked) After reaching a certain level (most likely 35+), the traders in Whiterun sell a strange chest like item named "Do Not Delete." The game's physics do not apply to the chest, thus allowing you to skip though large portions of dungons if you place the box, jump on top, and then jump to a ledge, and pick the box back up. The chest costs anywhere between 150 gold and 400 gold (depending on speech skill, bartering skill, and where it is purchased from). The box can be purchased from any vendor (inside a store, not open air stalls) that has a MISC item menu.
(PC) The Ancient Shrouded Mask item will not appear on your character if you are playing an Argonian. Your horns/frills will disappear and you will appear to be wearing nothing on your head.
Quest purity of revenge ; If you finish bloods honor and return to jarvaskr with the misc quest find the helmet of windhelm the quest won't activate.
(PC) If you obtain any of the three items required by the Misc quest Wylandriah(the court wizard of Riften) gives before meeting her for the first time, then she will not give you the quest and the items will remain in your inventory permanently.
(PS3) On the "Find King Olaf's Verse" quest, if you enter the Dead Men's Respite with a follower, the programmed series of events does not occur. Taking the Ruby Dragonclaw is supposed to release 4 Dragurs and unlock the gate, but does not do so. This leaves you unable to complete the quest.
(PC) Rebinding E as another use other than activite will cause you not to be able to pick up books
(PC, all?) If you sold the entire Thieves guild outfit without exchanging one of the pieces for an upgraded Thieves guild set piece, after the Thieves Guild Quest: Scoundrel's Folly Tonilia will forever after only present the speech dialogue option to upgrade a set piece. This means you cannot engage in conversation with Tonilia about picking up your Guild Leader Armor (a requirement to complete the Thieves Guild questline). She cannot be used as a fence after this point either. The only current fix is to revert to a previous save, so be warned. Hopefully Betheseda will note this and provide a dialogue option to pick up the guild
ALSO IT SEEMS THAT THOSE BUGS WILL BE FIXED SO FAR ON THE UPCOMING 1.2 PATCH....