Let me try to explain the Destruction complaints clearly.

Post » Wed May 16, 2012 12:32 am

I hate all the

"Im level 20-35 and I have no problem as a mage"


This has nothing to do with that....yes it s fine then, its the later levels when you've maxed out your perk tree and are stuck dealling the same damage as you face stronger and stronger opponents.

LOL!!! Especially since the op QUALIFIES this in his argument! It's like willful ignorance. I didn't want to believe it but this nation really IS turning into a nation of idiots... No critical thinking skills whatsoever.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Tue May 15, 2012 1:10 pm


... you have no idea how destruction works m8, Im sorry but you are one of those that rather whine about destruction rather than learn how to use it...
casting more spells dont mean anything? comon you dont need to think very hard to see how wrong what you said is...
spamming thunderbolt? yeah no wonder you complain about damage... thats NOT how you play a mage.


I wont get it through my head no m8... what you say doesnt match my gaming experiences in the slightest.

Teach us, master...

:)
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Tue May 15, 2012 10:02 am

I play on master lvl 51 pure destruction-alteration-restoration mage, and I kill stuff WHILE kiting them pretty fast, much faster than my warrior if its multiple mobs, and fairly slower if its just one but Im glad to have it that way especially considering all the other pros of being destro.

having that said lvl 1-20 was hard for me, I wasnt a high elf and had torubles finding a -destro cost item to disenchant, so mana was a problem then, but with luck and investment, even early on you can get a nice sustainable mana pool and gear to support your spells.



any mob that my warrior 2 shots, my mage also 2 shots, three tops.
... you have no idea how destruction works m8, Im sorry but you are one of those that rather whine about destruction rather than learn how to use it...
casting more spells dont mean anything? comon you dont need to think very hard to see how wrong what you said is...
spamming thunderbolt? yeah no wonder you complain about damage... thats NOT how you play a mage.


I wont get it through my head no m8... what you say doesnt match my gaming experiences in the slightest.



if you like exploiting, and waste 33 perks in three craftin trees to be a godlike meleer... ye thats fine...
me I think it ruins the point of playing the game.. so I only consider non exploit cases.

I call BS on your post, I know you are not two shotting stuff at level 51 on ur mage because the simple numbers dont add up at that level. In the time it takes a mage at 51 to kill one enemy a warrior has taken down three. Thats what i mean by more casting does not solve the problem. and without the enchant mana exploit you wont be doing much casting either
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Tue May 15, 2012 10:01 am

No you did not, as that item does not exist.
What you have picked up is an item that reduces spell cost by 25 %

http://www.uesp.net/wiki/Skyrim:Generic_Magic_Apparel

This. There are no +magic damage items.

Also, why do people insist that we're talking about using Destruction only? All we're saying is that Destruction is a mage's only controllable source of damage, and it doesn't keep up with enemy health scaling past level 40 because the damage doesn't scale with Destruction skill. That's all. Yes, mages can do other things, but a battle doesn't end until one side runs out of health, and Destruction is the only reliable way pure mages have to make that happen. Conjuration is great, don't get me wrong, but you can't exactly target your summons, and bound weapons aren't going to keep up unless you level a weapon skill.

To repeat: nobody is talking about being a Destruction-only mage. We're saying that Destruction is the mage's equivalent of a weapon skill and that it does not keep up with enemy health past level 40. That's all.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Tue May 15, 2012 7:11 pm

I really have seen it all now.
If people can defend this, its no wonder people can defend a flat earth or von Daniken's theories.

People are seemingly capable of defending anything because its not about logic or arguments is it?
Its about willful ignorance and sheer bloody-mindedness.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Tue May 15, 2012 9:07 pm

To be fair with few exceptions this is the same discussion for most fantasy based games. Since magic outside of the actual spells doesn't have the consistent frequent attacks melee provides, not even mentioning the fact most games provide melee users with their own skills, perks, etc to supplement in between their swings. Personally I think that's where you have to write it up as just a difference in style, since by nature magic is always more burst with less sustained damage. Obviously it depends on the game and combat system in particular but that's the general rule, and while there's always the argument: "Mages have magic, Warriors have skills, but Warriors also have auto attacks!" there's really no equalizer for this unless you just really want a mage who has strong magicky auto attacks. At which point the difference between classes becomes mostly superficial.

In regards to Skyrim though, doesn't the way staffs work sort of fix this though? I haven't gotten very far with my own magicky guy yet so I can't speak for the endgame balance with all the talents but... I thought, for example, if you're a destruction guy with a destruction staff the auto-attacks from the staff become much more potent. Or is this not really the case? I figured once I started finding good magick staffs that it would help bridge the gap between created by strong melee auto-attacks because as a magick user you're able to use weapons that directly scale from your own magick prowess just like the melee users do with perks/weapon upgrades.

Also it's worth mentioning Magic gets a large number of additional effects outside of just "dealing damage", while admittedly snaring or debuffing an enemy or nonmandatory utility spells aren't a direct substitute for just beating someones face in, that again is a difference in design or playstyle and not necessarily a weakness. (Since at that point you could essentially argue even stealth or archery is a weak substitute for two-hand skill if your only basis for a skills usefulness is how fast it kills stuff when you run straight into a group of enemies)
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Wed May 16, 2012 1:22 am

To be fair with few exceptions this is the same discussion for most fantasy based games. Since magic outside of the actual spells doesn't have the consistent frequent attacks melee provides, not even mentioning the fact most games provide melee users with their own skills, perks, etc to supplement in between their swings. Personally I think that's where you have to write it up as just a difference in style, since by nature magic is always more burst with less sustained damage. Obviously it depends on the game and combat system in particular but that's the general rule, and while there's always the argument: "Mages have magic, Warriors have skills, but Warriors also have auto attacks!" there's really no equalizer for this unless you just really want a mage who has strong magicky auto attacks. At which point the difference between classes becomes mostly superficial.

In regards to Skyrim though, doesn't the way staffs work sort of fix this though? I haven't gotten very far with my own magicky guy yet so I can't speak for the endgame balance with all the talents but... I thought, for example, if you're a destruction guy with a destruction staff the auto-attacks from the staff become much more potent. Or is this not really the case? I figured once I started finding good magick staffs that it would help bridge the gap between created by strong melee auto-attacks because as a magick user you're able to use weapons that directly scale from your own magick prowess just like the melee users do with perks/weapon upgrades.
haha there are no auto attacks its not world of warcraft. You have to manually make every attack. Same goes with a staff. It has to be charged just like a spell before letting it fly
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Tue May 15, 2012 3:23 pm

You use smithing to reach Legendary status for the sword... you use potions for increased smithing % that furthermore, increases the damage of the sword. You then resort to Enchanting to add which damage type you want to the sword. You add enchantment for % increased damage for 1h or 2h hand sword you sued to all the armor pieces or jewelry that can take that enchantment.

No, let's see mages... oh right... you can't use Smithing or Enchanting to increase the damage... or anything else beside the perks with 50% damage increase to one element. Damage perks that are available to the warrirors in their weapon tree, too.


My point is that there is a cap for warrior damage too, use your imagination and assume that by "best weapon in the game" it includes all buffs. My point is there is also a cap for weapon damage too. A cap that leveling will start to make less optimal.

You also haven't addressed the point that leveling in this game doesn't actually increase something's strength significantly, nor have you shown us that this is game breaking. Yes we are aware that there is an optimal point where magic does the most bang for it's buck, but you haven't demonstrated that leveling beyond that point is game breaking in any way. It might mean at most, one two more casts of a spell? I'm sorry but that isn't really game breaking.

Not to mention there may be (with DLC) more spells made available for higher end content.
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Wed May 16, 2012 12:12 am

To be fair with few exceptions this is the same discussion for most fantasy based games. Since magic outside of the actual spells doesn't have the consistent frequent attacks melee provides, not even mentioning the fact most games provide melee users with their own skills, perks, etc to supplement in between their swings. Personally I think that's where you have to write it up as just a difference in style, since by nature magic is always more burst with less sustained damage. Obviously it depends on the game and combat system in particular but that's the general rule, and while there's always the argument: "Mages have magic, Warriors have skills, but Warriors also have auto attacks!" there's really no equalizer for this unless you just really want a mage who has strong magicky auto attacks. At which point the difference between classes becomes mostly superficial.

In regards to Skyrim though, doesn't the way staffs work sort of fix this though? I haven't gotten very far with my own magicky guy yet so I can't speak for the endgame balance with all the talents but... I thought, for example, if you're a destruction guy with a destruction staff the auto-attacks from the staff become much more potent. Or is this not really the case? I figured once I started finding good magick staffs that it would help bridge the gap between created by strong melee auto-attacks because as a magick user you're able to use weapons that directly scale from your own magick prowess just like the melee users do with perks/weapon upgrades.

You can't enchant your own staff, with a more powerful version of a spell. What you find on a staff, is what you get. Unlike the regular weapons where you can increase their status to Legendary and Enchant the hell outof them.

Also, if you use the staff you can't dual cast... and can't use the Impact perk, which is a must in a tough battle so you can keep the enemy staggered for the whole two minutes that will take you to kill him :P
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Tue May 15, 2012 10:02 am

To be fair with few exceptions this is the same discussion for most fantasy based games. Since magic outside of the actual spells doesn't have the consistent frequent attacks melee provides, not even mentioning the fact most games provide melee users with their own skills, perks, etc to supplement in between their swings. Personally I think that's where you have to write it up as just a difference in style, since by nature magic is always more burst with less sustained damage. Obviously it depends on the game and combat system in particular but that's the general rule, and while there's always the argument: "Mages have magic, Warriors have skills, but Warriors also have auto attacks!" there's really no equalizer for this unless you just really want a mage who has strong magicky auto attacks. At which point the difference between classes becomes mostly superficial.

In regards to Skyrim though, doesn't the way staffs work sort of fix this though? I haven't gotten very far with my own magicky guy yet so I can't speak for the endgame balance with all the talents but... I thought, for example, if you're a destruction guy with a destruction staff the auto-attacks from the staff become much more potent. Or is this not really the case? I figured once I started finding good magick staffs that it would help bridge the gap between created by strong melee auto-attacks because as a magick user you're able to use weapons that directly scale from your own magick prowess just like the melee users do with perks/weapon upgrades.

Not 1 single game has this issue, sorry, how many RPG's you play? Dragon Age, Neverwinter nights, hell even oblivion had proper damage scaling for spells.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Tue May 15, 2012 12:23 pm

heres the thing, because of the concept behind being a mage, and all the cons that come with that type of play style, we should be uber strong. Why? Simply because in order to survive we have to kite, we have to rely on mana, we have little armor, with cons must come pros to balance it out. As of right now, we do everything worse than every other damage class. I should not have to hit one guy with 10 dual casted thunderbolts to take him down, thats obsurd.

why be "ubber strong"? wouldnt that make the game LESS fun to play by being less challenging?

I prefer a web of pros and cons to work and synergize with that having what many people here seem to "demanding" for destruction: a imba high dmg nuke... honestly, I have no problem sacrificing damage and getting:
-aoe
-range-
-damage debuff
-stamina and mana drains
-ignore armor
-exploit target vulnerabilities-etc

it makes playing my mage feel completly spectacular and unique to be chaining spells with difrent effects all over the place, to my mage or sniper, to be sniping people with high dmg sneak shots or nimble shield bash+blows.

and like I said, you are NOT suposed to spam one spell at your target..... cant you understand that? ONE spell by itself is just average, but when combined with others they both become stronger...
for exemple against single target you can try:
-place a frost rune, have bound fireball/incinerate and thunderbolt (you can also prefrebly bind frost wall)
-open up with thunderbolt, chain with fireball, when he crosses your frost rune (to drain his stamina) you can cast another rune (preferebly wall) and chain dual-handed fireball/incinerate with thunderbolts while kiting around your trap/wall.

this will increae your damage by ALOT compared to just spamming thunderbolt, fire makes your target vulnerable, frost make him weaker and lightning mainly for the attack seepd base damage AND execution effect (perk)
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Tue May 15, 2012 11:04 am

You seem to be forgetting the AoE nature of your Fire Storm? If you're doing 75dps to 5 enemies, that's 375dps. I don't think melee weapons have AoE attack (I'm not sure if Skyrim has the concept of a "cleave" type attack where your sword hits people in an 'arc' in front of you, or a circle around you?).

That's not to say the complaints in this thread are invalid, I just thought it should be mentioned that you can't compare the dps of a single-target attack to an AoE attack very meaningfully, especially if you completely ignore the multi-target aspect of the AoE attack.
In theory yes, but two things:

1) There IS an AoE melee attack, available through perks in the 2-handed tree. This perk allows you to do a sideways power attack that hits all enemies in front of you, for normal power attack damage. (EDIT: which can be over 500 with good, unexploited gear)

2) The Firestorm spell only does max (225) damage at extremely close range. The damage steadily decreases as distance from the caster increases. It's pretty unlikely you'll have more than 1 person in max-damage-range, since mages' defences are so low that they'd probably be dead before getting to that range. In effect, the 75 DPS is actually an extremely optimistic best-case scenario. In any case, the warrior can hit fast enough that he easily causes more damage, to single or multiple enemies. And that's ignoring Elemental Fury.

You don't know how firestorm works, so I would just stop posting about this subject.
...Yeah, this isn't a very helpful way to respond. I do tend to agree with what you say colddog, and I know it's frustrating to repeatedly try to explain something that seems obvious to someone who doesn't want to listen, but probably best to keep trying instead of being rude.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Wed May 16, 2012 1:35 am

You have a faulty premise that "as your level goes up, your damage increases". In this game your damage (relative to the monsters you fight) stays pretty much constant throughout the game. Also... I don't notice much gear that says "adds % damage to melee attacks".
Better weapons does more damage, higher skill and perks do more damage, smiting let you improve weapons to do more damage, you have enchants who help you do more damage, my level 20 character have bracers with +20% archery damage.

In Oblivion skill increase reduced mana cost then casting spells, this worked well as you could buy loads of spells and make your own, in addition level limited how powerful spells you could cast so you could not have a spell who did huge damage and all your mana.

In Skyrim it appears to be an lack of high damage spells and you can not make your own, it does not mater if your mana cost is so low that you can cast forever if your dps is so low the enemy will overrun and kill you.

Simple solution modify the master level spells so they do much more damage. Waiting for the CK.
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Wed May 16, 2012 2:09 am

All I care about is having my +200% magicka regen effect work in combat.

Yeah, I'd agree with this. I don't mind that I keep facing difficult enemies as I level up that require more from me in terms of tactics and abilities for me to kill, it keeps the game interesting and fun. There are still tons of wolves, low level bandits/monsters/draugrs that I feel very powerful against. It just feels slightly cheap that I had to basically powerlevel enchanting and stack cost reductions so my destruction spells effectively cost 0 magicka in order to feel that powerful. I'd rather all my regen stats worked in combat, they got rid of cost reductions in Enchanting and replaced them with the alchemical equivalents "x is more x% more powerful."
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Tue May 15, 2012 11:08 am

My point is that there is a cap for warrior damage too, use your imagination and assume that by "best weapon in the game" it includes all buffs. My point is there is also a cap for weapon damage too. A cap that leveling will start to make less optimal.

You also haven't addressed the point that leveling in this game doesn't actually increase something's strength significantly, nor have you shown us that this is game breaking. Yes we are aware that there is an optimal point where magic does the most bang for it's buck, but you haven't demonstrated that leveling beyond that point is game breaking in any way. It might mean at most, one two more casts of a spell? I'm sorry but that isn't really game breaking.

Not to mention there may be (with DLC) more spells made available for higher end content.

Sorry, I presumed you didn't take that into account :)

My point is that the warrior cap is higher than the mage's one. All this while having superior defenses. You can't explain otherwise the people playing warriors killing dragons with 1hit, while the mages have to spam their most powerful single target spells. Am I wrong here ? :)
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Tue May 15, 2012 10:51 am

OP your wasting your time , anyone with a brain doesnt need this explaining , it's so obvious .
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Tue May 15, 2012 9:47 am

I call BS on your post, I know you are not two shotting stuff at level 51 on ur mage because the simple numbers dont add up at that level. In the time it takes a mage at 51 to kill one enemy a warrior has taken down three. Thats what i mean by more casting does not solve the problem. and without the enchant mana exploit you wont be doing much casting either

I call BS on your post... honestly dont know what to say...
no I dont usse the no cost exploit at all... I do have a fairly high reduction couples with a pretty large mana pool...
you simply do not understand and clearly are not interested in trying, how destruction and casting works...
you keep saying that being able to cast more spells dont change anything... that alone is enough to see how clueless you are really...

if your mind is already made up, and all you gonna do is call people who have difrent experiences than you a liar, its best we end this conversation right now.


I really have seen it all now.
If people can defend this, its no wonder people can defend a flat earth or von Daniken's theories.

People are seemingly capable of defending anything because its not about logic or arguments is it?
Its about willful ignorance and sheer bloody-mindedness.

yes ofc... because people who disagree with you, and have a different experience than you, can ONLY possibly be either lying or not thinking straight is it?
it can NEVER be because you dont know what you are doing right?


Not 1 single game has this issue, sorry, how many RPG's you play? Dragon Age, Neverwinter nights, hell even oblivion had proper damage scaling for spells.

I'm sorry what?
oblivion had NO damage scalling either.
the only thing you can argue for (and I miss it too) is it had spell crafting
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Tue May 15, 2012 6:38 pm

All I care about is having my +200% magicka regen effect work in combat.
It seems it DOES work. It's just that in combat magicka regen is cut down by 70% or something.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Tue May 15, 2012 3:03 pm

...Yeah, this isn't a very helpful way to respond. I do tend to agree with what you say colddog, and I know it's frustrating to repeatedly try to explain something that seems obvious to someone who doesn't want to listen, but probably best to keep trying instead of being rude.
Right, sometimes I get frustrated. And maybe it's a tad rude.

But really, if you have no experience using magic or especially using the magic you are commenting on, I still think you shouldn't be posting about it. I mean, the guy comes in, reads your post, specifically tries to discredit it using bunk information.

That is one of my primary frustrations in general. People are attempting to debunk things with just straight false information like the following:

Magic DOES scale with the destruction skill.
Firestorm puts out 375 DPS.
Regular level 50 enemies on master difficulty take 1-2 shots with ranged magic.
I found an enchantment in the game that gave me +25% destruction damage.


It's insane. And one thing you didn't mention is that firestorm takes like 3 seconds to cast. That lowers dps and survivability considerably.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Wed May 16, 2012 12:05 am

Maybe that is inteded? A 'real life' mage would face the exact same problem once they run out of mana.

But a warrior can still swing a 20 pound axe over his head repeatedly even though he's totally shattered? A warrior can't sprint with no stamina but can wield a weapon that weighs a ton. That logic is totally backwards and whoever okayed it in the design stage is a moron
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Tue May 15, 2012 11:21 pm


if you like exploiting, and waste 33 perks in three craftin trees to be a godlike meleer... ye thats fine...
me I think it ruins the point of playing the game.. so I only consider non exploit cases.

This is not exploiting... it's in the game. You are not using a glitch, you're using the game rules. And if you level up your smithing and enchanting, you're effectively making the game harder, as the enemies keep scaling to your level.

And you didn't tell us how to properly play a Destruction mage and how to 2-shot everything. Please enlighten us :)
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Tue May 15, 2012 9:40 pm

In Skyrim it appears to be an lack of high damage spells and you can not make your own, it does not mater if your mana cost is so low that you can cast forever if your dps is so low the enemy will overrun and kill you.

Simple solution modify the master level spells so they do much more damage. Waiting for the CK.
The mana decreasing enchants are stupid. It's like : We give you enchants that will boost your burst (flat magicka), enchants that will boost your regen (magicka regen) and then we give you enchants that make magicka management nonexistent, because you can make spells cost 0 mana. I refuse to believe that that is not an exploit. As for the fix ... they should do something more permanent, not just buff master level spells.
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Tue May 15, 2012 1:42 pm

Right, sometimes I get frustrated. And maybe it's a tad rude.

But really, if you have no experience using magic or especially using the magic you are commenting on, I still think you shouldn't be posting about it. I mean, the guy comes in, reads your post, specifically tries to discredit it using bunk information.

That is one of my primary frustrations in general. People are attempting to debunk things with just straight false information.

Magic DOES scale with the destruction skill.
Firestorm puts out 375 DPS.
Regular level 50 enemies on master difficulty take 1-2 shots with ranged magic.
I found an enchantment in the game that gave me +25% destruction damage.


It's insane. And one thing you didn't mention is that firestorm takes like 3 seconds to cast. That lowers dps and survivability considerably.

Agreed - all those things frustrate me too, especially the "Magic DOES scale with Destruction" fallacy. I mean, how many times does it need explaining. I did explain Firestorm's charge time though - hence the 75 DPS figure. 225 spell damage, with 3-second charge - 225/3 = 75 DPS.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Tue May 15, 2012 5:16 pm

I call BS on your post... honestly dont know what to say...
no I dont usse the no cost exploit at all... I do have a fairly high reduction couples with a pretty large mana pool...
you simply do not understand and clearly are not interested in trying, how destruction and casting works...
you keep saying that being able to cast more spells dont change anything... that alone is enough to see how clueless you are really...

if your mind is already made up, and all you gonna do is call people who have difrent experiences than you a liar, its best we end this conversation right now.




yes ofc... because people who disagree with you, and have a different experience than you, can ONLY possibly be either lying or not thinking straight is it?
it can NEVER be because you dont know what you are doing right?




I'm sorry what?
oblivion had NO damage scalling either.
the only thing you can argue for (and I miss it too) is it had spell crafting

Oblivion had a lot mroe powerfull spells, spell makng and yes it DID scale with your level.......
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Tue May 15, 2012 7:09 pm

Right, sometimes I get frustrated. And maybe it's a tad rude.

But really, if you have no experience using magic or especially using the magic you are commenting on, I still think you shouldn't be posting about it. I mean, the guy comes in, reads your post, specifically tries to discredit it using bunk information.

That is one of my primary frustrations in general. People are attempting to debunk things with just straight false information.

Magic DOES scale with the destruction skill.
Firestorm puts out 375 DPS.
Regular level 50 enemies on master difficulty take 1-2 shots with ranged magic.
I found an enchantment in the game that gave me +25% destruction damage.


It's insane. And one thing you didn't mention is that firestorm takes like 3 seconds to cast. That lowers dps and survivability considerably.

The fortify destruction enchantment reduces spell cost.
It does not increase destruction damage.
Such an enchantment does not exist in Skyrim.

http://www.uesp.net/wiki/Skyrim:Generic_Magic_Apparel
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

PreviousNext

Return to V - Skyrim