heres the thing, because of the concept behind being a mage, and all the cons that come with that type of play style, we should be uber strong. Why? Simply because in order to survive we have to kite, we have to rely on mana, we have little armor, with cons must come pros to balance it out. As of right now, we do everything worse than every other damage class. I should not have to hit one guy with 10 dual casted thunderbolts to take him down, thats obsurd.
why be "ubber strong"? wouldnt that make the game LESS fun to play by being less challenging?
I prefer a web of pros and cons to work and synergize with that having what many people here seem to "demanding" for destruction: a imba high dmg nuke... honestly, I have no problem sacrificing damage and getting:
-aoe
-range-
-damage debuff
-stamina and mana drains
-ignore armor
-exploit target vulnerabilities-etc
it makes playing my mage feel completly spectacular and unique to be chaining spells with difrent effects all over the place, to my mage or sniper, to be sniping people with high dmg sneak shots or nimble shield bash+blows.
and like I said, you are NOT suposed to spam one spell at your target..... cant you understand that? ONE spell by itself is just average, but when combined with others they both become stronger...
for exemple against single target you can try:
-place a frost rune, have bound fireball/incinerate and thunderbolt (you can also prefrebly bind frost wall)
-open up with thunderbolt, chain with fireball, when he crosses your frost rune (to drain his stamina) you can cast another rune (preferebly wall) and chain dual-handed fireball/incinerate with thunderbolts while kiting around your trap/wall.
this will increae your damage by ALOT compared to just spamming thunderbolt, fire makes your target vulnerable, frost make him weaker and lightning mainly for the attack seepd base damage AND execution effect (perk)