Let me try to explain the Destruction complaints clearly.

Post » Tue May 15, 2012 7:06 pm


So let's cover this:

Mage without high Enchanting - Sitting duck.
Mage with high Enchanting - Can keep up with where the game expects him to be.

Warrior without high Enchanting - Can keep up with where the game expects him to be.
Warrior with high Enchanting - Can steamroll everything. And drain magicka and stamina better than a mage can. Maybe even absorb it.

I'd say a mage can "barely" keep up, and at the very high levels it's only by using exploits that generally "feel like" cheating - i.e. 0-cost spells. Some people don't like to feel like they are cheating.

Otherwise I think you are bang on.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Tue May 15, 2012 9:43 am

You are all completely missing my first and main point, so I will make this clear. DESTRUCTION DOES NOT NEED TO SCALE IN THIS GAME BECAUSE IT IS ALREADY OVERPOWERED. IF YOU ARE JUST USING DESTRUCTION BY ITSELF IN BATTLE YOU SHOULD BE GETTING SMASHED. IN TES, WARRIORS DON'T USE WEAPONS WITHOUT ARMOR, JUST LIKE MAGES SHOULDN'T USE DESTRUCTION WITHOUT SUPPORT.
This is a strawman argument.

No one is saying that mages should use only destruction. They are merely saying that destruction should not become useless at higher levels.

Having the entire skill tree of destruction become obsolete - outside of the stunlocking exploit - is a poor design choice. Destruction should scale so that it remains a viable skill.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Wed May 16, 2012 1:57 am

Does anyone have the actual stats of what a someone at level 1 would do with a 1H versus level 100 with the same weapon? I'm just curious. I think a big part of the problem is not a direct comparison betweem melee and Dest but with melee that has taken advantage of how easy it is to make god like weapons with Smithing. I think that's what is creating the annoyance from Dest users.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Tue May 15, 2012 5:48 pm

I understand where you are coming from, but I feel like people are creating an unbalanced character (Destruction only) and then complaining that the character is unbalanced. I'm playing straight up Mage, but using all the mage skill trees available to create a balanced character. I'm having a blast.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Tue May 15, 2012 3:43 pm

Ideally support that does the damage destro is lacking :) Problem is ppl expect mage in Skyrim to be like mage in other games ... high damage but squishy. In Skyrim you are squishy all right, but have to either use conjuration or exploit enchanting to have the damage.
and you think that is working as intended? and normal? have to exploit to be effective?
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Tue May 15, 2012 10:44 pm

Ideally support that does the damage destro is lacking :) Problem is ppl expect mage in Skyrim to be like mage in other games ... high damage but squishy. In Skyrim you are squishy all right, but have to either use conjuration or exploit enchanting to have the damage.

Even if you exploit enchanting, you don't get damage... you get % mana cost reduction. So you can spam 10 times your thunderbolt, to kill a bandit. Do you see the issue? That mage character has mastered the elements... or whatever... and has to hit a bandit in steel armor 10 times with damn lightning bolts...

I don't expect Skyrim mages to get all the mage tropes (so to say) ... but this is ridiculous and not very fun.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Tue May 15, 2012 12:26 pm

Think of it this way: a fighter uses a weapon skill to deal damage, right? So One-Handed, Two-Handed, or Archery. You'll probably have enough perks to dabble in a second skill, whatever, cool. It's fun to play a warrior and it should be. Now, let's say you're using One-Handed. As your skill goes up--whether or not you put perks into the One-Handed tree--your damage with one-handed weapons increases. So your damage constantly goes up whether or not you get new weapons. Of course, you will get new weapons, because you're not an idiot, and they provide a nice leap in damage output every now and again.

Cool!

A mage uses Destruction to deal damage. The equivalent of getting a new weapon for them is getting a new spell. But here's the problem: spell damage does not increase as the Destruction skill does. At all. Not one point. So eventually, after you've gotten all of the available spells, and you're level 40 or higher, your damage will never increase again. Ever. You can't enchant your gear to give you, say, +20% fire damage from spells. You can't rely on your increasing Destruction skill to increase spell damage. Once you have the best Destruction spells in the game, that's it. That's as good as it'll ever get. But enemies will keep getting stronger, and keep having more health.

I know it's easy to say, "Use all of your spell schools!" And that's right, you should. Just like a warrior should use Block, an Armor skill, and probably Smithing to be the best he can be. But a warrior can still rely on his weapon for damage no matter how high his level gets. Destruction is a mage's weapon, but eventually, it can no longer be relied on to do damage.

This is a problem because, without exploiting Alchemy and Enchanting, spells cost magicka. And yes, power attacks and blocking cost stamina, but you can still do something when your stamina runs out. A warrior with no stamina can still use regular attacks while his stamina regenerates. If a mage has no magicka, he has absolutely no recourse. He can run, or he can die. No amount of Conjuration or Illusion spells will help with that, because they cost magicka, too.

Do the complaints make a little more sense now? All we're asking for--literally the only thing--is for Destruction spell damage to get better as Destruction skill gets better. We don't want to be able to use crappy level 1 spells the whole game, but we do want to be able to use the best Destruction spells to deal decent damage after level 40.


May I ask you a question? What happens when a warrior reaches 100% in their one-handed skill, and has the best weapon in the game? (And yet continues to level?)

Do they get stronger?

My intuitive answer is NO.

What you're neglecting to mention is that the magica costs of spells lower when you reach higher levels of destruction skill too. So while your anology about spell damage never changing is true, the number of castings you can perform does actually increase.

I'd also be surprised if the gradiant by which enemies increase in strength as you level is as large as you think it is. In a game where at most you can get 10 hp more per level, I'd think that you wouldn't need to cast that many more destruction spells to kill something. Of course I do not know the background mechanics and admit that my mage isn't level 40+ yet. However, you haven't convinced me yet that what you're talking about is game breaking or required based on your post.
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Tue May 15, 2012 1:06 pm

I understand where you are coming from, but I feel like people are creating an unbalanced character (Destruction only) and then complaining that the character is unbalanced. I'm playing straight up Mage, but using all the mage skill trees available to create a balanced character. I'm having a blast.
ya, wait till you hit about lvl 20 and cant kill anything worth a damn without kiting it for an hour
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Wed May 16, 2012 12:39 am

Wasn't destruction damage non-scaling in Oblivion too? I loved playing the mage there. I love it here, too. What is WoW, by the way?
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue May 15, 2012 11:12 pm

Look, I know you all like wearing dresses....but maybe you should man up and play a class that wears pants.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Tue May 15, 2012 10:46 am

Wrong as a warrior keeps scaling with lvl, destruction dos not, how hard is that to understand?

I think its you who has a hard time understanding...
and mages do scale, the only difference is that warriors scale by increasing damage, and mages scale by being able to cast more spells (and more powerfull).
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Tue May 15, 2012 8:15 pm

May I ask you a question? What happens when a warrior reaches 100% in their one-handed skill, and has the best weapon in the game? (And yet continues to level?)

Do they get stronger?

My intuitive answer is NO.

What you're neglecting to mention is that the magica costs of spells lower when you reach higher levels of destruction skill too. So while your anology about spell damage never changing is true, the number of castings you can perform does actually increase.

I'd also be surprised if the gradiant by which enemies increase in strength as you level is as large as you think it is. In a game where at most you can get 10 hp more per level, I'd think that you wouldn't need to cast that many more destruction spells to kill something. Of course I do not know the background mechanics and admit that my mage isn't level 40+ yet. However, you haven't convinced me yet that what you're talking about is game breaking or required based on your post.
The difference is that once warriors get to that point, they are absolute beasts and can also enchant for further damage. A mage is a weak puppy and has no way of altering that damage.

Also, what you fail to realize is that as you get better spells, their mana cost increases as well. This makes the amount of mana spells lower when you get higher in destruction almost negligible. The only real answer to lowering magicks cost is through enchants. And even then, you can only really focus on one school.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Tue May 15, 2012 8:36 pm

Does anyone have the actual stats of what a someone at level 1 would do with a 1H versus level 100 with the same weapon? I'm just curious. I think a big part of the problem is not a direct comparison betweem melee and Dest but with melee that has taken advantage of how easy it is to make god like weapons with Smithing. I think that's what is creating the annoyance from Dest users.

Skills in 1h weapon hardly raises the damage, at all.
Its the perks that raises the damage.

But mages dont understand this.

Melee characters will have the same problem when they are lvl 50-55 and meeting enemies, cause their damage capped at 30 as well.
At 30 they steamrolled, at 50 they will struggle and need to fight for their life.
Just as mages do.
its just that melee characters dont complain about it, cause they knew this would happen.
Mages with their infinite wisdom thought they would just get more and more powerful, despite already at younger age learned everything there is.
As if mysteriously your skills would raise above the bar.

Destruction is fine. Final.
And if you only use Destruction. Thats like a one handed warrior choosing not to go dual wield or using a shield to block with.
he can do it, but its harder. But its his choice.

Destruction is the damage. Alteration or Conjuration is the block.
Learn to play the game instead of complaining.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Tue May 15, 2012 5:56 pm

I have already deleted/edited and dealt with some posts, keep the discussion civil please, personal attacks because someone has an opposing opinion and flaming another member because you lack the vocabulary to make a constructive post will not be tolerated here.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Tue May 15, 2012 8:34 pm

nvm wrong topic
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Tue May 15, 2012 6:23 pm

May I ask you a question? What happens when a warrior reaches 100% in their one-handed skill, and has the best weapon in the game? (And yet continues to level?)

Do they get stronger?

My intuitive answer is NO.

What you're neglecting to mention is that the magica costs of spells lower when you reach higher levels of destruction skill too. So while your anology about spell damage never changing is true, the number of castings you can perform does actually increase.

I'd also be surprised if the gradiant by which enemies increase in strength as you level is as large as you think it is. In a game where at most you can get 10 hp more per level, I'd think that you wouldn't need to cast that many more destruction spells to kill something. Of course I do not know the background mechanics and admit that my mage isn't level 40+ yet. However, you haven't convinced me yet that what you're talking about is game breaking or required based on your post.

You use smithing to reach Legendary status for the sword... you use potions for increased smithing % that furthermore, increases the damage of the sword. You then resort to Enchanting to add which damage type you want to the sword. You add enchantment for % increased damage for 1h or 2h hand sword you sued to all the armor pieces or jewelry that can take that enchantment.

No, let's see mages... oh right... you can't use Smithing or Enchanting to increase the damage... or anything else beside the perks with 50% damage increase to one element. Damage perks that are available to the warrirors in their weapon tree, too.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Tue May 15, 2012 8:55 pm

I think its you who has a hard time understanding...
and mages do scale, the only difference is that warriors scale by increasing damage, and mages scale by being able to cast more spells (and more powerfull).
lol being able to cast more spells does not solve anything, that just means we have to spend 10 mins spell spamming thunderbolt to take down one enemy before working on the next, while a warrior just two shots them. Its broken, get it through your head man.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue May 15, 2012 10:45 am

Look, I know you all like wearing dresses....but maybe you should man up and play a class that wears pants.

Now that is funny.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Tue May 15, 2012 1:00 pm

ya, wait till you hit about lvl 20 and cant kill anything worth a damn without kiting it for an hour

I play on master lvl 52 pure destruction-alteration-restoration mage, and I kill stuff WHILE kiting them pretty fast, much faster than my warrior if its multiple mobs, and fairly slower if its just one but Im glad to have it that way especially considering all the other pros of being destro.

having that said lvl 1-20 was hard for me, I wasnt a high elf and had troubles finding a -destro cost item to disenchant, so mana was a problem then, but with luck and investment, even early on you can get a nice sustainable mana pool and gear to support your spells.

lol being able to cast more spells does not solve anything, that just means we have to spend 10 mins spell spamming thunderbolt to take down one enemy before working on the next, while a warrior just two shots them. Its broken, get it through your head man.

any mob that my warrior 2 shots, my mage also 2 shots, three tops.
... you have no idea how destruction works m8, Im sorry but you are one of those that rather whine about destruction rather than learn how to use it...
casting more spells dont mean anything? comon you dont need to think very hard to see how wrong what you said is...
spamming thunderbolt? yeah no wonder you complain about damage... thats NOT how you play a mage.


I wont get it through my head no m8... what you say doesnt match my gaming experiences in the slightest.

You use smithing to reach Legendary status for the sword... you use potions for increased smithing % that furthermore, increases the damage of the sword. You then resort to Enchanting to add which damage type you want to the sword. You add enchantment for % increased damage for 1h or 2h hand sword you sued to all the armor pieces or jewelry that can take that enchantment.

No, let's see mages... oh right... you can't use Smithing or Enchanting to increase the damage... or anything else beside the perks with 50% damage increase to one element. Damage perks that are available to the warrirors in their weapon tree, too.

if you like exploiting, and waste 33 perks in three craftin trees to be a godlike meleer... ye thats fine...
me I think it ruins the point of playing the game.. so I only consider non exploit cases.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Tue May 15, 2012 10:39 pm

I completely agree with your post, well done. I just wanted to add something to this part though.

When a warrior has no stamina, he can do normal attacks at normal damage. Even with a warhammer (slowest weapon) he can deal over 100 damage with every hit (without crazy enchantments), with no stamina left. You can hit once every second or so, meaning that you can still do 100 (ish) DPS with zero stamina.

A Destruction mage, on the other hand, can do ZERO damage with zero magicka. At his absolute best, the most damage he can cast is around 225 (150-base power Fire Storm spell, with +50% Fire damage perks) - but this has a 3-second-plus charge-up. This means that he does 225 damage over 3 seconds, or 75 DPS. This is the most he can do, even with a full magicka bar. At zero magicka, he can do a maximum of precisely zero damage.

Just a little addition.

You seem to be forgetting the AoE nature of your Fire Storm? If you're doing 75dps to 5 enemies, that's 375dps. I don't think melee weapons have AoE attack (I'm not sure if Skyrim has the concept of a "cleave" type attack where your sword hits people in an 'arc' in front of you, or a circle around you?).

That's not to say the complaints in this thread are invalid, I just thought it should be mentioned that you can't compare the dps of a single-target attack to an AoE attack very meaningfully, especially if you completely ignore the multi-target aspect of the AoE attack.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Wed May 16, 2012 1:27 am

May I ask you a question? What happens when a warrior reaches 100% in their one-handed skill, and has the best weapon in the game? (And yet continues to level?)

Do they get stronger?

My intuitive answer is NO.

What you're neglecting to mention is that the magica costs of spells lower when you reach higher levels of destruction skill too. So while your anology about spell damage never changing is true, the number of castings you can perform does actually increase.

I'd also be surprised if the gradiant by which enemies increase in strength as you level is as large as you think it is. In a game where at most you can get 10 hp more per level, I'd think that you wouldn't need to cast that many more destruction spells to kill something. Of course I do not know the background mechanics and admit that my mage isn't level 40+ yet. However, you haven't convinced me yet that what you're talking about is game breaking or required based on your post.
And yet a warrior can use smithing to increase his damage, use enchating to increase his damage, use potions to increase his damage...

Get the picture?

Mages cannot increase their damage from destruction spells. You're stuck with a damage value that quickly gets outclassed as you level up, and thus forced to spam spells for half an hour to take down even common bandits. Destruction shouldn't become an obsolete skill that you simply have to cast aside once you reach a certain level...
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Tue May 15, 2012 5:27 pm

I play on master lvl 51 pure destruction-alteration-restoration mage, and I kill stuff WHILE kiting them pretty fast, much faster than my warrior if its multiple mobs, and fairly slower if its just one but Im glad to have it that way especially considering all the other pros of being destro.

having that said lvl 1-20 was hard for me, I wasnt a high elf and had torubles finding a -destro cost item to disenchant, so mana was a problem then, but with luck and investment, even early on you can get a nice sustainable mana pool and gear to support your spells.
heres the thing, because of the concept behind being a mage, and all the cons that come with that type of play style, we should be uber strong. Why? Simply because in order to survive we have to kite, we have to rely on mana, we have little armor, with cons must come pros to balance it out. As of right now, we do everything worse than every other damage class. I should not have to hit one guy with 10 dual casted thunderbolts to take him down, thats obsurd.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Tue May 15, 2012 5:49 pm

You seem to be forgetting the AoE nature of your Fire Storm? If you're doing 75dps to 5 enemies, that's 375dps. I don't think melee weapons have AoE attack (I'm not sure if Skyrim has the concept of a "cleave" type attack where your sword hits people in an 'arc' in front of you, or a circle around you?).

That's not to say the complaints in this thread are invalid, I just thought it should be mentioned that you can't compare the dps of a single-target attack to an AoE attack very meaningfully, especially if you completely ignore the multi-target aspect of the AoE attack.
You don't know how firestorm works, so I would just stop posting about this subject.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Wed May 16, 2012 12:31 am

Cool!


I have myself picked up a pair of gloves with +25% destruction damage. So your whole thread and the whole destruction community is just full of flaws.
Destruction is fine and you can enchant gear to get more damage.


No you did not, as that item does not exist.
What you have picked up is an item that reduces spell cost by 25 %

http://www.uesp.net/wiki/Skyrim:Generic_Magic_Apparel
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Tue May 15, 2012 10:38 pm

Another post that is totally irrelevant misses the boat entirely. A mage is always way different then a warrior regardless LOL. The issue is damage gets worse for mages to the point they are gimped and cannot play like mages.

Well I dunno, it sounds to me like you wish for both mage and warrior to play the same, just using different weapons. How is this not a reasonable summation? Both use weapons, and both use armour. Different weapons, different armour, and for some reason the expectation is that they must both match each other in power. The range of skills open to a mage is far more than the range of skills open to a warrior, and so I guess that can be reflected in a totally separate, different power scaling dynamic?
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

PreviousNext

Return to V - Skyrim