Think of it this way: a fighter uses a weapon skill to deal damage, right? So One-Handed, Two-Handed, or Archery. You'll probably have enough perks to dabble in a second skill, whatever, cool. It's fun to play a warrior and it should be. Now, let's say you're using One-Handed. As your skill goes up--whether or not you put perks into the One-Handed tree--your damage with one-handed weapons increases. So your damage constantly goes up whether or not you get new weapons. Of course, you will get new weapons, because you're not an idiot, and they provide a nice leap in damage output every now and again.
Do the complaints make a little more sense now? All we're asking for--literally the only thing--is for Destruction spell damage to get better as Destruction skill gets better. We don't want to be able to use crappy level 1 spells the whole game, but we do want to be able to use the best Destruction spells to deal decent damage after level 40.
Cool!
I have myself picked up a pair of gloves with +25% destruction damage. So your whole thread and the whole destruction community is just full of flaws.
Destruction is fine and you can enchant gear to get more damage.
Also, One handed, as an example, does not increase damage with every skill up, more like every TEN skill ups.
The only way to get really good damage from your one handed or two handed, is NOT the skill, cause it hardly increases the damage. its through the perks.
You mages think that the skill for melee increases damage by tons, it does not. Hardly anything. Its the perks in the skill trees that increases it.
And to get the best perks, you need high skill.
Damage for melee also stands very still early on.
Also, there are some extremly good staffs out there, incase you did not know this.
With enchanting you can increase them further.
And, with just mediocre enchanting you can cast spells for more or less no mana cost at all.
For melee, to actually do the damage it costs a ton of stamina. More then 2 opponents that are not killed in a few hits and half the fight is fought with an empty stamina bar.
Melee have high burst, when they are in the face. Destructoin have a steady, good damage, all the time. AND, you have range.
You guys needs to stop looking at pure numbers, and also start to level melee characters to understand what you are talking about.
90% of the destruction mages out there refuse to even try a melee character.
And getting one to lvl 3 and coming here to say its fine is redicilous.
Mages are overpowered in the beginning of the game, and are the only class that can start skyrim on master difficulty and laugh at it.
After 30 melee classes dont do more damage either, its not mysteriously going up somehow.
Once you have your last perks in one handed or w handed, maxed out smithing and enchanting, thats it.
As for enchanting. I am a dual wield heavy armor wielding orc. I have not invested much into enchanting, but into smithing.
BUT, I can make staffs that fire fireballs if I want to. And the damage on them scale with your skill in destruction. And for me, with 15 in destruction, they already kick [censored].
I can just imagine what it would do for you.
Enchanting is not strictly for melee you know.
Its just that you are riding on your high horses and refuse to use anything but destruction, and because you are unable to insta kill every thing that comes at you, its not powerful enough.
Also, melee must take 2-5 other skills to be successful. Atleast armor, melee weapon, smithing.
Thats the minimum 3 skills to be rather succesful in combat. Then we need restoration and or alchemy to survive.
So, we need atleast 4 skills.
You are trying to tell us that you cant power game the game with 1 skill, possibly 2 since you reluctantly take restoration, despite everyone else must take it to live.
So all in all, you want to be archmage ala most powerful in skyrim with 2 skills out of the 25 that exist, and then you complain that you are not powerful enough.
Get over it and start to play the game, or just move to the next.