You use conjuration for control. There are other control mechanisms. Things that seem less reliable but I'm experimenting with more of em. Fear, slow, stamina drain, magika drain effects. Enchanting and alchemy come into play here, yes you will have to ward for short periods of time and get in your enemy's face (guh, I HATE ward, it's so not good).
Start off with as much frost AoE as possible. When they close, pull out fear dagger+ward and apply a weakness to magic poison. Ward up, try to hit each enemy exactly once. If I did it right, at this point everything already has low stamina so I can just unleash ice storms towards their most likely escape path. (Later, blizzard+ice wall should do nicely)
It can be frustrating trying to do this from time to time if I've spawned 5+ mobs and one is too high level for my fear affect to take hold. Maybe at moments like this only I should be unleashing an atronauch, but to this point I haven't. Yes, frost is slower. Doesn't particularly matter when they're groveling on the floor. I usually have complete control in this way.
Be that as it may, no-one's asking for a "how to" guide on playing as a mage. No-one has said
mages are underpowered, just the Destruction skill. You've sort of confirmed that by mentioning how you need to rely on melee, poisons and Conjuration to get the job done, because Destruction
is not powerful enough to function as a main method of direct damage, which is the only function of Destruction magic.The motto "Do what you want," doesn't translate to: "Play stupid, and the game will still be easy."
Again, play a character who only focuses on Archery. That's it. No stealth, no armor-specialization (you can wear it if you like, but no perks), no alchemy, no magic. Just bows.
It will not go well.
HOW MANY TIMES must this be said -
no-one thinks you should be powerful with just one skill. No-one. Not a single person. This is a pointless comment that in no way addresses the concerns being raised. PLEASE STOP SAYING THIS.The concern being raised is that Destruction, a skill whose ONLY purpose is to deal direct damage, is
far less effective than other direct damage skills, like Archery and melee skills. It is even less effective as a damage skill than Conjuration, which has varied other purposes including crowd control and soul trapping. Therefore, Destruction is a redundant skill - it only has one purpose, and there are even other skills that carry out that purpose more effectively. What's the point in picking Skill A, which lets you do X, if you can just pick Skill B instead, which lets you do X
and Y?