No Levitation but Bethesda decided to add books into skyrim

Post » Tue Jun 12, 2012 4:29 am

i felt the same way about the gaiden shinji quote during the loading screens
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Sudah mati ini Keparat
 
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Post » Tue Jun 12, 2012 5:36 am

Another tired repetition of a nonsensical talking point.

The simple truth: the current development were not competent enough to reproduce the defined game world given the constraints they were working under. So they had to cut corners.

And it shows.
Your logic is completely unfounded and without basis, its been basically the same engine sense Morrowind. Levitation makes headaches for story and dungeon design The simple truth is your :violin: because you can't cheat through the game using levetation.

And it shows.
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Leanne Molloy
 
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Post » Tue Jun 12, 2012 5:40 am

i call it unintentional mockery and taunting same with the books that mention spears and clubs and i believe there is one or two that mention crossbows.
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Danial Zachery
 
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Post » Tue Jun 12, 2012 5:53 am

Right. That whole "impossible to have Levitation in a game with separate-cell cities" argument was just a clever ruse. And levitation was canned in Oblivion, before they implemented any of the things that you're whining about.
Well, I would hope they'd go about cutting game world content before they get about to creating the game-breaking bugs and [censored] UIs.

While it take a couple brain cells firing together to come up with solutions to the walled cities issue it is certainly not an impossible task by any means. All one has to do is think like a person that is trying to defend a city in a world were levitate exists. There are actually some very simple and elegant solutions that could easily fit into the game world.
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Bigze Stacks
 
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Post » Tue Jun 12, 2012 1:47 pm

Another tired repetition of a nonsensical talking point.

The simple truth: the current development were not competent enough to reproduce the defined game world given the constraints they were working under. So they had to cut corners.

And it shows.

Right, that's why any mods that allow levitation have extreme limitations due to the engine. Because the devs were just too stupid to implement it.
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maria Dwyer
 
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Post » Tue Jun 12, 2012 2:01 am

Your logic is completely unfounded and without basis, its been basically the same engine sense Morrowind.
hmmmm....an engine that's been around for 10+ years and previously supported levitation? hmmm.....


The simple truth is your :violin: because you can't cheat through the game using levetation.
How can I cheat in an open world game? What happened to "Do what you want?"


Anyway, I'm not really sure why so many people get so defensive about Beth's corner cutting. It is what it is. I am sure they are still laughing their way to the bank and will continue to do so when the DLC rolls out.
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LuCY sCoTT
 
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Post » Tue Jun 12, 2012 2:58 am

Right, that's why any mods that allow levitation have extreme limitations due to the engine. Because the devs were just too stupid to implement it.
Obviously. Otherwise it would be in the game. Right next to spell making, in-depth story lines, and the umpteen other things that were cast off because they were unable to deliver.
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Averielle Garcia
 
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Post » Tue Jun 12, 2012 7:39 am

Gameplay =/= Lore

And that should not be......THIS IS AN RPG AND THE LORE SHOULD NOT HAVE BEEN FORSAKEN JUST FOR THE NEWCOMER CASUALS (aka new target audience) We need to stop letting TES become a fantasy action game and go back to the flicking roots.
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adame
 
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Post » Tue Jun 12, 2012 1:03 pm

hmmmm....an engine that's been around for 10+ years and previously supported levitation? hmmm.....
...
Anyway, I'm not really sure why so many people get so defensive about Beth's corner cutting. It is what it is. I am sure they are still laughing their way to the bank and will continue to do so when the DLC rolls out.

You seem bound and determined to get your rant out, so don't let anyone stop you.

You've been told, repeatedly, that this feature was removed due to cities being rendered in separate cells. There is no way to work around it, even if you create some absurd "city dome" over every city for no good reason. This has been gone since Oblivion, and until consoles are at the point where they can handle open cities, it's going to have to stay gone.
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Madeleine Rose Walsh
 
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Post » Tue Jun 12, 2012 12:14 pm

You seem bound and determined to get your rant out, so don't let anyone stop you.

You've been told, repeatedly, that this feature was removed due to cities being rendered in separate cells. There is no way to work around it, even if you create some absurd "city dome" over every city for no good reason. This has been gone since Oblivion, and until consoles are at the point where they can handle open cities, it's going to have to stay gone.

And you seem to believe any old lie you get spoon-fed. Funny how the mod community is doing things Beth claimed couldn't be done due to "limitations"... Have you seen the Midas Magic mod? That's just the tip of the iceberg.
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Lucky Girl
 
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Post » Tue Jun 12, 2012 8:12 am

You've been told, repeatedly, that this feature was removed due to cities being rendered in separate cells.
re lazy pr bs - one can buy into it or not....

I'd say the hardest part about this spell has absolutely nothing to do with cities but with scripting NPCs to use levitate. This is something I assumed they got around considering they have flying dragons in the game.

There is no way to work around it, even if you create some absurd "city dome" over every city for no good reason. This has been gone since Oblivion, and until consoles are at the point where they can handle open cities, it's going to have to stay gone.
Any large city in a world with magic and levitate (and freaking flying dragons) would have defensive enchantments and wards against attacks from above as part of their city defense. The only absurdity would be someone thinking these things are absurd.
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Jenna Fields
 
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Post » Tue Jun 12, 2012 12:04 pm

And you seem to believe any old lie you get spoon-fed. Funny how the mod community is doing things Beth claimed couldn't be done due to "limitations"... Have you seen the Midas Magic mod? That's just the tip of the iceberg.

Midas Magic has a levitation spell that gets around the limitations produced by cities being in separate cells?! Hallelujah!
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Dawn Farrell
 
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Post » Tue Jun 12, 2012 8:56 am

If you are playing on pc you can try this out for levitation. Very cool. :smile:

http://skyrim.nexusmods.com/downloads/file.php?id=12930
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GRAEME
 
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Post » Tue Jun 12, 2012 2:59 am

If you are playing on pc you can try this out for levitation. Very cool. :smile:

http://skyrim.nexusmods.com/downloads/file.php?id=12930
It's not levitate but it does look pretty neat. A nifty addition to the TES spell arsenal. Too bad the dev's were too busy deleting spells instead of using their brains to think up sweet ones like this.
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Benito Martinez
 
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Post » Tue Jun 12, 2012 10:45 am

It's not levitate but it does look pretty sweet. A nifty addition to the TES spell arsenal. Too bad the dev's were too busy deleting spells to think up sweet ones like this.

Yep, makes sense that the developers were just rubbing their hands and cackling maniacally while they figured out how to deprive you of everything you ever wanted instead of working on a spell that, by the admission of the mod-makers, doesn't work everywhere in the game.
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Chris Cross Cabaret Man
 
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Post » Tue Jun 12, 2012 2:06 am

Morrowind > Understandable
Oblivion > Half n Half

Skyrim? > No. Why? Most of the terrain in Skyrim is Mountains. Can you even imagine how it could be abused? Lol. You could prolly get to High Hrothgar in a single bound..

That's where the immersion comes in with Skyrim truly because there are certain areas of the game where you find yourself HAVING to run around an entire mountain/climb the mountain to get where you need to go.
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Genocidal Cry
 
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Post » Tue Jun 12, 2012 1:53 am

I hate streamlining as much as the next man.

But levitation, when you think about it isnt really needed in Skyrim.

Most mountains can be scaled by spamming the jump button, and dungeons aren't complex enough to warrant levitating. Plus there are no telvanni towers.
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Nice one
 
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Post » Mon Jun 11, 2012 10:51 pm

I wish they would've put in the book on Mysticism.
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Darlene DIllow
 
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Post » Tue Jun 12, 2012 3:22 am

Yep, makes sense that the developers were just rubbing their hands and cackling maniacally while they figured out how to deprive you of everything you ever wanted instead of working on a spell that, by the admission of the mod-makers, doesn't work everywhere in the game.
Are you sure it wasn't maniacally cackling?

But levitation, when you think about it isnt really needed in Skyrim.

Most mountains can be scaled by spamming the jump button, and dungeons aren't complex enough to warrant levitating. Plus there are no telvanni towers.
The lame defenses are coming out of the woodwork.
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carly mcdonough
 
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Post » Tue Jun 12, 2012 3:21 am

Are you sure it wasn't maniacally cackling?


The lame defenses are coming out of the woodwork.
how convinient that you ignored the comment that says that the reason why it isnt in is because consoles cant handle open cities which are needed to make levitation feel natural. could beth survive without having there games on consoles and having all the things consoles cant handle? sure. would bethesda as a company make more money without consoles and catering to pc players alone? i would guess not.
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Lyd
 
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Post » Tue Jun 12, 2012 9:55 am

how convinient that you ignored the comment that says that the reason why it isnt in is because consoles cant handle open cities which are needed to make levitation feel natural.
Read the thread.
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Ryan Lutz
 
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Post » Tue Jun 12, 2012 9:41 am

Read the thread.

Strange. I read the thread, yet I can't find a single place where someone explains how levitation could be implemented in a way that supports separate-cell cities (never mind the sheer amount of potentially-game-crashing lag that could happen on a console).
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Steve Fallon
 
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Post » Tue Jun 12, 2012 3:41 am

Read the thread.
i did and maybe i missed something but it does seem as if you arnt acknowledging the fact that consoles couldnt handle the open cities that would all but be required to make levitation feel right and not like an afterthought.
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Oyuki Manson Lavey
 
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Post » Tue Jun 12, 2012 12:39 am

Your logic is completely unfounded and without basis, its been basically the same engine sense Morrowind. Levitation makes headaches for story and dungeon design The simple truth is your :violin: because you can't cheat through the game using levetation.

And it shows.

Not everybody "Cheated" their way through Morrowind with Levitation.. It was just an enjoyable tool to use, and it also allowed the devs to hide cool loot in really out of the way places that most people would never find unless they made it their mission to check EVERYWHERE. I still find nifty little spots in Morrowind to this day using Levitation. I've never ONCE abused Levitation, in any situation. I fight all my battles on the ground. I don't even use it to cross mountains for shortcuts. And yes, I think cutting Levitation was stupid and unnecessary, and in general, lazy. So stop making blanket statements that are probably more false then true, it makes everything you say completely invalid.
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emily grieve
 
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Post » Tue Jun 12, 2012 12:15 pm

Strange. I read the thread, yet I can't find a single place where someone explains how levitation could be implemented in a way that supports separate-cell cities (never mind the sheer amount of potentially-game-crashing lag that could happen on a console).


Talking in circles is not going to help your position. Reading comprehension is your friend.
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Schel[Anne]FTL
 
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