So your idea is to spend a huge amount of time designing a spell, another huge amount of time adapting the WHOLE world to the mere existence of that spell, all that for a tiny feature.
Well, you do have a point, sort of.... Considering how crappy the vanilla spell system is in SR, having to take a few minutes to think about adding
a new an old spell (that already exists in the world) must seem like an enormous feat.
There's a reason making games isn't your job. The Levitation feature is NOT worth the dev time making it work which is why it was cut.
Oh, it was not worth their time...so it's not that celled cities made it impossible and they WERE too lazy to add it in! Just what I have been saying all along. If making the TES game world, that they themselves created, is too challenging a task for the TES staff then perhaps they need to replace a few people on the staff?
And it's not only a matter of dev time, adapting the game world to take into account levitation would be a bad idea. All the neat ideas the game designers put have to be weighted against the effects of levitation. Did you just make a complex dungeon which hinges on a retractable bridge to complete? Sorry Bob, do back to the CK and replace the bridge with a door. In fact, you can all go replace your retractable bridges with locked doors! Who needs variety? We got Levitation in, that's all the players want!
Such a myopic viewpoint. Just because levitate exists does not mean it has to work everywhere. Also, why would a designer be so stupid to design ONLY a bridge as a static defense knowing full well people could just zoom over it? Sounds like a poor designer to me.