Mass Effect #55

Post » Mon May 14, 2012 5:32 am

Been playing ME1 with the boring soldier character that never before has made it trough it, and i have to say that i'm glad that ME3 is ME2 with Reapers :hehe: Most of the gameplay is just... :yuck:

And of course "Enemies everywhere! Go, Go, Go! I will destroy you!" :lmao:

I almost think the comic DLC for ME2 would be worth it just to skip ME1 :tongue: But the storyline and some other aspects do make it worth suffering the gameplay :happy:
Odd, I thought that ME1 was superior to ME2 in every possible way, including gameplay.

I wouldn't say the comic DLC is worth it.. You'll still miss a truckload of side quests and you will automatically get the worst endings to most.
Just mash it through with an Engineer, they are the best class IMO due to the amount of synthetic enemies in the game. Better if you have an unlockable Biotic still from a previous playthrough to add up to the pack.

I don't see a reason to play as a soldier, except for the sake of being a soldier. Pistol which everyone can use is stat wise the best gun type in the game.
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sam westover
 
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Post » Mon May 14, 2012 9:03 am

ME1 gameplay is... pretty bleh. I'm honestly glad they've tightened the shooting up so much. You were doing so much of it anyways, might as well focus on that part specifically. Perfectionism and all that. Abilities in ME1 are also seldom used due to long ass power times. Though I admit they were far more powerful, so it's a preference thing. Though I'll never forget being a Biotic God in ME1. I think the only thing I liked about ME1 more than the other is the stellar exploration (compared to 2 and 3). It wasn't perfect, but with work they could have made it awesome.

In general I play ME1 for reasons other than pure gameplay. The story, characters, lore, and setting are just awesome. I can't really say it's better, since clearly all three games have drawn me in. It's definitely the most "down to earth" of the games. Since we don't see a Reaper until the end. The most ordinary we get to see the galaxy at, if you will. And for that it is astounding.

Edit
Yea, the pistol was by far the best gun in the game. Hahaha, fun times.
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Marquis T
 
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Post » Sun May 13, 2012 6:46 pm

The Cerberus News Network was down for almost a year now. No new updates, but they promised us a week of updated before Mass Effect 3 launches. Here's the first report.

“Khar'Shan communication gone dark. Batarian economy cut off from
colonies. Hegemony: "Comm buoy disruption due to solar output."”
- Cerberus Daily News

http://www.youtube.com/watch?v=d6wRkzCW5qI

Edit
Also fitting music. http://www.youtube.com/watch?v=Z9jet3b3tjg&list=PL1B5A07FF6840E602&index=2&feature=plpp_video
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Stacey Mason
 
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Post » Mon May 14, 2012 1:34 am

In general I play ME1 for reasons other than pure gameplay. The story, characters, lore, and setting are just awesome. I can't really say it's better, since clearly all three games have drawn me in. It's definitely the most "down to earth" of the games. Since we don't see a Reaper until the end. The most ordinary we get to see the galaxy at, if you will. And for that it is astounding.

I loved the blue tint of ME1. It's mandatory for any sci-fi mystique. ME2 was more brown and red, it didn't feel as good. In ME1 everything was blue.
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Charlotte Buckley
 
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Post » Sun May 13, 2012 5:15 pm

Ewww god, that N7 Defender armor looks like ass. Like burned tire rubber, or soon to be burned old tire rubber. It's just so thick, chunky, and slow looking.

Agreed. But at least we have the KoA Armor.. :wub:
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xemmybx
 
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Post » Mon May 14, 2012 12:13 am

I don't see a reason to play as a soldier, except for the sake of being a soldier. Pistol which everyone can use is stat wise the best gun type in the game.

In ME1, yes. But in ME2 , where classes are actually different, they have some nice abilities. Not to mention that sweet, sweet Revenant LMG :wub:
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sam smith
 
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Post » Mon May 14, 2012 3:03 am

In ME1, yes. But in ME2 , where classes are actually different, they have some nice abilities. Not to mention that sweet, sweet Revenant LMG :wub:
You can change your class when you import characters to ME2, and you can get anyone to use Assault Rifles/Sniper Rifles after you... I think it was in the Abandoned Collector Ship mission. My Sentinel is at the moment using said Revenant LMG.
EDIT: Oh wait, remembered it wrong, I'm talking about the sweet semi-auto DLC rifle
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Damian Parsons
 
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Post » Sun May 13, 2012 11:26 pm

You can either gain access to a new weapon type, or get a more powerful weapon of the main weapon used by the character. You can't get both new weapon type and the more powerful version of said weapon type without manipulating a save.

Also, i rather have all my three main character there from the beginning. And once again i've gone Paragon despite wanting equal of both :pinch: Just can't do Renegade, for some reason :nope:
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gemma
 
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Post » Sun May 13, 2012 9:20 pm

EDIT:
Other than appearance what's the difference between the M-98 Widow and the Black Widow?

I think you can carry more ammo for the Black Widow, but it's heavier.
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Harinder Ghag
 
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Post » Sun May 13, 2012 4:48 pm

It's better but much worse than before IMO they should have used ME 1 system.
Spoiler
Now when you scan the galaxy reapers come after you in the section of the galaxy you're in. When you escape you're locked out of that section and most likely you'll have to run away from them.IMO that just sounds so far just annoying. :dry:

I agree, ME1's system would've been easier. At least it's better then the scanning in ME2, that was a grind.
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DeeD
 
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Post » Mon May 14, 2012 4:07 am

The main drawbacks of the Mako exploration in ME1 was 1) yay, another square of Bryce-generated "wacky terrain", and 2) the same two or three cut-n-pasted buildings to enter. ME2 scanning was tedious, but the less-generic sidequest locations were more interesting than "square colony building 1 with maze-of-crates instead of wall-of-crates".

(Of course, removing the "explore a square map" system didn't mean they also had to remove the handmade Mako missions, like driving across Noveria. There was no reason vehicle play had to be confined to the Firewalker DLC.)

Eh, whatever. :)
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Alyesha Neufeld
 
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Post » Mon May 14, 2012 1:07 am

Well, to continue being weird, i still love mako :hehe:

Hammerhead is more fun, though.
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Jessica Raven
 
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Post » Mon May 14, 2012 6:44 am

Well, to continue being weird, i still love mako :hehe:

Hammerhead is more fun, though.

Oh, I loved bouncing around those maps in the Mako. But you have to admit that 48 variations on "standard colony building with piles of crates" was pretty boring. :)
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Sian Ennis
 
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Post » Sun May 13, 2012 7:21 pm

Well, to continue being weird, i still love mako :hehe:

Hammerhead is more fun, though.
Mako was awesome, though I refuse to call it an IFV, but I hate Hammerhead and that too I refuse to call an IFV. Calling them IFV's is a spit upon that glorious branch of armored warfare.
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Trista Jim
 
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Post » Sun May 13, 2012 8:20 pm

Oh, I loved bouncing around those maps in the Mako. But you have to admit that 48 variations on "standard colony building with piles of crates" was pretty boring. :smile:

Yeah, the few designs used constantly were pretty boring, but since they had different crate locations they actually had more variation than DA2's dungeons :teehee:

Mako was awesome, though I refuse to call it an IFV, but I hate Hammerhead and that too I refuse to call an IFV. Calling them IFV's is a spit upon that glorious branch of armored warfare.

I don't think they are called that in the games, though? The thing about Hammerhead is that it can't take a hit, so you need to use it's mobility and homing missiles to take enemies out. I can see why some wouldn't like that.
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Camden Unglesbee
 
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Post » Sun May 13, 2012 4:39 pm

Actually discovered that there are still Collectors' Editions available in Finland... Preordered one, though I'm pretty skeptical I'll be getting it in time and last time I ordered a DVD from that site I got it in Swedish, which is a big no-no for me. But all ME3 Collectors packs are in English, I hope?
I don't think they are called that in the games, though? The thing about Hammerhead is that it can't take a hit, so you need to use it's mobility and homing missiles to take enemies out. I can see why some wouldn't like that.
I think the in-game Codexes list them as IFVs.... It's nothing serious of course, just my branch nationalism.
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Charles Weber
 
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Post » Mon May 14, 2012 7:41 am

Hammrhead felt cheap and dumb. Camp in an odd angle and fire misses without any repercussions.
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gary lee
 
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Post » Sun May 13, 2012 5:24 pm

Hammrhead felt cheap and dumb. Camp in an odd angle and fire misses without any repercussions.

Well, that's the safe way of doing it. I strafe, jump and move around in enemies line of sight while firing missiles. Then back down if taking damage. Though the fact you can't save during the missions doesn't really encourage taking risks.
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Curveballs On Phoenix
 
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Post » Mon May 14, 2012 12:50 am

They were way too long, without any save points for me to do anything more fun. I would peek my head out and almost be dead on Insanity. So I just played it safe, boring boring safe. The Mako is much more kick ass, would have rolled all over that place. Hell with my imagined reaper upgrades could probably just drive through the lava like a boat. Now no place is safe, muahahah.

Edit
I mean it's plausible, it did survive reentry temperatures without so much of a dent. Very similar to magma temperatures. I'm sure with some advanced plating/drive system it could more than easily drive through lava if the wealthy so desired it.
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ANaIs GRelot
 
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Post » Sun May 13, 2012 8:31 pm

Bought Arrival and Kasumi DLC... I'm not going to have full 100% run for my main Shep 'cause didn't have pinnacle station nor Bring Down The Sky at the time but meh, pretty irrelevant.
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trisha punch
 
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Post » Mon May 14, 2012 4:02 am

Will we get the Mako or Hammerhead?
I've seen both in the "Take back earth" video.
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Bereket Fekadu
 
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Post » Sun May 13, 2012 6:11 pm

I'm starting my Mass Effect 1 and 2 100% runs today. I've done them before only on Xbox, so yeah.
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Verity Hurding
 
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Post » Sun May 13, 2012 11:50 pm

Finished the third main mission mission of ME1, that means i'm almost done and that the most impressive parts are just an arms reach away :hehe:

Also, is it just me or did Cerberus change somewhere along the line? In ME1 Admira Kahoku describes them as an alliance Black Ops branch, but in ME2 they are a completely separate underground organisation.
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Tamara Dost
 
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Post » Sun May 13, 2012 11:39 pm


Also, is it just me or did Cerberus change somewhere along the line? In ME1 Admira Kahoku describes them as an alliance Black Ops branch, but in ME2 they are a completely separate underground organisation.
Retconned. Later justified by Miranda when she states that the Cerberus you saw earlier were "military branch", and that Cerberus isn't a centralized organization and each section has different goals and rules.
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Jessica Phoenix
 
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Post » Sun May 13, 2012 8:18 pm

Well, that explains it. Not too well, but explains anyway :shrug:
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Natalie J Webster
 
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