Mass Effect Thread #54

Post » Sun May 13, 2012 2:29 pm

I don't think we have to worry. They brought Kaiden and Ash back as permanent squad mates. That's a lot of work for one decsion, if they were ever going to decide to cut some money it would have been killing the other off in ME2 so they didn't have to bring either of them back in ME3. Dragon Age went to [censored] fast, the original developers were mostly gone by the time they started awakening and all the DLC crap and it showed. ME 1 > 2 was fine. I have no reason to fear ME3, other than the god awful combat controls.

Edit
Who are you talking about? Who died and came back in the demo? It's all based on your actions, and I didn't have any squad mates die off but Kaiden.

Edit2
Of course they have to have a canon, that doesn't mean your choices will be invalidated by being undone. I've read the leaked script they go out of their way to bring back people or not bring them back base don what happened. The only thing they did between ME1 and ME2 that I didn't like was Conrad Verner. They forced you to act like you chose the Renegade option. It was kind of annoying, but minor so whatever. I act like Verner is some drunken hallucination anyways.

Conrad was bugged in ME2, his personality was always forced into Renegade instead of what you suggested Conrad should do in ME1.
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tegan fiamengo
 
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Post » Mon May 14, 2012 2:58 am

I'm talking about
Spoiler
Wrex
. The 360 demo is a generic canon play. You do not import any info into it. Seeing him made me think of DA2. I wondered if anything similar is hidden in wait in ME3. Not just a dead character, that may return, but other decisions. There is another trem for that as well...it escapes me at the moment. (imagine that) A lot of that English Lit stuff was left in school. That was many years ago.
You mean retcon? I know Wreave is already in game. Which means if Wrex is dead Wreave takes his place. So I seriously doubt there's going to be anything changed for the sake of change. Or just blatantly left out. If it is it would probably be a mistake or minor. See I was corrected? The Verner incident was a glitch, not a planned thing. Mass Effect series isn't anything like where the Dragon Age series is headed. Thank god it still has some standards.
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Nuno Castro
 
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Post » Mon May 14, 2012 4:40 am

Any story falls apart when you stop to think about it. Seriously, why in zombie movies has no one heard of zombie is until that moment? They all act clueless as to what a zombie is. Why would anyone split up if you hear suspicious noises? Why would anyone go closer? Why do people act dumb in movies? Why do they ALWAYS trip? I don't seem to trip that often, but they seem to do that all the time. When you start to construct stories, you get a better idea of how everything you see is a lie. And learn to appreciate it like someone crafting a building. It all has parts to entertain you with and how you use them. http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage
People acting stupid in fiction isn't beyond the realm of possibility because people are pretty stupid in real life too. But there is a limit to how far it can go. A guy like TIM is meant to be a ruthlessly pragmatic and intelligent character, and yet he handles a ludicrously expensive project with a lot of unknown factors in the most ridiculously roundabout way possible. And never once over the course of ME2's campaign, which violates common sense repeatedly, do we ever see anybody say how dumb the suicide mission is and offer better alternatives. The end result was that rather than actually let the story flow together plausibly, it looks more like the writers hamfistedly sacrificed characterization for the sake of the very specific and poorly thought-out plot they hand in mind.

And all of those overused cliches in zombie stories you mentioned are precisely the reason why the vast majority of them svck HARD.
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Milad Hajipour
 
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Post » Mon May 14, 2012 1:42 am

Yes, retcon. I knew you would know. Being the sharp cookie you are. And yes, the Krogan thing is what spark my thought. Plus the stupid Conrad thing...I thought "Here we go again" Still, I was really excited going into this, now I'm more on the fence. Had I known about the leaked script and kept up with it, I may be more incline to say "the hell with it".

However, really want to finish this with a good feeling about things. The screwy combat mechanics and the MP focus leads me to think they neglected things and rushed it together to support the shooter crowd.

I will still remain optimistic....Maybe....
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Tha King o Geekz
 
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Post » Mon May 14, 2012 3:46 am

People acting stupid in fiction isn't beyond the realm of possibility because people are pretty stupid in real life too. But there is a limit to how far it can go. A guy like TIM is meant to be a ruthlessly pragmatic and intelligent character, and yet he handles a ludicrously expensive project with a lot of unknown factors in the most ridiculously roundabout way possible. And never once over the course of ME2's campaign, which violates common sense repeatedly, do we ever see anybody say how dumb the suicide mission is and offer better alternatives. The end result was that rather than actually let the story flow together plausibly, it looks more like the writers hamfistedly sacrificed characterization for the sake of the very specific and poorly thought-out plot they hand in mind.

And all of those overused cliches in zombie stories you mentioned are precisely the reason why the vast majority of them svck HARD.
I know why he chose to act that way, it's freaking obvious. Look at his eyes, look at me3. Hint hint. As for the others not suggesting it, it's because they want to entertain people. Sure they could just do nothing with no conflict and then the game would be boring. Why do you think nobody reads superman? He got boring, he solved all the problems, and he acts perfectly. Nobody wants to see a story not filled with tension. If you don't like it, then leave. You clearly don't enjoy this type of yarn anymore. In logical terms, yea it was dumb. In terms of actually making something entertaining you would be so broke right now it isn't even funny. It's debatable if they sacrificed characterization, this isn't a simulation. I personally liked their characters, very well made. Granted I'm of the opinion nothing is original, so how could i ever possibly sway to your side of the argument. You seem to be hoping for some miracle, not realizing the smoke and illusions put in front of you.

The game would be over in the first 5 seconds if people acted like that in real life. Go to vermire survivor, tell them to help you set an ambush. Lure collectors into ambush, have alliance fleet kill them. Discover reapers, and then roll credits. It honestly sounds like your just jaded with story's in general. I can see how that might happen once you begin learning the truth. http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfDrama.

@Cinco
It would be reasonable to remain at least slightly optimistic for it. Just don't expect the valorous words of god to descend upon you, temper expectations. Get a realistic look at it form behind the scenes, and you begin to get an idea of what it might be like. Inflated expectations only lead to deflating of optimism.

Edit
Alleged music, in its entirety. There may or may not be spoilers in the song titles, so be aware. http://www.youtube.com/playlist?list=PL1B5A07FF6840E602&feature=view_all
Edit2
Okay not in its entirety, but quite a few.
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Tiffany Carter
 
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Post » Sun May 13, 2012 2:38 pm

The good news is the multiplayer doesn't svck in the demo...

I was extremely frustrated that the demo was built around a soldier shep. I have never EVER been a soldier in mass effect. first time my shepard touched an assault rifle was in the collector ship in mass effect 2, and even then he rarely used it.
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Rex Help
 
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Post » Sun May 13, 2012 1:07 pm

You might be able to get your copy of ME3 a week early if your lucky.

Take a gander at this article: http://www.g4tv.com/thefeed/blog/post/720903/early-mass-effect-3-copies-to-be-sent-to-space-and-back/
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Sabrina Steige
 
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Post » Mon May 14, 2012 4:55 am

Yea I seen that, now I'm waiting for the rich impatient fan to hire someone to shoot it down. Or the riot as people fight each other over it when it lands. Hahaha.

Edit
Looking at videos, other than the borked controls. The multiplayer doesn't look too bad.

Edit2
They've stated numerous times. All these other games/multiplayer are optional to getting 100% galactic readiness. If you play the game smart you can get it that way.
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maya papps
 
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Post » Sun May 13, 2012 7:24 pm

I know why he chose to act that way, it's freaking obvious. Look at his eyes, look at me3. Hint hint. As for the others not suggesting it, it's because they want to entertain people. Sure they could just do nothing with no conflict and then the game would be boring. Why do you think nobody reads superman? He got boring, he solved all the problems, and he acts perfectly. Nobody wants to see a story not filled with tension. If you don't like it, then leave. You clearly don't enjoy this type of yarn anymore. In logical terms, yea it was dumb. In terms of actually making something entertaining you would be so broke right now it isn't even funny. It's debatable if they sacrificed characterization, this isn't a simulation. I personally liked their characters, very well made. Granted I'm of the opinion nothing is original, so how could i ever possibly sway to your side of the argument. You seem to be hoping for some miracle, not realizing the smoke and illusions put in front of you.

The game would be over in the first 5 seconds if people acted like that in real life. Go to vermire survivor, tell them to help you set an ambush. Lure collectors into ambush, have alliance fleet kill them. Discover reapers, and then roll credits. It honestly sounds like your just jaded with story's in general. I can see how that might happen once you begin learning the truth. http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfDrama.
Yeah, yeah, I know TIM's indoctrinated (which is another issue entirely), I knew that during his first appearance in whatever interview I first saw him in. The point I'm making is that somebody, anybody, should have known that his plan was more than a little whacked out, because it was plain as day. But no, everyone just went along with it no questions asked, save perhaps for a little bit of grumbling on Shepard's part for being led into a trap at one point. When you got so much http://tvtropes.org/pmwiki/pmwiki.php/Main/ContrivedStupidityTropes going around, you get what we call an http://tvtropes.org/pmwiki/pmwiki.php/Main/IdiotPlot (I know TV Tropes too). Alas, Bioware had a very specific plan for how the story would proceed, and didn't bother patching up the holes in it.

And for the goddess' sake man, stop strawmanning. I'm not saying that Shepard and company should effortlessly defeat the Collectors and Reapers then and there without any effort. That itself goes against the logic of the story (which is of course, that the Collectors are holed up in a base that no one can safely go inside of, and the Reapers are [censored] powerful and will ROFLSTOMP the galaxy in due time). I'm saying that they need to deal with their problems more intelligently and believably than they have been. That doesn't mean there wouldn't be difficulties along the way, that some characters wouldn't make mistakes or behave irrationally at times (or, in some cases, all the time), or that their enemies' strength would be fully known. What I'm asking for is that the story respect the rules of its universe (which happens to borrow many rules from ours) and the personalities of its characters to make the resolution believable ("Those who would give up essential characterization for the purpose of plot deserve neither characters nor plot" I believe the saying goes :tongue:). Because quite frankly, the resolution of ME2 was not all that believable; it was contrived in a way to make the half-brained suicide mission actually work; Shepard and company looked dumb for going through the relay blind, and the Collectors looked dumb for having their base set up in a way that said blind crew were able to succeed. And the whole suicide mission thing is just one problem of many that plague the story of ME2.

Dramatic tension does not need to go hand in hand with bad writing. I'd say you're the one with the smoke and illusions in front of you if you use the former to justify the latter.
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Big Homie
 
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Post » Mon May 14, 2012 2:38 am

Yeah, yeah, I know TIM's indoctrinated (which is another issue entirely), I knew that during his first appearance in whatever interview I first saw him in. The point I'm making is that somebody, anybody, should have known that his plan was more than a little whacked out, because it was plain as day. But no, everyone just went along with it no questions asked, save perhaps for a little bit of grumbling on Shepard's part for being led into a trap at one point. When you got so much http://tvtropes.org/pmwiki/pmwiki.php/Main/ContrivedStupidityTropes going around, you get what we call an http://tvtropes.org/pmwiki/pmwiki.php/Main/IdiotPlot (I know TV Tropes too). Alas, Bioware had a very specific plan for how the story would proceed, and didn't bother patching up the holes in it.

And for the goddess' sake man, stop strawmanning. I'm not saying that Shepard and company should effortlessly defeat the Collectors and Reapers then and there without any effort. That itself goes against the logic of the story (which is of course, that the Collectors are holed up in a base that no one can safely go inside of, and the Reapers are [censored] powerful and will ROFLSTOMP the galaxy in due time). I'm saying that they need to deal with their problems more intelligently and believably than they have been. That doesn't mean there wouldn't be difficulties along the way, that some characters wouldn't make mistakes or behave irrationally at times (or, in some cases, all the time), or that their enemies' strength would be fully known. What I'm asking for is that the story respect the rules of its universe (which happens to borrow many rules from ours) and the personalities of its characters to make the resolution believable ("Those who would give up essential characterization for the purpose of plot deserve neither characters nor plot" I believe the saying goes :tongue:). Because quite frankly, the resolution of ME2 was not all that believable; it was contrived in a way to make the half-brained suicide mission actually work; Shepard and company looked dumb for going through the relay blind, and the Collectors looked dumb for having their base set up in a way that said blind crew were able to succeed. And the whole suicide mission thing is just one problem of many that plague the story of ME2.

Dramatic tension does not need to go hand in hand with bad writing. I'd say you're the one with the smoke and illusions in front of you if you use the former to justify the latter.
Again your asking for there to be no problems, for it to be an effortless run. Your purposely bringing yourself back to try and pick holes at the story. Naturally, it's not going to hold up. I can't be held accountable for your own inability to just like stories for what they are. Not my problem.

Is it an idiot plot? That's kind of subjective, I mean yea a few dumb things here and there. Except I see no single question that they could ask to suddenly clear up the entire problem. What train of thought do you propose they take that would suddenly solve everything with much less tension? When do you ever see people doing the smart things? I can't remember the last time I've read a book where the plot couldn't be resolved by just thinking with a clear head. I really can't. So it's up to you to foist upon me your alternate reality where you think they should have done x or y or z. Because to constitute an idiot plot it has to be SOOO glaringly obvious of an action and single handedly clear up all problems without anything new arising. Ie, what makes it an idiot plot? I can hardly refute your almighty arguments if you present no information. Bring on the examples in other words.

Also it's only a strawman if I can't link the connection between the two arguments. I'm pretty I can, but that's neither here nor there.

Edit
Seriously.
Star Wars Empire Strikes Back: Why didn't they just fly around to the other side of Hoth and escape that way? We seen the Imperial fleet clustered on one side. Movie. DONE.
Portal: Why not just shoot a portal through any of the numerous cracks in the windows/walls/environment? I know the game wouldn't let you, but think of how easy the game would have been. DONE.
Mass Effect 1: Why not just show them the pictures of Saren's ship Sovereign. It was clearly identified as his. And the survivors would know it form sight too. DONE.
Flowers for Algernon: Why doesn't he just talk to people? Talking out his problems instead of whining every time, problem solved. DONE.
I can go on, and on, and on. I could probably do 99% of the stories in existence. An Idiot Plot is generally speaking a more limited thing, it has to be super dumb even by the standards of books. I'm not getting that vibe from ME2. No single thing they could do would solve everything.

Edit2
Even better, why didn't the Empire know where the Rebels were meeting after Hoth base was lost? If they didn't know it means there is a gap in their fleet and the rebels could have fled with no problems. If there is a fleet there they should have just bombed them once the shield was down ending Luke Skywalkers life forever. I mean seriously, they can clearly spot it from space, they knew where to land.

I'm just providing these as examples because you haven't raised any of your own.

Dramatic Tension trumps over everything in a story. An idiot plot is very narrowly defined. Your getting it confused with the general low level idiocy that pervades a story so that they can actually continue. Again, this would be your problem. I can't help if you can't take story's as entertaining yarns.

http://tvtropes.org/pmwiki/pmwiki.php/Main/AnthropicPrinciple
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Jessica Thomson
 
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Post » Sun May 13, 2012 5:49 pm

Just heared a new spoilery squadmates voice. How terrible it is.

As for your theory about TIM, your just setting yourself up for a bigger fall. Unless they changed that horrible writing, but I doubt it.
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Becky Cox
 
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Post » Sun May 13, 2012 3:42 pm

Has any one gotten the Revenant in the demo?
4 veteran packs and the best I get is the Viper.
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Teghan Harris
 
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Post » Mon May 14, 2012 2:38 am

snip
I’m not telling you to be held accountable for my opinions, I’m telling you precisely why DRAMATIC TENSION is no excuse for asinine writing and vice-versa as you so like to claim. Bad writing is bad writing is bad writing. Drama can and should be included, but not at the cost of the quality of the writing.

When holes and inconsistencies start to show up in the plot, it is the writer’s prerogative to identify them and alter the narrative accordingly so that they won’t be issues anymore. It's really no different from identifying typos and spelling errors, just much more more complicated. When a few holes are left open, they could very well count as mistakes or small errors in the narrative. Understandable, but something a writer should always be wary of and attempt to keep to a minimum. When many holes start littering it, or there happen to be few very big ones, it’s a sure sign the story wasn’t thought through nearly as well as it should have been.

To take, say, your Portal example, the solution to that slip-up would be for the level designers and artists to get rid of the cracks in the environments. To take your ME1 example, well that might require a little more creativity. If photos of the ship were presented to the council, then the whole subplot of getting evidence to prove Saren’s guilt could be cut entirely and Wrex, Garrus, and Tali would have to be recruited through alternative means. You could also have it so that the photos of Sovereign would be too blurry to be considered irrefutable evidence and would be appropriately shot down. Or you could give Sovereign some jamming technology to make getting photographic evidence impossible. Etc, etc. If you have problems with any of these ideas, well, we could bounce them back and forth if you like, but that's not really my point. My point is that a writer should always be ready to cover his story's ass.

And to take your Flowers for Algernon example…uh, actually, that’s not really a problem with the story. It’s part of the protagonist’s personality to not be able to talk about his problems with others, especially when he himself is not exactly the most people-smart guy out there. If you'd understand me correctly, you would see I have not been arguing that everything in a story must happen perfectly, but to have the story unfold plausibly. If a character is somebody who whines instead of deal with their problems, then it would be plausible that they would spend a good chunk of the story whining.

And while we're at it, how about I address the silly way the suicide mission was planned out in ME2, just for kicks. There’s actually a potentially easy explanation that could have been used that would have had minimal effect on the plot as it was (though it still has many other issues, but let's ignore that for the sake of our sanity). At the beginning, TIM would explain that prior to resurrecting Shepard, he actually managed to gather intel on what lies on the other side of the Omega 4 Relay, and discovered what we see in game: a solitary base in the middle of an asteroid field with only one ship to defend it. Alternatively, an early mission could be added in that would involve sending a drone ship of some sort through the relay. Either way, based on what the characters find out and their own experiences on military matters, they could conclude that the best way to take out the Collectors would be to send in a lone mobile ship armed with an ace pilot and a crack team of elite commandos whom would board the base and take it from the inside.

Now I’ll admit, these solutions probably have their own issues since I just came up with them over the course of a couple of minutes. But they work better than what’s already in the game because they show that the mission was not contrived by the plot in a way to make it succeed, but that it was planned out to ensure the best chance it would succeed by the characters. Sure, the crew isn’t going to know what to expect once they get inside the base since the intel would (and should) only provide so much, but that’s precisely why a team with such a diverse set of skills would be recruited in the first place; to handle whatever would be thrown at them.
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Anna Watts
 
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Post » Sun May 13, 2012 8:16 pm

I've never played any of the Mass Effect games before and gave the demo a spin on my PS3... how old is the build that demo's based on? The framerate was pitiful. Is this anything near indicative of the final release?
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Spooky Angel
 
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Post » Sun May 13, 2012 10:25 pm

I've never played any of the Mass Effect games before and gave the demo a spin on my PS3... how old is the build that demo's based on? The framerate was pitiful. Is this anything near indicative of the final release?

You'd be doing yourself a terrible, terrible disservice jumping in now. At the very least play ME2 first. Anywho, I haven't played the demo on Ps3, but BioWare is known to make heavy changes for the full release of games. I wouldn't be too worried about it.
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XPidgex Jefferson
 
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Post » Sun May 13, 2012 5:20 pm

People acting stupid in fiction isn't beyond the realm of possibility because people are pretty stupid in real life too. But there is a limit to how far it can go. A guy like TIM is meant to be a ruthlessly pragmatic and intelligent character, and yet he handles a ludicrously expensive project with a lot of unknown factors in the most ridiculously roundabout way possible. And never once over the course of ME2's campaign, which violates common sense repeatedly, do we ever see anybody say how dumb the suicide mission is and offer better alternatives. The end result was that rather than actually let the story flow together plausibly, it looks more like the writers hamfistedly sacrificed characterization for the sake of the very specific and poorly thought-out plot they hand in mind.

Yeah, but if you're going to go that far, pretty much any "Lone hero/small group saves the country/world/galaxy" heroic fiction goes bye-bye. Some things need to be allowed or the genre they're in just collapses.



About the only thing that really bugs me about the ME is the whole "no sense of scale" timeline.
Spoiler
50,000 years isn't enough time for organic life to re-develop in the galaxy. Especially when you include races that can live for 1k years. Then there's the whole issue of, after several of these cycles, all the natural resources on inhabitable planets must have been used up. Unless the Reapers completely restock the galaxy. But, if they had those resources.... why bother with the whole thing?
:smile:

------

Having tried the multiplayer finally..... wow, I hope that I won't miss much in ME3 by not doing it. Holy god, do I svck at that style of gameplay. I was appallingly terrible and a drain on my team. :shakehead: (Of course, I haven't played a multiplayer shooter since the first Unreal Tournament and original Counterstrike. But, still....)
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Emily Jones
 
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Post » Sun May 13, 2012 5:02 pm

I'm actually kind of shocked the multiplayer didn't svck.

I don't know quite how I feel about the store though. I like it because it makes you have a change to get sweet stuff early on. But since its randomly generated, its kind of like playing russian roulette. I can see me spending a crapload of time playing to earn tons of credits to try and get one thing unlocked and getting extremely frustrated with the game for it. It'd be great if we could ALSO save up and unlock/purchase specific things (albeit at a significantly higher valued price).

And I loved that I could play as an adept with only one super light gun and ridiculously fast cooldowns rate on my powers.
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Christie Mitchell
 
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Post » Sun May 13, 2012 7:56 pm

I am so happy they included a helmet toggle feature for squadmates. Now Garrus can wear his awesome helmet in combat. Sound design is fantastic too. And no CoD-style regenerating health!

My only complaints so far are:
-super cheesy dialogue
-god awful animations
-little to no dialogue choices
-the camera is way too close to shepard's back
-Drell in multiplayer looks exactly like Thane, all Quarians look like Tali, Asari still have some aversion for helmets
I actually may pick this up sooner than I thought.
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Shirley BEltran
 
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Post » Sun May 13, 2012 5:14 pm

Small question here.

My ME character is saved on a 360 hard drive. Would it be possible to transport that save to my PC via USB port, then place the save in the folder for ME3?

I'd really hate to buy an Xbox just to complete her story, but if I have to then I shall. I must finish this.
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Michelle Serenity Boss
 
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Post » Sun May 13, 2012 7:30 pm

My only complaints so far are:
-the camera is way too close to shepard's back
-Drell in multiplayer looks exactly like Thane, all Quarians look like Tali, Asari still have some aversion for helmets
I actually may pick this up sooner than I thought.

After playing the demo, I agree with all of this. ME3 wasn't even really on my radar. I'll probably pre-order a normal copy now. Also, my only issue with the animations was the facial animations. They were horrible. Maybe I'm just too used to Valve's face tech.

-little to no dialogue choices
I believe they cut out dialogue options for the demo.

Also, WHY DOES THE SPACEBAR DO SO MUCH? They need to at least let us set the activate key to "E" or something.
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Cody Banks
 
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Post » Sun May 13, 2012 8:27 pm

So I spent some time playing the multiplayer today now that it's been opened up to the public and... wow... just wow. Now, normally I'm not a huge fan of horde modes. They tend to be fun at first but get very tedious very quickly but... Mass Effect 3 manages to make it work VERY well. I love the way they break up the normal enemy waves with different objectives. The way the different classes can work together really encourages teamwork as well. I was skeptical about the multiplayer at first, but thus far I've been having a blast with it. This is one of those time I'm very glad to have been wrong.
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Kevin Jay
 
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Post » Sun May 13, 2012 12:33 pm

Hmm oddly I just played the demo again (played the first part earlier in the week) and it sounds like everything is underwater? Weird audio issues that weren't there when I first played it...?
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Eileen Collinson
 
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Post » Sun May 13, 2012 12:59 pm

I tried to buy Mass Effect today (I rented it once before) and the one guy at Gamestop was going to get it and the other employee was like "oh we don't have any copies that aren't defective.." so I ended up getting Mass Effect 2 (which I also rented once, even though I never finished the first.) Lol. I have Mass Effect 2 on my PC from when it was on sale on Amazon once but never really played it (never wanted to really put hours in and not get any achievements out of it).

So do you think I can play through ME2 and be ready to play ME3, or is the first game essential?
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Lauren Dale
 
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Post » Sun May 13, 2012 3:59 pm

I tried to buy Mass Effect today (I rented it once before) and the one guy at Gamestop was going to get it and the other employee was like "oh we don't have any copies that aren't defective.." so I ended up getting Mass Effect 2 (which I also rented once, even though I never finished the first.) Lol. I have Mass Effect 2 on my PC from when it was on sale on Amazon once but never really played it (never wanted to really put hours in and not get any achievements out of it).

So do you think I can play through ME2 and be ready to play ME3, or is the first game essential?
Play the first one,don't screw yourself out of an excellent story and an excellent game.
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Jarrett Willis
 
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Post » Sun May 13, 2012 7:56 pm

Play the first one,don't screw yourself out of an excellent story and an excellent game.

Also, I think the default "choices" (from ME1) it gives you when you start a new character for ME2 aren't the greatest. Although I think there's a cheap DLC to let you mock up an ME1 save. Hmm.
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Natalie Harvey
 
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