I still dont understand the aspects people are talking about when they say ME2's story was better than one >_>
Indeed. My two favourite Bioware games (have never played the Baldur's Gate games

) are KOTOR and Mass 1. I've put that down to the plot twists that drastically alter your perception of the story towards the end of the game. In KOTOR, discovering
was pretty monolithic to how you saw your character, and indeed in how you viewed the galaxy and your impact on it. In Mass Effect, the conversation with Sovereign in which you learn about the Reapers, and that Saren is nothing but a tool, completely alters the focus of the game. The goal post has shifted. It's not about stopping Saren so much anymore, but surviving annihilation from an unimaginable force that countless previous galactic civilizations failed to survive.
Every other Bioware game I've played lacks that twist. The goal is laid out before you at the start of the game, and the vast majority of your game time is spent getting there. In Mass 2 that time is merely spent gathering an army. In Dragon Age Origins it's merely spent... gathering an army. The goal post remains in the same place throughout the entire experience. Nothing shocking occurs. Their games are padded with side quests (or coincidental short stories in DAO's case) to add content and beef up the play time, despite the fact that those side quests actually the hinder the pacing of the main narrative. Bioware just don't seem capable of writing a long and winding story.
I mainly blame this view on my first RPGs being JRPGs. So while some of my friends grew up playing Baldur's Gate, I grew up playing Final Fantasy. FF games feature extraordinarily long storylines, where the goal posts are constantly shifting. The games have far fewer side quests than Bioware games (13 had none until the very end) but create long and complex stories that explore their worlds and characters to make up that time. I'd love to see Bioware try their hand at crafting an 80 hour RPG without being 80% filler for once.
and now finally ME3 runs around, we visit the homeworld of 2 other races -directly- and its wasted on them getting trampled. I hope Bioware continues the series with new installments and dive deeper into the ME universe
I often wonder if SWTOR is an experiment to see how well a Mass Effect MMO would work. Assuming the franchise will be further explored over the course of SWTOR's lifespan, I imagine a Mass Effect MMO that would allow players to explore all these planets and space stations we hear about in the current trilogy could work really well, and benefit greatly from everything they learn from SWTOR's development and upkeep.