Mass Effect Thread #59

Post » Mon May 14, 2012 1:55 am

Can we talk about the game. I asked you not to derail and I deleted another post after mine. Anyway, I got my fill of developers being called liars, employees of the developers being rudely insulted, blah blah blah internetcakes recently on the Skyrim forums, thanks. If you want to rant about developer practices, start another thread. This one was about ME3, not the policies of Bioware and who said what on their team and who is a liar and who blogged what and so on and so forth. :shrug:
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leigh stewart
 
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Post » Mon May 14, 2012 1:33 am

So does anyone know if getting 100% galactic readiness does anything for the ending?
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Harinder Ghag
 
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Post » Mon May 14, 2012 10:25 am

Yeah but for $80 you do get the Day 1 DLC, a soundtrack, artbook, tangible memorabilia, etc.

Nope, $80 for the normal game for me. It would have been $130 if I wanted the Collectors Edition with all the stuff.

Whoops, sorry Leydenne.

I'm curious about the Galactic Readiness, I'm kinda peeved to have to actually play mutliplayer to get the best ending (so I assume). 50% readiness means that my war assets are only worth half?
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Olga Xx
 
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Post » Mon May 14, 2012 4:37 pm

So does anyone know if getting 100% galactic readiness does anything for the ending?

ATM, nothing really.

Okay, I would really appreciate if someone would fill me in on this, as I have hears of it and I wanna know if its worth pursuing or would I be wasting my time:
Spoiler
I have read that Importing your ME2 character over brings with him all armor and weapons from your ME2 game. Is this true?
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Kat Stewart
 
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Post » Mon May 14, 2012 7:41 am

ATM, nothing really.

Okay, I would really appreciate if someone would fill me in on this, as I have hears of it and I wanna know if its worth pursuing or would I be wasting my time:
Spoiler
I have read that Importing your ME2 character over brings with him all armor and weapons from your ME2 game. Is this true?

Spoiler
I imported my character and it didn't import any armor or weapons. All the weapons and armor in ME2 are attainable in ME3 though. Armor through the stores and weapons through both the stores and finding them on missions. The armors you can buy are Collector, Cerberus, Inferno, and Blood Dragon. The Vindicator, Viper, Revenant, Avenger, Mantis, Mattock, Predator, Widow, Katana, Claymore, Eviscerator, Tempest, Locust, and all the other guns from ME2 are also available throughout the game.
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JD FROM HELL
 
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Post » Mon May 14, 2012 9:51 am

I a
Nope, $80 for the normal game for me. It would have been $130 if I wanted the Collectors Edition with all the stuff.

Whoops, sorry Leydenne.

I'm curious about the Galactic Readiness, I'm kinda peeved to have to actually play mutliplayer to get the best ending (so I assume). 50% readiness means that my war assets are only worth half?
I am not doing multi-player, and from what people have posted/linked to in earlier threads, it's your effectiveness score that will drive the "best" ending. My Effectiveness bar is filled out, and I am nearing the last few missions. I did do a LOT but not all of the side missions.


Okay, I would really appreciate if someone would fill me in on this, as I have hears of it and I wanna know if its worth pursuing or would I be wasting my time:
Spoiler
I have read that Importing your ME2 character over brings with him all armor and weapons from your ME2 game. Is this true?
The armor and stuff was available for purchase within game store kiosks, but not in your inventory, iirc. I never wore any of it anyway, so didn't worry about it one way or another. I believe that you get some sort of bonus if you import a character that had a lot of assets (the stuff you scanned for in ME2), as I think I saw something flash up on the screen early on. But I didn't even see what that was. :lol: - not equipment, maybe a war asset.

So, I have a pet peeve with games that do this thing, where you start fighting a bad dude, and he's tough. And then he "gets away".
Spoiler
It's like smacking the player in the forehead. Why make me fight the assassin dude in the Asari temple, we're getting his shields down and then he's all "hahaha, gunship". I hate when developers sort of trick the player like that, it's infuriating. Lord knows they didn't skimp on cutscenes everywhere else, why not do it there. ;I just want to kill the guy already. *ahem* sorry, pet peeve.
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Cartoon
 
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Post » Mon May 14, 2012 5:31 am

Spoiler
I imported my character and it didn't import any armor or weapons. All the weapons and armor in ME2 are attainable in ME3 though. Armor through the stores and weapons through both the stores and finding them on missions. The armors you can buy are Collector, Cerberus, Inferno, and Blood Dragon. The Vindicator, Viper, Revenant, Avenger, Mantis, Mattock, Predator, Tempest, Locust, and all the other guns from ME2 are also available throughout the game.

On that note, I was actually pretty impressed with the array of weapons this time around. ME2 had an obvious choice for what was best in every weapon class, but in ME3 I actually had a lot of fun tinkering with different loadouts and seeing what was best for my playstyle.
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GabiiE Liiziiouz
 
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Post » Mon May 14, 2012 4:54 am

Yes, yes. But this is a thread to discuss ME3, so please don't make posts just to derail.

Back on topic; I had always been idly wondering what would happen if the Reaper Awareness bar filled out entirely. Well, I got startled in Hades Nexus, ONE scan and the bar filled up immediately - I was all "Oh! [censored]!" and the sound made me jump in my seat. :rofl:

Does anyone know what happens if one catches you? is there a scene with the normandy being destroyed?
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ONLY ME!!!!
 
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Post » Mon May 14, 2012 4:07 pm

So does anyone know if getting 100% galactic readiness does anything for the ending?

Well, the Galactic Readiness percent only effects how much your War Assets contribute to your "Effective Military Strength", and it is that Effective Military Strength which can effect the ending. You need over 4000 or 5000 EMS (depending on another decision you make) to get the "perfect" ending, but the difference between the perfect and regular endings is miniscule, in my opinion.

Spoiler
If you have over 5000 Effective Military Strength (or 4000 if you save Captain Anderson), then Shepard will survive the Control or Destroy endings. This is revealed in a small clip which plays in some wreckage where the apparently dead Shepard suddenly draws a breath. It is literally just a 20 second clip that plays just before the credits. We don't see anything about what he does after surviving. It's just that he survives. Everything else plays out the same.

Just watch the last 20 seconds of this video to see the additional content added to the "perfect" ending: http://www.youtube.com/watch?v=7swKCdM9jvo

So, if you don't want to play multiplayer, I wouldn't recommend forcing yourself to do it just to see this small change in the ending.
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Sophie Miller
 
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Post » Mon May 14, 2012 12:50 pm

Well, about the actual game...

They really nailed the combat this time around, and there was a great selection of guns and armor to choose from.

Played my first play through as an infiltrator, and they were pretty fun, but I didn't really change my gameplay from ME2. Cloak, one shot something, reload.

They did get very interesting with the enemy types though. The banshees were always warping out of my scope, and I loved watching the harvesters explode.
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Flutterby
 
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Post » Mon May 14, 2012 1:22 am

On that note, I was actually pretty impressed with the array of weapons this time around. ME2 had an obvious choice for what was best in every weapon class, but in ME3 I actually had a lot of fun tinkering with different loadouts and seeing what was best for my playstyle.

I was as well. I felt like a lot of things from ME1 were back, which really made me happy.

Well, the Galactic Readiness percent only effects how much your War Assets contribute to your "Effective Military Strength", and it is that Effective Military Strength which can effect the ending. You need over 4000 or 5000 EMS (depending on another decision you make) to get the "perfect" ending, but the difference between the perfect and regular endings is miniscule, in my opinion.

Spoiler
If you have over 5000 Effective Military Strength (or 4000 if you save Captain Anderson), then Shepard will survive the Control or Destroy endings. This is revealed in a small clip which plays in some wreckage where the apparently dead Shepard suddenly draws a breath. It is literally just a 20 second clip that plays just before the credits. We don't see anything about what he does after surviving. It's just that he survives. Everything else plays out the same.

Just watch the last 20 seconds of this video to see the additional content added to the "perfect" ending: http://www.youtube.com/watch?v=7swKCdM9jvo

So, if you don't want to play multiplayer, I wouldn't recommend forcing yourself to do it just to see this small change in the ending.

Didn't read the spoiler, but I have 4600 EMS right now and 5800 TMS. The green bar at the bottom is all the way filled though. So will that get me the perfect ending?
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Damian Parsons
 
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Post » Mon May 14, 2012 8:48 am

Didn't read the spoiler, but I have 4600 EMS right now and 5800 TMS. The green bar at the bottom is all the way filled though. So will that get me the perfect ending?

The 4600 may get you the perfect ending, depending on how things play out at the end. Even with an EMS over 5000, the perfect ending still only applies to two of the three possible normal endings, so whether you see that extra ending depends on which path you take in the final decision of the game.

EDIT: Actually, I think I was wrong. It seems the perfect ending only effects one of the three possible normal endings. So, going into it blind, without knowing what choices you have to make, getting the "perfect" ending probably won't be easy (and arguably isn't worth the trouble).
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Tiffany Holmes
 
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Post » Mon May 14, 2012 10:44 am

So the internet just dropped out for a few hours, turns out that From Ashes also ends up functioning as always-online DRM.
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Jack Moves
 
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Post » Mon May 14, 2012 2:03 am

So the internet just dropped out for a few hours, turns out that From Ashes also ends up functioning as always-online DRM.
Oh yay. This surprises me though, as DA:O sure didn't seem to care. Even giving me warnings that some of my "DLC" wasn't "official" (AKA Mods And for some reason didn't seem to think that Shale's DLC wasn't official).
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Victor Oropeza
 
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Post » Mon May 14, 2012 5:33 am

I have to go back a bit here. I am playing ME2, picked ten companions including two that came from dlc, left one in the cargo bay, done eight loyalty quests, did not do two, done Overlord, done the Suicide Run (one die no me because I have not done their loyalty quest) prematurity to save the crew and (I want the Alliance to capture them) done Arrival afterwards. Will ME3 read what I done after the Suicide Run? There are lot of quest I have not done yet just wondering ME3 will notice that.
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leni
 
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Post » Mon May 14, 2012 5:19 pm

I have to go back a bit here. I am playing ME2, picked ten companions including two that came from dlc, left one in the cargo bay, done eight loyalty quests, did not do two, done Overlord, done the Suicide Run (one die no me because I have not done their loyalty quest) prematurity to save the crew and (I want the Alliance to capture them) done Arrival afterwards. Will ME3 read what I done after the Suicide Run? There are lot of quest I have not done yet just wondering ME3 will notice that.

Yes, things you do after the suicide mission will still carry over. It actually makes more sense, in terms of story, to do Arrival last.
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Jade Muggeridge
 
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Post » Mon May 14, 2012 8:14 am

Will ME3 read what I done after the Suicide Run? There are lot of quest I have not done yet just wondering ME3 will notice that.

I would hope so, otherwise that would have been bad design on Bioware's part.
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So as of now, I'm sitting on the following:

Element Zero - 80,155
Iridium - 608,838
Platinum - 386,871
Palladium - 472,031

I'm in the system w/ Jacob's loyalty mission to do, while harvesting and I feel like I over-harvested, due to I have nothing i can research at all....
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Carys
 
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Post » Mon May 14, 2012 8:07 am

Spoiler
I've watched all the endings to the game and quite frankly I wasn't impressed. At all. Is it still worth buying the game?
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james reed
 
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Post » Mon May 14, 2012 8:35 am

Yes, things you do after the suicide mission will still carry over. It actually makes more sense, in terms of story, to do Arrival last.

I have not done the Shadowbroker yet. Thanks anyway.
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Tiffany Holmes
 
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Post » Mon May 14, 2012 12:57 pm

Yes, things you do after the suicide mission will still carry over. It actually makes more sense, in terms of story, to do Arrival last.
Although everything is contrived in such a way that anything that happens in a DLC that you don't have/haven't done happens anyway. Just not in a way involving Shepard, and generally in ways that end badly for the parties involved.
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Dan Wright
 
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Post » Mon May 14, 2012 11:18 am

What happens in relation to the Council? I.e. if you have an all human council in Mass Effect 1 and 2?
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Aaron Clark
 
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Post » Mon May 14, 2012 3:18 pm

Spoiler
I've watched all the endings to the game and quite frankly I wasn't impressed. At all. Is it still worth buying the game?

Spoiler
Knowing the ending probably changes it some, but up until that part the game was damn good. The decisions and situations are compelling and stressful, the combat's fun, etc. But, like I said.... knowing that it'll end really depressing will probably color your enjoyment. :shrug:
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Horse gal smithe
 
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Post » Mon May 14, 2012 10:27 am

It's like these threads are just one big spoiler tag.
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meg knight
 
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Post » Mon May 14, 2012 7:01 am

Spoiler
I've watched all the endings to the game and quite frankly I wasn't impressed. At all. Is it still worth buying the game?

The game itself very well made, and even most of the people who hate the ending say that the game is very good up until the last 5 minutes. So you have to ask, are you in it for the journey, or the destination?

What happens in relation to the Council? I.e. if you have an all human council in Mass Effect 1 and 2?

Spoiler
The council has the same races regardless if you got them killed in the first one, though the replacement members do have some different dialogue. IIRC it was never said to become an all-human council, just that humans are leading it.
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Chloe Botham
 
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Post » Mon May 14, 2012 2:47 am

Like in Elders Scrolls and FO3 playing it for the journey.
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Stace
 
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