Mass Effect Thread #61

Post » Mon May 14, 2012 8:01 pm

One spoiler, if you will indulge me:

Spoiler
Curing the Genophage, I'd really really like to prevent the cure from being spread and thus sabotage the thing. Is it possible? If I sabotage the cure how will Krogan war asset turn out? I'm trying to achieve the best possible ending but without the Krogan taking over the galaxy once the Reapers are down

Yes its possible.
Spoiler
You have to either convince Mordin/the other Salarian who takes his place, that its the best course of action. Or you could kill them when the time comes. You get the Salarians as assets instead of the Krogan. I think the Krogan would be different this time with that Female and Wrex leading them. Lets just say you will have to play more multiplayer than you would normally to get the best ending.
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rheanna bruining
 
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Post » Mon May 14, 2012 5:06 am

So, I didn't know that ..

Spoiler
IF you don't talk to Thane at the beginning of the game, he doesn't save the Salarian councilor from Kai Leng and in turn you have to kill Kaidan/Ashely. Does anyone know what happens to him? Does he just disappear?
Spoiler
I know that if you do talk to him, you are there with Kolyat his son at his deathbed when he finally succumbs to Kepral's
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K J S
 
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Post » Mon May 14, 2012 4:14 pm

So, I didn't know that ..

Spoiler
IF you don't talk to Thane at the beginning of the game, he doesn't save the Salarian councilor from Kai Leng and in turn you have to kill Kaidan/Ashely. Does anyone know what happens to him? Does he just disappear?

Hmm that definitely didn't happen in my game...

Spoiler
I didn't save Thane (in fact totally missed him... :facepalm:) but definitely didn't need to kill Kaidan. The Salarian councilor died but no one in my team did... I'd have to have a proper look to find out exactly what happened though.. Are you sure you're not getting the Salarian councilor bit mixed up with the Udina bit where you do potentially have to kill Ashley/Kaidan if your rep isn't high enough
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Brooks Hardison
 
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Post » Mon May 14, 2012 8:20 pm

Recruited the From Ashes dude... I don't think I'm too pleased with it though.
Spoiler
Perhaps I'm just annoyed how every time someone thinks of "exotic" they automatically think of samurai. So from tentacle people that built one-storey cities out of stone suddenly became box-headed martial artists? All this time there has been constant secrecy over what the Protheans are and the nature of Collectors was a big reveal, but now we suddenly know everything about them... It's a bit of a buzzkill. I can only hope that ME3 does not tell us how and why the Reapers exist. The mind control thing is quite silly as well, and how Javek considers humans so lowly despite being relatively on the same level and the only real difference being their mind control stuff.

I would have preferred this Prothean companion to be like the statues in Ilos and the characters in ME1's visions, no silly accents and no cliché "for the Empire!!1!1" rhetoric. Something like Vigil a calm, neutral guy.
Yes its possible.
Spoiler
You have to either convince Mordin/the other Salarian who takes his place, that its the best course of action. Or you could kill them when the time comes. You get the Salarians as assets instead of the Krogan. I think the Krogan would be different this time with that Female and Wrex leading them. Lets just say you will have to play more multiplayer than you would normally to get the best ending.
Thanks. I probably try the Multiplayer at some point. It doesn't seem too bad though still don't think it was necessary to give it such an important role.
Spoiler
Off to off the cure it is. I try to gather enough intimidation points to get Mordin side by me, I don't like the idea of shooting him. Wrex is probably going ballistic, but I don't really care he has been incredibly childish throughout the game. Should have offed him in Virmire...

I don't think the Krogan are to be trusted. Wrex alone is hardly enough to stem the tide of his degenerate compatriots. i even had to go and defuse the Turians' bomb as well, so if the Krogan kick back there is no stopping until they take over half the galaxy. I also hear of Rachni returning which is a shame since I killed that damn Queen once already and wanted to make it final. I hate Rachni, stupid degenerate bug people.
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Lori Joe
 
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Post » Mon May 14, 2012 10:53 am

Just finished the game, rant incoming.

Spoiler
Whoever at Bioware that came up with that story was obviously drunk, high or just plain dumb. For such a fantastic series, the ending has left a bitter taste in my mouth. I simply cannot fathom how Bioware could think that would be a satisfying ending for the players or for the story as a whole. Did Bioware really think gamers would not notice the ending was basically the same cutscene but with a different colour?The entire thing just felt anticlimatic. For a series that so prides itself on the story being driven by the player actions, its pathetic that the end of the story just came down to "which button should you push". None of the decisions made beforehand even affected the options you recieved. Bioware did for ME3 exactly what was done for Deus Ex Human Revolution. And you know what? It svcked in that game too.

And there were far too many unanswered questions or plotholes. It is never explained properly what the Catalyst is, what the Crucible is, where the Reapers came from or how they were created. We never learn the acutal history and story behind the illusive man. We get zero indication of what happens in the galaxy after the end of the story (Eg, do the Krogan spread again and wipe things out? My decisions basically meant nothing!) and we get zero indication of what happens to our companions. Bloody hell, I had Ashley with me on the ground, I assume she'd be hurt or killed by Harbingers attack, but no! She somehow pops out of the Normandy on the paradise planet. How the hell was she meant to have gotten THERE!?!

Blah....I really hope Bioware announces the ending as non-canon and releases a free DLC with a proper well-written ending. I thought ME3 as a whole was an excellent game, but the ending has almost ruined it for me.

Tl;dr: The ending went entirely against the philosophy of the Mass Effect series and everyone at Bioware should be shot.
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Dan Scott
 
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Post » Mon May 14, 2012 4:28 am

What's a Scorpion or a Sabre?
The scorpion is a heavy pistol that you can see used in the Mass Effect 3 demo (Kirrahe uses it during the second part of it).
The M-99 Saber is a semi-automatic assault rifle.
My name is so lonely there by itself on the Origin list. :(
Thats because your the only PC user (or female for that matter) that actually posts here and doesn't just lurk, unless...
@ EMZ. Don't despair. You not the only one.
...unless he has an Origin, then I can add him.
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Talitha Kukk
 
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Post » Mon May 14, 2012 8:07 am

Nah, i'm a PC player too, but i don't multiplay. Well, i do, but only in games where the only way to communicate with other people is to kill them :teehee:

I really got the hang of the Renegade mindset this time. Let's just say, some people may hope the Reapers would've won by the time i'm finished :evil:
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Lexy Dick
 
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Post » Mon May 14, 2012 4:47 pm

So I just finished the game...

:stare:

Now I shall add to the constantly growing number of spoiler tags:

Spoiler
I liked the game, I really did. The dialog was good, the characters interesting, the scale epic, the fights good-ish, the gameplay solid... But the ending... Christ, it's as if they intentionally designed it to give as little closure as possible. Shepard dead, Liara (Who must be magic as it seems she can teleport from Earth to the Normandy) all green-ish, no indication what happens after - What did the Krogan do? How about the Geth and Quarians? Did they continue to get along? - the "choice". It just feels so cheap and not at all like I was expecting. Every "Choice" seems like a loss or at least like something an idiot could come up with. I wonder how the Quarians are going to deal with being half machine?
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Darian Ennels
 
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Post » Mon May 14, 2012 8:52 am

Spoiler
I wonder how the Quarians are going to deal with being half machine?

I didn't see it like that.
Spoiler
More that the "synthesis" rewrites the very way life works to include synthetic workings into biology. Not the messy cyborgs Reapers make.
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Gen Daley
 
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Post » Mon May 14, 2012 4:59 pm

I didn't see it like that.
Spoiler
More that the "synthesis" rewrites the very way life works to include synthetic workings into biology. Not the messy cyborgs Reapers make.
Spoiler
And I happen to think that that's incredibly stupid. How in the hell could the Crucible do that? How in the damn 'verse can it rewrite the very nature of life? Where the hell does it get this power? And are they really telling me that the Crucible went millions of years without anybody actually remotely figuring out what it even does?

Oh, and, just because I feel like I should: RAAAAAGE!11!1!11!!!1
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Julia Schwalbe
 
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Post » Mon May 14, 2012 7:10 am

Spoiler
And I happen to think that that's incredibly stupid. How in the hell could the Crucible do that? How in the damn 'verse can it rewrite the very nature of life? Where the hell does it get this power? And are they really telling me that the Crucible went millions of years without anybody actually remotely figuring out what it even does?

Mass Relays, Biotics, guns that never run out of ammo, Reapers that are able to travel apparently tens of thousands of light years in two years without the aforementioned Mass Relays... Space Magic. A Space wizard did it :mage:

Like that one quote goes, "technology advanced enough is indistinguishable from magic" (or something like that). Show a TV to a caveman they think you are a wizard. The Crucible is the TV and we are the cavemen :hehe: ...Or that's what i go with :tongue:
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bonita mathews
 
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Post » Mon May 14, 2012 4:46 pm

Mass Relays, Biotics, guns that never run out of ammo, Reapers that are able to travel apparently tens of thousands of light years in two years without the aforementioned Mass Relays... Space Magic. A Space wizard did it :mage:

And with that mindset, i don't mind the endings :hehe:
Well at least two of those makes sense. The guns actually do run out of ammo, but since they use near-microscopic rounds that are accelerated to extreme speeds they really don't need clips (Or at least until ME2. Tell me, Galaxy, how are thermal clips that can cool a gun almost instantly preferable to a gun that can overheat but has effectively infinite ammo? A hybrid of those two systems would be awesome.)

The Reapers simply have more advanced tech than the rest of everyone else.

And as for Biotics and Mass Relays, well you can just choc that up to the obligatory made-up element/force that all Sci-fi franchises seem to be required to have.
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Emma
 
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Post » Mon May 14, 2012 1:54 pm

Tried multiplayer first time... It's not so bad. Quick, about 15 minute shootouts are a nice way to pass the time.
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^~LIL B0NE5~^
 
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Post » Mon May 14, 2012 2:34 pm

Tried multiplayer first time... It's not so bad. Quick, about 15 minute shootouts are a nice way to pass the time.

Yeah the multiplayer is really pretty quick and dirty eh? And not anywhere near as difficult as I expected.
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Adam Kriner
 
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Post » Mon May 14, 2012 1:00 pm

What's up with the near absence of renegade / paragon conversation interrupts in ME3? I really liked those. :sadvaultboy:
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^~LIL B0NE5~^
 
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Post » Mon May 14, 2012 5:42 pm

Yeah the multiplayer is really pretty quick and dirty eh? And not anywhere near as difficult as I expected.
At least it's not that important to the plot. I've played only 4 victorious matches and I got some 70% preparedness in Citadel space.
Adept is a pretty good choice for multiplayer IMO. I used my few BioWare points on a Spectre pack and got a Geth Pulse Rifle (yeehaw!) which is a pretty good combo with Warp and Shockwave.
What's up with the near absence of renegade / paragon conversation interrupts in ME3? I really liked those. :sadvaultboy:
I see them once a while, not a significant drop compared to ME2.
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Eilidh Brian
 
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Post » Mon May 14, 2012 9:16 am

I see them once a while, not a significant drop compared to ME2.

You don't think? It seemed like there was one per mission in ME2 and one every 4 missions in ME3.

Mind you, I'm not finished yet. Maybe my paragon rating isn't high enough for all of them to show.
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Steve Bates
 
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Post » Mon May 14, 2012 6:03 am

You don't think? It seemed like there was one per mission in ME2 and one every 4 missions in ME3.

Mind you, I'm not finished yet. Maybe my paragon rating isn't high enough for all of them to show.

They seem to have reserved them for important plot points, not just little things like "push that guy out a window for laughs!" I think. :)
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Neil
 
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Post » Mon May 14, 2012 7:50 am

Yeah the multiplayer is really pretty quick and dirty eh? And not anywhere near as difficult as I expected.

Try gold, you'll change your tune then. :chaos:
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Lovingly
 
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Post » Mon May 14, 2012 5:37 pm

If you go boxing with James, I think you get 2 renegade and 2 paragon interrupts.
When having meetings with the diplomats you usually get at least 1 shut-the-hell-up interrupt
Buying drinks to the troopers in Purgatory has 1 Renegade interrupt


Off the top of my head, with some 10 hours in single player campaign.

EDIT: Galactic readiness at 79%. Soon I will have enough readiness that I can fulfil my dream since Me1 and
Spoiler
prevent curing the Genophage once and for all while still getting the ultimate good ending.
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Milagros Osorio
 
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Post » Mon May 14, 2012 8:28 pm

What's up with the near absence of renegade / paragon conversation interrupts in ME3? I really liked those. :sadvaultboy:

Same here. It really feels like they did the minimum possible on just about everything...
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KiiSsez jdgaf Benzler
 
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Post » Mon May 14, 2012 7:27 am

I knew when they announce multiplayer that it was going to tie in somehow, since mass effect has always been single player, and the fact that in single player you get a default 50% readiness rating and to get higher to get different endings you have to play multiplayer, thats what i hate the most, its like we made multiplayer now play the damned thing.
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james reed
 
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Post » Mon May 14, 2012 5:40 am

I knew when they announce multiplayer that it was going to tie in somehow, since mass effect has always been single player, and the fact that in single player you get a default 50% readiness rating and to get higher to get different endings you have to play multiplayer, thats what i hate the most, its like we made multiplayer now play the damned thing.

Whoa. Seriously? :swear:

Now you have wronged me, Bioware.
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Emma
 
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Post » Mon May 14, 2012 6:44 pm

They seem to have reserved them for important plot points, not just little things like "push that guy out a window for laughs!" I think. :smile:
I loved that one. Second only to "you work too hard" on the Archangel mission.

Something I'm confused about with the synthesis ending...
Spoiler

How is rewriting everyone's genetic code supposed to stop galactic warfare? Like people aren't going to find other reasons to kill each other? The fact that we're all human hasn't stopped us from creating weapons that could destroy earth a few hundred times over.

As for multiplayer, of course they have to find ways to incentivize people to use the feature. How else are they going to get single player fans to hook up to Origin and get used to sending them money for every little thing.
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Eire Charlotta
 
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Post » Mon May 14, 2012 4:57 pm


EDIT: Galactic readiness at 79%. Soon I will have enough readiness that I can fulfil my dream since Me1 and
Spoiler
prevent curing the Genophage once and for all while still getting the ultimate good ending.
You evil bastard! How could you do that to the best race in the galaxy! :P
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Sasha Brown
 
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