Mass Effect Thread #61

Post » Mon May 14, 2012 5:32 pm

You evil bastard! How could you do that to the best race in the galaxy! :tongue:
Leave the Geth out of this!
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Trista Jim
 
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Post » Mon May 14, 2012 2:26 pm

Leave the Geth out of this!
Those machines deserve to be returned to their masters.
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CHANONE
 
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Post » Mon May 14, 2012 10:05 am

Those machines deserve to be returned to their masters.
I've got an M-98 Widow X.
"This machine kills Krogan"
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Beat freak
 
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Post » Mon May 14, 2012 2:16 pm

I knew when they announce multiplayer that it was going to tie in somehow, since mass effect has always been single player, and the fact that in single player you get a default 50% readiness rating and to get higher to get different endings you have to play multiplayer, thats what i hate the most, its like we made multiplayer now play the damned thing.
Whoa. Seriously? :swear:

Now you have wronged me, Bioware.

As far as I'm aware, there's only one incredibly minor ending difference (which barely qualifies as "good") that requires MP-enhanced Effective Military Strength. It's honestly not that big a deal.
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Katharine Newton
 
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Post » Mon May 14, 2012 5:48 pm

Legend, Wyatt please. We are forgetting the true http://images.wikia.com/masseffect/images/b/b1/Codex_Cerberus.pngof the Mass Effect Universe...
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Thomas LEON
 
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Post » Mon May 14, 2012 10:09 am

I'd like to see Cerberus take down the Rachni!
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Jamie Moysey
 
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Post » Mon May 14, 2012 7:30 am

I'd like to see Cerberus take down the Rachni!
I'd like to see the Illusive Man not in-doctrinated and win. Terra Firma first!
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maddison
 
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Post » Mon May 14, 2012 11:08 am

I'd like to see the Illusive Man not in-doctrinated and win. Terra Firma first!
That just shows how weak he was!
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Jessica Lloyd
 
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Post » Mon May 14, 2012 4:48 pm

That just shows how weak he was!
Or how big his balls were to try and control the Reapers for humanity.
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Killer McCracken
 
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Post » Mon May 14, 2012 7:41 am

Is it not possible to raise the effective military strength high enough to render the multiplayer unneeded?
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Alina loves Alexandra
 
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Post » Mon May 14, 2012 7:30 am

Is it not possible to raise the effective military strength high enough to render the multiplayer unneeded?

They said you could get one of the good endings with sp only but I've personally yet to see anyone with a score of over 3800 without mp.
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Javier Borjas
 
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Post » Mon May 14, 2012 4:55 pm

They said you could get one of the good endings with sp only but I've personally yet to see anyone with a score of over 3800 without mp.

This. It was a bald faced lie by Bioware
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Chloe Botham
 
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Post » Mon May 14, 2012 6:53 am

Seeing Tali drunk was....strange
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Austin Suggs
 
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Post » Mon May 14, 2012 7:03 am

I played all side missions, got everything off every world, and you get so many points for all that its then worked out by the military readiness multiplier the single player default is 50%, so i basically got max single player military readiness, to get it above 50% you need to play multiplayer and that opens up different variations of the ending sequence. They say in the hint book you can get a positive ending from single player, but ive maxed out single player, even with the dlc didnt make any difference.
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OTTO
 
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Post » Mon May 14, 2012 5:47 am

I played all side missions, got everything off every world, and you get so many points for all that its then worked out by the military readiness multiplier the single player default is 50%, so i basically got max single player military readiness, to get it above 50% you need to play multiplayer and that opens up different variations of the ending sequence. They say in the hint book you can get a positive ending from single player, but ive maxed out single player, even with the dlc didnt make any difference.

I think the issue is that what the devs are calling a positive end and what the players are, is very different. The players consider a good end to be
Spoiler
shep living
but I don't think that's what the producers thought..
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A Boy called Marilyn
 
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Post » Mon May 14, 2012 4:14 pm

Why are people so butthurt about Multiplayer? I've played it for a few hours and net 80% readiness, it seems like a very minor nuisance for me. It's good for target practice if anything, and I kinda like playing as a Quarian with a massive sniper rifle/machine gun hybrid.
Or how big his balls were to try and control the Reapers for humanity.
I have to agree that TIM has the right idea - but he is severely overestimating his capabilities. I vote to destroy the Reapers and let human dominance be a tomorrow's problem. That's why I endorse the Genophage - the Asari are just irrelevant, Turians respect humans and nobody likes Batarians. As long as the Reapers die humanity will have total control over the galaxy and will do the same thing the Protheans did (assimilation).


P.S. the gun from From Ashes DLC is JUST INSTANE. It's almost overpowered.
- Constant laser beam fire
- Large ammo capacity (150)
- RELOADS ITS FRIGGIN SELF. No need for clips or hitting R all the time.
- The beam gets stronger the longer you pull the trigger.

And the Protheans lost the war!?
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Brentleah Jeffs
 
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Post » Mon May 14, 2012 8:26 am

Why are people so butthurt about Multiplayer? I've played it for a few hours and net 80% readiness, it seems like a very minor nuisance for me. It's good for target practice if anything, and I kinda like playing as a Quarian with a massive sniper rifle/machine gun hybrid.

I have to agree that TIM has the right idea - but he is severely overestimating his capabilities. I vote to destroy the Reapers and let human dominance be a tomorrow's problem. That's why I endorse the Genophage - the Asari are just irrelevant, Turians respect humans and nobody likes Batarians. As long as the Reapers die humanity will have total control over the galaxy and will do the same thing the Protheans did (assimilation).


P.S. the gun from From Ashes DLC is JUST INSTANE. It's almost overpowered.
- Constant laser beam fire
- Large ammo capacity (150)
- RELOADS ITS FRIGGIN SELF. No need for clips or hitting R all the time.
- The beam gets stronger the longer you pull the trigger.

And the Protheans lost the war!?

No kidding, it makes insanity easy when you have 3 squad members focus 3 beams at once on one target. Takes down a brute in no time
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Sarah MacLeod
 
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Post » Mon May 14, 2012 11:58 am

Why are people so butthurt about Multiplayer? I've played it for a few hours and net 80% readiness, it seems like a very minor nuisance for me. It's good for target practice if anything, and I kinda like playing as a Quarian with a massive sniper rifle/machine gun hybrid.

That's not why everyone is upset. Do you really think 3-5 years down the line people will still be playing the MP? I don't think so. See where that will become a problem for completionists in the future?

I have to agree that TIM has the right idea - but he is severely overestimating his capabilities. I vote to destroy the Reapers and let human dominance be a tomorrow's problem. That's why I endorse the Genophage - the Asari are just irrelevant, Turians respect humans and nobody likes Batarians. As long as the Reapers die humanity will have total control over the galaxy and will do the same thing the Protheans did (assimilation).

Hey, hey - TIM related discussion for ME3 is spoiler tag necessary people.
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Jessie Rae Brouillette
 
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Post » Mon May 14, 2012 8:17 pm

I think the issue is that what the devs are calling a positive end and what the players are, is very different. The players consider a good end to be
Spoiler
shep living
but I don't think that's what the producers thought..

Yeah, I think what they meant is

Spoiler
You can get the "good" (synthesis.... good? HA!) ending without MP. Fill the green bar, and you've got it. The mostly-pointless "Shep takes a breath.... and then dies, because he/she's a mangled corpse buried in the wreckage of the Citadel. In outer space. And probably falling out of orbit.... wow, that's going to make London pretty flat." thing, that requires MP to get, really isn't something to get worked up over.
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Mélida Brunet
 
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Post » Mon May 14, 2012 10:45 am

That's not why everyone is upset. Do you really think 3-5 years down the line people will still be playing the MP? I don't think so. See where that will become a problem for completionists in the future?

Well, i'm guessing sooner or later there'll be a save game editor that allows raising it, like the one for ME2 that allows increasing minerals without mining. Or DLC that includes more assets. Or maybe BW listens to suggestions and raises the base readiness to 75%? Or maybe the coalesced.bin editor i already have can do it?
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Albert Wesker
 
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Post » Mon May 14, 2012 9:15 am

Spoiler
One thing that bothers me is Harbinger. After all that time it spends in ME2 nattering at Shepard, telling you how the Reapers are you "Genetic Destiny" Harbinger doesn't even speak to you once in ME3. You can just tell that Harbinger wouldn't be bothered by small things like "missiles" or "Tanks" and it swooping down, destroying all of your forces, then stopping to chat with you about it? That seems like something Harbinger would do. Instead it just shows up, shoots a bit, and stays gloat-free.
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Bryanna Vacchiano
 
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Post » Mon May 14, 2012 12:58 pm

Spoiler
Am I the only one who think that the Reapers look a little silly in space-combat? Been watching videos of the end-game where you can see them fly past and they just look ridiculous and non-threatening.
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willow
 
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Post » Mon May 14, 2012 10:41 am

Spoiler
Am I the only one who think that the Reapers look a little silly in space-combat? Been watching videos of the end-game where you can see them fly past and they just look ridiculous and non-threatening.
Yeah, a single Reaper and you are on foot, it is knd of oooooh, [censored]...! but when you have a bunch and have to pan back and they are being harrassed by the various fleets, it sort of makes them less bad-ass.
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DarkGypsy
 
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Post » Mon May 14, 2012 4:38 am

I think the issue is that what the devs are calling a positive end and what the players are, is very different. The players consider a good end to be
Spoiler
shep living
but I don't think that's what the producers thought..

Spoiler
Not quite. I would have been perfectly fine with an ending where Shepard died, as long as it made sense. My problem is with the Deus Ex Machina ending that doesn't make any sense at all or even provide any closure to anything else that happened. Even a text-only epilogue would have been better than what we got.
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Kellymarie Heppell
 
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Post » Mon May 14, 2012 3:30 pm

I've just noticed that bioware stuck to their lore on quarians, who seem to be the second toughest race.
My engineer is now 20! But no quarian infiltraitor. :(
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Kayla Oatney
 
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