Minecraft Thread #72

Post » Sun May 13, 2012 4:50 pm

Well, going by the lockette chests which say "Mirglof", I'm going to assume and say it's Mirglof. :tongue:
I explored it and found no chests. Then again, I didnt exactly look very hard. :laugh:
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kasia
 
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Post » Sun May 13, 2012 8:02 pm

Testing dynmap again.
http://tesfan.mchost.org/dynmap
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Cool Man Sam
 
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Post » Sun May 13, 2012 9:31 am

Do we have an estimate on when we will see technic for 1.1?
(and a Mine Little Pony that's compatible with it)

Also do we have estimates on 1.2 launch date?
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Alexis Acevedo
 
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Post » Sun May 13, 2012 12:40 pm

Hmm, the surface isometric view doesn't seem to be working properly on my side, most unfortunately. Also, new block types seem to show up as black wireframes.

Edit: By not working properly, I mean chunks of the map aren't loading up.
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Oscar Vazquez
 
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Post » Sun May 13, 2012 5:50 pm

Testing dynmap again.
http://tesfan.mchost.org/dynmap

Woah that is awesome bro!

I can see my house from there :P
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Syaza Ramali
 
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Post » Sun May 13, 2012 10:30 pm



Woah that is awesome bro!

I can see my house from there :P

You can also link to it. See the small "link" icon in the lower left corner? Right-click on it, pick "copy link location" (or whatever your browser calls it), and you'll get something like this to paste:

http://tesfan.mchost.org/dynmap/?worldname=world&mapname=surface&zoom=5&x=-231.2407100429977&y=64&z=316.9438220718732

... which is easy to make into a http://tesfan.mchost.org/dynmap/?worldname=world&mapname=surface&zoom=5&x=-231.2407100429977&y=64&z=316.9438220718732

(Disclaimer: No idea who's factory and strip mine this is, I just picked some semi-interesting location at random)
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RUby DIaz
 
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Post » Sun May 13, 2012 11:35 am

Testing dynmap again.
http://tesfan.mchost.org/dynmap
Thats rather cool, but the Nether and End don't load correctly and the Tekkit blocks don't appear (Blacked out)
... which is easy to make into a http://tesfan.mchost.org/dynmap/?worldname=world&mapname=surface&zoom=5&x=-231.2407100429977&y=64&z=316.9438220718732

(Disclaimer: No idea who's factory and strip mine this is, I just picked some semi-interesting location at random)
It's the WATC, it belongs to Skooma, and Bone I think.
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Rusty Billiot
 
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Post » Sun May 13, 2012 8:20 am

Thats rather cool, but the Nether and End don't load correctly and the Tekkit blocks don't appear (Blacked out)

Dynmap takes a while to render a big map (it still isn't done with your normal world, it seems). In particular, it tends to leave up unconnected "islands" of generated chunks unless someone visits them (and changes something there, forcing an update).

Personally, I don't consider the Nether map to be very useful, aside from finding strongholds easier, and The End is too small and self-contained to warrant a map. You can disable both in the dynmap configuration, easiest to do in plugins/dynmap/worlds.txt:

worlds:  - name: world_nether    enabled: false  - name: world_the_end    enabled: false
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carla
 
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Post » Sun May 13, 2012 10:02 am

Technic 6 has just been released. I would assume Tekkit is not far behind.
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Karl harris
 
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Post » Sun May 13, 2012 9:53 pm

On my adveSeems on my adventure yesterday, I walked by 3 NPC towns and an epic mountain structure, that I should defintietly go back to, without even noticing.

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Crystal Clarke
 
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Post » Sun May 13, 2012 10:28 pm

  • Many minor bug fixes and tweaks
  • Doors have been changed to properly detect if they are open or closed. Double doors in existing maps will need to be updated
  • Villagers will move indoors during night and rain, and socialize with each other
  • Zombies will break down wooden doors on hard difficulty
  • Added cat sounds
  • Better movement for mobs in water
  • Added rare mob item drops

New Snapshot

Seems the mob AI is improving. But the zombies breaking down doors could be a problem, time to light up everywhere :D
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Joe Alvarado
 
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Post » Sun May 13, 2012 4:10 pm

Do we have an estimate on when we will see technic for 1.1?
(and a Mine Little Pony that's compatible with it)
Also do we have estimates on 1.2 launch date?
I suspect we won't see a non-alpha release of Tekkit for 1.1 until after 1.2 is released, now that everyone is waiting on a bukkit port for Equivelent Exchange, now that it has basic SMP support.
Mine Little Pony uses a heavily modified version of the PlayerAPI, so to make it Forge-compatible would likely require a complete rewright of the mod.

In other news, Ender Chests now has an offical bukkit port, so expect it to be included in the next Tekkit release.
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Scotties Hottie
 
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Post » Sun May 13, 2012 2:19 pm

Zombies will break down wooden doors on hard difficulty
WHAT? T__T
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Hot
 
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Post » Sun May 13, 2012 11:55 am

What's being build on the other side of the wall, beside Kackra's house?
(Playing with the dynmap is awesome) :)
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Philip Lyon
 
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Post » Sun May 13, 2012 7:37 pm

What's being build on the other side of the wall, beside Kackra's house?
(Playing with the dynmap is awesome) :smile:
Super fancy hotel, I suppose people could cheat and jump over the fence or something, but I just want to keep it from being seen as much as possible because IMO it's coming along nicely, and the first floor isn't even finished. Really it's not a secret, I just want the style to be a surprise. But if you want an idea of the ambience I'm going for look at http://www.wynnlasvegas.com/rooms/Tower-Suites/Encore-Parlor-Suite.aspx and you'll get an idea of the luxury I want the apartments/hotel to have to it. Also, if you can, I'd like some help getting as much basalt brick, marble brick, and wool you can spare. It'll all be worth it in the end. :D
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Katy Hogben
 
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Post » Sun May 13, 2012 9:09 am

I suspect we won't see a non-alpha release of Tekkit for 1.1 until after 1.2 is released, now that everyone is waiting on a bukkit port for Equivelent Exchange, now that it has basic SMP support.
Mine Little Pony uses a heavily modified version of the PlayerAPI, so to make it Forge-compatible would likely require a complete rewright of the mod.

In other news, Ender Chests now has an offical bukkit port, so expect it to be included in the next Tekkit release.
Ender chests were in the last version for 1.0 (1,1.4 I believe) and very good news about EE can't wait for that.
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Mylizards Dot com
 
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Post » Sun May 13, 2012 6:36 am

Hi, I cant connect to minecraft, whenever I try and connect the minecraft wallpaper just shows and then it goes black, I was able to play fine but when I was having a pleasant stroll through a meadow the game started lagging really bad then closed down, ever since then I haven't been able to connect, ive even reinstalled the game and that hasn't worked.
Is anyone else getting this or just me? C=3
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Marta Wolko
 
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Post » Sun May 13, 2012 10:02 am

Hi, I cant connect to minecraft, whenever I try and connect the minecraft wallpaper just shows and then it goes black, I was able to play fine but when I was having a pleasant stroll through a meadow the game started lagging really bad then closed down, ever since then I haven't been able to connect, ive even reinstalled the game and that hasn't worked.
Is anyone else getting this or just me? C=3
If you reinstalled Minecraft, you're more than likely using the latest version of Minecraft, our server is not up to date with Minecraft's version type, you'll need to downgrade.
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elliot mudd
 
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Post » Sun May 13, 2012 8:38 pm

If you reinstalled Minecraft, you're more than likely using the latest version of Minecraft, our server is not up to date with Minecraft's version type, you'll need to downgrade.

well from the specific words he used it sounds more like he can't connect to the authentification service and not the server. although reinstalling is bad either way if he did so to his tekkit .jar
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Mason Nevitt
 
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Post » Sun May 13, 2012 10:30 am

My client is working again now I don't know what was wrong but it started working without me doing anything, must of been a temporary bug
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Del Arte
 
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Post » Sun May 13, 2012 9:12 am

https://www.youtube.com/watch?v=e7ZU1YrvxwA

IndustrialCraft 2 Spotlight - Version 1.6.5 for 1.1.

We can hide our cables now and buildcraft gates support the machines.
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Patrick Gordon
 
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Post » Sun May 13, 2012 9:14 am

I suspect we won't see a non-alpha release of Tekkit for 1.1 until after 1.2 is released, now that everyone is waiting on a bukkit port for Equivelent Exchange, now that it has basic SMP support.
Mine Little Pony uses a heavily modified version of the PlayerAPI, so to make it Forge-compatible would likely require a complete rewright of the mod.

In other news, Ender Chests now has an offical bukkit port, so expect it to be included in the next Tekkit release.

So will Tekkit for 1.1 include mods like Mo Creatures and the Zeppelin mod?
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Lewis Morel
 
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Post » Sun May 13, 2012 8:06 am

Is the server down for anyone else? I get the 'Can't Reach' errors.
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Andy durkan
 
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Post » Sun May 13, 2012 9:23 pm

So will Tekkit for 1.1 include mods like Mo Creatures and the Zeppelin mod?
Mo' Creatures might be in if it has a proper bukkit port, and the Zeppelin mod is too unstable as it is.
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Matthew Warren
 
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Post » Sun May 13, 2012 10:03 am

mo creatures will be optional though right?
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Melissa De Thomasis
 
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